Conquest of Elysium 5 - johan
This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log.
Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water.

There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed.


General
  • F1 battle unit list
  • Per unit battle log
  • Improved battle log info
  • Pathfinding now prefers straight paths and to avoid dangerous squares
  • Magic items are no longer removed from unit until after battle is over
  • Now possible to find magic items after dying on the world map
  • 6 new magic items
  • Farm battlemap
  • Fairy Circle battle map
  • Battleground ice now has stats and can be destroyed
  • Battle terrain mist
  • New vegetation: Cabbage
  • Certain spells will now target terrain instead if no enemy is nearby
  • 2 new spells: Aura of Unlife, Ring of Flames
  • Fix for circle area of effects
  • Fix for name of Emperor's Statue
  • Could sometimes have festering wound and diseased simultaneously
  • Token for commander on a ship was not drawn correctly
  • Could get cloudfolk recruitment offers without owning suitable citadel
  • Could activate any square with 'o' and lose AP
  • Different items with fire/cold resistances now stack
  • Paralyze spell no longer affects lifeless beings
  • Teleport move works for mid/back rankers too
  • Call of the Wild now results in a message for all enemy players
  • Fix for scrollbar in View Messages resetting after reading a message
  • Fix for magic maps sometimes not updating scryed area properly
  • Troll Forests now lower the morale of non-troll owned units
  • Message if a commander dies from disease
  • Festering Wound has a chance to heal
  • Illusionist Spell Mirrors less likely to empty themselves on a gate
  • Mention location's name in battle messages
  • Cloud Forests spread strange mist
  • Reanimate Tree didn't always take effect, fixed
  • Potential crash fix
  • Can no longer steal magic items from stupid units
  • Fixed info for magic items with morale bonus
  • Fixed plane shift description
  • Fix for scrollbar in shop screen
  • Catapults no longer become Giant Soulless when transformed
  • Templar more expensive in iron 15 -> 35
  • Typo & stat fixes


Network / Multiplayer
  • Removed network lobby beta warning
  • Network lobby games are now deleted after 3 weeks of inactivity (was 2)
  • Max nbr of teams increased to 14
  • Right click to lower team number
  • It was not possible to start team games after removing a player in the middle


AI
  • AI better at handling portals
  • Cloud Lord AI improvements
  • AI better at not flying too far and falling down
  • Fix for mid ranks units not advancing properly when front rankers are dead
  • Defenders less likely to rush out if they have an enchanted gate
  • AI will no longer stop to cast rituals when on a dangerous tile


Modding
  • New monster commands: likesterr, lovesterr, hatesterr
  • New terrain commands: swamp, mistrare
  • newunits and promoteunits didn't set the target unit, fixed

Jan 21, 2022
Never Return - Cyberisle Inc.
Repair the problem of disappearing map markers
Repair the problem of white, green, blue, purple and orange equipment with the same level in normal mode
Repair the problem that Ranger sniper talent cannot take effect
Repair the problem that surprise talent cannot be thrown extra
Repair the problem that the bomber's talent of gathering energy and bouncing can't take effect
Repair the problem of abnormal life recovery caused by Titan Warrior's Giant's Blood talent.
Repair the bug that Weapon Master's Combo Attack only takes effect on physical damage.
Repair the problem that Paladin Spike Aura and Stimulating Aura do not take effect correctly.
Repair the problem that the druid's sprouting talent does not take effect.
Repair the problem that divine barrier skill can only take effect once.
Repair the problem of not removing the bonus after the movement of the equipment affix Battle Spirit.
Repair the problem that the soul link talent does not take effect normally.
Modify the text of expert mode option description
Adjustment to enhance the bonus of expert mode
(death role according to the total amount of acquired soul crystals to provide additional experience value, soul crystals, soul energy acquisition bonus, drop quantity cap and quality enhancement)
Adjusted sniper effect to take effect on all projectiles
Adjusted Soul Link talent effect to Fear Lords to add a bonus to the character's attack power
Adjusted stun, freeze, deformation status duration overall down
Adjusted the display ratio of the character selection interface
Optimize the use of baked light in Wetland and Purgatory scenes to reduce performance consumption
Optimize some models in Purgatory and Kingdom scenes to reduce performance consumption
Optimize the scene lighting performance effect and increase the scene brightness
Optimize some special effects to reduce performance consumption
Optimize the buff implementation method to reduce performance consumption
(If you find any abnormal effects, please contact us to fix them)
Castle Morihisa - 热脉游戏-万万
We are thrilled to announce that Castle Morihisa will be officially released on Thursday, February 10, 2022 for $14,99 with a 10% launch discount! Please check out our trailer below –



Castle Morihisa is a roguelike featuring strategic deckbuilder. You need to build up your deck through constant battles, acquire powerful talents, and wield the power of the Fallen Heroes to unveil the truth behind the rebellion in the Castle Morihisa.

