Drop one NPC to another - 1240474866
fix some bugs, wish you have fun!
Jan 24, 2022
ANVIL - jangwonlim
Hello, this is Wonho Son, PD of ANVIL.

The main content of the Jan. update is the addition of different galaxy difficulty levels. We want to explain our intentions as well as give details.

Galaxy difficulty diversification

We added Czerny practice mode so newcomers can play the game in a more friendly environment. We greatly decreased the difficulty level and gave starting gold to allow players to create builds more easily. However, to avoid difficulty in matchmaking due to having separate matchmaking pools, we will only make Czerny practice mode available as single player mode.

The current Campanella galaxy difficulty level will be set as the highest (Extreme), and two less difficult modes, normal and hard will be added. As clearing Campanella normal opens the fourth relic spot, we expect people can take advantage of this to clear Campanella Hard and Extreme more easily.

Specifically regarding Campanella Extreme, players will start out with 500 gold, allowing players to buy tier-3 weapons or with multiple relics. We hope players don’t see this mode as just a difficult mode but get a sense of “extreme” feeling and have fun. In addition, the number of planets will be increased to 9 and will have random bosses besides the two fixed ones, making a different play experience than the current Campanella structure.

The thing we were most concerned about for making many difficulties available was that with matching spots diversified, the time for matchmaking can become longer. To solve this issue, we decided this difficulty addition can be a mid-way solution and will constantly improve based on user feedback and stats.

Also, we deleted base status effect resistance of bosses so players can make use of status effects more and made diverse changes to controls and battle visual effects so that players do not experience unexpected deaths. Furthermore, we made fixing bug and crash issues an utmost priority and was able to fix many of them.

We thank you for all your interest and support. We will strive to repay everyone by becoming a better game. Thank you.

January update details

Diversification of galaxy difficulty

Czerny Practice (Single player)
  • Game description and guide added
  • No alert level monsters appear
  • Difficulty level decrease by 25% overall
  • 150 starting gold added
  • Clearing the practice mode will not open Symphonia or the 2nd relic slot
  • Relic replication percentage is the same, but only 50% of VP earned compared to Czerny normal mode.
Campanella Normal (3 people)
  • Difficulty level decrease by 25% overall compared to previous Campanella
  • Clearing Campanella Normal unlocks the 4th relic slot
Campanella Hard (3 people)
  • Difficulty level decrease by 10% overall compared to previous Campanella
  • Relic replication percentage is the same, but VP earned increased by 25% compared to Campanella Normal.
Campanella Extreme (3 people)
  • Consists of 9 planets
  • Random boss monster spawn besides fixed boss monsters stages
  • Players start with 500 gold
  • While other stats are equal to the previous Campanella mode, monsters have 30% faster attack speed and movement speed
  • Relic replication percentage is the same, but VP earned increased by 50% compared to Campanella Normal.
Battle improvements

