We have received a very disappointing message from steam this morning, and after Finally reviewing the game for 2 weeks, they have deemed the game unfit for steam as it features “themes images and descriptions” that they do not support and will not be distributing on their platform.
Unfortunately, there’s probably nothing we can do about this, but you can know that I will do everything in my power to try and negotiate with steam support. Thank you everyone for your patience and we know this mornings news wasn’t great.
You may have noticed performance and availability of the server has been poor, the server is now back to being a fast 24/7 service. Please update the game to switch server
Welcome, Black Lambs. I'm sure you've all seen the documents I shared in advance. I am extremely grateful for your cooperation in the experiment.
There's still a lot the researchers of UNION do not know about Solomon. Therefore, it is necessary for us to collect as many contact cases as possible.
Fortunately, so far, there have been no reports of people being adversely affected after coming into contact with Solomon. Some were temporarily aggressive, and others shed tears, but none of them showed extreme reactions.
Perhaps that is only natural because even though Solomon is changed now... he used to be………
……Ah, I'm sorry. I hope you forget what I just said. I was just talking to myself. Please… don’t mind what I said.
Back to the briefing. When you are in contact with Solomon, he will show you a certain 'vision'. They said that the content of the vision was clearly different depending on the person who met him. And apparently, some receive Solomon's message in the form of telepathy, instead of visions.
What you have to do after making contact with Solomon is testify to the researchers about the vision he showed you or the message you received from him. Please note that I'll be filming you for the sake of recording these events.
……I'm sorry? You want to know if I've met him before? ……T-The thing is… …… ……Phew, fine. I'll… be honest with you.
The researchers have brought various Closers into contact with Solomon. They even let dimensional monsters and Victor meet him. But…… experiments involving bringing him into contact with humans who do not have special power are officially prohibited. It is based on the judgment that experiments should be conducted after sufficient stability has been verified.
……But I couldn't stand it. There was something…… I desired to know.
I had heard that Solomon shows the answers to the questions that the person he makes contact with has through a vision. On top of that, Solomon was…………
I couldn't just sit on my hands. So…… I visited Solomon's room ……even though I knew it was against the rules.
Of course, I was scared. I was terrified and felt my legs trembling, but I still approached Solomon, the silent shadow.
Then, the shadow suddenly shot his hand out toward me. I didn't even get to scream. That hand covered my face in an instant. And…… shortly afterwards, I started to see a vision.
A vision of something I was curious about…… That was…… whether I could find a librarian. But the vision that I saw…… was not about how to look for a librarian.
What I saw was…… a horrifying being. A giant with countless mouths…… It was looking at me…… I mean, it was looking at 'the man,' Solomon's original self.
……I've never seen such a gigantic and dreadful being before. There was only one way to stop it…… And it was to erase the existence of a man.
Soon after, the vision of that horrible being vanished. Then I found Solomon's faceless face looking right at me. It was as if he was telling me that in this world…… there are certain destinies that you cannot alter……
……After a while, researchers stormed in, and I was dragged out of the room. Then… I yelled at the faceless face that I will struggle no matter what… with them…… until the end……
Solomon Contact Record No. XX, Subject: Black Lambs / Yuri
Is it rolling? Hello, everyone? I'm Yuri from the Black Lambs! I'm a sophomore at Han High School! I wish good luck to everyone who's listening to this!
……Oh, not many are watching because it's confidential? Well, that's a shame. Ha ha.
Okay, let me tell you about my encounter with Mr. Solomon!
About an hour ago, after the briefing, I went into the room where Mr. Solomon was. Well, I was a bit nervous, of course. Sure, I've seen a lot while carrying out missions, but I've never had such an encounter.
I-I got off track.
So…… I took a deep breath and entered the room. Then, I met Mr. Solomon. We looked each other in the eye.
……Oh, would it be strange to say it like that? You know, because Mr. Solomon has no eyes. But… I somehow felt that he was looking at me at that moment…
So, I gathered enough courage and greeted him. I said, "Hello!"
