Squirrelmageddon! - goa_gamer
- character image training
- character switching single player
- training item fix double click issue
Willy Morgan and the Curse of Bone Town - emanuele.dascanio
Like every year the Steam Lunar New Year Sale is here!

From today until February 3 you can buy Willy Morgan and the Curse of Bone Town on PC with a 40% discount on Steam.



Thanks for the support and stay tuned for the next updates!


Jan 27, 2022
amazin' George 2 Digital Deluxe - patternjake
A minor patch for the game which includes bug fixes and sound effect quality improvements.
Life and Debt: A Real Life Simulator - Static City Games
Hey everyone! Happy new year!

New Patch Notes

ADDITIONS
  • Added the fun fun ability to PAY RENT!
  • ----> Rent has to be paid at the start of each month.
  • ----> Rent is prorated for your first month you start in based on today's date.
  • ----> If you reach 6 months past due on rent, you get evicted.
  • ----> Rent is paid in the new Rent panel (house icon)
  • Added icons to the jobs that require educations for clarity.
  • Added starting Cash and Debt for different difficulties.
  • Pay Down Debt area disappears when you have 0 Debt.
  • Added click sounds to the customization screens.
  • Optimized backend systems with accessories on the player to behave properly.

ADJUSTMENTS
  • Removed some weird pitchbending for audio.

FIXES
  • Fixed a bug where stocks would not save between playthroughs.
  • Fixed a bug where stock prices would not save between playthroughs.
  • Fixed a bug where the objective that showed how many items were bought always said there were 0 items max.
  • Fixed a bug where scratch cards would not show as a winner and just award you the money.
  • Fixed a super bug where you could not get achievements anymore.
  • Fixed a bug where the Quit in the Game Over screen would not go back to the Main Menu.
  • Fixed some weird graphical UI issues.
  • Fixed a bug where you could not sell stocks if you had no money.
  • Fixed shopping panel layouts to look more appealing and less trashfire.
  • Fixed a bug where the Keep Playing button would appear on game loss.
  • Cleaned up some translation issues.
  • Adjusted the camera to sit better on game and not cut the bottom of the screen of in different resolutions.

Thanks for playing our games and have a happy 2022!

Josh
Static City Games

Rocking Legend - domurosoft
Hello VR rockstars!

With this update, we're introducing the first unlockables for the "Campaign Mode". Each completed level will reward you with a new unique skin for your virtual guitars, for a total of 73 ones!



For fairness, the skins unlocked by the "finger playstyle mode" are the same you can unlock by playing with your physical keyboard or controller.
So you don't need an index controller to unlock everything.

This version also includes some stability fixes and improvements.



Changelog:

- 73 unlockable guitar skins!
- Reward for each completed campaign level
- Fixed a possible crash in the menu
- You can now turn on/off the microphone
via controller trigger after grabbing it
- Minor fixes and improvements


Stay tuned for the next updates!

Arcane Waters Playtest - burlin_gauna
- Added Sea Harpoon prefab to NetworkManager.

- Added a sprite outline to the sea mine.

- Fixed isDevelopmentBuild and isProductionBuild commands.

cleaned up admin logs

Fixed issue with command autocompletion

Added generic footsteps, Golem Hurt, volume adjustments, port over hour chime, fixed cannon flanges

#4563 - We should have a small score indicator always on screen for CTF, maybe just treasure icons representing captures /

#5199 - With multiple characters now, logging out should return you to the character screen. /

#5212 - Is Silver icon too big?

