Jan 28, 2022
DESOLATIUM - Superlumen
Greetings Cultists!

Here is our monthly update to provide you with inside information on what has been happening in the development of Desolatium!

January has been a crazy month! We’ve been a part of The Big Adventure Event and many streamers and people played and tested the demo. They have given us a lot of feedback to implement in the development in order to improve the experience, so we have focused on that.

Apart from it, our great artist, programmer and creative devs continued non-stop with the game development of Desolatium. Here are the main things to highlight from this first month of the year:

- We’ve finished all the graphic material from chapters 4, 5 and 6: notes, titles, descriptions, objetcs…




- Also some of the 3D objects from chapter 6 have been made, meet this Dagon!



- Color grading all chapter 6 images.



- Mask men is finally ready! Here is the concept art vs 3D.



And that wraps it up! Many more things have been done but we don't want to reveal everything now ːsteammockingː

Make sure that you're up to date by following our socials fore Desolatium related news! Check out our links here:
Twitter, Facebook, Instagram, Discord
We would be so grateful if you would also wishlist us on steam if you haven't already!

SnowRunner - mzulftna
Hello Runners!

We hope you’ve all had a fantastic new year and are ready for 2022! We have a lot of exciting new content coming this year, so without any further ado, let’s dive in!

100 Million Mods downloaded!

First of all, thank you so much for your incredible support! SnowRunner just reached 100 million mods downloaded, and this incredible achievement wouldn't have been possible without your support and dedication for the game!



State of Crossplay on Xbox consoles

We are very happy to see that crossplay is working great on PC and PlayStation, but we’ve also seen many of you asking for crossplay on Xbox consoles. We truly understand your frustration, and we can assure you that our team is working their very best to bring the feature to Xbox, but unfortunately at this stage we don’t have a precise date to communicate; We apologize for the inconvenience, and thank you for your patience in the meantime.



State of next-gen versions

As we revealed a while ago, our team is working on porting the game to next-gen consoles. We’ve seen all your messages asking how the project is evolving, and we can tell you that it’s going well! Our team is still actively working on it, but we don’t have any interesting points (like a release date 👀) to communicate yet. You can be sure that you’ll be warned as soon as we get one!

Meet the Modder series

With two new entries in January, the Meet the Modder series continues in 2022! It’s a real pleasure to make these interviews with the many talented modders of our community. We hope you all like this series, and don’t hesitate to tell us what kind of content you’d like to see next!

You can find below the two interviews released in January:




That’s it for this month! Once again, thank you so much for playing and giving us plenty of feedback! The game will continue to evolve and improve, so we hope that you’re as excited as we are for the upcoming year!

Don’t hesitate to join the official Discord server to get the latest news, chat with fellow runners and receive help with the game and mods!

We’ll see you in the snow!

The Saber Interactive and Focus Entertainment teams
Aura of Worlds - Cognitive Forge
Hi folks, we hope things are going wonderfully for you with the dawn of the new year!


We have some bonuses for you during the festivities:
  • You will have an extra 12% XP in each run through the rogue-lite (until the end of February)
  • Check the gift + Fireworks on the left side of the Hub (even if you've already claimed the former, it will be refilled by the 1st of February when Lunar New Year officially starts for most cultures).

  • We've put up themed decorations:



  • Aura of Worlds was 20% off for Steam's Lunar New year sale (in addition to the heavy early access discount).
New Items:
With a new year comes new tools to play with!

Shotbow

This weapon trades accuracy for crowd control and a few more points against larger opponents. I.e., it fires three arrows at once!



Repeater

The weapon fires very rapidly in exchange for accuracy and range.
Here's introducing a crystal serpent to its recently defeated cousin...


Stunning Orb

A spell that goes through walls knocking out opponents at a distance.


Inventory Management Updated:
Ever wanted to wield a shield, grapple, and crossbow simultaneously without having to press too many buttons? Now you can.

We've noticed when watching people play that many players stick to using a couple of ability items for most of the run (leaving much of the inventory to gather dust). We want to encourage more multitasking between abilities as various interactions exist between the tools simultaneously. There used to be a row of quick-swap slots, but many found these awkward to use and would often forget about them during the heat of the moment.