Mr. Solomon did not answer. Instead, he held out his hand. It was as if he wanted to shake hands with me. I slowly extended my hand, grasped his hand, and shook it.
Then, something marvelous happened. Everything went black for a moment, and I suddenly started to see something completely unexpected!
My dad was there. It was the day I told my dad that I would like to learn kendo. Kendo… well, it costs a lot of money. And we were not rich enough to afford it. My master who recommended kendo to me was kind enough to give me the basic gear, but…… there were quite a few things I needed aside from those.
My mom said she was sorry that she couldn't let me learn it. And dad…… asked me why I wanted to learn the martial art of kendo.
I had forgotten what I told him as an answer to that question for a long time. It was only after I heard what I answered in the vision that I remembered what I said then.
"I want to be strong and be able to protect my family."
……Ha ha. What a childish answer. Learning kendo doesn't mean you can protect your family. The world is full of things that can't be solved with a sword……
But… I think he liked my answer. Dad cried and said okay. Seriously, he is so soft-hearted, then and now. I looked aside at mom, and she was crying, too. I cried with them. I cried then, and I cried moments earlier…… ……That's how the vision ended.
I wiped away my tears and thanked Mr. Solomon. Then, I left the room. ……That's all.
……What had I felt through this? Well, that's…… Ha ha. Does this mean I'm still a kid? I said earlier that I was childish, but…… I think I've never really changed. What I want to do now…… is the same as then.
"I want to be strong and be able to protect my family."
Solomon Contact Record No. XX, Subject: Black Lambs / J
Can we begin? Well, then…… It's a pleasure meeting you, everyone. I'm J. Always remember to eat, work out, and live a consistent lifestyle. No matter what, health is the most important thing.
……Hmm? You want me to cut to the chase? I see that you have a short temper. Do you have high blood pressure, by any chance? Even if you don't, I recommend you eat less salt. Also, it'd be great to get a blood pressure measuring device if you could afford one and have your blood pressure checked every day…
Got it. Got it. I'll stop beating around the bush.
So, you want me to talk about Solomon, huh? Basically, our encounter.
Bottom line up front, there wasn't anything very special. It feels like I've experienced an attraction at an amusement park. I went through so many strange things during the war, that this doesn't even count as one.
I opened the door, went inside, and found that guy named Solomon.
He was clearly not a human, but I did not feel any hostility toward me.
He began to approach me quietly. I did get ready for combat though, but I could hardly feel his presence, so it was almost impossible to predict his next move.
He was there, but I could not feel his presence… I know I sound ridiculous, but that's how it felt.
Soon after, he put out his hand to me. He wasn't trying to attack me. Instead, it was as if he was trying to touch me. So…… I avoided it. Like whoosh, whoosh, whoosh. I mean, I didn't even know this guy and he was trying to touch me. Wouldn't that be displeasing?
I avoided him quite well. But at that moment… I strained my back. Phew…… Don't look at me like that. I'm having a hard time here…….
……Anyway, he took me by the wrist. It was a somewhat eerie feeling that I did not feel any sensation when he grabbed me.
And in just a moment, the scene in front of me turned into something completely random from the past.
……It was Trainer. Trainer in his younger days…… He was looking at something with frightened eyes. Really…… I was dumbfounded. Seeing him terrified with something…. I never dreamt that he would…. have such a look on his face.
But….…. I couldn't see 'what' he was looking at. It was shrouded in foggy mist…… ……Yes, what was in the mist must have been 'a certain truth directly related to humanity's fate'……
……From the moment I faced the man who has changed, I wanted to know what made him change so much. Because at that time…… I was unconscious. But… All I could see was the foggy mist and his terribly frightened face…
……And after a while, I heard a voice that said "this is all we've got allowed"……
Yes, that man…… must have seen something big. Something that will completely change a person's life…… A big secret directly related to humanity's fate……
…Whatever that is, one day, I will make sure to see it for myself. I can't let him carry the burden alone. After that… maybe I'll be able to call him once again. 'Brother'……
Solomon Contact Record No. XX, Subject: Black Lambs / Misteltein
Do I speak into this? Yes! Okay, I'll try my best!
