The Cavalry Season will end on 02/14/2022, 00:00 (UTC), and at that time, the rank of this season will be settled. Thanks to all for your suggestions during the Cavalry Season, we will strive to bring better competitive experience to all players!
Looking back on the Cavalry Season, the new heroes Yueshan and Wuchen have joined the Morus Isle. The new weapon Nunchucks, along with Bruce Lee Crossover, also gained popularity among players. We have also updated the landscaping in the Morus Isle and will continue to adjust in order to reach a better in-game balance.
In the meanwhile, the new Season 3 [Echelon] will start on 02/14/2022. Looking forward to the new season, the comprehensively renovated Souljade system will bring more surprise to all players in the first update. The new hero Justina Gu, the new Casual gameplay, Sword and Fairy Crossover, Xuan-Yuan Sword Crossover, Fall Guys Crossover, Shadow Warriors 3 Crossover, and various brand-new contents are coming soon. So, please stay tuned!
The details of season rewards and the reset of score are as follows. Players will be able to claim the rewards after the update of the new season.
Season Rewards:
Season rewards will be awarded based on highest rank gained in The Herald's Trial (Solos or Trios) during the Cavalry season.
2. Kill Score, Survival Score, and Hero Score will partially carry over to the new season, with a greater ratio being carried over for those with lower scores. Score Range Carry-over Ratio 6000+ 60% 4500-6000 70%-60% 3000-4500 80%-70% 1500-3000 90%-80% 0-1500 100%-90%
Thanks to all for supporting NARAKA: BLADEPOINT and we value your feedback so much. The new season [Echelon] will be open on 02/14/2022. Bathe Your Sword with Glory!
It's time to increase your deposits, a great event that will allow you to increase your gold coins supply. There are 5 investment packages, choose one of them, make a deposit and get the first return immediately, the next return of coins - on the 2nd day on the 4th day on the 8th day
For example: after investing 1000 coins, the total profit after 8 days will be 1100. * During the event, every player can only take part in Invest and Return once. * Return rewards will be sent via mail in corresponding days
Hello everyone, until now we didn't manage to write patch notes for our updates. We would like to make up for that, because we have added a few things to the demo recently. So if you haven't played for a while, you are welcome to take another glance. We hope you had fun with the demo so far. More content will follow in the next months!
Get ready for the following WEEKEND EVENTS from Friday to Sunday: Crazy Mushroom Harvest, Fantastic Fortress Festivity, Epic Shopping Spree Extravaganza, Forge Frenzy Festival, Assembly of Awesome Animals & Tidy Toilet Time.
* Selection in the 3d view is broken in build from Xcode 13. (T91680) * Fix Cycles AVX test failure with x86_64 build running on Arm. (rBd02eecc) * Fix/workaround macOS Rosetta crash running Cycles AVX tests. (rBe78a21a) * Fix Asset Browser properties region toggle not showing open/closed state. (rB2af6cb9dce3) * Asset Browser: Fix incorrect user message. (rB24a79289b01) * Fix some shortcut keys not working on macOS with Japanese input. (rB8b44b756d85) * Mesh Sequence Cache (ABC) an hair interpolated children distribution issue (triangulate modifier seem to fix it). (T92561) * Shift+F1 to switch to asset browser randomly crashes. (T93508) * Subdividing with overlapping tri and quad crashes Blender. (T93563) * Blender 3.0 cannot import FBX (containing more than 8 UV layers). (T93541) * Triangulating a mesh with overlapping tri and quad faces can cause an assertion failure. (T93574) * Asset browser: dropping object on grid in orthogonal view misses the floor plane. (T93388) * Snap Cursor not working after changing Add Object tool settings. (T93732) * Crash on edit mesh with a curve modifier with both a vertex group assigned and the edit mode display option enabled. (T93611) * Dragging the NLA strip cause a crash, if the related action is in tweakmode. (T93707) * VSE: Fix strip with mask modifier not blending. (rB1fd824345d5) * Video editor thumbnails don't show at the default zoom level. (T93314) * Single point NURBS crash in resample node. (T93521) * 3.0 Documentation broken link?. (T93773) * Use World background color when rendering pose library previews. (T93467) * When seperating a grease pencil stroke to its own object it will lose all vertex groups. (T93728) * Measure active tool fails in front view with snap incremental enable. (T93869) * Zstd-compressed .blend files from external tools aren't recognized. (T93858) * Change bone name cause vertex group not working until select another vertex group. (T93892) * Crash when trying to load custom preview in asset browser with user library selected. (T93691) * Instances of only vertices/edges not properly shown in viewport. (T84710) * img.has_data Always returns True since version 3.0. (T93871) * Fast GI Approximation Render Crash. (T93874) * Shadow Catcher - Cuda Error in Viewport Rendering with Optix Denoiser. (T93890) * When render with Cycles' Fast GI Approximation, Method "Add" is affected by bounces in Method "Replace". (T93498) * Geometry Nodes: Random Integer min and max values half as frequent. (T93591) * Custom node sockets don't get relinked when dropping a node on an existing link. (T93430) * redundant 'falloff' dropdown in weight paint header. (T93169) * Spare falloff panel. (T94243) * gltf2 not exporting animations in 3.0. (T93704) * Blender freezes when saving with