Railway Empire - JeanJenkinz


Tycoons,

Conductor Patrick invites you to the Railway Empire live stream on Thursday, January 27th at 7pm CEST / 6pm BST / 10 am PDT / 1pm EDT.

You can either watch it directly on Steam or via Kalypso_live on Youtube!

Save the date and get on board! 🚂


https://store.steampowered.com/app/503940/Railway_Empire/
Jan 25, 2022
Old School RuneScape - Mod Stark
Ahh, Runecraft. A rewarding skill, but notoriously arduous to train! It’s been the subject of much debate over the years, and when we tentatively pitched a new training method back in December 2020’s Gielinor Gazette, it really got you folks talking. Keen-eyed readers will observe we've changed the name since, as the lore for the minigame has now been finalised.



So let’s pick up there: a fun, narratively exciting new minigame that serves as a brand-new method for training Runecraft: Guardians of the Rift! Should this pass a Poll, we expect the content to launch in March.

Spoiler warning: Lore ahead! Click below to expand...

[expand type=details]
The Abyss: a deadly realm filled with ancient power. The secrets of this plane have long eluded the denizens of the Wizards’ Tower, though some would give anything to properly uncover them. One of these wizards is Persten. While many in the Tower aren't convinced by her unorthodox methods, a recent discovery means she may now hold the key to the knowledge they crave the most. However, nothing is simple when the Abyss is involved, and Persten won't be able to get to the bottom of her discovery without your help...
[/expand]




Temple of the Eye Quest

Spoiler warning: requirements for the Temple of the Eye Quest! Click below to expand...

[expand type=details]
  • Quest Requirements: Enter the Abyss miniquest.
  • Skill Requirements: Level 10 Runecrafting.
  • Other Requirements: Members-only.
[/expand]

The Temple of the Eye quest will naturally guide you into Guardians of the Rift. We wanted the minigame to feel grounded in the wider world. It's a short and simple quest which should be accessible to most account types.

Spoiler Warning: rewards for the Temple of the Eye quest! Click below to expand...

[expand type=details]
  • Access to the Temple of the Eye.
  • The ability to play the Guardians of the Rift minigame.
  • 5,000 Runecraft XP.
  • A Medium Pouch (if not already acquired).
[/expand]

Poll Question #1:

Should we add the Temple of the Eye quest as described in the Guardians of the Rift blog?



Guardians of the Rift Minigame

Spoiler Warning: Requirements for the Guardians of the Rift minigame! Click below to expand...

[expand type=details]
  • Level 27 Runecraft.
  • Completion of the Temple of the Eye quest.
  • Members-only
[/expand]

The Basics



Early concept birdseye image of the Temple of the Eye, Guardians of the Rift minigame. This is WIP.


The Guardians of the Rift minigame is non-instanced and non-combat, and therefore accessible for skillers.

Upon entering the Guardians of the Rift minigame, you’ll be transported into the Temple of the Eye. As the game starts, you will see the rift into the Abyss starting to open across the room! Oh no!

Fortunately, the wizards from the Wizards’ Tower are here to assist you. They will re-animate the Great Guardian in the middle of the room, so that it can try to close the rift. However, it’s pretty out-of-practice, and you must help protect it while it charges up enough power to close the rift.

Around the Great Guardian, there are various entrances to Runecraft altars, corresponding to different Runes. When active, these entrances will let players pass through to the corresponding Altars, but only two entrances can be active at any one time.

Outside of these entrances, there are two lanes: Elemental and Catalytic.

Elemental runes are Air, Earth, Water and Fire. Any type of Rune that is not Elemental is classed as Catalytic – for reference, that’s the Mind, Body, Cosmic, Chaos, Nature, Law, Death and Blood Runes.

As the Abyssal Rift opens, Abyssal Creatures will spawn. They won’t attack players, but they will go after the Great Guardian. Your job is to ensure that it reaches 100% charge and closes the rift on time by feeding it Imbued Essence.

If the Great Guardian’s charge hits zero, it’s game over! It loses charge each time it is hit by an Abyssal Creature. However, you can help defend it by creating Rift and Shield Guardians from supplies found in the minigame.

Click below to learn more about the Guardians.