Hello, everyone! I'm Misteltein! You can call me Mistel!
I go to Han Elementary School. As a member of the Black Lambs, I hunt dimensional monsters with other adults!
Is this enough for my self-introduction?
Well…… okay. I'll tell you about my encounter with Mr. Solomon.
I had heard during the briefing that we don't know if Mr. Solomon is our enemy or ally, but what we are sure of is that he does not intend to harm us.
Still…. I was a little scared when I faced him.
It was as if a shadow stood up and glared at me.
But I decided to take courage. I mustered the courage to approach Mr. Solomon. Then, I greeted him.
"Hello."
Mr. Solomon did not answer. He just kept staring at me.
Then, he stroked my head. I got scared and flinched, but I felt better soon. His touch…. was warm.
He patted me on the head for a while. And soon, there was a mysterious light. The light was so bright, so I squeezed my eyes shut before I opened them again. Then…. I started to see something really surprising.
A thick fog…. unfolded before my eyes. People shrouded in that fog were in pain. I think that fog was poisonous.
And a hideous dimensional monster was emitting the poisonous fog. I've never seen such a creepy thing. Just looking at it…. made me feel like my will was going to crumble away.
Then, after a while, someone walked by me and approached the dimensional monster. That was…… Mr. J in his younger days.
……He was not much older than I was.
And still, he was facing the terrifying dimensional monster with a brave look. He soon lunged at the dimensional monster while emitting flames. He was really cool! He was so cool… that just looking at him brought a tear to my eye.
……Yes, that was the vision Mr. Solomon showed me. You know, I really wanted to see Mr. J fight that I've always heard about…… I really got an eyeful of that battle.
I don't think Mr. Solomon is our enemy. He showed me what I wanted to see the most. Also, he was so gentle when he stroked my hair!
Solomon Contact Record No. XX, Subject: Black Lambs / Sylvi
……… Ah…. Huh? Is it rolling? I-I'm sorry. I was preoccupied for a moment.
Hmm… Well then, let's begin. Hello. My name is Sylvi, the leader of the Black Lambs from the New Seoul Branch. Now, I will talk about my encounter with an unidentified entity named Solomon.
It happened about 35 minutes ago. So, after listening to a briefing, I went to the room where Solomon was.
Solomon was in the center of the room. He had a dark, large figure. I didn't know why, but I was overawed by him, so I was on alert without even realizing it.
But… I began to remember my mission. That I had to have an encounter with Solomon.
So I pulled myself together, let down my guard, and sidled up to Solomon.
……No, Solomon did not respond. He just stood silently until I came up close to him.
Then……. All this happened in a split second. When the distance between me and Solomon was less than a meter, Solomon suddenly started to move. In a trice, he opened his right hand wide in front of my face. It was like he was stopping me from getting closer to him.
Soon after, a voice rang out in my head. I was sure…. that it was Solomon's voice. The voice said,
"There would soon be an opportunity."
……… ……You must be confused about what it means. But… I know what it meant. I was given an overview of Solomon during the briefing. It seemed that Solomon shows the answers to what the person he comes into contact with is 'curious about', or hints that are related to the answers.
From the moment I found that out, I started to have one hope. I wanted Solomon to… tell me the……. truth about my parents' last moments.
……After I became a Closer, I had researched related data. Because as a Closer, I was authorized to access my parents' case. I've been waiting for that moment…. for a long time. The moment to look at the investigation records of my parents' case, which I couldn't access because I was still a kid back then.
But…… the investigation records were so poor. There wasn't even a clear mention as to what killed my parents and how they did it. There were a few simple lines of records for form's sake… but… there seemed to be no detailed records.
It made me doubt that someone intentionally covered it up, but... …I had to lead my team and fight against the hostile forces, so I had kept it all to myself for quite a while.
