(1/31) ·Add new daily challenge mode (all hero battle) (All Hero !!) ·Add relic effect(Excalibur and Lake Scabbard) ·Add text (high difficulty complete times)
(1/17) ·Thanks for your feedback and fixed some missing untranslated text ·Fixed some new versions of bugs ·Added initial resources ·Difficulty unlocking adjustment
(1/16)update: Thank you for your feedback! Fixed some missing text
(1/15)update: Fix some newly discovered BUG and text、Adjust difficulty unlock
(1/11)update: ·New hero ·Soldier training (Barracks) ·New skills ·New challenges(Taboo book) ·A large number of text and bug fixes ·Hero gift interaction added ·New mod try ·This is not the last update!
THIS UPDATE REQUIRES A NEW SAVE TO ELIMINATE ANY BUGS YOU WILL HAVE WITH YOUR OLD SAVE FILES.
CHANGES
* Increased max item hold limit to 200 instead of 100.
* Changed model of wall * Changed model of Door Wall * Changed model of Window wall * Changed model of Foundation/ceiling * Changed model of Raised Foundation * Changed model of Short Wall
* Building placement snapping has been Re worked and improved to solve any issues with walls not snapping to foundations placed.
* Added sound Fx for opening and closing doors.
* Added a new decorative piece in the misc tab "Small Rug"
This update brings various fixes related to the map editor.
Version 1.3.21: - (MAP EDITOR) when exporting level in mod-ready format, the game will also try to export localization strings to the mod's "maps/" directory, and will load it in the mod's "main.lua" file - (MAP EDITOR) fixed a problem with dialogue and talk text being unregistered when returning from test mode to edit mode - (MAP EDITOR) fixed a crash that occured when using the "set talk text" action, but providing an invalid talk text ID - (MAP EDITOR) added failsafes to most cutscene/scene actions related to actors to prevent the game from crashing when the target actor is misconfigured in the level editor on custom levels - they will now instead finish instantly - (MAP EDITOR) fixed bad export of miscellaneous localizable strings - (MAP EDITOR) fixed duplicate localization key export
Don't forget to report any issues you encounter in this thread!
Swords of Legends Online fans are in for a real treat because we’ve got some great news for you! As much as we love dramatic stories, we won’t keep you in suspense—so here’s a quick rundown of what’s about to change in SOLO:
Swords of Legends Online is going free-to-play.
The SOLO family is growing and will soon be available in more countries.
Update 2.0 introduces brand-new classes and lots more.
The changes will come into effect when the update goes live on 24th February 2022.
SOLO Is Going Free-to-Play
Together with developers Wangyuan Shengtang & Aurogon, we’ve taken on board the feedback from the Swords of Legends Online community and have decided to move the game to a free-to-play model. This means players can now experience their own legendary adventure in Shenzhou completely free of charge and without restrictions.
All items that you can buy in the game will remain purely cosmetic, as will Battle Pass content. Anyone who’s already purchased SOLO will receive gifts in the form of insanely pretty items and great bonuses as compensation.
The SOLO Family Is Growing
Swords of Legends Online will expand its availability to many more countries as part of the coming update. We look forward to welcoming new players from Russia, Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Ukraine and Uzbekistan, as well as from Abkhazia and South Ossetia!
The EU2 server will be made available to players from the countries above, which they can use to enjoy the English or Chinese versions of the game. Russian subtitles and interface text are still in the works and will be added in the coming months.
Update 2.0 Introduces New Classes
Swords of Legends Online is finally getting its next big update with The Firestone Legacy! This is what’s in the pipeline:
New Class: Fox Mage
New Class: Warrior, in two variants: adult (Crystal Warrior) and young woman (Spirit Warrior)
The maximum level will be increased
5 new areas: Blade Peak, Changhe Mountain, Changfu Garden, Langquan Bridge and Snowing Blossom Paradise
5 new dungeons: Firestone Grave of Dreams, Rotting Grotto, Jubao Residence, Wuyu Hummock Forest and Heavenly Gate Labyrinth
2 new raids: Langquan Bridge and Taihua Instance
Continuation of the story in two new chapters, 11 and 12
New PvP and PvE content, and much more
Note: The raids will become available gradually and won’t be playable when the update is first released.
Want to learn more about the update? Then keep your eyes peeled for our next news bulletin! Find out more in our FAQ!
— “If you want to stay alive, you will enter the arena again, my friend”, — Arbiter Petrolium, the custodian of the arena.
The February artwork is dedicated to the PvP-mode “Arena”, which is planned to be launched this month. Fast-paced battles in the “3 vs. 3” format will soon burst into the life of the Wasteland inhabitants.