[expand type=details]

Rift Guardians



This image is a placeholder

Rift Guardians’ purpose is to protect the Rift – the flow of magic entering Gielinor. To do so, they carry a piece of it within their own bodies. They can use this rift to resonate with different types of energies – Catalytic or Elemental.

The Rift Guardians will actively protect the Great Guardian by moving through the lanes towards the Abyssal Rift, where they’ll attack the Creatures as they spawn.

You’ll get the chance to create your own Rift Guardians in the minigame by using a Chisel on nearby essence, which you can then imbue and fit with Charged Batteries.

Rift Guardians can be upgraded using Elemental and Catalytic Batteries. Elemental Rift Guardians only use melee attacks, but Catalytic ones can use Magic to attack from afar! Once upgraded, they’ll hit harder and have more HP.

Should a Rift Guardian fall, it can be mined for essence shards. More on this later!

Shield Guardians



This image is a placeholder

Shield Guardians protect the Great Guardian in a more defensive capacity. Just like their Rift Guardian counterparts they can be powered up with Essence Shards and Charged Catalytic or Elemental batteries.

Upgraded Shield Guardians have more HP. Their job is to tank damage from the Abyssal Creatures, so make sure to heal them up now and then!

[/expand]

Gameplay

Guardians of the Rift has three distinct phases:

Phase 1

In the first phase, which only lasts a short while, you’ll have some time to prepare before the Abyssal Creatures attack. You’ll want to focus on obtaining supplies – mining Essence Shards and collecting Uncharged Batteries which you can then use to create Rift Guardians and power up the Shield Guardians. To begin with, there are a limited supply of Air and Mind Batteries near the wizards that you can use as an initial defence.

Phase 2

In the second phase, the rift will start to spawn Abyssal Creatures.

You’ll need to combine the Essence Shards you’ve collected with Pure Essence to create Unimbued Essence, which you can then imbue at one of the Runecraft altars and bring to the Great Guardian. This will get you Runes and Runecraft XP – and it’ll also ensure the Great Guardian is charged up and ready for Phase Three.

There’s a Bank available in the minigame area where you can fetch Pure Essence during battle.

Phase 3

In this final phase, even more dangerous mobs will start spawning from the rift. Your Shield Guardians will take a lot of damage, so you’ll need to focus on charging up the Great Guardian with Imbued Essence while still maintaining the Great Guardian's defences.


Essence Shards

Essence Shards are a new material found only within the Guardians of the Rift minigame. Various nodes of different sizes can be mined for Essence Shards – so be sure to bring your Pickaxe! Larger nodes are located further away from the lanes and will yield more Essence Shards for your troubles. There are also some nodes on the very edge of the arena – but you’ll need to use Agility to scale the steep slope leading up to them.

Occasionally, portals will spawn to take players to the outer wall areas, where you can obtain more Essence Shards. These portals completely bypass the Agility requirement mentioned above, and you don’t need to meet that requirement to get back to the main arena either. However, the portals spawn randomly and disappear quickly, so it's certainly more reliable to use the Agility shortcut if you can!

Nodes aren’t the only source of Essence Shards. When your Rift Guardians tragically fall in battle, their corpses can be mined for a moderate amount of Essence. If left unmined, their fallen bodies will lay on the ground and temporarily block the path, until they are cleared automatically or removed by Abyssal Creatures. Now it’s time to think strategically – is it better to obtain Essence or benefit from the extra blocking while you catch your breath?

You can combine Essence Shards with Pure Essence to create Unimbued Essence (which can be stored in Essence Pouches). To do so, jump through an Elemental or Catalytic portal to create Imbued Essence at a Runecraft altar. Once you have Imbued Essence, you can use it to charge up the Great Guardian and gain lots of lovely XP! The amount awarded will vary depending on which type of Imbued Essence you're using - the higher the Runecraft requirement, the better your XP. You’ll also get XP and Runes just for creating the Imbued Essence at the altars. Essence Shards can also be used to power up the Shield Guardians initially. Now, though, let’s talk about Batteries.


Charged Batteries

Wizards are stationed throughout the minigame area, and a crate nearby will have some uncharged Batteries from their supplies. Make sure to pick one up as you pass – you’ll need it!

Uncharged Batteries need to be charged at a Runecraft altar before they can become charged. The charge will be either Elemental or Catalytic, depending on which type of altar you used.

