Aperture: Salt Mines - Orinji Neko
Hello everyone!

Today we present all patches that have happened since release.

General Game:
  • Updated opening video.
  • Updated Portal 2 files in order to match the current state of the game.
  • Added correct menu transition image when going from game to main menu.

Intro 2 (elevator):
  • Fixed black void in shaft.

Triple Feature:
  • Fixed clipping issues with catwalks.
  • Fixed issue where the cube would not auto-drop in the second chamber.

Gun Flings:
  • It is no longer possible to travel between chambers.
  • Improved surface visibility.
  • Fixed various exploits.

Cut The Cake:
  • Added proper clips in catwalks and chamber.
  • Fixed an exploit where you would be able to jump through the hole without flinging.
  • Fixed a potential softlock where gel would be placed on the autoportal. This no longer happens.

Dual Flings:
  • Fixed various exploits.

Cube Flight:
  • It is no longer possible to travel between chambers.
  • Removed softlock where the cube would bounce off of the sign.
  • Made the cube fling reliable.
  • Improved clips.
  • Fixed various exploits.

Laser Door:
  • Added soft lights to laser emitter.
  • Fixed an exploit that would skip the puzzle.
  • Fixed music.

Laser Turrets:
  • Improved cubemap reflections.
  • Adjusted turret position.
  • Better clipping.
  • Improved visuals between chambers.
  • Added soft lights to laser emitters.


Transformation:
  • Improved placement helpers.

Flinging Sphere:
  • Fixed various exploits.

Escape:
  • Fixed ending sequence.


Thank you all for playing!
-The Aperture: Salt Mines Team
Automobilista 2 - Renato Simioni
V1.3.3.1 CHANGELOG:
  • Fixed excessive helmet cam wobbling
  • Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8
  • Adjusted F-Retro Gen3 AI start performance
  • Adjusted F3 AI rolling resistance
  • Road America: Various updates to trackside objects; Added "The Bend" layout; minor AI adjustments
  • Fixed missing Reynard 98i Toyota
  • F-Retro Gen2: Fixed tire texture bug
  • F-USA (both gens): Added damage/dirt texture; Updated rain tire texture
  • Reynard 2Ki: Added gold wheels to #26 and #27 liveries
The Waylanders - Merro


Hi Everyone!

Fernando Prieto, co-founder of Gato Salvaje Studio here!

The Waylanders is out today! This is a project we’ve been working on for the last five years and I am so incredibly proud of the journey this team has taken us on. This is a story born of our Galician roots and many of the tales of our heritage have inspired elements throughout the game.
First, we have an amazing trailer to share with you. I hope you enjoy it!



Thank you so much to the entire Early Access community and our early backers for all your feedback and time spent exploring the Celtic Era. Your suggestions and bug reports have made The Waylanders a better game and pushed us to examine certain quality-of-life features that weren’t on our development schedule when we started, but with them, The Waylanders is much improved.

In an earlier post, we’d mentioned that the price of The Waylanders would be increasing. We have decided to hold off on increasing the price to $39.99 until at least a few updates have been made. We have also increased the launch discount to 20% off.

Now, we’d hoped that The Waylanders would not need a massive day one update… but it does. There are a few minor bugs in the Celtic Era that need to be addressed and some big ones that begin to pop up in the medieval period that reviewers with early builds of the game have made us aware of. We are actively working on a series of hotfixes and updates to bring The Waylanders up to a level of quality that you all deserve.

The first of these hotfixes, addressing issues with quest markers and main story bugs that occur when a cinematic should trigger but doesn’t, as well as minor bug fixes throughout the game, should be available soon. This will be followed by additional updates fixing bugs, polishing the game, and adding missing translated text that will be released in the days and weeks ahead. We’re working out the schedule right now and will have another community post up in the next day or two with a roadmap giving you an idea of what we’re working on and when it will be fixed.

At the end of these improvement updates, we’re going to look at adding quests, items, and other content left on the cutting room floor. These won’t impact the story overall, but will serve as fun new discoveries for players who return to The Waylanders to experience the story again with a new character.

Oh, and for our music fans, The Waylanders Official Soundtrack will be available on Steam and GOG shortly. Watch out for an announcement on here about that soon!

Now, while we’re hard at work working on these updates, we want to hear your stories and strategies! What’s your perfect party makeup? Got a favorite formation? Who did you romance? Let us know here on Steam, or our Twitter, Facebook, and Discord!
The Brew Barons - lifetapstudios
Our Kickstarter will be launching this month! Here's an early look at some of the physical rewards available to our backers. High quality glassware featuring a 3D etched design. Available in a Whiskey Glass, Water Goblet, Highball Glass, Beer mug and Decanter.
https://www.kickstarter.com/projects/lifetapstudios/the-brew-barons
Feb 2, 2022
WW2 Rebuilder - Czestter


Builders!