  • Players can now cancel Breaker skill using dash, shield, teleport etc.
  • Players can use survival skills (dash, shield, teleport etc.) when silenced
  • Fighter type Breakers no longer have cooldown for shields
    - Players can now use shield immediately
  • Improvements and changes to counterattack
    - Invulnerability after counterattack increased by 0.5 seconds
    - Range of enemy projectile destruction after counterattack doubled
    - Guillotine and Toast’s counterattack damage doubled
    - Counterattack now has an internal cooldown (excluding Toast)
  • Screen shake increase depending on damage has been added
  • Knockback on weapon fire that was added for hit effect has been removed
    - Effect only remains for Assault Handgun that had it as default effect
  • Decrease to alert level effect that increased attack and defense
    - Attack increase by 50% / Defense by 100% -> Attack 30% / Defense 50%
    - The silver shining shading effect has been removed as it was the same effect as Polychopper reflect. An appropriate shader will be added in the future
Status effect improvements
  • Status effect (freeze, burn etc.) on bosses now shown under boss health bar
    - Status effect icon images change for more visibility
    - Status effects blink for 3 seconds prior to removal
  • Boss base resistance changed from 50% to 0%
    - Ex) Previously, freeze lasted 5 sec on normal monsters and 2.5 sec on boss monsters
    - After change, boss monsters are also frozen for 5 sec
  • Shock duration changed form 15 sec to 7 sec
    - Fixed error where shock / bleed effect was not among boss resistance system
  • Fixed error when all bosses were not immune to stun
    - Fixed issue where battle pattern overlapped, allowing for clearer response to battle patterns
  • Visual effects of status effects such as shock, burn etc. improved to be more noticeable.
Emoticon added
  • Use of emoticon in matching lobby and in-game through the cross key on Game pad (1,2,3 on keyboard) added
    - Smile, tears, cold face
    - This update only provides basic features and will be enforced later with more diverse emoticons that can be edited
  • Button added after clearing galaxy instead of immediately going to stats page
    - Use the new emotes to complement each other!
Additional improvements
  • Improved alert level so that visual effect does not hinder battle visibility
  • Thai, Italian, and Vietnamese language added
  • Added screen shake control in settings
  • Changed “damage increase” and “damage decrease” on HUD to “+” and “–“ due to character length
  • Physical attack effect added to all monsters
  • Visual improvements to Root Guardian cannon barrage projectile skill so it can be seen more clearly
  • Crasher shotgun’s passive effect “Increase critical chance on use” added to description
  • Some gauntlet, gatling gun, etc. weapon animation effect added
  • Bonus relic stack effect from 3rd relic onward added in green letters
Major bug fixes
  • Fixed issue where players were locked out of boss lairs
  • Fixed where some skill effects remained when moving on to the next planet (Elsa ultra beam, etc.)
  • Fixed numerical value not appearing in upgrades for Chinese traditional / simplified
  • Fixed issue where Season Pass Rank would go up abnormally
  • Fixed issue of camera going off center when spectating allies after death
  • Fixed issue where 4 players could enter 3 people galaxies
  • Fixed major crash issues
  • Fixed certain relics not appearing in the Vaulty’s shop
  • Fixed where system asks to enter a coupon code on Game pad after entering a coupon
  • Fixed where monsters summoned by the Root Guardian remained after boss is defeated
  • Fixed issue where Sandman’s skill upgrade “decrease defense of enemies hit by 100%” was not applied correctly
  • Fixed issue where Sandman’s skill upgrade “increase weapon power when grenade lands” was not applied correctly
  • Fixed instance on Game pad where cannons fired toward the last aimed direction
  • Fixed issue where passive skill of gatling gun remained even after changing weapons
Other issues
  • Rankings will reset on both Xbox and Steam with the Jan. update
  • Uzi and Bronte skins that show their face have been added (Uzi: 300 Crons, Bronte: 200 Crons)
Known bugs
  • We are currently fixing an issue where Guillotine's Charge Skill does not deal damage to stationary boss monsters
  • Some lasers not being shown when Boss Destroyer and Machine Magician uses a star shaped laser pattern. The damage is dealt up to the star's apexes so players need to move far away or go to the center. We are currently fixing this issue as soon as possible.
  • The shining effect when Shuri is recharging cannon is excessive. We are fixing the issue.
Jan 24, 2022
Board Game Engine - Omnibox Games
*Internal multiplayer config changes
MIR4 - dmlwls305


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

Maintenance is over.

Please prepare for your adventures again.

■ Maintenance Period
ASIA(UTC+8):Tuesday, January 25, 2022, 2:00 am ~ 9:30 am
INDIA(UTC+6): Tuesday, January 25, 2022, 12:00 am ~ 7:30 am
MENA(UTC+3): Monday, January 24, 2022, 9:00 pm ~ Tuesday, January 25, 4:30 am
EU(UTC+2): Monday, January 24, 2022, 8:00 pm ~ Tuesday, January 25, 3:30 am
SA(UTC-3): Monday, January 24, 2022, 3:00 pm ~ 10:30 pm
NA(UTC-4): Monday, January 24, 2022, 2:00 pm ~ 9:30 pm

■ Maintenance target
- ASIA / INDIA / MENA / EU / SA / NA

※ We will open the servers in order.

We will do our best to provide stable service.

Thank you.
Jan 24, 2022
Night of the Dead - jackto
Ver. 1.2.1.2

Please report crashes and bugs to the email address below. We will respond as quickly as possible.
support@jacktostudios.com

<EDIT>
If you obtain a piece of cloth, you can use it by disassembling it into cloth. It will be fixed in the next update.

[Game Balancing]
- Increased the damage of the minigun turret.

[Game Systems]
- Added new items(Painkiller, Can of Beans) and loot boxes.
- Changed the method of obtaining some loot boxes.
- Fixed some animations.
- Fixed some sounds.
- Changed the range in which the gamma value can be set.