Charged Batteries can be used to charge and upgrade the Shield Guardians and Rift Guardians. Batteries will also make the Rift Guardians hit harder.

The tier of the Battery changes when it’s charged, corresponding to the Runecraft level of the altar used.

Here’s a table to illustrate how that works:

Type
Tier
Elemental/Catalytic
Air
1
Elemental
Water
2
Elemental
Earth
3
Elemental
Fire
4
Elemental
Mind
1
Catalytic
Chaos
2
Catalytic
Death
3
Catalytic
Blood
4
Catalytic

The Shield Guardians and Rift Guardians must be upgraded in the correct order, starting from Air or Mind and upgrading one tier at a time. If a lesser Battery is used on the Guardian, it won't go to waste - it will heal the Guardian and give you a small amount of XP. The XP gains for healing and upgrading are the same.

The higher the tier, the more HP the Guardian will have. Here’s a breakdown of how we expect the numbers will play out:

Guardian Tier
Base HP
Max HP
Tier 1 Battery
Tier 2 Battery
Tier 3 Battery
Tier 4 Battery
Tier 1
20
100
20
Upgrade
N/A
N/A
Tier 2
100
200
20
30
Upgrade
N/A
Tier 3
200
300
20
30
40
Upgrade
Tier 4
300
500
20
30
40
50

Please note that these numbers are not final and are still subject to testing and balancing.


Portal Talismans

When you are imbuing something at an altar, you will have an uncommon chance to receive a Portal Talisman, allowing you to take another trip back to that altar! They’re perfect for when you want to go back to an altar that just closed.

Portal Talismans will not carry over from game to game, so use ‘em or lose ‘em!


Experience Rates

This minigame is not instanced, meaning only one game will be played per world at any one time.

Players will gain small amounts of Runecraft XP throughout Guardians of the Rift. After successfully completing a round, players will receive a large amount of Runecraft XP, so it’s worth sticking around to get that win!

The ballpark XP rates, compared with other training methods, are as follows:

Method
XP Rate per hour
GP rate per hour
Intensity
ZMI
25,000 - 54,000 (scales with level)
Low (~200,000 - 300,000)
Low-Mid
Blood Runes
35,000-40,000 (plus 5,000 Mining and 6,000 Crafting)
Low (~400,000 – 500,000)
Very Low
Soul Runes
45,000 – 50,000 (plus 5,000 Mining and 6,000 Crafting)
Low (~200,000 – 300,000)
Very Low
Lava Runes
75,000 – 80,000
None (costs ~100,000 – 150,000)
Very High
Guardians of the Rift (Proposal, subject to balancing)
20,000 – 60,000 (scales with level)
Low (~400,000 – 500,000)
Medium

As you can see, Guardians of the Rift fits neatly in with existing methods. XP scales, as with ZMI and provides better XP than Bloods and Souls at their respective levels, but less than Lava Runes. The GP rates are comparable to Blood Runes. On top of this, it’s an engaging minigame with lots of small decisions to be made throughout.

Poll Question #2:

If Poll Question #1 passes, should we add the Guardians of the Rift minigame? This is a brand new Runecraft minigame designed to fit alongside existing methods.


Rewards

The Reward Rift

After successfully completing a game, you’ll will accumulate Elemental and Catalytic Energy. The amount awarded depends on your specific actions in the minigame.

Rewards are earned by spending one of each point (Elemental and Catalytic) to reach into an Abyssal Rift and receive a random reward!


Runes (General Loot Table)



Runes, glorious Runes! The standard loot table includes an assortment of ‘em, awarded based on your contribution to the minigame. It will be random, but we are also investigating how this reward could scale with Runecraft levels.

Please note that Wrath Runes are only available if you have completed Dragon Slayer II.


Standard Talismans (General Loot Table)



The standard loot table also includes any type of Talisman, with some exceptions: it will only drop the Death Talisman if the player has completed Mourning’s End pt. II, and the Wrath Talisman only if the player has completed Dragon Slayer II.

