Jan 31, 2022
Faded Memories: Video Game Edition - daniel_vasi
This update includes:
~Bug Fixes
~Graphical Enhancements
~Quality of Life Changes
~More Video Game Questions
Jan 31, 2022
Mercenary Operator: Wolves - Jang-gun
The Makarov Pistol (or PM) has been added to the game. It’s one of the lighter handguns currently in the game, but comes at the expense of lower stopping power and magazine capacity. There are no unlock requirements before being able to use the new Makarov, and it has now replaced the M9 as the starting handgun in the game.
Full Changelog
Added
  • Makarov pistol, related magazines and ammunition
  • 3 glass impacts sound
  • Glass destruction sound
  • Footstep sounds for walking through glass shards
  • Stairwell system to allow movement between floors on larger buildings, which will appear in the next campaign level
Changed
  • Wood impact sound changed to a more realistic wood cracking sound
  • Optimized impact sound code and added functionality for more sounds to be played for each material impact
  • Maximum audible range decreased on walls from 500 to 100. Minimum audible range increased from 1 to 20.
  • Glass windows will now shatter into shards when destroyed
  • Credits scroll slightly faster now. Speed was increased from 40 to 65.
  • Roofs now use the same code as ground to set trigger sizes on initialization to prevent inconsistencies between trigger and sprite size
  • UI manager and access to child UIs has been refactored for easier maintenance
  • Black screen overlay now fades quicker (speed 0.025 changed to 0.075)
  • Reduced G17 weight to 0.7
  • Magazines can be composed of several separate sprite renderers
Fixed
  • First time tutorial scales correctly at high resolutions (>1080p)
  • All iron sights now pivot around the tip of the front sight rather than the center of the sprite
  • Map settings UI in the main menu no longer has a timing issue with getting references on some machines
Removed
  • Old wood impact sound
Bikini Island Challenge - admin
We will be performing scheduled maintenance on Bikini Island Challenge beginning on Tuesday, February 1st, 6:00 AM (PST) and we expect the service to be available again at approximately 10:00 AM (PST). During this time the game will be unavailable for play.

Jan 31, 2022
Love and Sex: Second Base - AndrealphusCM


Hi guys !

Here is the 22.1 Monthly Update. Finally introducing the Bad Office Santa event !!!


  • Christmas Office Party Event
  • 8 new CGs including sex scenes
  • New expressions on 4 girls
  • Customized girls reactions (for 8 different situations)
  • Customized guys reactions for Bree MC
  • Increasing traits impacts on dates
  • Palla added in the tattoo shop


Thanks a lot to our artist & dev team especially MidnightDatura, Lent1, Paradoxal D, Apoc, Spiritmaster, BlissFullDarkness, Domestos, Firesparq and Siege Wizard.

Hope you will enjoy it !
Kenshi - Breakoar


Small updates to Japanese translation in main branch plus experimental release of FCS v2.1.

FCS update currently found in experimental branch until next update.

FCS 2.1 Changelog:

  • Added documentation for FCS
    • Adapted from our own in-house documentation
    • Non-comprehensive, but it's a start!
  • Added improved item search functionality
    • Recursive property and reference searching
      E.g.
      • find squads with more than 10 skeletons
        • (In Squads section) squad.v0 > 10; squad.race = skeleton
      • find research items with ingredients with values over 1000 cats
        • (In Research section) cost.value > 1000
      • Building shells requiring construction materials with ingredients that have a value over 100 cats
        • (In Building Shell section) construction.ingredients.value > 100
    • Added ability to search using Regex
      e.g.
      • Find all dialogue lines with numbers in text
        • (In _lines section) text ? (\b[0-9]+\b)
    • Significantly improved performance of item filtering
  • Added an "Everything" section to search through all items at once
  • Added a new panel when translating conversations
    • Now displays what dialogue package references the conversation being translated as well as what event trigger can start this conversation
  • Added additional functionality to the "Set field" window
    • Can now remove references in addition to adding them
    • Can bulk modify values with addition, subtraction, division and multiplication
      e.g.
      • Can now select all research items and halve the amount of items required to complete
      • Can select any number of weapons and multiply bleed damage multipliers by 1.5
  • Added spell check feature
    • Works for any multi line item property
      e.g.
      • Descriptions for items, races, and buildings
      • Dialogue lines
  • Added option in merge window to show previously skipped changes
  • Added multi line display on single lines for change list and merge mod windows
  • Added ability to open items from the merge window
  • Added tree view for notes
    • Dialogue lines now parented to conversations
  • Added ability to more easily navigate merge and todo trees with arrows keys (left and right now expand and collapse nodes)
  • Added categories and filtering options to errors window
  • Added error reporting on more problems loading def files
  • Added number of errors to the errors window title
  • Added error to be displayed if fcs.def has invalid FCSEnum value
  • Added lots more error types as well
  • Added derived score to dialogue lines display
  • Added additional UI for Todo window, added delete option
  • Added ability to use Ctrl-A to select all items in a list
  • Added a reset columns function to turn off all custom columns at once
  • Added dialogue keyboard shortcuts
    • Ctrl+1-5 : change speaker
    • Ctrl+L : add line
    • Ctrl+I : add interjector
  • Added ability to restore backups when loading mods
  • Added modified dialogue lines under owning dialogue in change list
  • Added ability for TripleInt properties to be displayed with % signs
  • Added ability to show % symbols when displaying values in custom columns
  • Added copy dialogue line stringID action to dialogue editor
  • Added MODIFIED_MISSING item state
  • Added a warning when deleting an item with locked propertiesAdded check to stop accidentally trying to open hundreds of items at once
  • Added combined description panels in dialogue package editor
  • Added 'Expand Link' to dialogue context menu
  • Added warnings to a dialogue line translation when original text is changed
  • Added ability to change mod folder location in fcs_settings.def
  • Added ability for events to display descriptions from FCS_enums.def
  • Added assets folder path to fcs_settings.def
  • Added GameData.saveSafely() function that doesn't corrupt the existing file if it fails.
  • Added restore option if a dialogue line was deleted by the active mod
  • Added additional checks to avoid creating invalid links when merging mods
  • Updated translation mode with new features/fixes
    • When updating duplicated text, a new option is given to update just the text in this conversation vs everywhere else
    • Opening a conversation no longer always opens a new form, if one is already open it is brought to the front
    • Updating duplicate text now refreshes all nodes/forms with updated text
  • Renamed ToDo toolstrip button to Notes and added an icon
  • Improved resizing behaviour of Errors window
  • Improved resizing behaviour of Notes window
  • Pressing down arrow key in 'add reference' window switches focus to item list
  • List References window opens all selected items when OK pressed
  • Clear changes command in error list resolves 'Modified item undefined error'
  • Listing references now shows what field item is referenced by
    • Added a bit more info when displaying what dialogue lines have effects that reference an item
  • Standardised descriptions in fcs.def when referencing val0/1/2
    • Sometimes we had val1/2/3 for extra confusion
Bug Fixes
  • Fixed custom column duplication
  • Fixed potential duplication of global settings and artefacts lists
  • Fixed todo list sometimes not filtering correctly
  • Fixed mod version number being overwritten
  • Fixed removed fields not appearing in misc section if there is a reference list of the same name
  • Fixed cleanup if there is a reference list with the same name as a removed field
  • Fixed system thinking a mod has changed if you just select a reference property
  • Fixed merge dialogue showing extra DELETED items
  • Fixed change list not displaying MODREF values correctly
  • Fixed some other incorrect uses of GameData Desc flags
  • Fixed custom column menu bug introduced by adding the reset command
  • Fixed reverting items not reverting all subitems
  • Fixed crash reverting subitems in change list
  • Fixed crash deleting items that own subitems
  • Fixed being able to modify locked dialogue packages
  • Fixed crash when cloning items
  • Fixed reverting MODIFIED_MISSING items
  • Fixed merge changes with only NEWREF or NEWINST data being tagged as conflicts
  • Fixed save file backups being deleted if save failed
  • Fixed exception opening missing reference errors in translation mode
  • Fixed bug deleting items that are deleted by a later mod
  • Fixed being unable to delete broken dialogue lines
  • Fixed being able to edit deleted line items
  • Fixed some issues with forms owned by merge dialogue
  • Fixed close all button making some windows unopenable
Solargene - acprog
So, probably the most important and responsible stage has begun for Solargene - the game is now in early access! Everyone who loves space, and just loves to build and manage settlements - support the game and join!
Jan 31, 2022
General War Memories - jtggame
Dear's
We present to your attention a new event that has been launched, so that each player has a chance to get more bonuses to all other bonuses that can be obtained when recharging.

Bring to your attention the following:

The event starts for a period of one month, when you recharge, a mark appears on the event in the form (R-Medal)

and as soon as a sufficient number of R-medals accumulate, you will receive additional time-limited gold coins to your in-game mail.

For example:
If you recharge 7 days in a row for 100 gold coins, can immediately get the first reward +400 temporary gold coins.



ːsteamthisː Also remember about the Monthly Bonus.
Jan 31, 2022
Kingdom Karnage - Kepithor
Bug Fixes
CHEMISTS: Area of infection - RPAX_GAMING
Good afternoon chemists, today we will tell you about a small update, which includes the following items:
For demo:
- It will be possible to immediately test the car in action, without making quests for its assembly, which will be in the main game. Half tank filled.
- To repel opponents in the game there will be 3 firearms: Beret M9 automatic pistol, AS-VAL and AR4 automatic.
- For management assistance, you can press F1 and the keyboard layout will be shown.
- Added some easter eggs and collections.
- The location is being filled with different areas of interest. A zone has been added for the extraction of one unique artifact.

Other changes:
- The dosimeter is charged if there is a 9 volt krona battery in the inventory, and one of it is enough for 50% of the charge level.
- Cartridges from the M2 inventory - bypass and merge three systems (weapons, calibers, inventory m2).
- Quests can now be set linearly - sequential completion of quests for one NPC or board. The system will allow you to complete many quests from different NPCs.
- The work of anomalies and the dosimeter has been restored and improved.
- Currency - money for quests. Displayed and earned.
- Influence of M2 inventory overload on stamina has been restored.
- A new anomaly has been added.
General War Memories - jtggame

Event that will allow you to get unique units, you just need to collect the necessary ingredients to exchange.


Let's reveal the secret:
You need Dogtag II and Ice fragments,
You need Red Envelope
Firecracker X
(can get these two items in the event itself)

You can get Dogtag II in special instances
The Battle of Medenine and [ACE]Battle of Medenine


These instances are divided into two types, regular and elite, which need a Instance Ticket, in such instaces you have a better chance of getting more Dogtag II.



The event has a special unit:
Cheetah Commando


Active skill : can be applied to any of your units, also friendly units.
50 lvl - Increase VIEW+1 | ATK+50% | last for 2 rounds
90 lvl - Increase VIEW+1 | ATK+80% | last for 2 rounds
120 lvl - Increase VIEW+2 | ATK+100% | last for 2 rounds
140 lvl - Increase RAN+1 | VIEW+2 | ATK+120% | last for 2 rounds





Important: When the *Good to go* event is triggered, you will receive more items from instances.

Complete all requirements exchange and receive rewards.


Best regards, JTGGame Team!
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