Jan 24, 2022
Flibbles - takebackstudios
Hey everyone! We are happy to announce that our prelaunch campaign has now started! If you wish to support us, please feel free to follow our campaign on Kickstarter!

We aim to gain as many campaign followers as possible to help increase our Kickstarters success rate.

Please know we appreciate you all who have helped us, we are very excited to share with you all, our game and look forward to what comes next. ːsteamhappyː

Kickstarter Pre-Launch: Click Here

Best,
Takeback Studios Team
Jan 24, 2022
Alan's Automaton Workshop - dreamalies
To all dear engineers:
We already collected all feedbacks from Steam review, community and Discord server.
So we begin to improve several part according to the feedbacks in this version.


Alan's Automaton Workshop update log:
Master build 30124

Added:
+ Quick Test button: player can speed up the test run from the Execution Panel (starts from chapter II).
+ Editing the name of hardware devices.

Improved:
+ Rise the Level 2-8's speed certification standard from 9.75 to 20.08 .

Bugfixes:
- Fixed an issue where the action inside state node didn't remove when the corresponding device is removed.
- Main calculator (Com) in level 3-8 can preform the Clear() action currectly now.

We won't stop to make this game better, so welcome to tell us your suggestions, opinons or cool ideas on Steam community or Discord!
Jan 24, 2022
GG-Party Playtest - HitEmUp
- New Paintball Map - release ready
- Footsteps for Paintball
- Run: Added finished list
Jan 24, 2022
General War Memories - jtggame


When you cosume a certain amount of gold in Improvement, you will get rich rewards accordingly. *Gold spent in other fields IS NOT couted.



Improve your troop, become stronger and get many rewards.




Good Luck. Best regards, JTGGame Team!
The Riftbreaker - voidreaver
Hello Riftbreakers!

We have just updated the Experimental Branch of The Riftbreaker. The update features a couple of new elements, such as the Statistics Screen and a new Seasonal Event for the Spring Festival. Other than that, the update also brings some fixes and optimizations, including a rework of our audio system.

We plan to make this patch public by the end of the week. If you would like to help us test it beforehand, you can download it now from the Experimental Branch.

To join the experimental branch:
  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.

EXTREMELY IMPORTANT: Saves that you create on the Experimental Branch WILL NOT be compatible with older versions of the game like the current, default branch of the game. They will be compatible with future versions of the game. Please manually backup your save files if you plan on reverting to the default branch of the game.

The experimental branch might contain severe errors and bugs. If you are not sure if you want to accept that risk, we recommend waiting until the patch is confirmed to be stable and until it arrives on the main branch.

The Riftbreaker, Spring Festival Experimental Update, Package #27072, Binaries #116 Changelog:

FEATURES
  • The Spring Festival is here! A new seasonal event has arrived in Galatea 37. Celebrate with two new Mr. Riggs skins (unlock them with codes TIGER and SPRING), new lamp models, new floor patterns, new Sentinel Towers, and even a custom weather event! Just like the previous winter seasonal event, this is purely cosmetic and entirely optional.
  • The mouse cursors implementation has been completely reworked. It is now much more responsive and faster, reducing lagging and any other potentially unwanted behavior.
  • The Statistics Screen has been reworked and added to the in-game menu and the end game screen.
  • The full version of the game and the Prologue now feature different main menu backgrounds to differentiate more easily between the two.

CHANGES
  • Changed the radius of the objective marker in the Tanzanite Concentration mission from 100 to 10 meters.
  • Adjusted the minimum number of spawned Cryogenic plants in the Magma Find Samples mission.
  • Deployable Sentry Guns are more visible now, thanks to tweaked visual effects.
  • Temporary (green) Rift Portals are now light emitters.
  • Adjusted fade-in and fade-out timings for dynamic decals - blood splats, explosions, and similar.
  • Reduced the amount of hitpoints for large Magnetic Rocks, making them easier to deal with.
  • The energy priority system has been dramatically improved. Previously, in the case of an energy shortage, the buildings would come on- and offline semi-randomly in case of an energy shortage. Now, it’s more granular and predictable, with AI hubs taking priority over defensive towers.
  • Menu screens have been adjusted to fill the screen space better on non- 16:9 aspect ratio displays.
  • Ammo research requirements added to the Corrosive Gun, the Cryogenic Atomizer, the Nuclear Launcher, and Swarm Missiles. This is to prevent a rare scenario where you could develop a weapon but have no means of producing the ammunition required.
  • Loot from Acidic Yeast should be more visible now.
  • We re-enabled the option to change the anti-aliasing method from TAA to FXAA. Use it if you dislike the minor TAA ghosting artifacts. Enabling FXAA will prevent you from using FidelityFX Super Resolution as it requires TAA.
  • Build Max Level' button - left alt key by default - is now a toggle.
  • Planetary Screen is now hidden in Survival Mode and the Prologue.
  • Bigger chance for "something useful" in Bioanomalies (skills, skins, etc.), instead of random resource caches.
  • Additional Bioanomalies spawn in on bigger maps.
  • Requirements are now visible for a couple more items in the Alien Technology research tree.