The Guardians of the Rift Rewards Shop also contains all standard Talismans, but we want to ask whether it should stock Blood Talismans. Items within the Guardians of the Rift Rewards Shop are purchasable using Abyssal Pearls (more on this below).While we’re on the topic, we're also introducing the Catalytic Talisman to the Reward Rift. This will count for any non-Elemental Runecraft altar, giving its lucky owner access to some of the most sought-after altars. Additionally, the Catalytic Talisman will grant players access to the true Blood Altar in Morytania (requiring Sins of the Father to enter). Juicy!

Please note, the Catalytic Talisman will only allow access to the Death Altar for those who have completed Mournings End Pt. II, and the Wrath Talisman only if the player has completed Dragon Slayer II. The Catalytic Talisman is a rare drop from the Reward Rift.

New Talismans (Talismen?) means new Tiaras! Both the new Catalytic Talisman and the existing Elemental Talisman can be melded with a Gold Bar to create two new Tiaras. Fashionable and practical!


Poll Question #3:

Should the Guardians of the Rift Rewards Shop stock Blood Talismans?


Poll Question #4:

Should we introduce a new Catalytic Talisman as a rare drop in the Guardians of the Rift Rewards Rift?


Poll Question #5:

If the Catalytic Talisman is added to the game, should it grant access to the true Blood Altar in Morytania? It would require Sins of the Father to enter.


Poll Question #6:

Should we introduce two new Tiaras, craftable by combining a Catalytic or Elemental Talisman with a Gold Bar?


Abyssal Pearls

Abyssal Pearls are a new type of currency which can be used in the Guardians of the Rift Rewards Shop. They are obtained from the Rewards Rift, so the amount you will receive will depend on your contribution to the minigame.


Guardians of the Rift Pet

When the Tempoross minigame came out last year, it came with a brand-new pet. We want to do the same here, but there’s already an existing Rift Guardian pet, so we’re still discussing what this new pet could be. We’re torn between a version of the Great Guardian or your very own Abyssal Creature!

We'd like to hear your feedback about which you'd prefer. Obviously this is a bit difficult when we don’t yet have the models to share with you, but let us know your initial impression. If we do go for the Great Guardian option, rest assured we’ll work to make it look different to the existing Rift Guardian pet!

Poll Question #7:

Should we introduce a new pet from the Rewards Rift in the Guardians of the Rift minigame?


Abyssal Needle (to create a brand-new Colossal Pouch)

The Abyssal Needle is used to craft a new Runecraft Pouch. It’s an upgrade from the Giant Pouch and requires 85 Runecraft to use. The table below outlines how it compares to other Runecraft Pouches:

Type
Runecraft Level
Capacity
Cumulative Capacity
Uses before decay
Small Pouch
1
3
3
No decay
Medium Pouch
25
6
9
45
Large Pouch
50
9
18
29
Giant Pouch
75
12
30
11
Colossal Pouch
85
40
40
8

The Colossal Pouch is made by using the Abyssal Needle on any of the other Pouches while you have them all in your Backpack, essentially stitching them together like some sort of abominable Frankenpouch. Making it requires 56 Crafting and consumes the Abyssal Needle, but players can get another by using a regular Needle on the Reward Rift. You cannot get other Pouches in addition to the Colossal Pouch.

The Colossal Pouch will have a knock-on effect for other Runecraft methods by slightly increasing XP/hr, and it means fewer Pouches to click.

Should this pass the poll, we will make sure the Colossal Pouch counts for the Devious Minds quest.

Poll Question #8:

Should we introduce an Abyssal Needle, obtainable via the Rewards Rift in the Guardians of the Rift minigame? This would allow players to stitch existing Runecraft Pouches together to create a Colossal Pouch, requiring 85 Runecraft and 56 Crafting to use.


Abyssal Lantern

The Abyssal Lantern is an offhand item held in the shield slot, and you can pick one up at the Reward Shop. It requires Firemaking to use.

It gives various benefits during Guardians of the Rift based on which logs are used to light it. It can be lit by using two of the logs listed in the table below, if the player has the Firemaking level required. There’s a Bank in the minigame to facilitate this.

Log Type
Firemaking Level Required
Bonus
Blisterwood
62
Gives a 15% increase to blood runes crafted within the minigame.
Magic
75
Gives a 10% increase to all runes that are crafted within the minigame.
Maple
45
Your chances of finding portal shards is increased by 20%.
Normal
1
Your chances of finding portal shards is increased by 10%.
Oak
15
Increases your reward points gained by 5%.
Redwood
90
Increases your reward points gained and runes crafted by 5%, also your runecraft pouches will no longer degrade within the minigame
Willow
30
Gives a 5% increase to all runes that are crafted within the minigame.
Yew
60
Increases your reward points gained by 10%.

