We've released a quick patch to sort out an issue that cropped up with resizing the game window. Our apologies to everyone who experienced the bug. ːsteamfacepalmː
Last week we talked about the basics of the Unity Rework. This week we have multiple features and announcements to discuss.
Ready?
Planetary Ascension Tiers
Tied to unlocking Ascension Perks, Planetary Ascension Tiers are a way of improving your core worlds by expending Unity. In normal empires they represent the active will of the people supporting your government and giving a little extra to do things the way they’ve always been done. In machine and hive empires, it’s more the well oiled machinery of the world gaining efficiency or drone instincts becoming better honed with endless practice.
In either case, an Ascended planet does whatever it focuses on better.
Once you’ve unlocked three Ascension Perks (you do not need to actually spend them for this feature), you can Ascend each of your planets to Ascension Tier 1. This increases all of the effects of the planet’s Designation by 25% - whether it be Technician Output from a Generator World or Trade Value on a Commercial Ring World.
Each additional Ascension Perk you unlock increases the maximum Ascension Tier by 1, with an extra 4 tiers unlocked once you unlock all of the Perk slots. This lets you Ascend planets up to ten times, for a maximum bonus of 250% of the base Planetary Designation effects.
A fully Ascended, Tier 10 Fortress World. Vi Valam will break before its defenders.
Ascending a Planet costs Unity, and this cost is heavily affected by both Sprawl and the total number of Ascension Tiers you have across your entire Empire. Currently it costs the same amount of Unity to raise your first planet to Ascension Tier 2 as it would to raise two planets to Ascension Tier 1, so you’ll want to pick and choose which planets you want to improve, and decide whether you would rather raise all your planets to low Ascension Tiers or focus on reaching the heights of Ascension on your most productive core worlds.
We’ll be watching how you use Planetary Ascension Tiers and will be very interested in your feedback regarding the current costs and perceived benefits during the Open Beta.
Currently Planetary Ascension Tiers are only lost if a planet permanently changes owners (not merely from temporary occupation) or is abandoned.
Unity Rework, Continued
We’ve continued refining some of the elements of the Unity Rework, and as mentioned last week, some civics and authorities have undergone some changes.
One change from last week is that we swapped out the Sprawl bonus from the Capital worlds for a production bonus. We’ve also found that starting with penalties isn’t very fun, so Sprawl under 50 is ignored.
Death Cults will now be able to build either regular Temples or Sacrificial Temples to suit their needs, and the Memorialist’s special building line now replaces the Autochthon Monument (and has gained the “extra Unity per Ascension Perk” of the Monument line). Hives will also have access to their own variant of the Autochthon Monument, the Sensorium.
Can you feel it?
The generic “Administrator” job is being renamed to “Politicians”, with “Administrator” being the category term for Bureaucrats, Priests, and other “unifying” jobs that guide your Empire. The Bureaucratic Colony Designation will also be renamed to “Administrative Center”, to better apply to any of these jobs.
Early feedback said that suspension of disbelief was being tested by Politicians being productive, but we embrace utopian ideas.
Less bureaucracy, more administration.
Civics like Technocracies and Merchant Guilds have been modified to no longer grant incidental Unity bonuses. Technocracy is actually changing quite a bit - it will now grant +1 Research Option, and the research expertise bonuses (such as Expertise: Voidcraft) of your scientists are doubled when selecting technologies to offer. This should give Technocratic empires the ability to better manipulate the technology deck when they’re hunting for specific types of technologies. They also once again require any level of Materialism rather than being restricted exclusively to Fanatic Materialists.
Technocracies excel at manipulating the research deck if you're looking for a specific tech.
We’ve also heard your feedback regarding the loss of Culture Workers. We’ll see if we can find a good place for them to return for those of you that prefer creative art to beautiful spreadsheets. In the Open Beta, the Ministry of Culture and Artisans will still be providing them, and we’ll be doing another pass on the buildings to see if there are any other good places to put them.
A Job to Die For...
The Custodian team has the mandate to work on directives that come straight from the Game Director, Quality of Life changes they think would improve the game, and Community Requests that they wish to champion. They also have the right to pitch what we call “Passion Projects” for things they simply want to do.
One of these comes to life (sort of) in the 3.3 patch, as the Permanent Employment Megacorp civic.
A MegaCorp variant of Reanimators, this civic allows the construction of Posthumous Employment Centers, as well as the ability to reanimate Leviathans that the original Reanimators gained in the Lem update.
At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts. The Reassigner jobs from the P.E.C. provide organic pop assembly of mortally impaired… Well… Zombies.
Unfortunately for them, it's impossible to fulfill their contracts.
Thrifty Zombies. Give me the brain!
Zombies cannot produce leaders, have no happiness, are infertile, and can only work Worker strata jobs… But on the bright side, they don’t have any upkeep and won’t ask for any more raises.
There are a few more interesting interactions I’ll leave for you to find on your own during gameplay.
Announcement Number One…
An upcoming event that we wanted to tell you about is…
DEV CLASH! DEV CLASH! DEV CLASH!
Announcement Number Two…
Regarding the Open Beta we’ve been talking about… We’re planning on running the Unity Open Beta starting… checks watch… now.
Please note that the 3.3 Unity Open Beta is an optional beta patch. You have to manually opt in to access it.
Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.
