COMPOUND - BEVAN


This update adds an overhauled progression system, and fancy new trophies to fill the trophy shelf with!



NEW/CHANGED:
  • Overhauled progression system. Introduces the game's mechanics to new players in a much more controlled way
  • 146 Trophies to collect (many trophies have 4 'levels': unlocked, bronze, silver, and gold)
  • Dart gun buffed
    + Better damage against many tough targets like stalkers and shields
    - Rate of fire reduced slightly
    - Some bosses have partial immunity to this new damage type
  • Sewer rat balance changes
    + given new weakness (eyes)
    + gas tanks on its back no longer completely block incoming damage
  • Improved drone texture
  • Improved security bot texture
FIXED:
  • Stats not resetting on death / reset
  • Rare bug causing corrupt save data
  • Rare bug causing weapons jamming
  • Extra Arms displaying as Extra Hands

I have also included a save file with all the weapons and mutators unlocked, for veteran players who just want to get back to having all the toys available. Place this "compound_2.sav" file in the compound save folder, located at "C:\Users\[your username]\AppData\Local\COMPOUND"

CLICK HERE FOR THE FULLY UNLOCKED SAVE DATA

P.S. You may need to restart Steam for changes to take place. Please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Jan 22, 2022
Elemgate - cwpued
Well I made the decision mid December to spread some of the end levels out between 7 and 10 and create new levels to better curve the difficulty of the game, as it hard way too quickly when introducing the cursed element that would now be used on gates, portals, etc..

So I have been working hard of the Christmas break, I never really stopped and now…

Level 7 is now Level 8 and I’ve created a new level 7

old Level 8 is now Level 10 and I’ve created a new level 9

old Level 9 became 13 and old Level 10 is now 15

Currently creating stages 11 which is almost done and starts off a lot easier to get used to the cursed element as well compared to the now level 13 which was hard to jump straight into, working on 12 next week and 14 not long after that.

My aim is now to release with 150 Stages over 15 levels an extra 50 stages by early access release roughly end of march.

I’ve also done some work on the jump and can double jump a lot better, I’ve also done a lot of optimising of materials and fixed a fair few issues there to increase performance.

I’ve created a better asteroid field and done some work to the sky/space sphere which is better but needs more work to get right transition as you pass more levels it continues to change slightly.

Some User Interface improvements for borders around level selection screens and virtual keyboard when using a game-pad.

I’ve started working on and learning animation so I can do the cinematic's for the intro to the game as I would like to have that in by EA launch, I just can’t quite get the animation right due to the character I’m using with the bone structure It has and the particles I’m using over the skeletal mesh starting to think I would have been better off creating my own character but at the time felt to would take too long and I’m running out of time to get this project done

I think that’s all properly missed something but I am planning to release a new demo once I get a build prepared for early access hoping for start of march but there is still lots to do.

I did forget something, I did see some videos of people playing my game on you tube and found they were haven’t a problem with 1-3, they didn’t jump across the gap and ended in the bottom part which has some tricky little jumps, I’ve changed it now they are ramps and at the end there is a ramp and not a hard jump.

I’ve also changed the very first two tiny stages 1-1 and 1-2 to be the same but a little bigger to give players a little more time to switch elements and be able to score a little more time too.

I really need to do these updates more often, so there not so long.

Ramps have also been improved but still need a little more work.

I did do a demo play through video on new years eve for anyone interested in seeing more game play.

Ephemeral Tale - ZServ
Fixed a bug where players couldn't engage with the final boss.
DeadPoly - DeadPoly
- Removed the floating weapons on disconnect
- Bunker 11 added back in, door has been moved (lost a lot of decoration inside the bunker, looks kind of boring inside; will fix later)
- Fixed the destruction bag with nothing in it after picking up a build part
- Changes attempting to fix VOIP
Jan 22, 2022
Wayward Terran Frontier: Zero Falls - Allogonist
  • fixed: no longer change the faction of stations when entering them via an airlock. (found another method that was doing this)
  • it is now possible to right click your home station in logistics
  • removed the option to tractor your home station to dock
  • fixed a crash in ship AI caused by a crew team being null
  • zoey agent now correctly references her portrait artwork
  • added a line that was missing from the dialogue code for both new agents
  • fixed some T3 hallway modules which had overlapping module ids and were thus not working
咸鱼的挂机游戏 - 464396490
RT
Jan 22, 2022
Wars and Roses - BlazeWorlds
  • Bug Fix: Sometimes after rescuing a new girl the game stuck on a certain level.
  • Bug Fix: Overall graphic settings get reset every time.
  • Added FOV slider.
  • Added marker to the last few enemies left.
  • Balanced armor value.
  • Increased accuracy and reduced spread when aiming down sight
  • Increased player weapon accuracy in general
  • Decreased size of crosshair
  • Reduced recoil by a small amount
  • Increased walking speed
  • Player character respond better to inputs(accelerate faster)
  • Reduced movement camera bob
  • Fixed the Train Yard map.
  • Fixed the junkyard and polished the map more.
  • Fixed the Energy Station map.
  • Fixed the Transmitter map.
  • Added hold/release scope function
  • Reduced enemy accuracy in general
  • Added enemy accuracy reduction effect when they get hit
  • Reduced enemy accuracy when the target they are shooting at is moving fast
  • Reduced armor for certain types of enemy
  • Increased bullet velocity by around 2 times, and reduced bullet drop.
  • Improved enemy reaction to shots, making suppressor more useful especially in long-range.