The Lantern will last five games in a row, meaning ten logs are required to fully charge it, and it will lose two logs worth of charge per game. It can be lit outside but provides no benefits.

Poll Question #9:

Should we introduce the Abyssal Lantern as a reward from the Guardians of the Rift Rewards Shop? This would be an offhand that allows bonuses in the Guardians of the Rift minigame, using logs to offer different types of bonuses.


Guardians of the Rift Rewards Shop

The Guardians of the Rift Rewards Shop allows you to spend any Abyssal Pearls you’ve earned on powerful goodies! It will include all Standard Talismans, as well as the following unique rewards:


Runecraft Skilling Outfit



This offers players increased yield in the number of Runes they can craft. It’s more focussed on increasing the profit you can make while training Runecraft, as opposed to making it faster to gain XP.

The Outfit consists of four pieces of gear: Helm, Chest, Legs and Boots.

The inclusion of the Hat means you’d have to make the choice between that and your Tiara when working at certain altars. But what if you could add the Catalytic and Elemental Tiaras to the Hat? You can change them out as you please. This would allow you to rock the new outfit while still having a one-click access to those Runecraft altars!

Each piece has a 10% bonus chance to craft additional Runes, going up to a total of 60% when all pieces are worn.

The Runecraft Skilling Outfit has the potential to alleviate problems that Iron players experience with obtaining Blood Runes – at the very least for those who have already achieved Level 77 Runecraft or above. This won't solve the issue for Iron players who don't have the required Runecraft levels to create Blood Runes, but Guardians of the Rift should help to make Runecrafting generally more accessible and engaging in the earlier levels, and thus make achieving these milestones a lot more realistic for everyone. However, we're also open to feedback. Are there any further changes you think we could make to address this problem?

Runecraft requires a fair amount of running, and we’re taking into consideration the impact this outfit might have on player energy. It won’t weigh too much, so players can viably choose between the weight-reducing properties of Graceful and the benefits of the Runecraft Skilling Outfit.

Poll Question #10:

Should we introduce a new Runecraft Skilling Outfit as explained in the Guardians of the Rift blog, obtainable via the Guardians of the Rift Rewards shop?


Ring of the Elements

The Ring of the Elements stores many teleport charges and can teleport players to various Runecraft-related locations. The idea came from a player suggestion to create an 'infinite' Ring of Dueling, but instead of teleporting the player to the Duel Arena, Ferox Enclave and Castle Wars, the latter of which doesn't really relate to Runecraft, it would take you near each of the four Elemental altars. This gives easier access to the Air, Earth, Fire and Water altars to increase the amount of Runes you can craft!

This ring will require a Law Rune and one of each Elemental Rune per charge.

The maximum number of charges stored is 10,000.

Teleport locations:

  • Fire Altar: Outside of the Duel Arena gates.
  • Water Altar: West of the Water Altar.
  • Air Altar: South of the Air Altar.
  • Earth Altar: South of the Earth Altar.

The Water, Air and Earth teleports will be slightly further away from their respective Altars than the Fire teleport.

We think that this item might have some use in free-to-play, and we are happy to poll this as a separate question to see what you think. This could increase the value of the item whilst also giving non-members new teleports they do not currently have access to.

Poll Question #11:

Should we introduce a Ring of the Elements as a reward obtainable via the Guardians of the Rift Rewards shop?

Poll Question #12:

If Poll Question #9 passes, should the Ring of the Elements be made available in free-to-play?




That’s it, rifties! We'll update this blog with our final poll questions once we’ve had your feedback. Please get in touch so that we can make any amendments necessary before the poll goes live.

Still got questions? We’ll be discussing this blog further on our Twitch Livestream, Thursday January 27th at 17:00 GMT with Mods Elena, Husky and Light. Send us your queries and anything you'd like us to address!

Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the#gameupdate channel. For reference on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Con, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, KT, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West, Wolfy & Zuko
DOOM Eternal - tokyopunchout | Bethesda
This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!