It’s up. Right now. Go play! The Open Beta will run (assuming everything goes to plan) until the 3rd of February, and also has a sneak preview of the 3.3 Custodian release, “Libra”.
As we move into a more frequent release cadence than we used to have due to the Custodian initiative, with the 3.3 release we’re switching to Constellation names for patches to reduce the (sometimes significant) overhead related to negotiating with Author’s estates.
Since this is still in very much active development branch, we have a few known issues in the Open Beta to keep things spicy. Localization for new strings are currently only available in English, and some things may still only be partially implemented or give placeholder rewards. Due to the many changes, 3.3 Unity Open Beta is not save game compatible with existing saves, and may or may not be compatible with the eventual 3.3 "Libra" release.
Read the known issues list: [expand type=details] The following are some of the known issues in the 3.3 Unity Open Beta. This list is not exhaustive and some issues have already been resolved internally but did not make the open beta build. If you encounter any issues however not reported here please report them via the bug forums :)
Sacrifice edicts are not showing their up front Unity costs. Conveniently, they're also not charging them at the moment. Heads still roll though.
Unity costs for faction manipulation are not implemented yet.
The Byzantine Bureaucracy and Parliamentary System civics need tooltip updating.
Depreciated triggers, modifiers, buildings and jobs have yet to be totally removed.
Influence from Power Projection tooltip is unclear and needs refactoring.
Planetary Ascension does not have any form of confirmation.
Fleet reinforcements sometimes create a new fleet instead of joining the fleet it is supposed to.
Species traits look a bit wonky in the colonisation window.
Aquatic pop portraits not randomizing properly or applying gender options reliably.
Void Dwellers with Permanent Employment start with a ruined posthumous employment centre.
The tooltip informing the player of the cost to reform their government does not explain how the cost is calculated.
AI implementation for new features is still using hot code.
AI issue where they are building a lot of buildings that are not using jobs such as luxury housing
After submitting to the Khan you will quickly just be attacked again, so don't give up!
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Please keep all Open Beta feedback in this thread and report bugs in the bug reports forum so we can keep track of everything. Thanks!
Enjoy, and see you next week, when we’ll have Caligula Caesar explaining all of the new modding tricks we’re adding in 3.3.
Here's another roadblock for contestants on the greatest game show on earth, the hideous Goliath Grub!
Found in a desert ruin by researchers, a tiny grub with razor-sharp teeth was captured for study but was diverted en route and found its way onto the black market.
Researchers for the show purchased the grub and brought it back to the DEATHRUN TV labs for experimentation. The idea was actually an ill-conceived green initiative to clone the grub and create an army of hungry grubs for eco-friendly cafeteria waste disposal.
As is often the case, things went in a different direction, and the tiny grub demonstrated an ability to grow when fed. Eventually, after devouring weeks upon weeks of cafeteria waste, the once-tiny grub was a true goliath! The green initiative was scrapped and the Goliath Grub became a DEATHRUN TV boss, ready to chow down on something a little.... fresher.
Hi there, Cultists! The premiere of Lust from Beyond: M Edition is approaching fast. Are you curious how the Lust Universe came to be? Listen to Michał Ciastoń, Studio Lead and Game Director, reminisce about the creation of Lust for Darkness and its evolution into Lust from Beyond.
If you want to help us, add the game to your wishlist!
I decided to make a new game it will certainly be different from all my past games, The game will be about creating your own farm on the islands the world will be fictional, you can relax and enjoy the beautiful music and beautiful views, the game will be stylized, a little humor In the game, you have to set up your own farm on the island, plant various crops and sell crops. buy new tools build your own small village soon it will be on steam and you you can add it to your wishlist
[TOKYO, JAPAN – January 20, 2022] AIDIS Inc. has announced that from January 27, 2022, its popular RPG Last Cloudia will host a collaboration event with Attack on Titan, the highly acclaimed anime television series!
Fans of Last Cloudia or Attack on Titan who are looking to learn the details on the collaboration event should drop into the official livestream scheduled for January 24 at 7 pm (PT). Information on new units, arks, and other upcoming promotions will be revealed during the livestream!
Official Livestream Last Cloudia TV Collab Special
Official Livestream Last Cloudia TV Collab Special This stream is scheduled to air on January 24 from 7:00 pm (PT) at the link below: https://youtu.be/BXvY1yeM-ho
Last Cloudia x Attack on Titan Collab Promo: Decode the Secret Message! As part of the collaboration with Attack on Titan, a special promo will be launched on Last Cloudia’s social media accounts. Decipher the coded message above, and then choose the right answer on the special promo Tweet. Ten people who answer correctly will get a $25 USD Google Play or App Store gift code.
This promotion is scheduled to run Jan 20, 2022 – Jan 26 11:59 pm (PT). For more details, check out Last Cloudia’s in-game notices.
About Attack on Titan Attack on Titan is an anime television series based on the Japanese manga series written and illustrated by Hajime Isayama. Attack on Titan was serialized in Kodansha’s Bessatsu Shonen Magazine from September 2009 to April 2021.
The manga has over 100 million copies in print worldwide. The story is set in a dark fantasy world where humanity fights a war of survival against the gigantic man-eating humanoids referred to as Titans. Attack on Titan: The Final Season, Part 2 has been announced to begin airing in January 2022.