Removed debug log statements

Added horror tentacle hurt FMOD event

Added FMOD event for defeating a boss in a land battle

#5044 - escape doesnt close pvp shops

#4885 - Mistake in log

#3970 - when editing guild ranks, inventory and chat will randomly open



- Clock Chime is now a FMOD event

- Horror tentable hurt and death sfx

- Golem Boss hurt sfx

- Ship Cannon FMOD event now uses params for different types

- Added more projectile types to use for SFX

Fixed items not stacked when creating multiple times in parallel, by locking the DB table [5197]

updated repair cost calculations

repair rush icon updates

updated open world icons for allied and non allied player ships

Audio level changes for new implements

updated windows to be interactable

updated parameter of map importer

fixed map importer issues

#5141 - Need to force a larger distance between chairs and tables

blocked ship speedup on death / updated golem boss hit frames

fixed clock tooltip / updated brush tool to skip process on focus / updated admin logs

#4933 - UI navigation with WASD and overall support for gamepads in UI

- core ui navigation modules

- login screens are updated to support UI navigation

#4933 - UI navigation with WASD and overall support for gamepads in UI

- added logic to disable login panel after game loaded

- Added Color Flash shader.

- Sea Mines now flash white as they count down to detonating.

- Fixed issue where sea mine explosion effector would stay active for too long.

WIP: plantable trees

Version 2 of river tiles

Removed old code which broke server code stripping

updated behavior of sea monster during attack sequence

Fixed some deep sea maps having broken minimap

Added original walla from Unity

clock sprite sheet and animation update

#4933 - UI navigation with WASD and overall support for gamepads in UI

- options screen

#4933 - UI navigation with WASD and overall support for gamepads in UI

- character select screen

#4933 - UI navigation with WASD and overall support for gamepads in UI

- respawn screen

- character screen fix

Fixed issues with player ship ability selection and casting.

Implemented river bay tiles V3

Mastered BGM, audio adjustments

added item generator null handler / added admin log for quest

Made discoveries revealed by hold mouse buttom over them, fixed discovery panel popping up after closing other UI

Logger manager - file sharing violation fix

Added disabling ui nav controller for batch mode. That affects server and clients in perf mode

Disabled logger error message on sharing violation on path.

fixed bug causing branching quest to not show up after finishing prerequisite quest

Fixes for client in batch mode - performance tests

Disabled logger manager

added sfx removed from Unity, Blob attack, Generic death, levels, new groups.

NullReferenceException fixes for batch mode

Made a system for detecting which tiles are at a given position

NullReferenceException fixes for batch mode - part 2

- Improvements for ambience sfx event

- Added weather effects parameter to ambience event

- Added whirlpool effector script.

- Added new Whirlpool prefab.

- Fixed an issue with player ship targeting.

- Disabled PerformanceUtil Zabbix testing logs.

Players now trigger land combat in OnTriggerStay events, as well as OnTriggerEnter.

- Disabled all Unity audio, only using FMOD from now on

- Commented out all audio source references

- Disabled all audio sources

- Added the sneaky gopher sfx

- Added the Golem Boss death sfx

- Added the generic death sfx

- Replaced some sound effects with FMOD events

General clean up


fixed respawning bug / updated health bonus powerup to reward a whole health block per count

#5141 - Need to force a larger distance between chairs and tables (2 - Added support for stools and other improvements) /

#5242 - Make it easier to accept friend requests /

Tweaks to the friend request prompt /

added new Ui, SFX

Fixed the switching process of multiple FMOD Studio Listeners

fixed bug causing fetching of buff value to trigger server errors

added new achievement entries

added poison kill achievement / integrated burning and freezing achievement in game / added caster id reference to buff status registry

Death Poof sfx only plays for non bosses enemies

added option to rescale chat text

fixed speak chat row prefab assignment

- Added Crop Plant sfx

- Added Skeleton Walk sfx

PROPHUNT - Venalith
It is the lunar new year! For this occasion you can take advantage of a 50% discount for the purchase of PROPHUNT to spend great fun moments with friends around a revisited and modernized arcade game mode.