The Alien Cube - Alessandro Guzzo
Hi everyone,

I'm happy to announce that The Alien Cube has now the Turkish localization!
Big thanks to Gökhan Kocaman & Ahmet Emre Kapdan for this translation!

Thank you all for your amazing support ːsteamhappyː

- Alessandro
Jan 25, 2022
Black One Blood Brothers - Helios Production
Dear operators,

Little hotfix 1.07b

CHANGELOG
- Improve: Optimisation of some maps
- Fix: AI doesn't try to reach destination if pathfinding incomplete
- Fix: Some doors scale of wood buildings
- Fix: Undesirable hole in a wood building
- Fix: Spawn points in radio tower
- Fix: Laser sight rendering if not collision
- Fix: Outdoor lights in Valenwood villa had wrong max draw distance
- Fix: Outdoor lights in Burnwood mansion had wrong max draw distance
Star Trek Timelines - WRG_Shan
Greetings, Captains,

After last week’s Time Portal update, this week we bring you not only Elusive Treasures but also a Legendary Citation sale!

From Tuesday, January 25 around noon (17:00 UTC) until Tuesday, February 1 around noon (17:00 UTC) the Legendary (5*) citation will cost 40,000 Honor instead of 50,000, a 20% discount.

Elusive treasures January 2022

You have until Wednesday, February 2, around noon ET (17:00 UTC) to score some limited-time crew not yet available in our regular premium packs!

Each Elusive Treasures 10-pack offers 10 Beholds for a Super Rare or Legendary crew, and guarantees at least one Legendary Limited-Time crew among those listed below.

Elusive Treasures Crew

4*
Angela Martine
Badge-Challenged Linus
Bagman Odo
Brother Rom
Explorer Cutler
Fifth Dimension Invader
First Contact Barclay
Iden
Jhet'leya
Kov
Lt. JG Sam Lavelle
Mint Julep McCoy
Mirror Marlena Moreau
Nemesis Sacrifice Data
Patar
Profiteer Vash
Quarren of the Kyrian
Science Officer Tilly
Siege Nog
Skorr Tchar
Steward Kyheem
Su'Kal
Sutra
Tam Elbrun
Tevrin Krit
The Hansens
Transporter Chief Kyle
Tribble Phlox
Tribble Sato
Tribble Spock
Underwear Larkin

5*
Admiral Mark Jameson
Ancient Humanoid
Beowulf EMH
Captain Burnham
Chancellor K'mpec
Commander Demos
DaiMon Solok
Dealer Data
Dreamwalker Chakotay
Ephraim and Dot
EV Suit Picard
Fencing Picard
Flint
Holo-Engineer Zimmerman
Kal’hyah Sisko
Kukulkan
Lara
Li Nalas
Lieutenant Ogawa
Lieutenant Sahil
Lt. Commander Mitchell
Luau Q
Orion Captain
Pernaia Prime T'Pol
Platonian Spock
Prophet Kira
Racquetball O'Brien
Resistance Burnham
Returning Saru
Rurigan
Spock and I-Chaya
Straal
Syrran
Tawi'Yan Alexander
Tribble Chekov
Tribble Kirk
Tribble Sulu
Tribble Uhura
Wonderland Tilly

Thank you for playing!

The STAR TREK TIMELINES Team
League of Maidens® - MAIDENGAMING

https://www.youtube.com/watch?v=ov99FpXdKVw
PREMIUM OUTFITS & COSMETICS CAN NOW BE EARNED FOR FREE VIA IN-GAME PLAY!!!
FOLLOW & WISHLIST THE LEAGUE OF MAIDENS HAYDEE EDITION DLC ON STEAM:

https://store.steampowered.com/app/1484232/League_of_Maidens_Haydee_Edition
Greetings Maiden Nation. This is your Maiden Commander speaking. What a long and hard road it has been. First and foremost, from the team here at Maiden Gaming we would like to give a big THANK YOU to all of you that patiently (and some not so patiently) awaited the release of OSOT. We are eternally grateful for your patience and your support.

League of Maidens was released almost a year ago and with that release came a lot of feedback, praises, and criticisms. We are thankful for all of it and we want you all to know that we are listening. Instead of smaller incremental patches we decided to take a longer amount of time to put in a considerable amount of work into OSOT to address as much feedback as we possibly could and we believe players will be ecstatic with the amount of work we were able to accomplish.