As such, we're replacing the quick swap row with another active offhand slot (Default bindings <R> with Mouse and <Y> on an Xbox Gamepad). We've also updated all related inventory systems; for example, smart-swapping will prioritize mobility items and non-directional powers to the new offhand slot by default.

Miscellaneous:
  • Buffed Recurve Bow and Chakram.
  • Fixed parallax stuttering edge cases.
  • Multiple other balance changes
  • Fixed visual glitch with spear thrust attacks causing the player's hands to disconnect with the weapon.
  • Much more...

A note regarding price
Even without the Steam sales factor, we've heavily discounted the game discounted during early access.
The game has been extended and polished with community feedback to become quite a different experience each year in early access. You can see the list of update sets on the news page:
https://store.steampowered.com/news/app/841600
As such, the game will increase in price later on, to help us add extra content to the game for you as we approach full release.

恭禧發財! We wish you all the best for the year of the Tiger 🏮🐅!
Artist Life Simulator - Nova Oportunia
If you’re looking for some good time, try the artist’s downfall with poverty & alcoholism, using your trusty Artist Life Simulator. An important fix plus a few small improvements.

  • Dark Alleys can now be painted like other locations.
  • Minor updates to some results and message illustrations.
  • Fixed game loading issues caused by Windows language and location settings.
  • Fixed sounds not playing for some locations like Bookstore and Drugstore.
  • In case the game load fails, it now shows an error on screen. Compared to locating Player.log, it is more convenient to just screenshot the error for sending to devs.
Thea 2: The Shattering - Yuuki


The journey continues for Thea 2: The Shattering, this time, we are out on Xbox One!



Thea 2: The Shattering is now available on three different platforms, so check out our store pages to choose your favourite, as there are visual differences between versions.

https://www.youtube.com/watch?v=NsbI1Bl_W_Y
Alchemy Garden - MadSushi
If there is one question that I get asked from time to time, it is: Will there be a third person mode for Alchemy Garden? And the truth is that the answers on my part have been changing over time. Although the game is designed to be played in first person mode, over time the idea of ​​implementing the third person mode has been increasing.

One of the main reasons is the "motion sickness": There are players who feel dizzy when playing games in first person mode and therefore cannot enjoy the experience properly, or directly decide not to play this type of games. For me it is very important that the game manages to be friendly and inclusive and thanks to your feedback the decision has been clear.


But there are also other reasons, such as the customization of our character. Both me and my wife are very happy that you liked the last NPC update, so I think it's the perfect time to allow you to create your own alchemist!


We can change our hairstyle, face type and skin color, and it is also rumored that one of the townspeople, Patchy Goldthread intends to open a small shop where he will sell pieces of clothing that we can collect to further customize our alchemist.




When will it be available?
For now I already have implemented the change of cameras system and the movement in the third person. Including the animations of gathering, using the axe, the pickaxe and the hoe.

As far as customization, I have completed the first iteration where we can change the aesthetics of the character and a closet where we can change our clothes. Although I still have some work to do with the interface design, icons and controller support.

During the next few weeks I will be modeling the clothing, so I cannot guarantee an exact release date.

The ideal for me would be to launch it at the end of February if there are not too many problems or unforeseen events.

Other changes for Alpha 3.3
Apart from the implementation of the third person mode and character customization I am working on some changes for the next update, the most important are:
  • Some crashing fixes.
  • The deterioration of the walls and floors will be balanced, many of you have told me that they break too often so I will make changes to make them more resistant over time.
  • I'm optimizing the architecture of the level loading system so they load faster.
And this is all, thank you all very much for your support and for your patience. Remember that in our Discord you can leave your feedback or follow the project more closely.
Sincerely,
Rubén
Cradle of Sins - Swag Slav Ber
The major holiday gift that was delayed and then delayed again and now almost ready for serving.

Finally we are very close to taste the soup that's been cooking for a looong time. This update brings forth a whole new platform from where the game can be played. That's right the GLORIOUS PC MASTERRACE.

