In our latest video, we asked for community feedback on specific topics. We're looking to know what players think about the way they can now control the units from their colony. We also asked about what players would like to see on the topic of minor races. Any and all feedback is of course welcome. Check out the video here;
Hello, Yerba Mate Tycoon has left early access a few months ago (3 Sep, 2021), from time to time I was developing "smaller" updates with bug fixes, translation updates, and a few Qol things, around ~1 week ago I had released some small update, and after it, I'm not sure why, I had started working on new things, and here it is. The biggest YMT update after leaving early access.
What has changed? As always full changelog is available on the game forum/bottom of this post. But in the summary, the additive search option has been added (name), now in the yerba creation panel, we got a "random" button for name generation, 2 new additives, 4 research, new companies have been added to the game. Except it, computer companies are now creating their yerba, very very simple system, it mostly adds +1% to the game depth :-} Oh, and we can now set "policy" for owned companies, which will give us bonus (bonus % depends on owned companies + their level). As before, we are starting the game with 20 companies, but during the game, more companies are joining the game. And yes, we can now rename yerba during creation. We can also ignore trade shows, set time for autosave, or disable it, we can ignore country notifications (stats changes). In products history, we can see a lot more stats + percent focus we had chosen. In the statistics panel we can see how many awards we have gained, some additives got new "appearance" and "taste" modifiers. Research button got number of available researches on it, the game is now a bit harder, and a lot more, I had also fixed tons of bugs + added tons of new one :-}
Why did I had done this update? I got no idea, but here is it, have fun :-}
And like I promised, I'm back with a video, that summarizes earnings/other statistics from Yerba Mate Tycoon on Steam:
- Added new bugs - We can now search additives :-} It's not the best solution, but yep here is it :-} - Added "random" button for yerba name (yerba creation) - Added 2 new additives: Sweet Potato, Chips - Added 4 new research: Cocido, FuirTrade, Recycling, Better Management - Computer Companies are now creating their own yerba (#+1% to depth) - We can now set a policy for all owned companies (>= 75% shares). - We can now rename yerba during creation. - Added new types of enemy companies, they are not available at the game start, they are coming during the game. - We can now ignore trade shows (they won't appear) - Added new notification type to settings "Country", we can ignore all country stats change information. - Added new stat "appearance modifier" to yerba additives, it can raise/lower appearance % focus - Added new stat "taste modifier" to yerba additives, it can raise/lower taste % focus. - A lot more additives now got % focus modifier, before I had even missed Durian :D - Added new 10 companies to game + 4 new yerba names (combination). - Added new sub-panel to products stats, it will show % focus chosen during yerba creation. - In the statistics panel, we can see how many awards we have gained (it won't show data from the past, only from this update). - Added "created products" number in company stats panel. - The research button now got a number of available research positions on it. - In created yerba mate statistics, we can see if yerba got awarded. - Added to product statistics "months in the sale" to yerba stats. - On medium or higher difficulty, yerba rate has now higher impact on max months in sales (before we could get yerba with a rate of 1.5, which would be sold for 7 months), this makes a game a bit harder, more "dynamic". - In settings, we can now set autosave time in seconds (or set it to 0 = disable). - Added "total sold yerba mates packages" to stats. - Time-restricted additives now got tooltips about it with Month's info. - History of made yerba mates will only show yerba mates removed from the market (sales end). Before it was even showing yerba during sales, it caused some problems. - Translations Update - Tons of other small changes/bug fixes :-}
I'm always here, so if you got any question, always feel free to ask it :-} And I'm working on new game :-} More few years and I will release it :D
after a lot of feedback checks, bug fixes, re-balancing, re-shaping, I bring you new patch, that in my opinion works well and I'm very happy to present this to you! I've double checked everything, but, since I'm just a human, let me know what bugs you'll find!
Restarting the game is recommended! If you have a save after the Prologue part, you should be fine, but if you haven't finished it yet, better start over, it's definitely worth it!
Patch notes 0.8.8
Changes:
- *NEW* Villagers - added new events where every day some villagers can ask for money or materials barter (let's start slow with this feature, I don't want to screw something up, let me know how it feels, I personaly like this little addition!) - *Prologue re-designed* - bulletin board opens up early on - limited camera rotation ~60° using Z / C buttons or RMB - autosaves won't happen during quest pop-ups - tutorial lady HUD was resized and repositioned to not overlap important parts of UI - Runes, Gems, Books, Potions and Scrolls will no longer be counted into inventory space - quick time events in battle now have a bit longer duration
*Left torch on the wall in Main Menu screen is for 2 players who somehow got their Main Menu UI removed, clicking on it will show Flag menu and hide Changelog. This function will remain there temporarily. Hope it'll help!*
Bug fixes:
- 'Earn 100 gold' achievement will no longer mark a dot for Build menu indicating something is new there - Crafting Techniques of all blacksmiths will be visible after unlocking this feature - fixed a bug that caused common items to go on sale loop when loaded from a particular save situation - 'Mithril Ingot' and 'Rare chem compound' will now be able to be cancelled from the production bar - adamantium mine expenses will be cleared on payday - recalibrated the Tavern opening hours to reflect them more precisely - fixed wrong Battle stance stamina reduction - summoned skeletons from Drezhul will now be removed after Haunted Crypt 2 and Spider Cave 2 battles - turning 'skip night' off will no longer cause auto skip again - fixed a bug where after defeating Bandit group 2, Terrick might not be able to explore the map until reload - Black diamond recipe will be now properly crafted - fixed a bug that caused World map to be accessible during 'reward chest' event - fixed a situation where reloading game wouldn't enable back accessing World map - moving to Wanborne will no longer restore cached data from previous save - fixed a potential bug that could stop loading the autosave right when it was saved before the quest pop-up - magical gems/runes will be now visible in Sales Menu
So now I'll go back to finishing *Villagers* feature. What will be added in the upcoming patches:
3rd Option - Person comes to the shop with some specific item craft request - e.g. Item needs to be at least 80% above quality, or some technique has to be used on it, in later stages of game 4th Option - Time oriented orders - Item has to be crafted within X days with Y amount of stuff.