I…. I hoped that I could take this opportunity to know more about the case about my parents' death. I had a fool’s hope that Solomon would give me an answer. And when I approached him, holding out hope, Solomon answered,
"There would be a chance soon."
……I have mixed feelings about it, but I decided to believe him. Soon, I will have the opportunity to face the truth. And when the time is ripe, I will never shy away from the truth……!
Solomon Contact Record No. XX, Subject: Black Lambs / Seha
……Uh, excuse me. I'm telling you in advance, but I did not see anything major. Is that okay with you?
Huh? Introduce myself first? Um… All right. I'm Seha. I go to Han High School. I work as a Closer and…. I'm a member of the Black Lambs.
I just met Solomon, the huge shadow-like being. I was told that I can talk about what happened then…… but nothing major happened. Others said they were shown some special visions, but I wasn’t.
Honestly…… it's not that I did not expect this. I knew that I might end up not seeing anything….
From what I've heard, that shadow called Solomon shows the answers to people he encounters regarding what they are curious about.
What I want to know is... only one thing, to be honest.
I had a hunch that no matter how special Solomon is, he is not going to tell me the answer to my question……
……With that doubt in my mind, I went into the room where Solomon was. Since he did not look so dangerous and I just wanted to get that over with, I bellied up to him. Then, I touched him.
Hmm…… it felt mysterious. He didn't avoid me. He just looked at me silently.
Now that I think of it, I was reckless. I can't believe I approached a shadow that I've never seen before so rashly… But…… that did not make me feel uneasy. So I thought it would be okay.
As I was touching him for some time, I heard a voice.
"The answer to your question" "Lies in an area that transcends the range that we can access it.”
……Yes, it was exactly what I expected.
……I'm sorry? You want me to tell you what I was curious about? Well…… that's…… a bit embarrassing… It was about…… my 'father'.
You know, my mom doesn't really like lies or secrets. But she just keeps her mouth shut whenever I try to get her to talk about him. When I was a kid…. I used to pester her in tears to tell me about him. But mom, with a sad look on her face, never answered me.
…I thought that if it was something that even my mom, who has nothing to fear, was reluctant to speak about…… Solomon couldn’t get anywhere either. Well, still…. I did have hope that I could at least get a clue, anything that would point me in the right direction. That is why that left me a bit dejected.
I turned around and was about to leave the room.
But…… before I left the room, I heard the voice again.
"However, you would get your chance soon."
……Yeah, I didn't see anything amazing and neither did I experience a major event. But maybe…… soon……
……That's all there is to tell. I think that's it. Yes, for today, this is it………
Now it is time to experience Solomon’s power in-game! Log-in to Closers and receive a Solomon Story Box of the week.
Solomon Story Box IV
x1 Solomon Outfit Full Set Box (1-Day) x30 Greater Phase Fiber x1 All-in-One Talisman Box x1 Solomon Synchro Fiber
Solomon Story Box IV expires on February 28, 2022 at 9:00 AM UTC
Solomon Story Discord Event
The librarian of Black Book was sent to the scene and it's time to hear your thoughts about it for each Closers team!
We will choose 5 winners of each Solomon team feedback that will win a Solomon Synchro Fiber , that's a total of 20 winners for the whole event period!
Step 1
Join us in Closers Discord server and submit your entries in #solomon-story-event channel.
Step 2
Submit your entry following this format:
Solomon Story Team
(Wildhüter, Rattus, Wolfdog, or Black Lambs)
Your thoughts or review about the story
(Share your thoughts and review of the Solomon Closers team story)
*Re-submit this format if you will be going to review a different team
Tip: The more in depth your review, the higher the chance to be chosen!
End of submission
Wildhüter
Rattus
Wolfdog
Black Lamb
JAN 19, 2022 at 8:59 AM UTC
JAN 26, 2022 at 8:59 AM UTC
FEB 2, 2022 at 8:59 AM UTC
FEB 9, 2022 at 8:59 AM UTC
You can only win once for the whole period to any team.