JOIN THE COMMUNITY
If you also want to participate in the development of the game, you can join us on our social networks:

You can report bugs or suggest improvements on our Discord server or on the Steam Community Hub, we read all your messages!
Sailwind - RawLionWorkshop
New Features
- added a new island. Missions from the capital cities are available at the highest reputation level
- improved sail physics - sails will now apply a rotating force on the boat in a realistic way
- the player's weight now affects the boat's center of mass
- added the ability to rotate held cargo and furniture horizontally by scrolling while holding Q
- added the option to customize your key bindings in the settings menu
- there is now a short delay before you can pick up furniture and cargo. Press the sprint key to override the delay and pick up the item instantly
- added the chronometer - a navigation instrument which is a cheaper alternative to the chronocompass for determining your longitude
- a navigation manual is now available for purchase in the capital cities
- new paintings are available for purchase (thanks to Necktie)
- new shelves for item storage are now available for purchase at the furniture vendors in the capital cities
- lights in towns are now visible from a greater distance
- added lights in Al'Ankh Academy
- missions to Oasis are now available
- missions from Gold Rock City to Happy Bay are now available
- goat cheese crates are now available for purchase in Gold Rock City

Balance Changes
- rebalanced the handling of all boats due to the new sail physics. In general, expect more heeling in strong winds
- adjusted gold reward for missions - added a gold bonus for heavy cargo, reduced the reward for long distance high value missions
- the purchase price of trade goods will now always be slightly higher than their sell price at a particular location
- increased the price of the chronocompass
- you will now be unable to fall asleep when you are close to passing out from thirst or starvation
- the transition of raw to cooked food is now quicker, which should make it more obvious when the food is fully cooked
- winds should now change a bit more often in Al'Ankh and Emerald Archipelago
- prevailing winds should now be slightly less prevailing
- reduced the frequency of storms
- reduced the retail discount from reputation (from 50% to 25% at max reputation)
- increased the reputation required to reach the highest reputation level (from 32 000 to 60 0000)
- slightly reduced the force of wind pushing boats

Bug Fixes
- brooms should now work on all boats
- fixed the spyglass glare
- held items will now only affect a boat's mass if the player is also on the boat
- winches and steering wheels that are being used cannot be deactivated while in third person camera anymore
- you can no longer click on a bed while holding an item
- small items will now only display a red outline when you actually try to drop them in an invalid location
- fixed a bug where items taken out of crates would not save and load correctly
- fixed the Emerald Archipelago compass appearing upside down in the inventory
- the cog's wind vane should now point in the correct direction
- other changes and bugfixes
The Colorful Creature - Infiland


The game has went 20% off for the lunar new year sale!

The soundtrack is also 20% off, which makes the game+ost bundle 30% off, and that is only at the price of the base game!

Also, Beta 1.8.4 is coming very soon :)


Check the game here
Velocity Noodle - Shotgun Anaconda
How cool is it that it's already been a week? Thank you to everyone that bought, reviewed, did videos, streamed, tweeted etc! We are a nice little noodle club here :) If you haven't joined, there's ONE MORE day to get 10% off, so hurry!

During this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon.



    Engine
  • Improved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.
  • Tons of optimization throughout, should improve performance for lower-end PC 10-20%.
  • Fixed collision mask and death boxes in various levels
  • Background and obstacle assets are more clear.
  • Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.
  • More optimization of redundant code, improving performance

    Player
  • Player hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early.
  • Player resets side movement when no keys are pressed even while airdashing

    Options
  • More scaling options, previously it was locked at 3x the window size. Now it goes up to 5.
  • Dedicated fullscreen options. Previously fullscreen was possible by maximizing game window, now there is a toggle in the Options menu for borderless fullscreen.
  • Smoothed out camera values to make it more stable, feel free to feedback on this if its better or worse
  • Added an option to lock camera on player, this removes all LERP and movement, locking the player in the center
  • You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder.

    Minor
  • Controller HUD icon should now disappear correctly when skipping dialogue.
  • Correct sound effect is played on certain booster belts
  • Debug window was shown during level generation
  • Removed debug button to instantly beat level
  • Fixed bug where you couldn't throw sword in levels with no teleport boxes
  • Fixed bug introduced by last patch that triggered multi-jump when wall jumping
  • Fixed bug introduced by last patch that didn't restore movement if you restarted a level after you hit the goal
  • Fixed a bug that spawned your thrown sword too far back resulting in you teleporting to the same teleportation point over and over.
  • Rare bug where you couldn't finish the level and restart

Thank you everyone and keep the feedback coming :)

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