[Bug Fixed]
- Fixed equipment duplicate in the equipment modification workbench.
- Fixed disappears(or duplicates) coil when the client equips(unequips) the coil.
- Fixed the non-upgraded equipment's grade was not displayed in the client.
- Fixed the client could not unequip the fishing rod on the dedicated(official) server.
- Fixed the client could not fish on the dedicated(official) server.
- Fixed the dedicated server that could not be searched.
- Fixed the effect of the flamethrower was not displayed properly from a distance.
- Fixed the explosion resistance works the same as the evasion rate.
- Fixed the difficulty adjustment UI was not displayed properly at some resolutions.
- Fixed the character preview was not displayed properly.
- Fixed some hair and beard that was not displayed properly.
Jan 24, 2022
Heroes of a Broken Land 2 - Winged Pixel
Version 0.3.10 is now out.



Finally found my pace again and I hope to keep these updates coming regularly again.

This update adds a new cave filled with some new and old icy monsters! I'll be continuing to add more themed dungeons and monsters for the next few updates, at least 2 more are planned (no prizes for guessing they'll be elemental themed) and possibly one or two more before the monster rosters are better filled out.

  • Ice Cave added
  • Added Frost Giant
  • Added Frozen Corpse
  • Added Ice Golem
  • Added Unstable Ice Elemental
  • Improved world and event distribution, improve variety
  • Adjust cave item placement to reduce intersection

Protein for Muscle - ROUTE3 GAMES
We regret to inform you that we will soon stop publishing and stop selling this game.
Thank you very much for your understanding.
Project Cappuccino - Tentakero


We've been working on Project Cappuccino 2 for a little while now, and it's time to pull the covers off to the public.

The Story

Project Cappuccino 2 will feature 4 new main characters and will revolve around the mess that Mira left behind in the underworld by escaping to earth. The underworld is in the process of selecting a new Succubus Queen, and things are about to get heated! Players take the role of a Succubus/Incubus/Concubus in training and will be tasked with making sure that their succubus becomes the next Queen!

THE NEW CAST

ROSARIA - EX-SUCCUBUS QUEEN



Ex-Succubus Queen from the Domain of Conjuration that has lost her position of power due to Mira. Rosaria is being given a chance to prove herself and maintain control of the throne. Unfortunately, she no longer has the influence and power that she had during her reign, so many tend to treat her like a normal demon. The many years spent as queen allowed her to become a well-rounded succubus, having experience in all sorts of debauchery. In a sense, she was a kind and caring queen. Maybe a little too kind for her own good.

MANA - LADY OF VICES



A sinister succubus from the Domain of Blight, known as the Lady of Vices. Mana can be cold and ruthless, but she enjoys the good life and mortal pleasures. Over time, she has learned to specialize in curses and poisons. Rumor has it that she used nefarious methods to become the #1 succubus in her domain, making a vast number of enemies in the process. Realistically, she will rule with an uncaring precision if she were to become the next Succubus Queen.

YANI - THE BEAST OF MEROTH



Yani is a brute of a succubus that hails from the Domain of Power. She can be playful at times but is a hazard to be around. Prior to entering the tournament for the Succubus Throne, she had been imprisoned at the Burning Pit, a confinement for extremely dangerous demons. Her release from the Burning Pit came with an agreement. Win the tournament and become the next Succubus Queen, or return to the prison, permanently.

CHARLOTTE - PRINCESS OF DEATH



Heir to the throne of the Domain of Life and Death. Charlotte is a rare crossbreed demon that came to be when a romance sparked between the Succubus Queen that preceded Rosaria, and the dark one known as the Hand of Death. Seeing as she has both succubus blood and the blood of a demon lord, she believes that it’s her right to secure the title of Succubus Queen. Her personality has been known to shift in dangerous ways, indicated by the flame on her tail.

-------------------------

More info on the game itself will continue to become available as development continues!

FAQ

Will the original cast be in this game?

Yes! We intend for the original cast to show up through a parallel story that focuses on what they’ve been up to in the past 2 years. Chapters of the original cast’s route will unlock as you complete the new character’s routes.

How long is the game going to be?

The story will be AT LEAST as long as Project Cappuccino, but we are aiming for 4-8 hours of story game play. Each new character will have their own route, and a fifth story route will unlock when completing all 4 of them. Aside from this, we’re planning the Cafe Saga that will focus on the original girls and what they've been up to in the past 2 years.

Can we still pick our Skin Tone & Gender?

Yes. We may also add some unnatural demon skin tones to the mix too but we’ll see. We’re also toying with the idea of letting players pick parts of their body like tongue shape, breast size, etc.

