Think fast! To celebrate the release of the new campaign, the Emperor's Children faction crates will be available at a discounted price for a short time. This is the perfect moment to complete your Emperor's Children collection and to collect the new cards from the Galaxy in Flames expansion.
Don't miss this opportunity and start your journey through the path of excess!
HD Poker now reveals everyone's "outs" during showdown! For anyone unsure what that is, an "out" is any unseen card that can change a player's hand to be the winning hand. These cards are displayed over nameplates and will update as each new street is revealed and/or when a folded player decides to show. For brevity, some outs can appear as a solitary rank or suit. A solitary rank means any suit with that rank will work. A solitary suit means any rank of that suit will work. In addition, we also reveal when a player has no outs ("Drawing Dead") or requires two more cards to have a better hand ("Runner Runner"). This is a toggleable feature from the topbar settings dropdown, defaulted on.
Changes / Tweaks
MTTs are now listed as being valid for decay avoidance in various places.
Player nameplates in first person view have been scaled down to ~80% of their previous size.
Tournaments quickplay flyout will now list ALL upcoming MTTs, but greyed out.
Shown hole cards as a part of showdown are now full brightness.
Shown hole cards from folded players are now smaller and greyed so as not to detract from showdown.
Showdowns will now temporarily render all non-participating players' nameplates and avatars as semi-transparnet to bring more focus to the players involved.
First person hole cards have been nudged closer to center of the table.
Leaderboards "Top 100" tab label changed to "Top Players" and will now list up to 500 players.
Fixes
Fixed a situation where "NaN% ODDS" could appear on players not a part of an all-in showdown.
Fixed the "blip" effect in SNG/TB waiting rooms when a new player joins the queue.
Fixed issue with store package popups failing to render their contents after the first spawn.
Fixed crash that could occur when using the DETACH CARDS feature.
Fixed issue where outgoing table invites were failing to show up on (and possibly crash) your target's client.
Fixed issue in contact form where keybinds were being triggered when typing a message.
Fixed issue where an MTT waiting room would declare "players found, creating table..." long before it was valid to do so.
Fixed issue where promotional external links could fail to redeem the promotion.
Added confirm buttons to leaving & disbanding guild.
Added new gatherable resources to Myrland
Added a few more roaming bandits on Haven
Changes
Rebuilt the queue system to be more reliable and informative. You can now see your position and an estimate of the time you will have to wait. The new system also keeps connections alive in a better way. Part of this change made the “logging in” sequence longer but just let it do its thing and you should correctly connect. You also keep your spot in the queue for much longer now. If the game crashes while you are in the middle of the queue you now have 10 minutes to login to keep your spot.
Added 2 more nodes to help balance the players better in the world. This makes it so that we can take in a lot more players.
Improve load balance that decides when the server queue should start. This should make it so that the server only starts a queue when it needs to, leading to more players on the server.
Improved the startup sequence for the server to make sure that it has fully started before starting the startup queue.
Myrland queue message is now shown as a popup that you need to confirm in the haven city selection UI.
Increased some fishes strength
Lowered some fish values
Updated taming and domination messages to make them a bit more clear
Fixes
Multiple crash fixes in the UI.
Fixed issue where clicking the vertical border of the window would be detected as a drag input causing the user not to be able to stop dragging the window.
Fixed the correct vendor value on Clothos animal parts.
Fixed house doors and keep gates playing the opening animation incorrectly while loading in.
Fixed being unable to upgrade your house in certain rare instances.
Fixed decoration mode not activating while standing on top of furniture inside a house.
PRESS RELEASE - DENUVO PARTNERSHIP HELPS TO BRING PREMIUM COSMETIC PURCHASES WITH IN-GAME CURRENCY
Charlotte, North Carolina (February 2, 2022) -
We couldn't be happier to announce that Maiden Gaming Inc. is officially partnering with Denuvo by Irdeto, the world leader in Video Games protection and anti-piracy technology, to bring its world class anti-cheat solution into League of Maidens.
This partnership marks a momentum shift in our development offerings which can already be seen in the upcoming expansion League of Maidens OSOT v1.6.0a in the form of earning premium cosmetics with in-game currency. A request that has been universally desired by our players and one we felt was the most important to integrate for this expansion. Make no mistake about it, amazing additions such as using in-game currency to purchase premium cosmetics, rewards for leaderboard progression, ensuring fair competition amongst players for the existing World Domination PvP mode and any potential future multiplayer solutions could never exist without an anti-cheat solution and we couldn't be happier to use the No.1 solution in the world.
Denuvo by Irdeto is the global #1 Games Protection and Anti-Piracy technology protecting over 2 billion unique game installations across PC, Console and Mobile platforms helping to provide security solutions for game publishers and developers. A world leader in digital platform cybersecurity, empowering businesses to innovate for a secure, connected future. Building on over 50 years of expertise in security, Irdeto’s services and solutions enable growth and help to fight cybercrime in video entertainment, video games, and connected industries including transport, health and infrastructure.
We are extremely excited about the future offerings that this partnership will enable and we can't wait to improve League of Maidens even further as we are galvanized by this and future partnerships.
For more information about Maiden Gaming Inc. or League of Maidens please visit us online at www.maidengaming.net
Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
Fixed a bug where a decorated spider den's ground creep radius would reset on load.
Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
Fixed the “Pick/Axe” work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
Fixed a bug when mining the center part of a Charged Glassy Rock.
Fixed a bug where a client could send a console command that crashes the server.
Fixed a rare crash while raising and lower sails
The three Fountain of Knowledges are now generated to be spawned in the world.
Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
Note for modders: The video player can now play videos located in the mod’s directory.