If there are some of you that want to play the raw beta branch of the beta, we might have a solution for you. Enjoying the hardcore crashes.


  • A new character for PC platform
[/b][/h3]



  • New MAP and Gamemode ARAM
  • [/b][/h3]



  • Boss Minion Framo Khang Juggernaut
  • [/h3]



  • Dismemberment
  • [/b][/h3]



  • Free Hands
  • [/b][/h3]



    Visual Updates:

  • New map: Serpents rest!
  • New PC Character Chameleon
  • New Minions Juggernaut and a minion without helmet
  • Particle effects

    New Features:

  • New fastpaced gamemode: 2 Towers
  • Platform select
  • New sounds
  • PC & VR cross gameplay selection (only in Serpents Rest map firstly)

    Upcoming:

  • AI movement rework
  • Network & Client Revamp
  • Two handed combat
  • Different Chameleon Character versions

    Why the delay:

  • EU & US servers playing together crashing
  • Connectivity issues
  • [/list]

    Game Version 0.4.300

    From Nils
    Creative Producer @CradleOfSins
    Spire of Sorcery - Sergei Klimov
    Welcome back, friends!

    This is the third monthly update since the game entered Early Access.

    Despite the much tougher schedule (we only had 2 weeks to work on this update because of the holidays!), we decided to stick to the monthly update schedule. We feel that it’s important to deliver new content to you on a regular basis. This has been our promise when we launched the game, and we’re going to stick with it! ːmagic_sparklesː



    WHAT’S IN THIS UPDATE?

    There are 3 main points:
    • Chapter 2 received the story mode.
    • The Spire received Master’s chamber.
    • A few mechanics got streamlined.

    CHAPTER 2: STORY MODE

    Everyone’s old friend Alchemist got a whole story of his own:



    A new story tells about the fate of the wounded scavenger:



    Weavers got their maze, finally!



    We knew that they don’t just live on trees. In fact, they change the forest to their needs… But were they always this aggressive?

    This is the first story where there is an option to change the map of the chapter using an item, by the way. We plan to explore this mechanic more in the future.

    Another new story tells about weavers who left the colony:



    Finally, there’s a side story about a mage whom you might save (or not):



    No spoilers, so no further details!

    We hope that you enjoy the story mode, and we would love to hear your comments about it!


    MASTER’S CHAMBER

    The Spire received an update.



    Now new rooms become available after you bring back the lost artifacts. After the first chapter, you already have the Altar of Restoration. And as the campaign progresses, you will see more rooms that unlock additional features.

    A new room: Cavern of Resurrection. Indeed, it is now possible to resurrect the dead. We just rolled this feature in and will be exploring it more in the future updates.

    Changes: we decided not to build the Slumber Chamber, which seemed like something that’s not necessary (or even fun). Instead, now when you travel to a new location, you get to choose up to 5 characters who will join the adventure.

    And finally – Master’s Chambers!



    This is where the Spire communicates with the party. We also created the system of artifacts that surround the portal and display your progress in the campaign, and the Truthsayer – a device through which you can learn a bit more about the world.



    CHANGES IN MECHANICS

    Essences are now used only to unlock new spells. The use of rooms at the Spire requires magic energy.


    A BIT OF OTHER NEWS

    We’re currently talking to a few publishers about the sequel to our other game, Gremlins, Inc. 2 (which takes the existing design of Gremlins, Inc. further towards peer-to-peer multiplayer and fully moddable cards and boards), and several of them also became interested in seeing if we can cooperate on Spire of Sorcery as well.



    We don’t know yet, if something happens on this front or not, but at least we wanted to share with you the fact that there’s quite a good interest in this. What we’re after is a bit of extra budget so that we can immediately start on the animations (which are currently on the backburner since the whole core team is busy with the story updates), and a chance to pick a brain of another experienced producer about all the possible extra features (including crafting and use of equipment in encounters).


    WHAT’S NEXT?

    We will spend a few days after the release of this update on bugfixes and a possible hotfix, and then will start working on the February update.

    We have two main ambitions with that update:
    • Story mode for Chapter 3.
    • Updated spells and a new way of their progression.