Winners and reward distribution will be announced after the event within the next 24hrs.
All Solomon stories for each Closer team have been unlocked!
At this point, the game is in great shape: the scope and gameplay loop are locked down and I'm playtesting daily to get it where it needs to be for release. The main things that I'll be focusing on moving forward are presentation and content: 3D assets, audio (including the soundtrack), animations, lighting, FX, levels and generally making the game feel polished (finally I'll be replacing these clunky movement animations!). As you'll see in this update, a lot of the changes come from frequent testing: I want any gameplay and balance issues to be solved BEFORE the game launches where possible and plan on using the early access period to add new content rather than to be reworking game mechanics. With that said, let's get into the new stuff added this month!
New Survival Challenge Island Modifiers
Many of the previous challenge island modifiers didn't feel all that challenging (like Low Gravity or Invisible Enemies) so they have been replaced with much more engaging challenge types.
Mirrored Projectiles: Enemies fire projectiles back at you when hit
Elemental Explosions: Enemies explode into a random elemental damage area when eliminated
Dividing Enemies: Enemies divide into multiple weaker versions of themselves when eliminated
Energy Rings: Enemies spawn energy rings when hit
OTT: All explosions have a 5x larger radius!
Careful Aim: Missing shots damages you!
One Shot: Enemies can be eliminated in one hit but so can you!
Shrapnel: Enemies explode into a burst of projectiles when eliminated
New Movement Feature: Dashing
Previously, the main way of gaining speed was by sliding which often led to a spam strategy of constantly sliding in circles around enemies, easily dodging most projectiles. I wanted to tune the movement system to be more skill based and require timing, so a dash mechanic has been added as well as removing the ability to infinitely slide (you now lose speed if you slide for too long). Combining these mechanics, you can gain speed but also dodge enemy projectiles if dashing at the right moment. I'm currently finding the sweet spot between dashing and sliding to ensure that you can still have fast and fluid movement without it making the game too easy.
This also opens up a new category of cosmetics: dash trails! More on these in a future update.
Dashing of course nicely integrates with Racing mode, allowing for the optimal strategy between jumping, sliding and dashing to be developed across each course. I'm really excited to see what the speedrunning community will do with it. There have also been new perks added that reduce dash cooldowns and increase the number of dashes, allowing for some overpowered movement options in a Survival mode run!
Simplifying And Refining
After a bunch of great playtests, I noticed that when explaining the whole weapon mod / weapon leveling system to new players, it was more confusing than it needed to be. Especially when playing on controller, it felt a bit clunky and slow paced to have to manage your inventory and swap mod slots by hand (It's hard to even realize that you could put weapon mods on grenades for example) so I've settled on a few improvements that make the much game easier to understand and also stop you having to slow down in an otherwise fast paced game.
1: Grenade Mods
Since weapon mods used to be interchangeable with grenades, I was a bit limited with the mod design and many weapon specific mods (like having a larger clip size) didn't make sense on grenades. On the flip side, many powerful mods more suited for infrequent grenades like black holes didn't make sense on fast firing weapons like the minigun. To solve this, I took the best weapon mods that make sense on grenades and added a bunch of grenade specific mods to form a new inventory category: Grenade Mods.
This means that there are 3 distinct "upgrade" pickup types in the game:
Weapon Mods: Mods that influence each shot your weapon fires
Grenade Mods: Mods that influence each grenade you throw
Perks: Bonuses that don't directly affect each shot you fire but have an overall passive effect (like more movement speed) or are event based (like gaining more damage after finishing each island)
To further clear up any confusion between the different pickup types, a chest for a specific type of pickup will drop after each island rather than a chest containing a random mix of pickup types. For example Island 1 may drop a weapon mod chest, Island 2 a perk chest and so on.