You can learn more about the mode during our official livestreams and in the review trailer. In the meantime, download the image in high quality in the “Wallpapers” section and prepare your armoured vehicles!
For more information on Crossout, follow these channels:
We're so happy to finally unleash Die After Sunset into Steam's Early Access program on 11th February 2022!
We dawn onto early access with:
Two playable characters, two very different playstyles! Play as the pistol wielding, sharp-shooting, time travelling, April! Or assume the role of Rido, a submachine gun-wielding test subject, GONE WRONG!
Three unique levels and bosses! The fight doesn't stop at Waikiki Beach... Battle vicious bosses on Treasure Island and Mock Town too!
Dozens of items and power ups... Manipulate gravity to change the tide of battles with the gravity grenade or find your own personal drone to even the score! There's dozens of items and power ups to experiment with.
Multiple missions to undertake and help you gain items you'll need to fight colossal bosses!
More to come! Multiple updates adding everything from co-op gameplay to brand new characters and levels are all planned for the coming months.
20% off launch week. Grab a great deal with Die After Sunset launching at a discounted price of £9.99 / €11.99 / $11.99!
So, what's to come after Early Access, we hear you ask?
March Kicks off with a brand new level to explore, with a terrifying new boss to fight at the end of it. You'll be armed with a couple of new missions to undertake; helping you get the best build possible before the dreaded sunset.
And then... there was three. Brand new character 'Hune' joins April and Rido to make for three playable characters to choose from! Hune's playstyle is, different, to say the least. Keep an eye out in March to learn a little more about her!
In May, you'll go head-to-head with NegaMurk... The alien creature that is responsible for the attack on Earth. Take on the game's final boss in a brand new level that'll test your skills to the limits.
To make matters worse, a brand new Murkor-type plagues the map. Luckily, you'll have a new batch of missions to help power yourself up to help tackle this new infestation!
2022 is in full swing, and what a way the year has started for rFactor 2! Following on from the incredibly successful Le Mans 24 Hours Virtual, the team here at Studio 397 aren’t lifting our collective feet off the gas any time soon, as we begin to ramp up to what should be a very exciting few months of news and developments coming to the title.
The New UI Refresh Late last week, we released our exceptionally well received big 2022 UI update to the public build of the simulation, and we are absolutely delighted to see the wealth of positive feedback these latest changes have generated. Whilst we are of course delighted with this first successful launch, and as we referenced in our release notes from Thursday, the new 2022 UI Update is just the very start of our journey into enhancing the player experience within rFactor 2 – so make sure you stay tuned to our social media channels and the rFactor 2 website for more news and insights over the coming weeks and months.
A New Release Schedule Speaking of developments, to better streamline our improvement offerings to the community, we have taken the decision to reorganize the way we deploy content and updates to rFactor 2. For 2022, we are going to move development to a quarterly series of releases, committing our resources to producing scheduled updates and content drops on a three-month cycle, in order to maximize our own internal workflows, and to help the sim racing community have greater transparency and expectation as to when new and exciting changes are planned to come to the software.
While we will of course aim to adhere to these proposed schedules, software development is fraught with new and unexpected challenges, so please do consider these dates as a broad guideline – things may well move around a little over the year, and of course we will use the intermittent weeks between these releases as opportunities to bring any hotfix updates and small surprises as and when we can, too…
Our intention is to offer a healthy mix of new game update features, functionality, and quality of life improvements, alongside an exciting collection of premium content for the sim – some as free additions, and some as part of paid Steam Store content.
It would, quite frankly, be inviting risk to detail exactly what these items are this far in advance; however we can certainly share with you the dates of each expected update release – and of course we will very much look forward to announcing the content items themselves much closer to the actual date than previously was possible before.
Furthermore, although we deemed it unnecessary to adhere to our now standard Release Candidate strategy for the 2022 UI Update build of rFactor 2, we will be following that process with these quarterly updates. That means, on average, we will likely deploy the new Release Candidate around 4 weeks prior to updating the public branch of the build. This way, we can continue to monitor the feedback from our latest changes, and ensure any further tweaks and improvements have been tested with as wide a range of different hardware as possible, before moving to the main ‘opt-out’ branch of rFactor 2.
Below, you will find the intended months for when these release cycles will take place:
Quarter 1 Release – February Quarter 2 Release – May Quarter 3 Release – August Quarter 4 Release – November
Again, to reiterate from earlier in this post, we will likely still deploy further hotfix updates and the odd surprise into the simulation outside of these months, however from here on in these are very much expected to represent the core development periods of rFactor 2 over the next year. We have some very exciting things in the pipeline here at Studio 397, please do stay tuned to the rFactor 2 social media channels and website over the coming days, as we begin to reveal the details of the new content that will make up our Quarter 1 drop in early February!