    Chapter 3 currently deals with mushroom-eaters and needs a proper set of adventures. Moreover, here for the first time we want to connect new stories with the stories you already completed in Chapter 1 – it will be a proof of concept for “actions have consequences across the whole campaign” idea.

    As to spells, we’re looking at a tree-like progression and possible schools, where for some mages progression in certain types of spells will be easier than for others. With some luck, we will also be able to bring back the deckbuilding, this time through a dedicated room at the Spire.

    Stay healthy, enjoy this update – and shout if you find any bugs! We will hunt them down like the Broodmother will hunt down anyone trying to steal her precious artifact!

    All the best from Vilnius Old Town,

    / Team CO /
    Old School RuneScape - Jagex Sarnie


    Well that’s January done – everyone is back from their holiday break, and hopefully well rested, recharged and sticking to those resolutions for 2022! In RuneScape, the year has already kicked off with a bang in the form of Nex and more recently the launch of Leagues III: Shattered Relics. But this is just the beginning. We've got a lot more to come in the months ahead – so let’s have a sneak peek!



    Project Status Update




    Released Content


    Leagues III: Shattered Relics

    For just over a week now you’ve been busy unlocking, spending and working your way through the list of tasks for Leagues III, all under the watchful eye of The Sage. To keep you on track, this week's game update included a bunch of fixes, tweaks and changes, including reducing the prices of the skills and bosses you can buy with Sage's Renown! Keep up to date with all the new adjustments by checking out yesterday's newspost.




    Nex

    Honestly, we've been a bit blown away by how many of you are willing to take on The Fifth General in all her monstrous might! Now, with Leagues III up and running there's no better time to give her a go, so why not head down to the God Wars Dungeon and show her what you’re made of? And of course, we'll be keeping an eye on how our terrifying Nihil is doing – your feedback has been invaluable so far and we'd love to hear any further ideas you have for her.


    Group Ironman

    We recently polled plans for the future of Group Ironman, and we're happy to announce that all our suggestions passed! You can now look forward to shared storage improvements, using Player-Owned Houses when the owner isn't home (and even redirecting the House Teleport to group members’ houses) and an expanded list of tradeable items. Plus, for you Hardcores, the Emergency Teleport Shards will provide an exit out of areas that are newly dangerous for you lot, but which don't already possess a teleportation method. When the going gets tough, the tough get going, eh?

    Stay tuned for more information soon!


    New Client Features

    First off, huge thanks to everyone who participated in the Android Beta at the end of last year. We’ve been addressing your feedback and bashing those bugs, all in preparation for an Open Beta in the near future.

    Once that happens, the different versions of the client will become something we see as ‘always on’, and any new features we release will be made available across all platforms.

    Right now we’re wrapping up the Mobile changes and gearing up for the next batch of features – this time shifting our focus to Clue Scrolls!


    Upcoming Content


    Land of the Goblins



    Land of the Goblins, the penultimate quest in the Dorgeshuun questline, is almost ready to go! You’ll be able to experience Zanik’s latest adventure from February 9th. More details can be found here.



    As an extra teaser take a look at one of the new tracks featured with our newest quest: Catacombs and Tombs.


    Guardians of the Rift

    Formerly known as Guardians of Gielinor, this past ideation pitch is finally coming to fruition – a brand new minigame to train Runecraft, scheduled for March! It’s a fresh method for building up that infamously slow skill, which should offer better rewards for players who like making loads of quick decisions.

    It also features a new involving wizard, portals, fearsome Abyssal Creatures and of course, Runes, glorious Runes!

    Find out all the details here.




    Beneath Cursed Sands

    Looking ahead to spring, Beneath Cursed Sands is the next quest in the Desert storyline, and it’s due to arrive this April. Completion of this quest will be a requirement to access the Tombs of Amascut Raid coming later in the year, so this is one to keep an eye on.

    Development on the quest is well underway, and today we’re excited to share our first in-game images

















    We'd love to hear your feedback on the above images. In particular, we're keen to get your thoughts on the new model and chathead for Maisa as we know we haven't always got these kinds of changes right. On that note, you might be wondering why we're even updating Maisa at all. We've chosen to do this as Maisa's current model from the Contact! quest is not very fitting in multiple ways. It's inconsistent with the tone of the storyline, Maisa's backstory and the thematics of the areas she's found in.


