Join us once again for another playtest date this week! We've just launched version 0.0.3 and that means we want you to help break our game!
Our playtest kicks off on Friday, Jan 28 at 18:30 UTC.
To take part make sure you have registered for our playtest on our Steam store.
You are allowed to stream or re-upload gameplay footage to YouTube afterwards (and don't forget to share the link with us! We would love to see it ). Just keep in mind that Shattle is still in early development and everything you see is a work in progress.
We’ve been working on a bunch of improvements and fixes for the past few weeks. Improvements to our audio, ability/device fixes, a fix for AI trains yo-yoing, a myriad of save/load fixes, difficulty smoothing and more:
Improved the SFX in many areas, including some devices getting their unique SFX implemented
Slightly eased the difficulty of Mission 11 and 19 based on player feedback
Fixed issues with AI trains yo-yoing
Fixes issues with using the salvage devices on Zed and Iron Strike
Fixed the Jammer device not working properly
Fixed an issue with using an Artillery Station on Mission 4 not counting as leaving stealth mode
Fixed a crash occurring when pressing the “N” key (thank you Lancelot!)
Fixed an issue with key rebinding resetting to default after exiting the game (shout out to Lancelot again!)
Fixed an issue with achievements not being rewarded correctly
Fixed an issue with cloud saving not working correctly
Fixed an issue with pre-researched abilities not loading in correctly on save files
Fixed an issue with enemy trains spawning in immediately after loading a save file instead of on the correct timing
Fixed an issue with being able to possess enemy facilities in certain situations leading to crashes
Fixed a couple of different crashes occurring when loading into a game in specific situations
Fixed an issue with Repair auto-casting being turned off by default
Fixed an issue with not being able to load into Horde mode save files
Greetings everyone, With just one day left until the release of Reverie Knights Tactics, we are concluding our series of introductory articles about the main characters of the game (read about Aurora here, about Brigandine here and about Fren here), and this time we are going to tell you more about Hellaron, master and mentor to Aurora.
While the Order of Tanna-Toh is led by the Helladarion, a large, living artifact located in the Caves of Knowledge, mobile platforms of the Helladarion are spread throughout the Kingdom at various temples dedicated to the goddess. Hellaron is one of these mobile platforms, capable of performing many of the Helladarion's feats, such as absorbing memories of those who passed away.
Calm and somewhat mechanical, Hellaron has watched over Aurora ever since she was brought into the order and could not stay away when she needed him on her quest. As a mystical being himself, he has ready access to many abilities and spells that provide various tactical benefits in a battle.
However, don't let his calm demeanor fool you - he is quite capable of inflicting damage, when he deems necessary.
This is of course nowhere near the full list of abilities Hellaron will be able to unlock in Reverie Knights Tactics, coming January 25! But we would not want to spoil all of the game for you, so we hope you've enjoyed this little sneak peek. And that brings our series of character introductions to a close. We hope you've enjoyed it and we will see you in the game soon!
This new game is a spiritual successor to our first Jigsaw puzzle. This new game had 2 goals:
Honor the family of one of our team members.
Increase our contact with our followers.
The first objective was successfully accomplished! The second, we want to hear your opinion! In all of our games there are tabs in the Community Center so you can tell us about bugs, issues or recommendations.
This new game is a spiritual successor to our first Jigsaw puzzle. This new game had 2 goals:
Honor the family of one of our team members.
Increase our contact with our followers.
The first objective was successfully accomplished! The second, we want to hear your opinion! In all of our games there are tabs in the Community Center so you can tell us about bugs, issues or recommendations.
Have you had any trouble passing QTE? Someone said that you need to double click on the icon. We haven't experienced similar problems on Windows.
We've faced a problem after releasing the second episode. A lot of users have reported difficulties with passing some gameplay parts even though they're pretty simple. Both we and our testers have had no difficulties with them. So far we've received a few messages (the last one came today) that Linux users experience such troubles. We don't know the reason of that trouble. Linux version of the game hasn't been tested, it's an impossible task for us. The code of the game's identical for both platforms, it's unclear why it works differently on Linux. We didn't release the first episode on Linux initially, then people started asking us to do that and we did. At that point, no one's reported any problems. And we're probably going to do that in order to avoid any criticism. Still, it's important to acknowledge this information. We've received three messages about QTE problems on Linux and that's I'd call statistics.