The Glade - Michael schade
Second attempt of fixing random player death. I am very confident this will work.
File Under Kingdom - Vidmancer
Improved mouse controls:
- Left click to pick up (not hold) stamps or land pieces.
- Left click to use/place.
- Right click to return stamp or land piece.

If you prefer the old controls, you can switch back to them in the Settings menu by selecting Controls: Original. The new one is labelled Default.

Also added color to the dropdown lists in Settings, it should be easier to see what you’re selecting now.
Jan 22, 2022
My life as an archeologist - Delirium Tremens
Bug fixes:

  • You could under certain conditions come back to life with negative HPs, this has been fixed,
  • The "Wheel of Fortune" tarot card/"Original jack-in-a-box artefact" still found new ways to be annoying and generated NaN items against the last boss, this has been fixed,
  • The "Reroll" button did not work when you chose the "Justice" tarot card, this has been fixed,
  • You could sometimes see a legendary item spawning at the very beginning of your run, but not see it in your inventory, this has been fixed,
  • The checkmark indicating wether or not a monster has been researched in the bottom right of the screen could still be seen on the credits screen, this has been fixed,
  • Two music could begin at the same time if you chose "The Fool" tarot card to go back two levels right before a boss, this has been fixed,
  • Sometimes the hotkey buttons to open/close menus would not work, this has tentatively been fixed as I did not manage to reproduce it on my side.

Ok, I think we're starting to see the light at the end of the tunnel bug-wise! ːsteamhappyː

Also disabled auto-save while any menu is open, this should at least let you exit and then load your game when stuck inside a menu, until I definitely fix that issue.
Puzzledorf - Simflare


New Steam Achievements have just been added to Puzzledorf!

Previously the achievements would be completed by any player who finished the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:

  1. Beat W1-L5 in 19 moves or less
  2. Beat W1-L7 in 36 moves or less
  3. Beat W1-L8 in 24 moves or less
  4. Beat W2-L1 in 52 moves or less
  5. Beat W3-L2 in 61 moves or less
  6. Beat W3-L7 in 91 moves or less
  7. Beat W4-L1 in 39 moves or less
  8. Beat Christmas W1-L2 in 35 moves or less
  9. Beat Christmas W1-L3 in 22 moves or less
  10. Beat Christmas W1-L5 in 36 moves or less
  11. Beat Christmas W1-L6 in 31 moves or less
  12. Beat Christmas W1-L7 in 50 moves or less
  13. Beat Christmas W2-L2 in 45 moves or less

Each of these new achievements will be granted for completing a certain level within a specific number of moves. Anyone who has already fulfilled the requirements for these achievements will retro-actively be granted the achievement. Can you see a better solution to the level below?



I am currently working on some more free DLC for Puzzledorf. New puzzles are on the way. I have nothing to announce further at this time, but stay tuned.

Behind the Beyond - Sugarpunch Games
Thanks to our keen language experts, we are proud to announce that the Behind the Beyond demo now comes with German, Spanish and Russian subtitles!

We can also confirm that the full game will have Hungarian voice over too! It is not available for the demo yet.
Jan 22, 2022
BREADSKATE - LaZrick


This is our first big achievement, my bread people!

For someone this number might seem small, compared to other games.
But I, personally, didn't even think we'd come this far. To be honest, I didn't even think we'd make a steam page for this game, but for some reason it happened and I'm really glad it happened.
This project wasn't meant to be a full game at start, and now what? Now I'm working on it almost as it's my full time job.

And to my surprise, there are actually many people discovering this game completely randomly! I guess this game is actually appealing to you, haha!

I'm really happy that I'm working on this project and that someone actually likes it. This whole game is an experiment for me, and through this year I've learned many new things just to implement something cool in this game. And you know what? It's fun!

I want to say thank you all for your support!
For your kind words, for your recommendations, tests and even donations on https://lazrick.itch.io/breadskate demo. (didn't expect last one to happen and was really surprised, thanks :) )

Remember to follow me on Twitter, I'm posting updates about the game and things I'm working on there!