This month we are proud to announce, that we are taking part in the nearest edition of the Steam Next Fest 2022!
From February 21st to 28th, you will be able to try final demo version of WW2 Rebuilder. During this week you will also be able chat with us and watch our livestream.



Okay, but how will you be able to communicate with us?

It's simple. During Festival, there will be live chat where you will be able to talk to us and ask most mind-boggling questions you have about any subjects from the game.

You probably wondering, when you will be able to watch the live stream?

Do not fret! If you would miss the first live stream of the day, you can also watch the second one, because we are streaming up to 2 times a day.

Souns like and exciting week huh? We hope so!



https://store.steampowered.com/app/1573280/WW2_Rebuilder/


Pandemic Train - Czestter


Hello community!
We were so immersed in our preparations that we almost forgot second important event this month- we are proud to announce, that we are taking part in this years edition of Steam Next Fest 2022!
From February 21st to 28th, you will be able to try out our Pandemic Train in more updated version. During this week you will also be able chat with us, watch our livestream in immerse in our build.



Okay but how will you know when or where will you find us?

It's simple. During this time games that are presented on the festival will be organized on the main page based on what category we have selected and the tags that are adornet to our game. So be cautious about them game tags!

You probably also wondering, when you will be able to watch the live stream?

Do not fret! Steam Next Fest allows us to pick up to two times for the livestream to show up. So if you will miss the first live stream of the day, because you probably had to fight with other people on some Snowpiercer or other Trans-Siberian train, you can watch the second one of the day

Souns like and exciting week huh? We hope so!

https://store.steampowered.com/app/1379600/Pandemic_Train/
Coal Mining Simulator - Czestter
MINERS!

New month, new stuff.
As you may knowfrom our socials, on 22nd of February, we're releasing Coal Mining Simulator: Prolouge.
Yes, you've heard that right- our Prolouge will be finally out!



Meanwhile, let's go back on all of the stuff, you can meet during the walkthrough

Remember folks! Without clean workspace, there is no clean work flow!
In Coal Mining Simulator, you can gather all of the junk left after other missions, and sell it or exchange for other resources



You though working in a mine is simply plain, old boring digging in coal, sending it above ground and sell? Guess again!
The amount of small tasks created as minigames will give you plenty of fun.



To start your mission, some machines need some conecting from point A, to point B. For example this- to start the conveyor belt which is used to transport coal to your truck fresh from the wall, you need to connect both generators together.



Need a helping hand, cause your machines are a bit of menace? Not a problem!
Check out our tutorials on how to operate those big guys!



Well for now that's all we have for you this time- we don't want to spoil much fun for you ;)

See ya next time!

https://store.steampowered.com/app/1118110/Coal_Mining_Simulator/
https://store.steampowered.com/app/1804650/Coal_Mining_Simulator_Prologue
Afterinfection - repatrick21
Hello, due to unforeseen errors the developer has launched the game on sale before what we planned (10/02/2022). Which in turn some important features are still not included in the game yet such as a dedicated server which will be ready on 10/02/2022.

For players that already buy the game, do not worry, the game will be fully functional on 10/02/2022 as planned. We’re sorry for any inconvenience this might cause.
Feb 2, 2022
APICO - tngineers
Hey Beekeepers!

So I've been busy making a bunch of changes for the nightmare that is consoles, and while doing so I made quite a lot of mess in the process.

For the most part I think I've mostly found the bigger issues I caused in my code tantrums, however I thought it'd be good to do a demo update for two reasons
1. you can tell me if I broke anything major by being a dumb dumb and
2. to finally update you all to be in-line with the current release version.

There's nothing too major in terms of content here so this isn't an update where you'll get a lot out of starting a new game or anything, but if you want to help do us a solid and hunt some bugs this is the update for you!!

Also I added a beehive hat so... yea...

(For beeta testers / key holders, there's a matching update for the release branch (Apis 0.22) - nothing really changed (all of the changes below you already had for the most part), but again if you want to help hunt some bugs please do so!)