Also, you could try out our demo now on Steam! If you like the game, a wishlist would be much appreciated!

Join our Discord:https://discord.gg/2FZVprUb2a
Follow us on Twitter:@ThermiteGamesHQ
Recursive Ruin - Daemsco
Hey everyone!

We're very excited to announce that you can now experience a bit of Recursive Ruin in the official demo! It'll give you a brief but sweet taste of what the game is all about; a bit of insight into the story, and two early puzzles to solve to get a sense of the gameplay.

We'll leave it at that cryptic description so you can experience the demo all by yourself!

https://store.steampowered.com/app/1561890/Recursive_Ruin/

And if one demo isn't enough to satiate you, we have some more good news! The Big Adventure Event features over 100 demos, and lasts from now until Monday the 24th!



Recursive Ruin
Iceberg Interactive
Wolcen: Lords of Mayhem - Yuzu
Hello everyone,

Wolcen; Aegis of Stormfall, patch 1.1.5.0, is now live. This patch brings:
  • A new end-game system: the War Table;
  • New monsters;
  • New damage type variations for some skills;
  • A new environment;
  • A new armour;
  • Numerous bug fixes.



The War Table is the new feature introduced with Aegis of Stormfall and allows the player to partake in four new End-Game activities on top of Expeditions, scaled Mandates, and the Wrath of Sarisel. These new Operations are:

Cursebreaker

A malignance covers the land! Escort a new ally to key areas, and defend them, so that they may turn back the darkness. Beware the temptations and dangers that lurk in the suffocating and deadly black.



Onslaught

Enter the killing fields and survive increasingly large waves of enemies until none remain.



Headhunt

Enter the domain of a mighty boss and fight to the death. There can only be one!



Sabotage

Deprive the enemy of a powerful Wardstone, but be warned: not only is the Stone quite capable of defending itself, but it will summon champions to thwart your efforts.



The War Table comes with an entirely-new UI to support the Endgame Operations, their selection, and their accompanying progression system.



With these four new Operations, joining Expeditions, Mandates, and The Wrath of Sarisel, there are now seven total activities at endgame, all of which can be accessed through the War Table. At any one time, players can choose from three randomly selected Operations out of the seven and can refresh the selection by completing an Operation. The selection screen will also show the rarity and type of item that will be awarded for completing a particular operation at a glance, as well as the number of Skulls.



The Skull System replaces the old expedition progression system. On top of a particular item, each activity awards a number of skulls based on their difficulty and length. Players must collect a certain number of skulls to unlock, and progress to, higher tiers of difficulty. Any progression players have from the previous system will be carried over!



Miscellanea:
  • Wrath of Sarisel now exists independently from Expeditions: players can encounter both on the War Table selection screen. Additionally, Wrath of Sarisel no longer costs primordial essence or requires 5 modifiers to launch.
  • Mandates now scale past their original level limit and are now part of the War Table rotation.
  • As the access to Expeditions, and therefore Hunts, is no longer 100% guaranteed at all times the amount of Hunt currency awarded to a player for completing a Hunt has been increased.
  • Consumables (maps, reverie incenses, etc) stored in your inventory or your personal chest can be activated through the War Table UI without the need to open your inventory or transfer them.
  • All operations are available from level 1 if you have already unlocked Champion of Stormfall mode.
  • All operation types spawn a portal upon completion that requires confirmation to activate and send you back to Stormfall. No more misclicking and leaving behind a Trial Belt because you clicked the portal instead.
  • The experience given as a reward for completing any activity has been increased to make your journey to max level all the easier.
  • Some Operations reward a single item type, while others can reward a class of item. Players can choose the particular item they want from a rewards screen upon returning to Stormfall.
  • We will be monitoring player feedback regarding the Operation rewards and tweak them in subsequent patches.





Mystagogue

Once impartial priests of Halcyon metal, the Mystagogues now enact judgment on the Sleeper's behalf.



Architect

The Caretakers once kept the Primordial structures standing eternal. Now, they seek a new form of eternity by the Sleeper's side.





