I did not know that the ability to build and put down anything was broken. Seems the build parts list had a mind of its own. You should now be able to build a base and bed and all kinds of things. ALSO!!!! iI figured out what was making the map take so long to load in. Seems the original size of the map is 5 times what I'm using but the culling distance (how far until the object appears and disappears) was set incredibly high, so i reduced it by 70 percent and now it loads faster. And I have changed out the wacky trees and installed a great set of new foliage from southern USA so it looks way more tropical and colorful, still more fine tuning to get the right look but now with quality trees and bushes !!! Happy Surviving!!!
Be the first to play the game! Join playtests now. Tomorrow we will open access !
Dont forget about adding game to your wishlist and follow !
What can you expect on playtests ? Watch video below.
You will be granted access to beta for the game before anyone else. Requirements? SIgn up for playtests and We expect you to be in contact with the producers and report your feedback as often as possible.
Work on improving Bombagun is going post-haste, and today we're glad to add several improvements to it, such as:
Fixed backlight;
Fixed de-synchronization of resources in combat;
Fixed Asiatic language fonts;
Improved results screen;
Fixed a bugged Achievement mechanic;
Multiple typos fixed.
In the near future, we will post this same patch to Android & iOS. We are also finishing work on Japanese, Spanish and Brazilian Portuguese translations, and are planning to finish up work on German, Italian, Thai, Polish, and Korean in the near future.
Thank you for sticking with us, and let there be Bombagun!
/!\ As usual, updates from Adarin Farm will reset your current run as new mechanics are added. Be sure to finish your current run before downloading the update.
Patch will be deployed on the 05/02/22 at around 9am CET.
Thanks for your returns, improvements & bug fixes are mainly coming from player feedback.
Global notes
A new Seed effect has been added: now able to give random seeds not based on color.
4 new levels have been added and you can now push 25 & 30 days for 5 and 6 Stars for a total of 66 Stars.
Now Fields effects are giving more quantity/speed if you already selected such a field effect for more specialized builds based on 1 or 2 colors.
Improvements
Rent has been reduced by 20%.
Base rarity of Fertilizers has been increased.
Added sun rays when Day is sunny.
Improved the readability of the Field Effects on the Statistics Screen.
Added a graphical asset for critical harvest to better identify when a critical hit occurs.
Unlock Nuntine, Purple Fruit, one Star sooner.
Made highest Seeds twice rarer.
Toned down the fog shader so that it is less dazzling.
Bug fixes
Fixed the way Fruits and Seeds pop out from a field on a harvest as it was before previous patch.
Fixed a bug where Indicators did not get updated if Fertilizers were switching places.
Fixed the windmill blades so that they are facing the correct direction.
Fixed the seed choice panel that was moving while selecting a Seed Effect.
Biggest change with this update is the addition of Steam's Chat Filtering feature to the default in-game chat.
This filter can be disabled in-game via a check box in the chat's Filters section:
The filter also obeys your Steam preferences for chat filtering as seen here:
The entire change log is as follows:
Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook
Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo
Spawnmenu search now resets its model cache when addons/games are remounted
Potential fix for crash relating to env_microphone's measure target entity
Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
surface.DrawLine now uses floats not integers
Fixed a stack overflow with DListView and columns inserted at specific positions
Fixes a server crash with no collide constraint.
Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
Potential fix for a crash within CFontTextureRegen
Add OS specific errors to binary module loading errors
Make it more clear that changing sbox_persist while in-game will cleanup the map
"Stop Persisting" property will now also be hidden when persistence is disabled
Do not clean up map when disabling persistence
Fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
Downgrade Steamworks SDK to 1.50 as the newer version was causing issues
Fixed 2 server lag exploits with default properties
Fixed "join game" not showing up in Steam for P2P games after a changelevel
Implement Steam chat filter to the default chat box (profanity filter is toggleable in the Filters section of the default chatbox, Steam preferences apply)
Added string = util.FilterText( input, context, player )
Added TEXT_FILTER_ enums
Added safeguards to DownloadUGC when Steam sends us a null SteamUGCQueryCompleted_t
Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.
Greetings, friends. Today we have for new version 0.9.0.6b - an important fix of several bugs. One of these days, there will be a full-fledged update dedicated to improving turn-based combat. And one more joyful event - a couple of days ago, our game received more than 10 reviews. This is very important, it allows making the game better. Well, it is very important for me as a developer ːsteamhappyː Thank you very much for your legendary support
Fixed: blocking buttons in the menu after the battle
Fixed: reports of non-existent wounds of the protagonist
Fixed: blocking some menus with wound messages
Fixed: message prevents execution/torture animation from being viewed