To all of our existing testers and key holders - the default branch has just been bumped up to our Beta 1.2.0 build. Feel free to play and let us know if you find any issues.
This build includes fixes across the board, some new choreography and line tweaks and two new maps.
Notable changes:
Boosted Wilson's voice volume for lines recorded 2021-2022.
c3_1 - Updated Gonome behaviour / scripting.
c3_1 - WIP introductory Wilson conversation - This is going to be changed and is not indicative of the final draft.
Lots of Chapter 3 fixes.
New map - Ice Lake - Chapter 4
New map - Xentarium - Chapter 4
New post-credits map(s) added.
SLAM detonate should now have a default binding.
Using SLAMS and Grenades will no longer interrupt Bad Cop.
Fix: Ghost Mend tooltip Fix: Vicious Spider damage not applied correctly Balance: Vicious Spider bonus damage reduced Balance: Reduced the "Pushback Potion" bonus damage Balance: Reduced the Animal Synergy shield value Fix: Craw Queen's repelling tornado won't trigger endlessly. There might still be an issue with pushback damage Change: Kuundra's Wound now also applies a bleeding if the target had no bleeding Fix: Saving failed -> Saving characters with a blank skill inbetween will move the later skills to the right. This is only a temporary solution Visuals: Speed of missiles increased by 20% and less impact delay Change: Skill Swap closes when your own turn starts. Balance: Reduced The Maw's "Devour" damage. Balance: Reduced "Spirit Realm" energy cost by 5. Balance: Reduced "Spirit Release" energy cost by 5. Balance: Improved rare damage perks. Balance: Gust now has a 1 character per turn limit, but longer range, more MP removed and modifiable range Change: "Overload" now gives the orb bonus magic damage before it detonates. Change: "Master's Call" always applies Spirit Realm for 1 turn now and gets bonus range from Clairvoyance.
After months of development and adjustments, we are finally able to bring the full game to you. In this major update, in addition to a complete new story line, there are new story chapters with new heroes, monsters, equipment, joinable partners and endings. This is the last piece of the puzzle that completes our narrative, and it's all we hope to present to you.
Thank you for your company along the way, and we hope you will enjoy this work.
In addition, we have also made a significant update to the balance of the game. Many lesser-used weapon types have been enhanced, and the abilities of some of the weapons have been strengthened. We've also added more detail and dynamics to the map scenes, as well as enhanced the storyline and animation from previous story chapters to make the world more complete.
Finally, this will not be the last update to the game. The basic content of the game has been completed, but we will continue to observe players' play and feedback, and make adjustments to the game's balance and pacing. We believe our journey is not over yet, and we look forward to you joining us to continue to bring more life to the world.
May Vera be with you, adventurers. See you next time.
New in-game content. New main story and new story chapters Several new story endings and character post-mortems Five new heroes that can be added New levels (including new monsters, new enemy heroes and new equipment)
Game content updates. New dynamic map details and NPC animations New story animations from past chapters New English interface and explanatory text New AP restoration hint in battle
Balance Adjustments. Strengthened weapon types such as two-handed axe, two-handed hammer, staff, long spear, long bow, and long musket Strengthened some of the weapons with special names Adjustment of the use range of earth blocks and bombs
Bug fixes. Fixed the problem of not being able to enter Bad Ending 1 in NG+. Fixed the problem of monster AI in some levels. Fixed some text omissions and typos.
Not so long ago, we’ve re-introduced the Chinese Type 59 Main Battle Tank to Armored Warfare and it’s time to take a look at its history in more detail.
The Type 59 started as a license-produced variant of the Soviet T-54A medium tank. Before their relations deteriorated, the Soviet Union and China were closely cooperating on reviving and improving the Chinese heavy industry in the 1950s. One of the results of this cooperation was the start of the Chinese import of first the T-34 medium tank (designated Type 58 in Chinese service), then of the T-54A and later on the production of its copy, the Type 59.
The Type 59 was first introduced to the public during the great Chinese national parade in 1959 and the mass production ran until the 1980s, with an estimated 10 thousand vehicles with various modifications produced. The original model production, however, only took place between 1957 and 1960 in Baotou (located in the Beijing military area).
The Type 59 was also heavily exported to third world countries and saw several conflicts, including the Iran-Iraq war and the Gulf War. The biggest export customer was Pakistan with roughly 1200 modified Type 59 tanks purchased and later heavily upgraded to the Al Zarrar model. The second biggest customer was apparently Albania that, albeit being a European country, favored China over the Soviet Union due to ideological differences with the Soviets (over 700 purchased). Some 350 went to Vietnam and Iran and Iraq got roughly 200 each (and yes, they were used by both sides during the war).
The tank generally did not perform all too well (just like other obsolete Soviet equipment such as the T-54/55 variants) but in low intensity conflicts, it is still completely capable of turning the tide of any battle, especially against irregular forces not equipped with specialized anti-tank weaponry. The Chinese continued to develop the Type 59 for several decades and only the most modern of the People’s Republic of China Main Battle Tanks do not have their roots in the venerable Type 59.
In Armored Warfare, the Type 59 Tier 1 MBT is the beginning of the Zhang Feng progression line.
It is reasonably well armored and packs quite a punch in the form of its 100mm rifled cannon that deals the most damage per shot out of all Tier 1 vehicles. However, it also fires the slowest and as a result the vehicle does deal less damage per minute than the other Tier 1s.
But the best news is, you don’t have to do anything to unlock it – you start with this tank right off the bat and it takes only a little effort to unlock the Type 69 MBT, which is its Tier 2 follow-up.