What’s the Gameplay like?

We’re trying not to deviate too much from Project Cappuccino in this one, so the game will be a mix of visual novel with mini game aspects. Interactive NSFW scenes will be similar to Cappuccino’s “rooms”, but with more variety between them. Honestly, we need to make a whole post about game mechanics that we have planned.

Will there be new kinks/fetish content?

Yes! That’s part of the reason why we had that fetish poll recently. We want to make this one everything that Project Cappuccino was and more, so we will be ramping up the NSFW content to include a larger variety of things. Since this game takes place in literal hell, we do need to warn that some content and themes may be darker/lewder than in Project Cappuccino. We also plan to use the fantasy element to its full potential since we’re not bound by earth rules here and we can stretch reality. (If we want magic and monsters, we got magic and monsters.)

Why the new cast?

We intend to bring the two groups together in the future in a third game, and it’s necessary to establish who they are first. As well as flesh out the world’s lore that was lightly touched on in PC1. Things like the tomes, underworld regions, why Mira is worried about being hunted down, etc.

These new characters are intended to be hard counters to the main girl’s personalities.

Rosaria -> Mira: Both pompous and with huge conflicting egos.

Mana -> Colette: Both commanding and sharp. Mana is a bit lazier at times and rough around the edges, which would irk Colette.

Yani -> Sophie: Yani is what you get when you take Sophie’s chaotic energy and ramp it up by 1000%. Yani would eat mud and destroy a cafe while Sophie panics in the background.

Charlotte -> Cerise: Charlotte is the ultimate in spoiled royalty and would give Cerise a bit of a wakeup call when it comes to her panicked and cry baby personality.

When does this game take place?

Since time does not flow at the same rate as on earth, this game starts around 2 earth years after the events of Project Cappuccino. In demon time, it’s been about a month or two.

When can we play it?

We’re aiming to have a public playable build around Summer this year. Patrons can already try out an early prototype version. We’ll keep news about this game pouring until then.

Thanks for reading!

-Vanis & Doku
UNBEATABLE [white label] - 龍 Chi Xu


Hey gang,

The results are in for UNBEATABLE's second competitive circuit, UNBEATABLE: BONUS FINALS!

THE TOP THREE:
🥇 Punchy with a score of 4,008,338!
🥈 Stellaris with a score of 3,978,395!
🥉 clink35 with a score of 3,934,481!
THE CERTIFIED LOW BALLER:
💣 FieldofGrass, reaching 48th place with a score of 261,943!

Congrats to everyone who participated - we confirmed 64 submissions with 48 completed scores on our leaderboards! The TOP THREE and CERTIFIED LOW BALLER will be reached out to shortly for details on how to receive their prizes.

The full leaderboards is here, video links included for every run.

To coincide with the closure of this event, we're also releasing
HOTFIX V1.0.7A!
This makes a minor adjustment to Forever Now - DOG_NOISE Remix (UNBEATABLE) and fixes audio issues people were currently experiencing.

PATCH NOTES:
  • (BEATMAPS) Removed a note in FOREVER NOW - DOG_NOISE Remix (UNBEATABLE) that was placed right next to a stream of dodge notes.
  • (AUDIO) Fixed both rhythm / story-related audio to now properly play in stereo.
  • (SIDE A TRACK 1) Updated the opening credits video.
  • (EVENT) Removed the TOURNEY mode following the end of UNBEATABLE: BONUS FINALS.
The weekend's been a blast, and this will definitely not be the last competitive event we want to do this year, so don't forget to practice your home row keys and sit up straight!

<3 FROM D-CELL GAMES
New World: Aeternum - HardcoreHenry
New World January Expedition Update 1.3 downtime will begin for all regions at 4AM PT (12PM UTC) on January 25. Expected downtime is 3 hours.

Greetings, Adventurers!

The January Update has graduated from the Public Test Realm (PTR) and is releasing into the main New World game. This update includes a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.

This system rotates through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty.

With this update, we’ve also added Umbral Shards to the game. Umbral Shards are a mysterious, powerful resource that enable you to take an item with a Gear Score of 600 all the way up to a Gear Score of 625. Raising your equipment’s Gear Score in this way is critical if you want to dive into higher-difficulty Mutated Expeditions or gain a competitive edge in PvP. We have also increased the Expertise cap to 625.

You can find the full update notes on our releases section of the website, where all major updates will be shared.

As always, thanks for your support. We’ll see you in Aeternum!
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