Bequeathed to the Republic most ferocious soldiers, the Veteran Armour is more than a defence: it's a warning to one's enemies.





The canyon is a beautiful new secondary area that will be available in-game.





Bladestorm can now be converted into Shadow damage.



Wrath of Baäpheth can now be converted into Rend damage.


  • Fixed an issue where using Evasion would sometimes cause the player to become stuck on terrain or fall off the map.
  • Fixed an issue where Flight of Gaavanir could softlock the player when recalled.
  • Fixed an issue where the Anvil's Woe modifier "The Will To Crush" would break the skill if the player held their mouse behind the player character whilst charging.
  • Fixed an issue that caused Havoc Orb to place two mines under an enemy if both the 'Glory to Mankind' and 'Mine Launcher' modifiers were picked.
  • Fixed an issue in Expeditions where the minimap would no longer indicate where the portals are after killing a Hunt boss.
  • Fixed an issue that allowed the party leader to skip the Sarisel reward screen for the entire party, denying rewards and causing further UI issues.
  • Fixed an issue that caused the client to crash when using a specific project in the Dark Market.
  • Fixed an issue where taking the red portal on certain Expedition floors would cause the player to spawn under Stormfall.
  • Fixed an issue that would cause AoE from certain Hunt events to continue after the event has ended.
  • Fixed an issue that would cause the player character to become stuck after using Wings Of Ishmir in a certain area of Act 2.
  • Fixed an issue that could cause the map modifier altars that can be found at the beginning of Expeditions to lack VFX and thereby not prevent the player from moving forward before choosing or declining modifiers.
  • Fixed a group of issues that caused unusual behaviour and/or returned the player to Stormfall when displaying tutorial tooltips for the first time in Mandates and Expeditions.
  • Fixed an issue where after using "Anomaly" on enemies their animations would stop playing momentarily.
  • Fixed an issue that caused some cosmetic shoulder armour pieces to appear on the wrong shoulder.
  • Fixed an issue that caused micro-loading when the player moved rapidly in a certain area of the uber Lambach consumable arena.
  • Fixed an issue that could cause the secondary objectives from the Oshara questline to remain in the quest log if uncompleted or if the player left the mission.
  • Fixed an issue where pressing 'Reset to Default' in the graphics settings would not reset the selection in the 'Graphics Quality' dropdown.
  • The 'Friendly Silhouette' setting has stopped hiding and is once again accessible.
  • Tweaked the biome parameters on certain Consumable map items.
  • Cleaned up various localization issues in the Dark Market.
  • Miscellaneous audio fixes, including a fix for enemy sounds continuing to play after being 'overkilled'.
  • Miscellaneous animation fixes and tweaks.
Jan 21, 2022
Blacksmith Legends - VM_Machal
Hello blacksmiths,

bringing you a fast fix to the Wanborne stuff and was able to also fix the bug with overseer not properly managing Smelters, other things in the meantime:

Patch 0.8.7a

Bug report:

- Wanborne build fix
- Simple plate armor icon will show that item
- Burning mace english version will show 'Stats'
- Overseer will now manage all Smelters
- Alchemist build room icon will now remove 'red notification' icon when it's clicked
- added a safety function to force close 'Changelog' during load and after starting new game

I know some of you had issue with Wanborne things disappearing. I think it was due to the bug that floors were not able to be placed and they are connected to walls and stuff. So I believe, from this patch on, after saving the content, it shouldn't disappear in the future.

Regards,

VM Machal <3
Jan 21, 2022
Babble Royale - Monty Cantsin
Patch Notes:

Early Access Patch 2
----------------------
Hey everybody. Here's what's in this patch:

- Custom Kill Animations. This is a new customization feature. When you have one of these equipped, every time you kill another player you'll play a special animation and sound instead of the default kill effect. You can find these in the store and equip them in the customization menu.

- How to Play Screen. At long last, we've added a screen that provides an overview of the rules of Babble Royale. The button for this screen replaces the "practice" button, which has been moved to the options screen.

- Additional Stats. We have added win rate percentage and current streak scores to the main screen stat display area.

Thanks for playing!

-james and frank
Jan 21, 2022
From Dusk To Dawn - 3P Studios
Hello everyone, dear players! The release of the From Dusk To Dawn game took place.
Anchor Club - Jeff
Before this version, when the script was uploaded directly on the script writing page, some of the files that should be uploaded were missing, so players could not see the script normally after subscribing to the script with missing files.
All scripts with missing files in the creative workshop are now "non-public" and will be automatically restored to normal after the author re-uploads them.
We are sorry for the inconvenience caused by the bug .....