For the next few updates:
  • Keep polishing maps.
  • Keep improving combat balance and gun-play.
  • Polish dating scenes/dialog.
  • Add the wardrobe feature(beta)
  • Polish the dating simulation gameplay.

Thanks for your feedback and support!

Discord | Twitter | Forum
EdgeOfTheAbyssAwaken - 玲珑八音盒
1. Fix the bug where clients get more abyss keys and abyss fragments than servers.
2. Fix the problem that the task screen displays 1/2 when no task is accepted.
3. Fixed multiple players interacting with one NPC being unable to interact with other quest objects.
4. Fixed an issue where multiple talent screens were stacked after entering the portal.
5. Fixed a bug where reaching the talent level limit would cause an invalid upgrade.
6. Fixed a bug where multi-layer UI appeared on the client after entering the portal in multiplayer games.
7. Settings interface to add handle rocker X axis rotation sensitivity function.
Jan 22, 2022
QB Planets - Tony Madowl Games

New Planet Vapor 79 was added, which means a new mechanic and 20 new levels.
VAPOR 79 features raised stars below platforms. The player must connect electric cables from the generators to the platforms to raise the platforms high enough for the astronaut to grab the stars!
Jan 22, 2022
Subject: Relictus - Dreamscape Mansion
Additions
  • NEW! SUBJECT: DEVOGNYA!
  • Added a new map: Molten Canyon
  • Added a new boss: The Mantle Destroyer
  • Added a new map variation of the Arid Boneyard
  • Added a new uncommon item: Pyromancy Manual
  • Added a new uncommon item: Spring-Loaded Arm
  • Added a new rare item: Scorched Elytra
  • Added a new prototype item: Necromancy Manual
  • Added a new prototype item: Shapeless Entity
  • Added a new consumable item: Geomancy Manual
  • Added a new consumable item: Anomalous Cube
  • Added a new epic item: Essence of Rage
  • Added a new epic item: QuickDraw Holster
  • Added a new epic item: Burning Infection
  • Added text on the screen that tells you how to summon the boss

Fixes
  • Redisigned the sprite for Holographics Card
  • Redisigned the sprite for Static Brick
  • Realigned the cooldown bars for Rime Golem and DR-1 to no longer be off center
  • Fixed the Rime Golem subject selection button locking players in as Rime Golem
  • Made the crosshair a more vibrant red to be more noticable
  • The 'freeze' status effect no longer affects bosses
  • Fixed Breezeriders (the blue dwarves) not triggering on-kill effects when they die

New Subject
Subject: Devognya

Devognya is hard-hitting, fire-based subject who can use her own health to deal high amounts of damage and set enemies aflame.

New Map
Molten Canyon
Fiery Gorge
A large hellish crack in the surface of Ato-Relictus, filled with eruptive and unstable lava pools, yet it still holds a diverse ecosystem and no one knows how or why.



New Items
Pyromancy Manual
Pyromancy is a controversial subject.
Rarity: Uncommon
Creates 4 meter aura deals 3 pyro damage per second
(Collecting more does and additional 3 pyro damage per Pyromancy Manual)


Spring-Loaded Arm
*Not a toy*
Rarity: Uncommon
Increases the knockback stat by 0.5
(Additional Spring-Loaded Arms increase knockback by 0.5 as well)

*Sprite by Haley Taylor

Scorched Elytra
It's hard shell can reach temperatures of up to 2,800 degrees
Rarity: Rare
6% chance on attack to shoot a fireball
(Additional Scorched Elytra add a 6% chance to shoot each)


Essence of Rage
Your pain fuels the mantle
Rarity: Epic
Taking damage has a 10% chance to create a mini eruption nearby
(Additional Essences of Rage add an additional 10% chance each)

*Sprite by Haley Taylor

QuickDraw Holster
Have your weapons stored as data instantly!
Rarity: Epic
Reduce consumable cooldown by 10%
(Additional QuickDraw Holsters reduce the consumable cooldown by an additional 10% each)


Burning Infection
May your flesh boil and fester
Rarity: Epic
Killing Enemies makes them explode into fiery goo
(Additional Burning Infections causes enemies to explode into more goo)


Anomalous Cube
It's not a die, nor a puzzle...
Rarity: Consumable (4 Uses)
Upon use, trigger one of 5 effects:
  1. Nothing
  2. Heal for 40% max hp
  3. Heal for 80% max hp
  4. Damage for 20% max hp
  5. Damage for 40% max hp
(Subjects cannot die from Anomalous Cube's effects)


Geomancy Manual
It advises you stay grounded
Rarity: Consumable (3 Uses)
Upon use, launch the subject upwards at double their jump height


Shapeless Entity
Inconceivable!!!
Rarity: Prototype
Grants infinite consumables, but each time you use it, your consumable item is randomized
(Collecting additional Shapeless Entities allows subjects to use consumables more than just once.)

*Sprite by Haley Taylor

Necromancy Manual
Not to be confused with the Necronomicon.
Rarity: Prototype
Grants another life, and consumes 1 upon use. But each time you revive you have a permanent -10% health downgrade,
(Subjects cannot drop below 10hp from Necromancy Manual's health downs. Additional Necromancy Manuals grant additional lives.)
...