After these 4 options are well implemented, I can multiply their quantity, if someone will still really feel, that it's empty. :)
As always, your feedback is greatly appreciated, so bigh thanks, to you all!
Hello survivors, below are some images of Rocinha, which is still under development, the rain system should also arrive soon in RIO, with several improvements in Vidigal along with the new lighting, in addition we will have many other news that we will reveal soon.
You must check your e-mail, maybe an invitation to participate in Animal Shelter Playtests is waiting for you! We hope, you are as excited as we are. 🤩 The e-mail must be linked to the Steam account you requested to participate in Playtest.
If you haven't gotten access, then it's not lost, we'll be adding more participants soon. 😊
THE MOST IMPORTANT THING WE KINDLY ASK FOR - FEEDBACK
Please remember this is a very important thing for us, if you find any bugs or language mistakes (if you find any linguistic mistakes, please write us about it), please let us know. We listen to your ideas and suggestions from the very beginning and now that we are almost in the final part of the game development, we need the support of the best testers we can have - PLAYERS. It is extremely important to us, to read your feedback.
You can leave your feedback on a special Steam discussion - link below - or on our Discord server. An example of such feedback: 1. Description of problem 2. PC Specification 3. Screenshots (you can use site like imgur)
We look forward to your feedback, suggestions and any comments that will help us improve our game! Also, if you haven't joined our Discord community yet, do it now! 👇
New stage【Savannah-Beasts Territory】 There will be up to 45 floors of rooms and 90 floor challenges of Hell Mode. Embark on a new adventure to find the daughter of the Beast King.
●New character- Kayla (2 new CG images of Kayla have been added) ●Added 25 types of monsters. (Including elites) ●Added 4 new bosses. ●Added block skill (Require the company of Kayla to use the skill) ●Poison Staff - Effect update,Poison Staff's damage per second is now based on the current percentage of ATK. ●Bloodthirsty Worm - Effect update,The ratio of lifesteal obtaining first time has been changed from 5% to 3%. ●The boss in hell mode is no longer immune to poison and ice, but only immune to the effect of thunder. (paralysis) ●Added more sound effects. ●Added lobby gallery to review the intimacy scene of the first boss battle. ●Added Wishing Fountain upgrade. After defeating Horned Troll in Savannah, players will obtain upgrade materials. Players can make a wish to obtain treasure 2 times every times you go out after upgrading Wishing Fountain.
●Here's some of modifications for the shrines
Bloodsucking Shrine: Added a reward for Easter eggs when the count of Bloodsucking shrine the is full. (ATK+40/Defense+50/HP+300)
Decision Shrine (Savannah): In the original of the new stage, lasts for 2 minutes, attack+30%/defense+30%/crit+20% crit damage+50%, changed to 3 minutes.
Also, there are 6 new items have been added:
1.Reduce HP to 1 & gain +20% Attack 2.Reduce HP to 1 & gain +30% Defense 3.Gain Attack 2% of current HP 4.Gain Defense 3% of current HP 5.Gain Max HP 2x Attack 6.Gain Max HP 2x Defense
●We have adjusted some values in the game
1. Emerald (Large): Defense +20 changed to +35 2. Emerald (Small): Defense +10 changed to +20 3. Money-Spending Shrine: Defense -10 changed to -20 4. Bloodsucking Shrine: Defense +5 changed to +15 5. The Defense stone from magic stone store: Defense +2(was changed from Defense +1) per one piece you obtain. 6. The HP stone from magic stone store: HP+8(was changed from HP+5) per one piece you obtain.
●Magic stone exchange system update
The original price of magic stone was: ATK stone - 80 per magic stone, Defense stone - 80 per magic stone, HP stone - 60 per magic stone. The price will be higher based on the number of purchases now, and the limit that can be purchased will be increased according to the progress of the game. (For the players who have already started the game, all magic stones will be recovered, and soul essences will be returned to players after updating) The drop rate of magic stones in the game has also been slightly decreased. The original system has a slightly imbalance in the later stage of the game, and most players will also focus on collecting more magic stones. Hope this update can make players more focus on to the build of core items.
●Large treasure chests no longer appear after defeating a boss in Hell Mode
Since there are as many as 90 levels in hell mode, players can basically collect all the items after the mid-term of the game, so players lose the strategy of choice. In response to this update, we have also decreased the difficulty of all monsters ============================================================
Upcoming update: 1. We are working hard on the Unity porting project. 2. The demo version is expected to be released on Patreon in March. 3. It is expected to be officially released to Steam in May. 4. We will try our best to finish the Unity porting, and we will update the original system before the completion of the Unity porting. Sorry for the inconvenience.>< 5. After the Unity porting project is finished successfully, all the original performance shortcomings will be improved. 6. We are grateful for your support and your patient for waiting~