Jan 22, 2022
M.A.S.S. Builder - V-DGT


Hello everyone, this is Vermillion Digital team. First of, we'd like to thank you for the continuous support for M.A.S.S. Builder. We've finally reached a 100,000 units sales, and without your creations, your "builds," and your kind words even when we're this late in providing a promised major update, we would not be here, able to do the things we loved. We'll continue working on M.A.S.S. Builder to make it into one of the best game of the mecha genre, and we hope you'll continue to look forward on the contents and updates we'll be pushing out in the future.



With that out, let's see why 0.8.0 was delayed to such extent. First, let's talk about what 0.8.0 brought to the table. A lot of systems upgrade, a few new missions, new Quarks, some more launchers, a new armor set, and almost a total rework of the game's balance through difficulty, mechanics, status tuning, and tech nodes.

While that might not look like much, each and every one of those additions and fixes required time to be tuned to their best interest of both us and you all. Bullet Launcher positioning system has slight differences from the accessories system, new missions were crafted with new requirements and methods, enemy mechanics needed to be different and fun, projectile barrier needed to not be annoying but an engaging mechanic that allows us to keep power into ranged playstyle.

One of the most prominent changes and additions were new bullet launchers and energy launchers rework. We needed to make something new, different, and fun to use. We've had sessions talking, voting within our team on which energy launchers we're doing. Someone even wanted a drone to plant itself into the ground at a targeted location and explode itself (we'll keep that idea for a later time) and some of us wanted more utility as we also wanted melee users to be able to use them. These took a long time to work on and we're happy that you were excited to use and praising them.

I'd honestly want to say that we've rebalanced the game two to three times in itself during the whole update cycle, as we've brought out some update ideas into the M.A.S.S. Builder Discord channel and our players expressed concern on how it'll turn out. Weight was the first one, we didn't think to remove them at first, but after hearing about it in feedback, we yielded.

The second was when we introduced Quantum Break nodes that had chance of activations and ranges of benefits, they weren't popular and we had some heated discussions with us saying we wanted some kind of fun and weird nodes alongside a few players and others wanting a certain consistency for speedrunning and min-maxing purposes. We then took another look at all our rebalancing and changed them one more time, separating most chance from nodes into another node in itself. And in parallel to that, we were required to test them extensively alongside Quark status changes. Those were the months with nothing but testing day in day out, changing numbers, and more testings. But they were not enough, as you can see that we've done a huge balance update in 0.8.5. Thank you for all the input and feedback.



That should be all for 0.8.x. We've gone on longer than we have expected now. We hope you all have fun, and again, thank you for your support throughout our second year. We hope to continue to fulfill wants and desires of a mecha game, your feedback is always appreciated as it had helped us in our journey for as long as we remember. Next week, we'll talk about what's coming in 0.9.0 as most of you are surely wondering, what is the first step towards our multiplayer update.

Discord: discord.gg/quS7E46
Feedback Hub: {LINK REMOVED}
Destruction Dummies - Hermit Mode Games
Small update:

Expanded "Bulldozer" and "Killdozer" mechanics.
Hold "Left Ctrl" to stop vehicle rotation
Hold "Q" to lower mechanical arm
Hold "E" to raise mechanical arm
GRAND CROSS: ReNOVATION - Henteko Doujin
Ver.1.01b > Ver.1.01c
- Fixed more graphic problems.
- Reduced load on the application.
- Fixed a issue in full screen mode.
- Adjusted the background of the final stage.
- Fixed description on the pase screen.

Ver.1.00c > Ver.1.01b
- Fixed a issue with loading of boss graphics (increased memory usage)
- Fixed a issue with specific operation in the main menu.
- Modified operability of name entry.
- Modified attacks of some bosses.
Paladin Oath Playtest - Yohan
New Features & Improvements

  • NEW tutorial "Battle Preparation"
  • Replaced all Tiles and Location Icons with final design
  • Cards Hand now shows remaining deck size
  • Improved Crusade Creation Flow
  • Improved Mana selection window
  • Added Ambient Mana message when no available die (more obvious now)
  • Improved Healing interaction window UI
  • Show Round boons at campfire
  • Added Scenario Name to Load screen
  • More sound effects
  • Minor visual effects to call attention to certain UI elements

Fixes

  • Wait until End of Turn before completing a scenario (except for tutorials)
  • Fixed slow camera movement on the map
  • Fixed occasional crash when starting a new crusade
  • Fixed crash when closing game window
  • Fixed overlapping rendering of map tiles
...