With over 300+ updates, improvements, bug fixes and a metric F-ton of quality-of-life updates we are extremely proud of the work that we have been able to accomplish and we are even prouder of the new staff (developers and non-developers) that were quickly able to get integrated and contribute.

Click here to check out 300+ updates, fixes and improvements in the OSOT v1.6.0a Patch Notes
https://steamcommunity.com/app/557180/discussions/1/3129415856232699442/

We've heard your feedback and done our best to address a great deal of it (we believe upwards of 90%) including some major asks like the ability to earn premium cosmetics in game. Not only have we worked to address criticisms in game we’ve also worked to address criticisms with external issues such as moderation as well. We hear you and we're working hard to get things on track and we thank you for the feedback, the amazing support you’ve provided and the patience to get things right.

OSOT will be available for all to play on Friday, February 4th and we want you to know that we poured everything we have into making the game better in just about every aspect that we could with the time allotted. We're thankful for you, your support and we hope that you enjoy the update!!!

If you have YouTube, Twitter, in any Discords, Facebook or any other social media PLEASE HELP US TO SPREAD THE WORD ABOUT THIS MASSIVE LEAGUE OF MAIDENS UPDATE by downloading our Promotional Kit below with tons of content available for you to spread the word!

DOWNLOAD THE PROMOTIONAL {LINK REMOVED}

- Maiden Commander
Jan 25, 2022
Evil Genius 2: World Domination - flop_rebellion
Greetings Geniuses,

As we head towards our final instalment of Season Pass content for Evil Genius 2, we were thinking it's time to get together for a live Q&A with our community managers (Flop and Gabe). Join us Monday, February 7th over on Twitch for all things Evil Genius 2.



Submit your questions either in the comments, over on our Twitter thread or in our Discord server. We'll be working our way through your questions, discussing the latest Evil Genius 2 news and plans, plus maybe even giving a few additional teasers for the Oceans Campaign Pack DLC - coming soon!

Camp Canyonwood - avanlepp


Attention Campers! 📢

Development has been going smoothly and we want to invite a limited number of people to playtest Camp Canyonwood while we work on the game! We want to test for balancing, bugs and more to ensure everyone has fun playing when we release the game's first public demo. If you're interested in participating, go ahead and click the link below to join the official Camp Canyonwood Discord!

>> APPLY HERE <<

We will use the Camp Canyonwood Discord to notify if you're selected for the playtest and to receive y'alls feedback, so be sure to head over to the server if you have any questions! Make sure to put in your request in the playtesting channel.

If you haven't, be sure to also follow Camp Canyonwood on Twitter for a peak at ongoing development.

Cheers,

Your Trusty Camp Counselors
Substance 3D Sampler 2022 - Jerc
Substance 3D Sampler 3.2 is now available!

Among many fixes and improvements, the main new feature is the ability to set, visualize and preserve the real-world physical size of a material you imported or created.
That physical size is then written as part of your SBSAR material and can be used in other apps to set its tiling or scale automatically depending on the scale of the asset it's applied on.

The physical Size is already supported in Marvelous Designer, and both Painter and Stager will soon be able to leverage it along with other 3rd party 3D apps.

Another highlight is a new fabric weave generator, allowing you to create custom fabrics from scratch.

Get all the details in our release article.