Some examples of Grenade Mods:
Ice Explosion: Chance for grenades to explode into an ice damage area, freezing all nearby enemies
Glue Grenade: Grenades stick to enemies and have a delayed explosion
Cluster Grenade: Throw a cluster of weaker grenades instead of a single grenade
Energy Ring: Chance for grenades to explode into a damaging energy ring
Chaotic Grenade: Grenades deal much higher damage but fly in random patterns
Clone Grenade: Grenades that hit enemies spawn more grenades from the impact point
Deja Vu: Grenades explode multiple times (this scales per level of the mod)
Black Hole: Chance for grenades to spawn a black hole when exploding
Spinning Blade: Chance for grenades to spawn a spinning blade when exploding
These mods essentially turn your grenade into a powerful tool to set up synergies with your primary weapon, which brings me to my next improvement!
2: No More Secondary Weapons
In 100% of my playtests, the secondary weapon was ignored as players tend to want to stack all of their mods on one weapon for maximum effectiveness. This means that there's no real reason to have a secondary weapon at all! Since you can throw your grenade and also melee while shooting, you can make use of all of your inventory at once: this feels efficient and fun!
3: Weapon Selection
While many games have lots of different weapons that can drop with fixed behaviors, the focus here is on letting you choose a base weapon and then use the countless combos of weapon mods to turn it into something new. By choosing and sticking with a specific weapon at the start of a Survival run, this functions like a class or loadout, allowing you to spend the run making a build around that weapon rather than constantly finding completely different weapons and pivoting.
Finding weapons mid run would make sense if there were many weapons in the game but since mods give weapons most of their interest, I thought that it was better to focus on a limited selection of core archetype weapons, each with their own set of mastery challenges and skins to unlock! The aim is for players to start coming up with builds for specific weapons as their knowledge deepens playing the game.
4: Progression
With each weapon now offering mastery challenges, the progression system has been updated to help give players more reasons to play Survival runs.
When you first start the game, only 2 weapons will be unlocked: the Bamboo Rifle and the Claw Shotgun. Other weapons as well as mods and perks will be available to unlock with keys: the persistent currency that persists between runs. Keys are earned by completing weapon mastery challenges, as well as by defeating bosses. There'll be more info on the improvements to the progression system soon!
Debuffs
As part of my original plan to support more than just the four elemental damage types previously mentioned (ice, fire, lightning and poison), a new debuff system has been implemented. The full list of debuffs and their effects can be found below.
Charm (Pink): If enemies are charmed, they heal you with their attacks (but if you are charmed, you also heal enemies!)
Confusion (Multicolor): Movement directions are randomized and spread is heavily increased!
Weak (Red): If weakened, outgoing damage is reduced
Slow (Yellow): Movement speed is slowed
Stun (White): Interrupts and prevents future attacks
Ice (Blue): Prevents movement and attacks until thawed
Fire (Orange): Damage over time is dealt when on fire. Can be extinguished with water
Lightning (Purple): A percentage of damage taken is dealt to nearby enemies
Poison (Green): Increases incoming damage and prevents all healing. Can be washed off with water
Survival Mode Updates
New Destructible Rocks As part of my effort to add more variety to each island, there are a few more potential destructible rocks that can appear including challenge crystals (breaking them drops a good amount of crystals but summons high level enemies), black hole rocks, healing rocks, enemy spawners and more (in addition to the standard ice, fire, lightning and poison rocks that could show up before).
Price Tags, Discounts and New Perks A random pickup in shops will be 30% off in each shop, with new UI added to show any discounts. In addition to this, a new discount based perk has been added called "Bargain Hunter" which gives a small chance for goods in the shop to be heavily (-90%) discounted.
Faster Loading Times A lot of work has gone in behind the scenes this month to make sure that restarting (important to be zippy in a game where you die a lot) and moving from island to island is as fast and seamless as possible. I've been able to hugely cut down on loading times and completely remove loading screens during a Survival mode run. The clip above shows the expected loading time for almost any island, even when playing multiplayer!
New Island Type: Rush This is a fast paced island type where the only goal is to eliminate as many enemies as possible before a timer runs out! It features a dynamic reward system that gives you the opportunity to score legendary loot if you are quick enough!