    Tombs of Amascut

    Old School’s third raid is coming later this year, and the team are hard at work on deadly but exciting new challenges for you to face! But don’t worry, there’ll be lots of lovely rewards for your troubles. We’re rustling up a revised rewards blog, and we’ll be sharing that with you very soon, so keep ‘em peeled.


    Wilderness Changes

    We know some of you have been waiting patiently for the next changes to the Wilderness and – hooray! - we've got a couple of things just around the corner for you.

    The Revenant Demi-Boss will make its debut in next week's update, giving you something extra to get on with inside the Caves. This scary creature will appear in a random location and can be attacked by multiple players at once.

    Not only will you score some sweet loot, but the players who deal the most damage will bag themselves a buff that will help them with the other inhabitants of the Revenant Caves - a 15% increase to damage and accuracy against Revenants for 30 minutes! Hopping worlds will decrease the timer by one minute. In addition, only players wearing the Amulet of Avarice can receive the buff, and if you kill a player with the it, it will be transferred to you, unless you already have it activated. To be 100% clear, you also need an Amulet of Avarice equipped to receive the buff via PKing.

    We’ll also be adding Abyssal Demons, Dust Devils, Jellies and Nechryaels for Wilderness Slayer Tasks, reductions in the number of kills required for said tasks, and the chance to hit a new loot table when tackling creatures in the cave. Happy slaying!


    Deadman Re-Run

    Last time we updated you on the Deadman: Reborn re-run, we were aiming for a January Beta, with the full re-run to follow shortly after.

    Work on our anti-DDoS protection has been impacted due to the recent vulnerabilities with Java and exploits with Log4j. The team had to be moved to prioritise this work and ensure our players remained safe.

    Working on the solution for anti-DDoS protection will be resumed as a priority and we hope to share more info with you soon.

    We're committed to re-running the event, but as we mentioned previously whilst we're confident in our solution, there is still a chance that unexpected problems will crop up - and of course, they'll need fixing before we can officially re-run the finals.

    We appreciate that you've all been waiting patiently for some time already, but we feel it's vital for you to have confidence in our ability to deliver a smooth event, free from issues before we fully commit to a re-run.


    Poll 76

    We know it's been a while since our last big poll, but we're nearly ready to share the next one with you! This time will be talking about Clues, Pets, Combat Achievements, Clans and lots more. We'll be sharing more details in an upcoming newspost.


    Mobile Client Beta

    We touched on this earlier, but you can expect an Open Beta for the new features on mobile very soon. Again, we’d like to thank everyone who participated in the Android Beta – your feedback has been invaluable as we work to bring these features to everyone!

    We’ll be able to share more about the Open Beta next month.

    Don’t worry iOS users, we haven’t forgotten about you! Although we’ve had some delays, we hope to have a similar process to the Android Beta up and running for you shortly.

    Speaking of Apple products, Mac users will be excited to hear that we’ve been working on bringing Old School RuneScape to you, too. Expect more news about that soon!



    Ideation Update

    by Mod Nin & Tide

    As revealed in our last Gazette , our ideation process is taking on an exciting new form this year. However, we still have plenty of ideas from last year to talk about, so here's Mods Nin and Tide with some updates on a few of their ideas:


    Marsh Island

    Ahoy, Me Hearties! I have some interesting booty to share with you – an ideation pitch that would branch off the pirate storyline to explore the dark past of one of the brothers!

    Why the pirate storyline? It’s unfinished business! Also, I wanted to do something a bit different and expand the world, with the addition of Marsh Island. It’s home to the followers of Saradomin, but an ancient evil has started to rear its head – the Necromancers, followers of an Ancient god.

    Your task on the island would be to help the remaining followers of Saradomin remove the Necromancers and restore the town. Along the way, you’ll uncover a few secrets, and at the end of the quest you’ll get a new weapon with a twist of its own.