Version update
1. [Property Card] You can use Chinese semicolon (;) when editing option type property.
2. [Script Editor] The author can now copy all types of content in the script.
3. [Script Editor] Fix the problem that the dark dice result does not show the title
4. [Export Text] Fix the problem that some contents of the author's exported text are not displayed correctly
5. [UI] Optimize the display of script list

About local pictures
Because this application is based on Steam network, you can only use network pictures at present.
Ravager - 4MinuteWarning
Dev Notes
  • When I talked about having media-focused updates while Act V is in progress, even I had no idea how much media we were looking at. Please enjoy this collection of delights that we’ve put together over the last month.
  • Mac users can now launch Ravager directly from Steam. Sorry it’s taken so long to sort out! Thank you to Tosk, and to everyone who reported issues.
  • MVPs of this build are our artists, Lubbio and Irrelevant and Amon Ra, for doing so much in such a short amount of time.
Features
  • Dynamic: A surprise visitor in the bath-house (Dreamweaver choice, collab with Garoompahfah).
  • Art: An updated background for Chanwe’s protean conversion (Lubbio).
  • Art: An updated background for Issa’s repeatable anal scene (Lubbio).
  • Art: Corrected skin tone for Malice’s scenes (Lubbio).
  • Art: Consistency correction in Malice’s discipline scene (Lubbio).
  • Art: Marie-Anne’s mortal encounter in the stalls (Lubbio).
  • Art: Marie-Anne in the stalls with Trojan (Lubbio).
  • Art: Marie-Anne’s kobold fate (Lubbio).
  • Art: A puppygirl variant for Naho’s captive anal scene (Lubbio).
  • Art: A followup to Valzira’s mercenary fate (Lubbio).
  • Art: Revised shocked emotes for Heloise (Irrelevant Art).
  • Art: Revised nude portrait for Marie-Anne (Irrelevant Art).
  • Art: Grinning, sad, and ashamed emotes for Marie-Anne (Irrelevant Art).
  • Art: Nude and messy nude emotes for Marie-Anne (Irrelevant Art).
  • Art: Tired emotes for Mina (Irrelevant Art).
  • Art: Smug, grinning, and sad emotes for Naho (Irrelevant Art).
  • Art: Puppygirl and messy versions of Naho’s new emotes (Irrelevant Art).
  • Art: A puppygirl version of Naho’s petrified emote (Irrelevant Art).
  • Art: Shocked and agonised emotes for Valzira (Irrelevant Art).
  • Animation: Revised and expanded idle animations for Issa (Amon Ra).
  • Animation: Revised and expanded idle animations for Maelys (Amon Ra).
  • Animation: Revised and expanded idle animations for Marie-Anne (Amon Ra).
  • Animation: Revised and expanded idle animations for Marie-Anne, nude variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Mina (Amon Ra).
  • Animation: Revised and expanded idle animations for Mina, nude variant (Amon Ra).
  • Voice: Lines for the dragon in Chanwe’s conversion (GreyScale).
  • Voice: Lines for the dragon in Heloise’s pregnancy reveal (GreyScale).
  • Voice: Lines for the dragon in Heloise’s tender talk (GreyScale).
  • Voice: Lines for the dragon in Naho’s heat scene (GreyScale).
  • Voice: Lines for the dragon in assorted captive interactions (GreyScale).
  • Voice: Heloise’s protean fate (Lord Gush).
  • Voice: Rhyll’s part in Naho’s mercenary fate (GreyScale).
  • Voice: Rhyll’s part in Valzira’s mercenary fate (GreyScale).
  • Voice: Rhyll’s part in the Act IV introduction (GreyScale).
  • Voice: Succu-Heloise’s part in Zizeryx’s infernal entertainment (Lord Gush).
  • Voice: The beginnings of Heloise’s roleplaying scene (Lord Gush).
  • Voice: Declining Heloise’s roleplaying scene (Lord Gush).
  • Voice: Heloise’s roleplaying oral (Lord Gush).
  • Voice: Heloise’s roleplaying anal (Lord Gush).
  • Translation: Spanish translation up to the end of Act I, and some of Act II (FantasyScribe).
Tweaks
  • Scene direction has been improved for Valzira’s mercenary followup.
  • Some of the dragon’s dialogue options are clearer in their intent.
Fixes
  • The game should launch correctly for Mac users on Steam.
  • Assorted spelling and grammar improvements.
...