Changes
  • Added loads of bugs, probably lmao
  • Added the Lost&Found box on Skipper's pier, which will hold any key items you somehow manage to lose! (new world only)
  • Added some additional Linux libs to the game to prevent issues for some Linux users who didn't have these libs installed
  • Added all language localisations for French, Italian, German, Spanish, Brazilian Portugese, and Japanese
  • Added a couple of "hat" hairstyles to try out!!! (can use the Dresser at Nan's house)
  • Worldgen screen now has a fun bee icon that changes while u wait (what a treat)
  • You can now specify which species you want a hint for from Beenjamin rather than him always telling you the hint for "next" bee you haven't discovered
  • Updated controls image for when using a different brand controllers
  • Remapping keys will now show in icons in the book, i.e. changing WSAD to ZQSD for AZERTY will show those controls in the guide instead of still showing WSAD
  • Added an option in controls to quickly default to QWERTY or AZERTY controls (you can still customise keys after picking one)
  • You can now view the bee book panel tooltips using LT/L2 and RT/R2 on gamepad
  • Carpentry 101 GIF updated to show planks being sawn into sticks as well as logs > planks
  • Player and NPCs now always have a white outline (like in Multiplayer
  • You can now use B/O on gamepad to get out of the boat you are in to make it easier to escape your nautical nightmare
  • Added visual buttons to show the above change when a boat is highlighted on gamepad
  • You can now press R stick to quick queen on gamepad
  • You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
  • On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
  • On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open
  • Increased text contrast on locked/complete chapters
  • Increased book height to help with longer languages
  • Magazine Rack no longer has fixed slot requirements to keep magazines ordered, do what you want you rascals
  • Added a "high contrast slot" accessibility option
  • Capped name input at 20 chars
  • You can now place menu objects / machines on ice without needing pier tiles (technically it's solid so makes sense to add!)
  • Made the sentence in the first quest that tells you ESC closes menus in blue to hopefully make it stand out and people remember, even though it's also shown in the corner when any menu is open :')
  • Made a few other paragraphs in the quests highlighted to cover commonly missed things
  • Blessed bees now have a coloured aura to make them easier to tell apart
  • Gave the trait letters more contrast in the microscope menu + tooltips
  • Wall placement is move forgiving with menu objects, i.e. you can now place walls on tiles next to Gates (before it was blocked)
  • You can now hold Backspace in Signs, wow such quality updates right
  • You can now hold mouse / gamepad A to buy multiple items from shops
  • You can now place down stone on the ground back as rocks, what a treat
  • Wax Canisters now explicitly state they are produced by Worker Bees
  • Removed the "drowning" teleport because too many people report it as a bug - You can now hold "R" (or L2+R2 together on gamepads) for 5s to respawn back to your spawn point (either the pier or the last bed you slept on), as the deep water auto-teleportation has been removed
  • The bed item tooltip + relevant quest ("Waiting Around") have been updated with this info too
  • BroduxBlue is now Mothense in-game! (still the same cute fox!) <3

Bug Fixes
There's been so many bug fixes in the main branch of the game that it'd be impossible to name them all so I've tried to summarise common ones you might have come across:
  • Fixed Tapped tree health bar not reducing when chopped (still chopped down but HP just stayed the same)
  • Fixed canisters not showing up in crate preview tooltips
  • Fixed mead canisters showing as pink cubes in in crate preview tooltips
  • Fixed Rehab released bees not showing with their cute lil heart
  • Fixed book overview chapter text being 1px off
  • Fixed Name screen showing characters pressed while on the home page, if any
  • Fixed "New Discovery" text sometimes getting cut off
  • Fixed not being able to use dpad for moving around slots + menus on gamepad
  • Fixed the extremely important mead "shine" missing from infused meads
  • Fixed not being able to see bee trait cards on gamepad
  • Fixed target/move buttons being yeeted into the sun when starting the game in gamepad mode and switching to MKB
  • Fixed missing space between NPC names and their pronouns
  • Fixed crashing issue when clicking on quest notifications
  • Fixed Infuser not starting infusing when you have input items added, empty tank, then add a canister to fill
  • Fixed Magazine Rack not accepted any items
Star Trek Timelines - WRG_Shan


With the sudden displacement still unresolved, many are feeling lonely and missing loved ones. And according to Quark, where there's loneliness, there’s profit! But Quark isn’t the only one beginning a delivery venture. Help him connect lonely hearts all across the galaxy!

Event Name: Closing the Distance ME#2
Event Type: Galaxy Event (supply missions)
Event Start: Thursday, 02/10 at noon ET (17:00 UTC)
Event Finish: Monday, 02/14 at noon ET (17:00 UTC)

Squadrons: Y
Crew Sharing: N
Faction Winner Bonus: N
Community Rewards: Y

Event Crew: Angel Gabrielle Burnham 5* (New), Mournful Elnor 4* (New), and Mike Burnham Sr. 4* (Existing).

Ranked reward 5* crew: Security Laris 5* (New) - this crew will be featured event crew in the event starting on 02/17.

Recurrent event threshold reward crew: Graduation Amanda Grayson (Existing) 5*

Bonus crew
- high bonus: event crew and Graduation Amanda Grayson
- small bonus: variants of G. Burnham, Elnor, and crew with the ‘Caregiver’ trait


Event Faction
Ferengi Alliance, Klingon Empire, Cardassians

Live long and prosper,

The STAR TREK TIMELINES Team
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