active VR session. (T93649) * Fix meta-ball bound-box calculation reading past buffer bounds. (rB62ce0c60cd5) * 3D Cursor is not in the right place after Shift + C (Center Cursor and Frame All). (T93971) * Crash on changing curve type from Bezier to NURBS in Geometry Nodes. (T94082) * Crash when exceeding memory_cache_limit in the viewport. (T92838) * Cleanup: Correct order of guard and lock in moviecache_valfree. (rB0564b19ff4d) * Selecting current action in Undo History Undoes all the History. (T94115) * 3d cursor crash when using shortcut. (T94109) * Outliner: Collection dragging tooltip is not updating. (T94184) * Crash when the Home button is pressed in the VSE. (T94254) * Crash when cutting meta-meta. (T94280) * DeltaX does not show how many frames you are moving your keyframes. (T94191) * Fix: Build issue on 32 bit archs. (rB6514e4c4180) * Snap performance regression at high poll rate. (T93408) * Close Area crashes Blender (3.0.0 and 3.0.1). (T94334) * Python error when trying to add Grease Pencil brush preset. (T94375) * Cycles X broke OptiX memory pooling via NVLink. (T93620) * Extruding first vertex of a spline with GN modifier enabled causes a crash. (T94442) * Crash in nvoglv64.dll entering edit mode on curve. (T94454) * Scaling Grease Pencil Strokes in Edit Mode Scales Thickness. (T93163) * Set Origin causes unexpected offset on Grease Pencil strokes when Curve Editing is enabled. (T93134) * Grease pencil hue and tint modifiers don't work with selected material. (T93868) * LineArt: Correct collection intersection mask logic. (rB7339663bbc3) * LineArt: Correct clamping of out of bound isect index. (rB69c56d2819a) * 3D Cursor surface projection onto hidden faces. (T94392) * Grease Pencil AutoMerge does not work when Draw Strokes On Back is enabled. (T94620) * Regression: Grease Pencil does not show up in render past 2049x2049 render resolution. (T94169) * Fix T94563: Cycles standalone build error on with strict float/double casting. (rB7d26cf01f78) * Crash in Compositing. (T94506) * Discontinuous cutting with the knife tool. (T93695) * Knife project fails in orthographic mode. (T94145) * Shadow Terminator Geometry Offset causes artifacts for translucent shader (Cycles). (T93418) * New-file causes Python assert with negative reference count. (T94708) * save_as_mainfile will crash if context has no screen. (T93949) * Constraint Shrinkwrap does not applies, it reset all changes. (T94600) * VR Add-on: Unintended navigation when using Valve Index. (T93509) * Blender Crashing While Appending Animation Action. (T94264) * Export to X3D Fails. (T94122) * Viewport X-Ray is influencing snapping even in material mode. (T93477) * Auto Depth problem with Cliping Region. (T94728) * Auto Depth problem with Cliping Region. (T94728) * Grease Pencil Strokes drawn at 0.0 Strength still visible. (T94799) * Tool Settings: Drag on Tweak not working. (T92953) * Object As Font not working. (T94624) * Fix crash caused by exception in Python gizmo target get handler. (rB40c5786df33) * GPencil: Copying keys doesn't preserve Keyframe Type. (T94903) * Grease Pencil Drawing don't Update after paste. (T94089) * Line Art: Per object Override Crease setting does not work. (T94878) * Regression: Group Input/Output cannot connect to some custom sockets. (T94827) * Video Sequencer Preview with Prefetch Frames crashes inside Meta Strip. (T94768) * Multiple volumes using same data can cause crash/freeze. (T94715) * Boolean Apply Clearing custom data layers (bevel weight Weight / Vgroup Data). (T94197) * Cleanup: Avoid possible NULL pointer error. (rB822501d86df) * crash or error when using GPUFrameBuffer.read_color(... data=data). (T94202) * Mesh: Add versioning in 3.0 for vertex normal refactor. (rBadd07576a090186dde7858bcb6e68f9cf059f902) * Unity x Blender 3.0 Integration. (T95099)
Added Haptic support for events like when the player picks up objects or pushes themselves off while underwater. Also made the players hands stick to the ropes better when underwater and made the gripping hands textures glow also to make it easier for the player to know when they have successfully grabbed / got a hold of something...
Version 0.4.10 (Hero Pack #3) has officially left the beta branch, and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
Our next major planned update will be the Act 4 content release, which is currently in progress. We'll update you with more on that as we continue working on it in the future.
The following changelog outlines the details of changes from version 0.4.9b to this release, 0.4.10.
Changelog for version 0.4.10
Optimized some particle effect animations to use fewer particles, improving performance for those animations
Added a particle effect quality graphics option that will further reduce particle count on various animations, to better support low video memory devices such as certain integrated graphics chips
Removed second Shroom enemy in early singularity mode encounter, since it could too easily overwhelm a two hero team
Fixed Secret Service Return Fire skill using the wrong amount of MP to counter attack, and updated its description to show MP cost
Fixed Jaguar's Pounce skill removing buffs from user instead of target at lv 2
Fixed Marine's M16 skill not resetting uses on battle start
Fixed Marine's "Light 'em Up" quest to work with reworked covering fire skill
Fixed Sever Soul skill animation causing a crash when used by certain heroes
Fixed Woodsman's Protect skill having its spent skill points reset continuously
Updated Lawbringer's skill descriptions to clarify damage type dealt