Added:
  • [Physical Size] New Physical Size panel
  • [Physical Size] Add Physical Size options to the Material Creation Template window
  • [Physical Size] Add Physical Size measurement tool
  • [Physical Size] Add Physical Size auto-measurement tool
  • [Physical Size] Add Physical Size diagnostic tool
  • [Physical Size] Allow setting the z value of the Physical Size
  • [Physical Size] Dropdown widget to set the level of zoom in the 2D view
  • [Physical Size] New "Display with physical ratio" option in the level of zoom dropdown
  • [Physical Size] New "Fit to physical size" option in the level of zoom dropdown
  • [Physical Size] Display the Physical Size in the 2D view
  • [Physical Size] Display the Physical Size in the 3D viewport
  • [Physical Size] In the image import dialog, show physical size depth if there is an imported height map
  • [Physical Size] Show the Physical Size in the asset contextual menu
  • [Physical Size] Set the length unit in the Preferences
  • [Physical Size] Export textures respecting the physical ratio
  • [Metadata] Ability to add custom metadata to a user-authored asset
  • [Export] Export custom metadata to .sbs(ar) files
  • [Export] Export description, category, author, and tags metadata to .sbs(ar) files
  • [Export] Export the Physical Size to .sbs(ar) files
  • [Export] Set .sbsar file compression setting
  • [Export] Export the asset thumbnail to .sbs(ar) files
  • [Export] Set the graph type when exporting a .sbs(ar) file
  • [Application] Realtime Engine 2021 is no longer available
  • [Application] Undo/Redo now supports Tiling (U,V) and height scale slider changes
  • [Rendering] Generate disk cache when the authored asset is saved
  • [Assets] Use Ctrl+click to enable multiple asset type filters in the Resources panel
  • [UI] Ability to lock the Tiling (U,V) sliders
  • [UI] Add a contextual menu with "Copy", "Cut", "Paste", "Copy all" and "Cut all" in text fields
  • [UI] Length unit (meters, inches, parsecs, ...) support in labels and text fields
  • [UI] The user can set the decimal precision used to display numbers
  • [UI] Use units in measure popups everywhere it's relevant
  • [Localization] Default new asset name is now localized
  • [Content] New Cloth Weave generator
  • [Content] New Channel Switch filter
  • [Content] All relevant filters are now aware of the Physical Size
  • [Content] New icons for Wood Finish
  • [Content] All filters are now compatible with Adobe Standard Materials (ASM) channels
  • [Content] Filters can now have an "environment" variation
Fixed:
  • [2D View] Channel remains in the list when removed
  • [Application] Cannot duplicate an asset loaded from the operating system file explorer
  • [Application] Crash at exit
  • [Application] Crash sometimes when clicking "Starter Assets" in the Assets panel
  • [Application] Crash when deleting a material
  • [Application] Environment variable "SUBSTANCE_DISABLE_SPECIFIC_FEATURES" is still active when set to "0" or "".
  • [Application] Freeze while saving a project with multiple materials
  • [Application] Importing an image can lead to a crash
  • [Application] Missing some starter assets on first launch
  • [Export] Exporting an asset sometimes leads to a crash
  • [Layers] Cannot import images when the layer panel is closed or invisible
  • [Layers] Changing the language causes the current asset to recompute
  • [Layers] Changing the usage of an imported image does not upate which filter variation to use
  • [Layers] Image to Material (AI) is sometimes not computed when tweaking layers below it
  • [Layers] Image to Material (AI) sometimes recomputes when not needed
  • [Layers] No update is suggested when a custom filter is updated on the disk
  • [Layers] Normal channel sometimes has the wrong pixel format
  • [Layers] Some layers are still computed even when not visible
  • [Layers] The 2D view tools may be broken when toggling a layer visibility
  • [Layers] The UI freezes when using Image to Material (AI)
  • [Layers] Toggling the visibilty of the Transform filter layer breaks the 2D view tool and may lead to a crash
  • [Layers] Too many recomputations when removing a layer from the layer stack
  • [Layers] When a compound filter contains an unusual or custom input/output, Sampler doesn't compute it
  • [Performance] Asset panel is slow to open
  • [Performance] Avoid some unnecessary recomputations of the layer stack
  • [Performance] Loading project assets takes too much time
  • [Performance] Render cache on disk may not be used
  • [Performance] Switching between layers is slow
  • [Performance] Tweaking a material or a filter is slow
  • [Project] Saving a project when exiting may lead to a crash
  • [Rendering] Removing an image may remove all outputs
  • [Rendering] The rendering time displayed in the viewport is wrong when tweaking
  • [UI] Can't scroll vertically in the export popup when needed
  • [UI] It is possible to open the export popup when there is nothing to export
  • [UI] Some popups do not scroll if their content overflows
  • [UI] Text fields are not selected when clicking on it or opening a menu
  • [UI] The name of the blend mode in the properties panel is sometimes not correct
  • [UI] The Save option in the File menu is sometimes grayed out
  • [UI] The text field doesn't go away after renaming two materials
  • [UI] Typo in the preference popup
...