    The weapon has three slots for Charms. You would gain one from completing the quest and the rest by exploring and completing tasks on the island. These charms would have a range of benefits, from helping out with your island activities to combat buffs versus the undead!


    Canoe Expansion

    Because are other rivers, not just the fancy-schmancy River Lum! The River Dougne would be the next river to get canoes, Gielinor’s coolest mode of transport. The stations would be as follows:
    • Castle Wars
    • Tree Gnome Village
    • Ardougne
    • Just south of Baxtorian Falls, south of the house
    This quality of life change would allow you take a scenic route through the west side of the continent, making travelling that little bit easier.


    The Corrupted Rat

    Our story begins on a normal day in Varrock Castle. A guard was making his rounds when he spotted a suspicious masked figure – he ran towards them, only for them to teleport away, leaving nothing but a green stone. Thinking nothing of it, he threw the stone in a nearby drain and went about his duties.

    Years later, the stone’s power has leaked into the waters of Varrock Sewers and the rats there have started to mutate. One in particular is proving troublesome! King Roald has ordered his guards to put a stop to this weirdness, but it’s a bit much for them to handle. Can you help defeat the beast?

    The Corrupted Rat would be a free-to-play boss which can be killed for a new poison weapon.


    Musical Instruments

    The wandering bard Amadea is down on her luck, out of inspiration, and unable to fix her broken lyre. In exchange for your help, she might just give you a lesson or two – featuring a fun 100 bpm rhythm-based minigame!

    Once sufficiently inspired, Amadea will decide to settle down and open up a music shop. Should you find any musical instruments on your journey – a drum like object in the depths of Mor Ul Rek, perhaps, or panpipes crafted by the fairies of Zanaris – she’ll help you add them to your collection!

    Equipping an instrument lets you play music that can be heard by those around you – and it’s not limited to the usual 100-bpm rate! You’ll be able to play, and be heard, in real time using your computer’s keyboard. Yes, we can do that! Imagine busking at the Grand Exchange, playing for a dance in your Clan Hall, or performing a dirge in the Lumbridge Castle Grounds to really rub it in when someone dies.

    This was originally ideated as a fun new social activity that both members and free-to-play players could enjoy. You might have seen the Bard skill pitch from GentleTractor, Caveman Only, and ScreteMonge, which takes the idea of playing music to the next level. What do you think?



    Postbag from the Hedge

    New Year, New Postbag! This year my resolution is to deliver even more of your lovely letters, in rain, heat, snow, or gloom of night! It shouldn't be too hard, since most of Gielinor doesn't have weather. Ha ha!

    Anyway, let's take a look at this month's post!


    To the Messenger

    To the extremely persistent Messenger,

    I know you're scared of your employer, but trying to pass that letter to me at the bottom of the ocean seems a bit much. Have you thought about a less hazardous use of your talents? Maybe delivering Gnomish cuisine?

    Signed, a slightly concerned adventurer

    What on Gielinor is this?!

    I was just minding my own business and this blooming talking skull popped out of nowhere and handed me a letter! What if I'd been in the bath or something?

    Hmm.

    In hindsight I may have been a bit overzealous. But you have to understand, the sender of that letter was not to be trifled with! I'm just glad the whole ordeal is over.

    I'm not sure what I'll do now, although your friend Pete here says the GPDT are always looking for talented delivery people. Maybe I'll give that a go!

    Thanks for the tip,

    The Messenger



    To a Nechryael

    To a Nechryael

    Hey Mr Nechryael, I gotta question for you. Are you in any way related to the Mahjarrat? I've met a couple Mahjarrat in some ancient ruins in the desert and they kinda look similar to you (although I must say you look much more muscular than they did, do you work out?).

    Sincerely,

    TheWiseLoner

    Dear TheWiseLoner,

    What are you on about? I met a couple of Mahjarrat in the bad old days and they looked absolutely nothing like me! You ought to get your eyes checked. Thanks for the compliment though - we exercise when we can, but it's a bit difficult in this old place. We tried organising a fun run once, but it upset the crawling hands.

    Until next time,

    Mr Nechryael



    To My Arm

    To My Arm,

    How are your farming adventures going? It only felt like yesterday when I was watching you pick your very first Gout Tuber.