New Island Type: Treasure If you choose the Random portal which occasionally appears between islands, there is a small chance that you'll be taken to a Treasure island which contains 2 free chests of a random rarity. If choosing a Random portal there is of course still a chance that you'll be thrown into a fight with an elite enemy, so come prepared!
New Enemy Attack Types Enemies now have more attack patterns in their arsenal, from huge circular formations of projectiles to chaotic clusters!
Flawless No Hit Bonus: Completing an island without taking any damage now grants a crystal bonus! This bonus increases with each island and is a nice reward for those skilled enough to pull it off.
Temple Island Rework Temple islands show up near the end of each biome and are a true test of skill before the boss. They feature several areas separated by locked doors and contain enemy spawners that must be destroyed before moving to the next chamber. As mentioned in previous updates, temples are a great source of high quality loot so are well worth the added challenge!
Hidden Loot! There is now a chance for bonus loot to spawn on each island, though it's usually somewhere hidden, requiring some platforming to find. Some bonus loot won't even be accessible without having several mobility perks (such as on top of cliffs).
Soundtrack Update I've been chipping away at the soundtrack as usual, 3 more songs have been mastered and completed since the last update: very excited to share them with you!
New Portal FX
Bug Fixes + Balance Tweaks As always, countless bug fixes and balance tweaks have been made after playtesting to improve underperforming gameplay elements. Bouncing Shots for example has gotten a nice buff: as well as giving shots the ability to bounce, damage is now also doubled after each bounce!
Thanks for reading and for being patient with the development of the game.
I've been working hard behind the scenes to improve enemy behavior, player control feel, and general code fixes to make the game run more smoothly. Thanks a million to anyone whos played, reviewed, given feedback, it means a lot (and helps me improve the game). I'm hopeful I'll be able to release more level updates and addons every few weeks, depending on how my real life job goes. Fingers crossed.
Cool Changes:
Added Some New Levels - Dank Barns, Office, and the return of a smaller Lab level (now Lab 002). I'll be adding a few new settings in the next update, including a new Endless Mode level. Endless Mode in general needs some rehauling, it should be playable for now, but I'll be committing an update specifically to making it a better experience.
Attack & Range Visuals - This should help with combat, a lot of players were having trouble with missed attacks. Seeing the range of your selected weapon should help with this, as well there is a cooldown visual on the bottom left to help with timing attacks.
Improved Mouse Response - Took a little tweaking but the mouse should feel much better to use. Big thanks to jlkennedy for the code assistance.
Improved Enemy AI - This could be a few paragraphs long, so I'll summarize. Every enemy has an intelligence rating, and they'll seek out the player based on how intelligent they are (assuming you're not in their line of sight). As the level progresses they will narrow their field of focus, so you shouldn't have many boring end-game moments, but as always please let me know! I wanted to make sure the Enemy AI didn't just run directly at the player at all times, giving them the ability to try different paths makes for a more unpredictable (and fun?) game.
Added Enemies - Two new enemies released this update are the Peeper and the Drone. Drones are headless zombies, on their own they will never be able to directly target the player (though they'll still chomp you if you get too close). Peepers are able to alert not just Drones but any enemy type of your exact location. All that improved AI stuff gets overridden, and the horde comes directly to you.
Coop Fixed / Updated - Local and Steam Remote Coop should be working fine. In the shop menus, Player 2 can select their upgrades without needing Player 1 to navigate for them. During any level, just press Start on the Player 2 controller and you should be good to go. Let me know if you run into any problems.
Feel free to join the Puke&Guts Discord server to share feedback / ideas / memes, or follow on Twitter for updates. Hopefully I can keep the content coming. Thanks again for the support!
In Siege of the Atlas, we've removed regional Atlas Passive Trees and introduced one gigantic, Atlas-wide passive tree. With over 600 skills to specialise in, we wanted to share all of the new and returning passives that you'll find on the tree to help you prepare for your adventures through the updated Atlas of Worlds. Check it out the full list of passives on our forum post here, or view the full tree in your browser here.