We wanted to take an opportunity to discuss a sometimes controversial topic, but a very important one. Moderation. This is normally a daunting topic, however we don’t think it should be. Rather, it should be something we are open about. In that spirit, we wanted to spend a little bit of time to discuss how we handle moderation, and what our plans are concerning it going forward.
Alongside this I also want to provide a big shout out to all of the community members who make up our community moderator team, and all the work they’ve been doing to help out with our community. Thank you for all of your hard work with us helping out all the players, and working to keep a great environment for players to learn and have fun in Last Epoch!
What moderation means to us
In many games and communities, moderators are scary people who tend to lurk in the background, hammer ready to punish those who fall out of line. That’s not what we want within our community. We have three core principles we follow when it comes to moderation within Last Epoch:
Setting the stage
Our moderators are not passive, lurking in the shadows. Our moderators are community guides and helpers first, moderators second. Moderators lead by example within the community. By actively setting the stage, moderation action becomes much less necessary as more players will become willing to adopt the positive environment being set. Our goal is to strive to help the community grow in a positive way, rather than simply address negative actions.
Guiding the conversations
Our moderators engage the community, not shut down the community. If a conversation starts becoming abusive, excessively vulgar, or otherwise becomes too “hot”, moderators will try to step in and reign in the conversation by changing the topic, or if necessary asking players to change topics.
Moderation action
Our moderators strive to be fair and unbiased in action. We provide coaching and guidance towards this goal, as well as providing full opportunity for peer discussion of events. We try to avoid implementing action whenever possible, preferring to provide players the opportunity to chose to be part of a healthy community. However, sometimes conversations can simply get a bit too heated, or a player goes too far in violation of the Code of Conduct. If this occurs, our moderators will take all reasonable steps to ensure fair warning is provided, and that they do not participate in any bias if action is required.
How we plan to implement this style of moderation
Community Moderator Program - Codename “Beesfriends”
We’ve mentioned in posts a few times in the past helpful community members who help us out. We refer to this as our “Community Moderation Team and Beesfriends” (name to be finalized). This team is comprised of handpicked players who have gone above and beyond within the community to make it a great place for new and experienced players alike. These players operate on a completely volunteer basis, out of their passion for the game and its community. Because of this, we do have zero tolerance for any abuse targeting these volunteer members (as we do any players).
These community members often already follow the first two principles of our moderation principles before joining the team, and are then empowered to implement short actions in the third principle when necessary. Whenever an action is taken by one of or moderators, a report is automatically generated and submitted to us so we can provide oversight and guidance to our moderation team. Any time a more severe moderation action may be required, it is discussed with EHG staff and implemented directly by EHG if deemed necessary. Though because we’ve had such a great community with all of you, this has rarely been necessary.
Empowering players to be involved in moderation
Currently, for all players, to report another player it requires directly submitting a support ticket with information regarding the event. Going forward, we want to provide all players more power in shaping their community. With the new chat system being developed alongside multiplayer, all players will have the power to report users in game. This chat system will also provide further utility for our team in regards to moderation such as helping clarify when someone is an appointed community moderator or a member of the EHG team.
Further, we provide a route for all players to be able to dispute a moderation action. If you believe an action was taken against you incorrectly, you can submit a support ticket and the action will be reviewed directly by EHG staff. Even in the event it was a staff member who implemented the action, it will not be touched by the person who implemented the action to ensure a fair review.
Why this style of moderation?
By having a community moderation team rather than solely an in house moderation team, we also help ensure that we are never ‘pushing an agenda’, or biasing our community’s conversations. Moderation action is never taken for criticizing EHG or our policies. This allows for a healthy community in which all members feel welcome and able to participate in. Our community moderators are also allowed to put forward other community members to join the team, helping to keep this self regulation within moderation to prevent a overarching bias to actions.
However, this is not to say that the community moderation team is completely autonomous. All community moderators are expected to follow the same Code of Conduct as all other players, and do have a set of guidelines to follow in their actions. The team is provided support directly by us here at EHG, providing oversight as well to ensure there’s no abuse of power within the community moderation team, and that the three core principles are being maintained.
Most Importantly, this approach to moderation is that the first two core principles don’t require any sort of special power. It’s something any community member going above and beyond is capable of. It is important to us to be involved in the community, and the community involved with us, as all of us not only come from it, but are still a part of it.
Joining the Beesfriends
As the player base continues to expand, so will our efforts in this. With multiplayer on the not so distant horizon, we are looking to expand our community moderation team including in game, Discord, Steam, Forums, and on our official Reddit. Reddit in particular we want to be as hands off in moderation as possible to ensure the integrity of discourse there, that it is always fair, and completely unbiased. For in game, we’re looking to expand our roster of community moderators to assist our global community in different languages.
If you’re interested in joining our community moderation team, here’s a general outline of what we would be looking for:
No history of moderation actions in the LE community
Preference given to players with longer tenure / more consistent activity within the community
Either generally helpful within the community such as answering questions for new players, or discussing friendly topics in chat without pushing the Code of Conduct. Let us know how you participate in the community!
Preference would be given to players which are online with a regular frequency. There are no obligations or schedules for our moderation team, but we would be looking for members who will be able to regularly help with the community.
Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
Fixed a bug where a decorated spider den's ground creep radius would reset on load.
Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
Fixed the “Pick/Axe” work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
Fixed a bug when mining the center part of a Charged Glassy Rock.
Fixed a bug where a client could send a console command that crashes the server.
Fixed a rare crash while raising and lower sails
The three Fountain of Knowledges are now generated to be spawned in the world.
Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
Note for modders: The video player can now play videos located in the mod’s directory.