    Maybe we can go on another adventure together sometime soon?

    Sincerely, your strangely-named human friend

    Hey Friend!

    Goutweed growin' very nicely here in Weiss! Lots of tasty tubers. An' that's not only thin' growin' around here! Snowflake an' My Arm 'ave been plantin' some seeds of our own, an' we're proud to announce dat a new friend is on der way! My Arm can already hear the STOMP STOMP of little feet... even though we didn't use no seed dibber!

    Hope you come and meet der little one soon. Maybe we name dem after you!

    All der best

    Your friend

    My Arm (an' Snowflake)



    To Pontak

    Dear Pontak,

    Fifteen years ago, on the 29th of Septober in the 168th Year of the Fifth Age, I wrote you to give an update in my quest for Zamorak's teddy bear, Saradomin's wig, a left-handed chisel, cheese from the moon, and a dodo egg.

    First, I'd like to apologize for my language; I was but a mere child at the time. In the many years passed, I've since completed the trials once over again, and even slain the mighty Jormungand, and am now known as Thorkar Dräpare. It's safe to say I have grown substantially over these years. To that end, I'd like to make amends and extend my hand for a truce. What say you?

    Secondly, I wanted to give you an update. I've since located the Mage Gower's skull; you'll be interested to know that he actually still possesses it. I pen this note from inside my sleeping bag, which I use often. I had Guthix's climbing boots, but sold them many years ago after their street price skyrocketed. And, recently, I traveled to Zanaris and was able to craft a delicious cheese from the many cows that inhabit that realm. So, I have now retrieved that item as well. However, despite my many efforts, I have yet to locate the dodo egg. However, rest assured: my quest continues to this day.

    I hope this finds you well, and I do sincerely wish you all the best.

    aragornjack1

    Ha! Hello, Thorkar, formerly known as Thorlor.

    I remember your letter well! It was this one, wasn't it?

    Dear Pontak,

    Why do you hate all outlanders? You are mean. And by the way, I bought Zamoraks Teddy Bear, but i got rid of it. It tried to attack me. You wouldnt want one of those. And I have the left handed chisel. All regular chisels are left handed. And Saradomin's wig belongs to Veleornia. She's actually a boy who is bald. She went to the makeover mage, and he forgot to give her hair. Oh and one more thing, Im level 57 and im soooo much stronger than you. I only need to kill Koschei the Deathless and then Ill have seven votes and Brundt will let me in. hahahahah u are a noob.

    Hope you have a bad life,

    aragornjack1

    Good to see your spelling's improved, at least. We Fremenniks learn how to use apostrophes before we can talk! So you've completed multiple trials, have you? Slain the Jormungand? Humph. Still not so impressive by Fremennik standards, but I suppose I can forgive you your earlier outburst. I remember how I reacted when Old Chief Svinulf told me I had to build a longboat with nothing but a glass hammer and a box of assorted knots! It took me at least a week. Good old Svinulf - now there was a man who knew the real meaning of the word 'trial'!

    Maybe I'm out of touch? No, this new generation is just soft. Pah! Even Askeladden's Pet Rock could fetch me a measly Dodo Egg.

    Still, I will say you've made good progress with the rest of the list. In another 15 years, maybe you'll finish it off - and my left toenail will be chieftain!

    Keep looking,

    Pontak




    To the Banks of Gielinor

    To the representative of the Gielinor Banking system,

    What was your reaction the first time you saw someone try to deposit the mythical Godsword? Are there items that the wonderful Banking staff prefer or resent? My second question is about your new branch being opened in the near future. What was the process like acquiring the land rights in the newly discovered Ancient wing of the God Wars Dungeon? I’ve been enormously impressed by your commitment to customer service (like your work with the chest on Ironman Isle on Fossil Island), and I’m very impressed that you’re taking this to the next level. Will you be getting KC for your personnel every time that items need to be brought down?

    Gratefully yours, The Adventurer

    Good day, Hablapata!

