This update brings a new starting area to the game that help explain the game's mechanics and finalize player settings before heading out in to the world.
Since Version 1.4's release, we've seen numerous bugs and exploits get reported. Some of these took a little longer to get fixed, but with this hotfix, hopefully they're gone for good! At least until the next time we break things with a big update.
Fixes & More Fixes
Abilities can no longer be cast while a tower is under construction
Fixed a major exploit with upgrade-cancelling that could be used to refresh abilities, like Windstorm tornado, Astral extra shots, etc.
Fixed a bug where you could upgrade-cancel Astral or Runic to refresh their ability cooldowns
Fixed a bug where upgrade-cancel removes Cursed stacks & the Cannot-be-cloned debuff
Fixed a bug where upgrading/sidegrading a tower removes buffs from it
Fixed a bug where an incomplete buff tower will cast its buff before construction finishes
Fixed a bug where towers can be buffed while in mid construction/upgrade
Fixed a bug where loading a checkpoint in Campaign would "break Tesla Trees"
Fixed a bug in Campaign with AMD FSR offsetting spawn indicators
Fixed a bug in Campaign with AMD FSR offsetting everything in Mission 6
Fixed Quake Earthshaker Specialization not increasing shockwave AoE
Fixed Life Altar not recovering your lives over 50 in the Campaign
Fixed Elemental Diversity Achievement in War requiring you to cast all 8 abilities, it now just requires casting each of the elemental abilities once
Fixed tower count on Damage Table being bugged if you did a max-level tower upgrade from tower table
Fixed an issue where increasing the timescale in a replay would be inconsistent with the actual result.
This might be related to a somewhat common desync problem.
Fixed an issue in Ranked where the game could desync and you could still somehow gain or lose MMR
Additional fix in Ranked, in the case you desync but you try to leave to the main menu before the desync detector kicks in and nulls the match, it should no longer count as a loss
In Ranked, if you die first but win by score, you're no longer listed as Rank 2
On the Ranked Leaderboards screen, added a notification that tells you when the current season ends.
On that last point, we're trying to lock down some consistency for Ranked seasons. Each season reset will either line up with a new patch or be released close to one. And the date will always been active. In general, expect about 4-month long season resets going forward.
Regarding Version 1.5, it's going to be a somewhat light patch as we transition into our next goal. Expect a mix of balance adjustments, bug fixes, optimizations and cosmetics. We're intending on releasing it sometime in the second half of February. We'll also have an update on our future plans by then, so look forward to all of that!
Paranormal Detective: Escape from the 90's - LunaBeat
*Fixed a save game loading bug impacting the basketball game *Fixed trap door so objects will always come out *Added a puck reset button for air hockey so Nexus can't ruin your fun!
More coming tomorrow! Let us know if you have any issues and thanks again!
-changes on soundtrack -- ingame tracks now loops -- added new ingame track -- added boss track -Changed Park Level -Changed Scanwall sound -Lil things here and there
Next - I want to do a good rework on the Bus Station Level. Also, there's plenty of bugs and good ideas to check on.
-changes on soundtrack -- ingame tracks now loops -- added new ingame track -- added boss track -Changed Park Level -Changed Scanwall sound -Lil things here and there
Next - I want to do a good rework on the Bus Station Level. Also, there's plenty of bugs and good ideas to check on.