We hope that both new and old commanders are enjoying this MBT in the game and, as always:
We meet again in the new year. This time, we brought the content and some new additions (almost 100 items) based on the test feedback from last time.
This game will participate in the Steam Game Festival in February. There will be another content update before the event kicks off. We weclome everyone to tag along in the test.
Thank you for wishlisting and following our game.
Now, let’s get back to the game. It’s time to introduce two new characters.
Wallis is the secretary of this town’s union. Having such affection for this town, she cares about the townsfolks’ life to the extent that people sometimes think she is overthinking.
Tuyaa is a tailor in this town. Her short temper is like a volcano that can easily lose control, but she often regret it after doing something out of impulse. Her favorite color is red.
And then we’ll talk about the update.
[Interaction/Gameplay] Fixed:The jumping action feels awkward to use. Fixed:The turning around action feels awkward to use. Fixed:There needs to be a fast button or control that allows players to sell all their items at the same time.
[Gaming Experience] Fixed:The NPC dialogues don’t match the in-game time (day or night). Fixed:The issue with quick save. Fixed:Players can’t see an NPC after arriving at that NPC’s location on the map. Fixed:The conversation of an NPC’s thoughts appear inconsistently. Fixed:The respawn issue with trees and ores. Fixed:The pigs and birds in the farm stop respawning after respawning two times. Fixed:Players cannot choose freely between Chinese and English when naming an animal. Fixed:The beginner’s tutorial requires optimization. Fixed:The in-game quest guide is unclear. Fixed:Players can mistake the exclamation point icon on the map with the quest guide. Fixed:Some water bodies don't provide water. Fixed:The game lags when watering the plants. Fixed:There is a significant delay when plowing the soil consecutively. Fixed:The game lags when upgrading a character skill. Fixed:The in-game character takes some time to recover after using a level two container to water the plants. Fixed:The only choice to solve the problem of getting stuck in the forge is to close the game. Fixed:The game sometimes crashes. Fixed:The game can freeze when exiting a building. Fixed:The game can freeze when waking up. Fixed:The dialogues can freeze. Fixed:Players can only pick up plants after watching through the animation. This needs optimization.
[Quest] Fixed:Players cannot accept quests from NPCs. Fixed:Some quests cannot be turned in due to bugs. Fixed:When delivering cargo for a quest, the cargo can get stuck or disappear. Fixed:Players cannot pick up quest items. Fixed:The issue with the quest where players carry items for Lori. Fixed:Players have to get the copper container and upgrade their house to accept the quest but cannot turn in the quest. Fixed:Players cannot interact with NPCs in Hasuul’s quest. Fixed:Players cannot complete the upgrade quest for the Farmer House. Fixed:The issue with the quest disappears after interacting with the bald man in the quest where the Prairie Tribe comes asking for linen. Fixed:Quest items can unexpectedly disappear. Fixed:The issue where players can unexpectedly give the only quest item to NPCs.
[Bug Fixes] Fixed:The issue with the bus station in the mountain cannot be fixed. Fixed:In the Excalibur part, the stone is destroyed prematurely but the scythe Fixed:remains in the air and doesn't fall down. Fixed:The game gets stuck upon entering a building after interacting with Bor. Fixed:The game gets stuck when the pop-up window of a character’s thoughts appear. Fixed:The game progress gets stuck upon selecting “Abby’s Childhood” in the conversation with Abby and players must create a new save file to solve this. Fixed:The height difference in terrain can cause continued noises. Fixed:The upgraded lumberyard appears to be in the air. Fixed:After expanding the house, the barrels still remain at their previous location. Fixed:The game can get stuck when upgrading the house Fixed:Upon loading a save file, the income on the current day disappears. Fixed:The NPC of the grocery store doesn’t open up the store. Fixed:The issues where players can unexpectedly give quest items to NPCs and where the worker shows up in front of the house every day. Fixed:Placing a chair will create a duplicate chair. Fixed:In some places, the interaction visual effect will display in loops. Fixed:The level three house has a leaky roof when it's raining. Fixed:The issue where players can get blocked by the previously broken but now repaired fences. Fixed:The game can crash while playing the sleeping animation. Fixed:If a player places their fishing contest trophy in the house, the in-game character will appear to be in the air. Fixed:When placed in a chest, street lamps and fences become wells. Fixed:Players cannot use their mouse cursor to select graphic options when opening the Settings menu for the first time. Fixed:refreshing system (so that players can now capture animals in the mountain).
[Graphics] Optimized:The default highest graphic settings are inconsistent with the actual graphics. Optimized:Replace with a new UI.
[New Content] Add:auto-save feature. Add:Computer performance adaptation, including resource optimization, low Add:system requirements, and fixed-size user interface. Add:associated plants, new fish, and character storyline. Add:a new tool, Shovel, which can remove crops and revert a farm back to an Add:undeveloped land or remove trees. Add:The ability to plant trees, move trees, and improve trees. Add:new outfits, including 1 type of Free Country outfit for both male and female (4 colors) and a Nomad outfit for both male and female (2 colors) As well as 4 other outfits of variant colors. Added 7 hairstyles. Add:The Union system. Add:The interior design for workshops and studios, including the renovation for hospital. Add:The ownership hints and markers for houses. Add:lightning Sheeps. Add:2 new animals: Flowertail and Sunny Crab. Add:Bee Hive system. Add:Telepathic interaction feature (fisherman). Add:The Flower system where players can exchange rare flowers for seeds and customize their pots. Add:Follow system where you can pet an animal to make them follow you.