Titan Quest Anniversary Edition - Zyddie
Hello,

Please report bugs here:
https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new

Fixed Crash in Coop Lobby when trying to join;
Fixed Atlantis Legendary item drop rate;
Fixed Eternal Embers Legendary item drop rate;
Fixed bug Marksmanship skill doesn't grant projectile speed bonus;
Epic login overlay won't appear unless you Launch the game with Epic Crossplay;
Fixed issue with Breath Attack skill - cast in opposite direction when moving - controller;
The merchants maximum purchasing price has been changed from 750 000 to 350 000 gold;
Replaced old starting gear with new ones, unsellable ones (5 new items : Spear,Axe,Bow,Staff,Amulet).These Items now only give minor bonuses relevant to their item type. All resistances are given based on how many set items you have.
Changed the starting gold to 3 000 000;
Changed the starting Attribute points to 156;
Corrected the Northener’s Axe setup - now it properly roll affixes;
Updated values of resistance on Dragon King’s Talon;
Added blocker door for Suns fight so player can't exit the area when fight is initiated;
Balanced stats on several Monsters: Shade and Water elemental, Terracotta general, Monster Hero Wraith, Xennu, Narsas, Nythri ;
Added Icon for the debuff Nova in the Suns fight;
Updated Mortuary Temple back entrance dungeon, added small secret passage to reach blocked area (provide purpose to this small dungeon now);
We have increased the drop chance of unique items from boss loot containers;
Added Neidan potions to Shuo in the Ascent. Reduced potion prices;
Added {^K} for relics and charms before the description in order to display different color for these sentence;
Removed offensive ability from Ahmose's Ceremonial Axe, Entropy, Gan Jiang's Razor, Pharaoh's Legacy and Zhou's Duty;
Removed offensive ability from armour pieces Leggings of Swift Justice, Helm of Tenacity, Ao Guang's Fury;
Changed elemental damage to 150-200 and reduced attack damage converted to health to 5% for Enthropy Axe;
Fixed Sesketesh loot table where he was dropping only legendaries;
Fixed Sihai not dropping repeat loot after 3rd fight;
Decreased amount of enemies around the Ghost Pirate Captain boss;
Updated mesh on armor Anubite Mantle;
Added obelisk sound to Akhenaten fight;
Created inventory icon for DragonKingAmulet;
Added DragonKingStaff and fixed DragonKingSpear positioning;
Added Dragon King spear, bow, axe and staff;
Removed Dragon King's set items from unique loot tables;
Fixed Sihai talk animation ;
Increased the primary and the repeat Orbs drop chance on Suns (Final Bossfight);
Moved “Assign this skill to your left mouse button” from Breath Attack skill to Huangdi’s Favor;
Corrected wrong loot tables that were dropping starting gear legendaries;
Fixed Neidan only provided +1 dexterity instead of the +2 dexterity mentioned;
Fixed Consequences and Echoes of the Ancestors skills, so they have full level scaling for all stats;
Fixed French loca bug with Echoes of Ancestors tooltip where it did not show damage right when level is increased with item equipment;
Stop character from rotating towards the enemy if using gamepad;
Fixed bug with German and Russian language to show correct format ‘{%+.0f0}% ‘;
Small typo fix on German language name changed to “Wasser” instead of “Waser”;
Fixed the issue where Spawned monsters can become stuck in place due to chest collision;
Fixed the issue where enemy did not increase in quantity when there are more players in COOP;
Canopic Jars and Porcelain Pots have reduced drop chances from 2, 4, 6 and 8%, to 1, 2, 3 and 4%;
Fixed issue where some Monsters did not have mana so they could not use their abilities;
Fixed SFX callbacks, added death body fall sound for Akhenaten;
Replaced english SFX with Localized SFX for Akhenaten, Akhenaten Cult Zealot, Huoshen, Mogwai Taskmaster, Pirate Captain, Sanshou, Ten Suns, Terracotta General, Zazamankh;

Changes to new Mastery:

Consequences apply with all attacks;
Potent elixir - now gives poison, life leech and bleeding resistance along with HP/Energy regen when you drink a potion;
Essence of Jade - gives movespeed, attack speed and casting speed while not drinking a potion;
Added green pfx to the Essence of Jade so there's a visible difference when specced into it;
Convergence moved to be untethered between Shen Pao and Echoes of the Ancestors in the UI;
Blessing of Jin Chan moved to the far right, when loot does spawn, it’s always gold and maybe a regen potion - chances low, VFX are chinese cash coins flying all over next to the slain enemy that triggered the passive;
Terracotta Servant - Can have two at higher levels, no longer hurts itself with the flame aura (makes the soldier more brittle though), aura activates only when in combat, they now have a melee skill they can use, shatter does piercing/bleed damage and reduces enemy HP;
Breath attack renamed to “Dragon’s Flame”;
Description for mastery skill Shen Pao has been changed;
Description of mastery skills: Essence of Jade and Voice of Ancestors has been changed;
Changed the modifiers for the Target Level Equation in the Unique items loot tables from base game values ,more inline with Atlantis values. This tilts the drop rate curve more towards higher level items making late game unique items (EE, Ragnarok, Atlantis) drop more than early game unique items;
Fixed bug with: Aura of Tranquility reflecting damage is killing the player;
Fixed Force Move
Fixed XPack4 content not being visible to Editor and Viewer
Fixed coop bug with Terracotta Servant ability where the spawned soldiers were not attacking;
Fixed bug with a door at the beginning of Great Osiris Temple that closes when someone walks through it and it could not be opened;
Removed spellcaster items from Daiyu merchant;
Fixed Pathing issue in Elemental Cave Earth;
Fixed Pathing issue on destroyed bridge in Rice Fields;
Updated mastery skills descriptions for better understanding (this needs localisation still so it will be only on English for now);
Fixed issue when Bao Vendor was not spawning if player restarts the game for the 3rd time;
Fixed issue with the bandit spawning with a bow in his right hand trying to punch the player with it;
Fixed issue with Zazamankh repeats his initial dialogue line upon clicking on him again second time;
Made Zazamankh initiation dialog a bit more robust;
Changed music with Zazamankh bossfight;
Added SFX for Exhumed Medjai Twister Skill;
Made the Suns arena door close when players clicked on shire , preventing players from leaving the arena once the fight started;
Fixed interactive waterfall decoration in Thebes City, replaced with non-interactive version;
Fixed floating sarcophagus and stone slabs in Solar Temple of Ra near Imhotep;
Fixed Floating stone blocks in Abydos Necropolis;
Fixed Floating pillar in Asyut Encampment;
Refined secret chamber in Abydos Crypts level 1. Changed tileset to better fit the aesthetic of the dungeon, added further polish and relinked entry;
Altered Yu's Sacrifice - boosted dmg and removed stun chance;
Fixed issue with The message “Leave the mausoleum” is not updated in the quest window;
Added more death animations for bandits and monks;
Updated monster stats: Fixed monster classification, fixed missed gold chance, fixed missed distress call groups;
Added additional music to Scorched Ridge, Ascent, Yaoguai encampment/Marshlands, Egypt miniboss fight;
Added reward to Jun Flavor NPC in PingYang;
Replaced Akhenaten Sand spell with more appropriate SFX;
Fixed minor text bugs in Russian,German,Italian,Polish and Spanish languages;
Fixed some overlapping text issues with Chinese language;
Fixed some overlapping text issues on Japanese language;
Jan 20, 2022
Sanctuary Island - Saphi
  • UI Fixes
  • Fixes on animation logic
  • Adjusted Animations
    • Oviraptor run
    • Rex walk and run
    • Iguanodon walk and run
  • Tyrannosaurus now can run a little bit longer
Jan 20, 2022
House of Rules - Chii the Cat
-Changed the instruction of the marble puzzle to be more intuitive
-Changed the instruction of the sheep puzzle to be more intuitive
-Shortened all the dialogues before a chase (except the first try)
-Enabled lowering the difficulty of all the chases in the ending screen
(Activated after failing at least 3 times)
Wargs - mogadishu
New hero Maul, an Aurora clone capable of extremely powerful linking magic.
Slender Threads: Prologue - Blyts
Slender Threads is part of the Big Adventure Event 2022 running from Jan 20 - Jan 24
https://store.steampowered.com/sale/thebigadventureevent

We'll be streaming the Prologue gameplay to share the beginning of this chilling journey through Villa Ventana!

We hope to see you there :)


Age of Jura - Mystic ERA games
Get ready for a RTS dinosaur game in an old forgotten age, the Age of Jura.