FIXES
  • Fixed an error that caused some meteors to spawn double decals.
  • Fixed collision of multiple small vegetation pieces to improve scanning with the Bioscanner.
  • Fixed AI core cost errors that happened while using cost-reducing gear, like Maintenance Tools.
  • The Cryo Station no longer takes damage shortly after being built on the Magma floor.
  • Fixed an error that happened when deleting saves through the main menu.
  • Nurglax Drones are no longer selectable.
  • Fixed the Uranium Ore icon in research.
  • Fixed a large number of minor errors and crash bugs.

SOUNDS
  • New sound added for gates opening and closing.
  • The sound framework has been reworked entirely, eliminating many issues and crashes that happened before. Please let us know if you notice any strange behavior regarding sound.

EXOR Studios
Jan 24, 2022
SMITE® - HiRezDandy
In-Game Events and Sales:
  • Earn 2x Battle Points for completing matches until the end of Monday, January 24
  • Earn 3x Worshipers for completing matches in SMITE from January 28 - 31
  • The Digital Loot Pack is 33% off Today
  • The Summer Bash Chest is 25% off Today
  • The Hindu Chest is discounted with the release of Update 9.1 on January 25
Reminders:
  • The first Update of Season 9, is one day away! It releases on Tuesday, so prepare now with the Season 9 Patch Notes!
  • Season 8 is almost gone! Make sure to complete the TRANSFORMERS Battle Pass and the Yulefest Event before the end of Monday, January 24th
  • You can visit FFBF Merch Store to get your very own Danzaburou Plushie, available now! 
  • Today is your LAST DAY to complete 2021 Season Pass, the Odyssey, the TRANSFORMERS Battle Pass, and the 2021 Digital Loot Pack! Make sure you get them before they go away!
Jan 24, 2022
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.



* Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description. [/]


Best regards, JTGGame Team!
The Glade - Michael schade
CHANGES

* Camera bobbing when riding the horse has been fixed.

* Fixed Furnace using the incorrect amount of metal when crafting arrows.

* Raised foundations should snap together level stopping the floor of your home being uneven.

* Fixed walls not snapping to second floor foundations.

* upgraded all UI to be more consistent with each other and to give the game a more polished look and
feel.

* Added a mounting horse camera animation for when you mount the horse.

* Increased horse movement speed by a small amount.

* You can now pause the game while riding the horse. ( access to inventory and player h.u.d is still
bugged)

* Gas mask will no longer bug out when you mount a horse while wearing it.

* Tree and foliage optimisations for when view distance is set to cinematic.

* Code optimisations for tracking player health, hunger, thirst, and fatigue.

* Added LOD to Radiation zone particle FX for a much smoother experience.
Skábma™ - Snowfall - Sinhei
Skábma - Snowfall is a game about two different world colliding, the Sámi way of life and the Outsiders ways. Áilu saw Outsiders selfishly settle near the village to exploit mines and a Tar-Burning Pit. A disaster leading to another, an incident at the nearby Tar-Burning Pit meant troubles for Áilu and the Siida.

Nature was directly afllicted by a corruption spouting a disease all over Sámiland. But the environment was not the only thing affected by this disease. Outsider's tar workers and miners were the first to be afflicted but not the last as Áilu's village was next.



Help Áilu heals nature with the Noaidi drum and the help of the familiar spirits to put a stop to this affliction.
But while doing so you might encounter old tar workers and miners trying to stop Áilu from saving nature.



But Áilu can't stop them...



https://store.steampowered.com/app/1665280/Skabma__Snowfall/
Jan 24, 2022
American Truck Simulator - London
It’s time to reveal another new industry arriving in the upcoming Texas DLC for American Truck Simulator. And once again, as is often the case with this state, it’s going to be something big! Let’s take a look at the Cotton Industry and explore what makes the local production unique.



Texas produces more cotton than any other state in the entire U.S., with roughly 40% of the country’s total production. The fields are located mostly northwest and southeast, covering more than nine million acres, which is an area equivalent of approximately 14,000 square miles (36,259 square kilometers). Thanks to this, you will have an opportunity to drive past these fields, which will offer a characteristic view of oil extraction machines or wind turbines being surrounded by an incredible amount of white cotton plants.












The beginnings of cotton production can be traced all the way back to 5500 BC and it is amazing to see how far it has come in the modern age. This progress has mostly been achieved by the development of the cotton gin, which is a machine used for processing cotton. The final material has a large variety of uses, for example in the textile industry. It is perhaps thanks to its flexible utilization, that cotton is the second-highest ranked commodity based on the market value in Texas.












It seems that the cotton industry is truly an important part of the overall economy of The Lonestar State. And if you cannot wait to drive past the vast and iconic fields, make sure to add the Texas map expansion to your Steam Wishlist, so you can show us how excited you truly are. Also, make sure to stay in touch with all the latest news, as we still have a lot of information to share with you in regards to this massive state!

https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/
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