    Frankly, being handed a Godsword was quite a shock! Especially since there were three more in the queue. It's not every day you have to stick an item thought to be the stuff of myth and legend in the vault - well, actually, it is. It's every day. Hardly anything surprises us Bankers, although we're never thrilled to have to handle 28 Buckets of Compost. Can't complain, though. At least it's in a bucket!

    Obviously I can't share the full details, but it's all thanks to a mysterious tip-off. A messenger just showed up one day and said we might like to expand to the Ancient Prison. We didn't even know such a place existed! But as you've observed, we're always looking to improve customer service, so we made the necessary preparations and hey presto - there's your Bank.

    Unfortunately we won't be getting KC for trekking down there. We'd hardly be the most popular Bank in Gielinor if our staff went around murdering people!

    Thank you for your enquiry,

    B. Anker, Official Representative of the Bank of Gielinor



    To Skotizo

    To Skotizo,

    Your feet so big, but flipper so small, why?

    Sincerely, a flipper enthusiast

    To the doomed Wasting EXP:

    These Dark Claws of mine are indeed awe-inspiring. I can only assume that whichever lowly wretch thou hire to turn them into 'flippers' has to shrink them to fit thine puny human tootsies. Embarrassing!

    Yours mockingly,

    Skotizo



    To Konar quo Maten

    To Konar quo Maten,

    I found a Brimstone Key and it says it's for your heart. Can the next task you give me be a nice walk in the park with you?

    Bringer of Death,

    Unfortunately a walk in the park (even a nice one) would not serve the needs of balance. Perhaps you'd like to slay some Steel Dragons in the Brimhaven Dungeon instead?

    Yours,

    Konar quo Maten

    x



    To Mambo-duna-roona and Patrick

    ear Mambo-duna-roona and Patrick,

    I recently built a Large Orrery in my home, and after studying it I am perplexed. It shows our home planet Gielinor, alongside our moon Zanaris, in orbit around a star. However, I also noticed a second planet with two moons also orbiting our star.

    What is this planet? Is it inhabited? Are its moons similarly inhabited by magical fairies like Zanaris? I'd love to know.

    With great inquisitiveness,

    Worldstream

    Dear Worldstream,

    How wonderful to see an adventurer like yourself with such a passionate interest in astronomy! That Orrery looks to be based on our model here at the Observatory.

    Unfortunately, Scorpius' notes on the project were lost in one of the many goblin raids, although we can guess that the model does indeed show our own planet, and one other. However, I must stress that this is all conjecture. I myself have not observed these other celestial bodies, and judging by this model they'd be completely uninhabitable. Take the large planet in the middle, for example; if Scorpius is to be believed, half of it would never even see daylight! What sort of creatures could survive in such conditions?

    Perhaps these fairies of yours could manage it? Ha - fairies on the moon. What a charming idea. Take my advice, young astronomer - lay off Patrick's wine!

    Yours,

    Professor Groningen



    To Bob the Cat

    Can you please tell Bob the Cat I said pspspspsps?

    Oh, Freak_Mage... I'm sure he knows.


    That's all from Postie Pete for now! There will be a new Reddit thread soon where you can submit letters for the next Gazette, so keep your eyes out for that!



    Player Creation Showcase

    We're back with another batch of your biggest and best pieces of creative work! Every individual featured in the Gazette will receive three months of free membership as thanks for their superb efforts, so keep an eye on the linked social accounts inbox for more details on how to grab your reward!

    If you are looking to be featured in the next Gazette then make sure to submit your creations through our Player Showcase Gallery Form and state what Gazette you would like it to feature in. We look forward to seeing more of your incredible talents!















    That's everything for the return of the Gielinor Gazette. We'd love to hear your feedback on the newest edition and as with everything else, if you’ve got any ideas about the sorts of things you’d like to see in upcoming editions of the Gielinor Gazette, then please do let us know via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

    Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Con, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, KT, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West, Wolfy & Zuko

    The Old School Team
    Jan 28, 2022
    Lost Region - Delraid


    Welcome to the weekly report.

    Full weekly

    New meshes for old levels

    This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game.

    Lights rework

    Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. Basically, we are re-cooking the lighting, it is more of technical work.

    Don't forget to check the full report on our site. And have a great weekend!
    ...