Go to the Steam Store Page

A piece of history...
Let us go back to the age when humans lived among dinosaurs. I hear you thinking, "What?! Humans never lived amongst dinosaurs!". Let me enlighten you.

For a long period of time humans lived in the shadows of dinosaurs. The animals were always on the top of the food chain, and finally the humans just had about enough of it. The only way to break free from the constant threat was to eliminate the enemy.

There have been many theories about the extinction of dinosaurs. A meteor impact, a vulcanic eruption, sea-level regression, or even cosmic radiation from a nearby supernova. Now, the reason these stories exist is that people were actually a bit ashamed of the mass killing that went on in that age, so people were not speaking about it. After decades of generations the real story was lost, and people came up with there own theories.

But back to the real story. The age where humans finally stood up against their enemy.

Let's visit the Age of Jura.



Your main goal
Each island you discover is filled with your worst enemies; dinosaurs. Make sure the human race will be on top of the food chain.
Take control of a group of villagers and lead them in a top-down perspective to:
- Gather resources
- Research new technologies and weapons
- Defend your village
- Expand your colony
- Hunt down all dinosaurs


Stranded on an island


Gather resources


Do some fishing


Build your village


Watch the animals expand


Time to do some damage


We can use the skins


Some meditation might bring us knowledge


With knowledge comes power


Expand your base


The further you go, the bigger the animals will get


Make sure you restore your group's health


Keep progressing and become the ruler of this world



Go to the Steam Store Page
Action Ball - atishkov
Welcome to all fans of Breakout games!

We are pleased to announce that the demo version of the game is now available for download!

The features of the demo version:

  • all resources are included, nothing is cut out
  • all 3 packs are available, but each of them has only 10 levels
  • full binary compatibility with the main version of the game
  • shared saved with the full version of the game
We hope that you will enjoy our game. And we will be grateful for any feedback - what you liked, what annoyed, any wishes to the developers - preferably friendly:)

We wish you a fun time! ːsteamthumbsupː
Jan 20, 2022
Blacksmith Legends - VM_Machal
Hello blacksmiths,

first of all I'm really grateful for your perfect bug reports and hereby was able to fix a lot of stuf:

Patch 0.8.7

Changes:

- NEW Enchanting recipes: Lesser scroll of fire and ice added into the game, granting item additional damage
- Rare items vendor will now show additional items and won't display any already owned recipe (doesn't work retrospectively)
- all inventory chests now provide additional +5 Inventory Space (for already placed chests in saves, please re-place them in your workshop to get the boost, just in case)

Bug report:

- fixed a bug that caused 'Amber Eye' amulet to not be craftable
- manual dungeon fights will be possible even when hero group is not at the scouted place
- fixed a bug with carpets and
- Life Stone, Iron Shield, War Shield, War Axe can now be automated through Inventory - Overview screen by Overseer
- fixed some translation misalignments and Status Values for items in Sales Menu
- fixed a potential bug that would cause any staff member to disappear when carpets or other staff was selected or placed from build menu (needs testing)
- fixed a display bug that would cause first smelter to not have level updated when moving him around workshop
- 'Stamina refill' ability is now bound to 'S' hotkey in Arena battles
- fixed missing buttons for 'Auto-distribution' of potions on some languages
- Staff menu - Alchemy button at the top will now properly close when player unlocks Alchemy and presses ESC button
- 'Library menu' will now close the blueprints UI if it's called while it was open
- Wanborne camera control sensitivity is now reduced


Free Prologue is coming back soon!

On top of that, I've agreed to bring back the Prologue free part to the store again. Looks like 1 year in the store, getting player's feedback wasn't enough. People will get better view on what this game offers and we can avoid some confusion in the future.

The plan is to make the first hour more dynamic.

1. Choose game without Wall/Floor building option before start. So that means, that walls and floor will probably be pre-built and that player can focus on other items.
2. Less filler quests - means more faster features too
3. Better impact for workshop upgrades

Let me know whether there is something you'd love to change on Prologue, so I get the best feedback possible.

Cheers,

VM Machal <3
Noble Fates - xobermon
Hotfix Update #42
Performance Greatly decrease cost of rendering numerous prop blueprints Mining Only show average yields for visible blocks
Animal Shelter: Prologue - Animal Shelter Team
- Removed PlayWay launcher
- Corrected calculations for brush and sponge effect on an animal (especially when FPS are low)
- Re-added poop bags to the shop
- Turned off error reporting
...