Goblin Stone - Friendly Orc
It’s been a while since our last update. Most of the team took their well-deserved holiday break so the development for Goblin Stone is a bit slower than usual last month. Now that we are all back refreshed and full of energy, we’re ready to work our way towards the Early Access release.

Before 2021 ended, we did a lot of big and small fixes and of course game optimization. Even with the increasing number of assets and features being implemented in the game, we managed to reduce the game’s build size to almost one-third the size of its previous builds. This is an impressive feat as this will allow us to do more performance improvements later and make the game run better, smoother!

Another notable addition to what we’ve been working on is the gamepad support. Steam’s recent updates and improvements of input features easily increased the number of players who use gamepad controllers.



In the past, we received a good number of inquiries from our community about gamepad controls as well as porting Goblin Stone to consoles. Implementing the gamepad controls is a good head start if we wanted to port the game to different platforms in the future. One way or another it’s killing two birds with one stone so we decided to step right into implementing gamepad support.

Gamepad support, however, presents an interesting challenge for us. Goblin Stone UI was originally designed with a mouse in mind and later in development was adjusted to include keyboard controls.

Implementing the gamepad support has required us to rethink the functionality of the game’s user interface to make sure that it does not exclude important features such as tooltips. Interface objects such as the buttons, texts, 3D objects, and such have been made selectable so a player using the gamepad can interact with the UI and have access to all the features that a player using a mouse interface has.


Selectable objects have been given highlights for easy navigation when using a gamepad.

For the most part, The basic controls for movements and interactions are already very straightforward for the gamepad. We assigned a dedicated “use” button to interact with world objects while on adventure mode, and other dedicated buttons for certain game features. For example, pressing the ‘Y’ button will let you access the inventory, the ‘left trigger’ button allows you to Sneak, ‘Left Bumper’ to access the Minimap, combat abilities can be selected with the directional pad, and so on.


The first iteration of the gamepad button assignment.

Navigating the tooltips, on the other hand, is especially tricky. Unlike selectable game elements, the way we went about tooltips is we require pressing a combination of buttons to access them. This may not be the ideal setup but it works, and we might go on and improve it further as we continue to work on the system.


Ability card tooltips

At the moment, we are simultaneously improving the gamepad and the keyboard support. Although players will not be able to customize the button assignments yet, they will be able to fully navigate the entire game with a keyboard or any gamepad controllers for Early Access.



The first iteration of the keypad button assignment.

There is a lot of learning and experimenting involved in developing the gamepad support. In particular, we are aiming for the user interaction to be a pleasant intuitive experience. So there might be some changes with the assignment of buttons and its overall functionality later on.

We would love to share more with you about the development of the gamepad support but in the meantime, we will save the rest of our progress for our next blog posts. Thank you so much for reading and look forward to our next game development updates of Goblin Stone.

If you haven’t followed and wishlist Goblin Stone yet, please click here. You may also join us on Discord for any major updates about our game.

https://store.steampowered.com/app/1521970/Goblin_Stone/
Jan 20, 2022
Traveler of Artcaster - A and D Cooperation
We are happy to announce that our game will be part of the RPG Maker Day 2022!
This event will contain sales, contests and other interesting things.
To be up to date, visit: The RPG Maker website
Jan 20, 2022
异世界攻略组 Another World Adventure - 时雨
1.Added a rune confirmation link at the end of the page to prevent players from clicking too fast and missing the collected rune information
2.Fixed an issue that caused mana cost to decrease when charging up
3.Spear armor penetration increased to 100%
4.Fixed an issue where the enchant "laser" could not hit ghost enemies, and slightly increased the damage done
5.Alysa's block has been modified: a successful block now has a short damage respite (previously, a successful block only cancels one damage, not frequent attacks) and restores a small amount of health
6.Add new blessing - Cure: 20% health is restored every time you switch stage
7.Dark Torch bonus - Dwarf craftsman: you can upgrade your weapon to one level for free, exclusive weapon and highest level weapon cannot be used, weapon upgrade will retain the original enchant status
8.Dark Torch bonus - Magic Box: gain several enhanced items
9.Added new world Tree project
-Enchanted Weapon: Gain an additional initial enchanted item for each weapon
-Enchant refused: Each weapon is cleared of initial enchantment
-Equipped: Initial armor +2, initial Magic Resistance +2
-Expansion store: Items sold by Goblin merchants increased by 2
-Giant land: Player character becomes smaller
-Ban regulations: All gold shields have failed
-Magic draw: The character's initial mana is drained
-Bad weather: Random thunderstorms occur
-Alone at War: You can't get any summones or friends
10.Add new summoning items
-Wasp Bomb: Gain 10 extremely fast wasp companions
-Horror Music Box: Summon 9 doll army buddies (Doll swordsmen, Doll guard, Doll wizard)
11.Additional items sold by Goblin merchants: potion, function items, scrolls, weapons, summoning items
12.If you attack a Goblin merchant, there is a probability that he will change the goods he sells
Jan 20, 2022
Anchor Club - Star Seeker Studio
1. [Database] Fix the problem that the list of character cards and the list of scripts can only display one page of content
2. [Script Editor] Fix the problem that the preview text may be out of UI range
3. [Multiplayer Room] Fix the problem that the audience's floor is not deleted simultaneously after the owner deletes the floor

We received a lot of demand from users who need tutorials, and the demand is being developed.

About local pictures, because of the audit and other issues involved, we can only use network pictures at the moment.
Traveler of Artcaster - A and D Cooperation
You have now access to the Tortuga Pass!

As a little preview: Tortuga will be the last city to be added first in Traveler of Artcaster. After Tortuga, Traveler of Artcaster is finally officially released!
Meteor 60 Seconds! - Avocavo
Author's new game, 'Meteor Volleyball!' is now on steam. Free to play!
Jan 20, 2022
HordeCore: Training Ground - KyuKyu
We finished the update and you can continue playtesting!

Jan 20, 2022
HordeCore - KyuKyu
We finished the update and you can continue playtesting!

Berserk Mode - Travers De Porc
What's changed:

FEATURES
-Added option to play in full-screen or window mode
-Added option to select resolution (widescreen/16:9 aspect works best)
-Improved visuals for enchanted wizard staff

BUGS
- Fixed several bugs related to wizard staff projectiles
- Fixed a bug where enemies explode at the start of a zone
- Fixed a bug where gibs would fall through the floor
- Some smaller fixes


BALANCE
- Reduced bear claws minimum damage
- Buffed hydra flames
- Buffed manticore sting
- Increased dash cooldown



Once again, thanks
Violation - JayTheDay
Hello Everyone!

Today we have a Big Patch for you!

Not only some Bug Fixes, we also added the DLC we announced last year.
In the DLC, You are Test Subject B-17281, The "Master Monster" only let you Free when you complete the Challenges he has for You.
Each Challenge is a new Experience. Can you Complete his Challenge and earn your Freedom?

The DLC also comes with new Environments and with old ones.
Also, new Monsters are in the DLC and also Old Monsters.

The Bug Fixes we have in this Patch are some Bugs that got reported to us over the last Month.
We hope we fixed most of the Bugs.

If you find a new Bug, it would be kind from you to report it to us via the Support Page.

Are you Ready to go deeper into the Story from Violation?
We recommend to play the Main Story first before entering the DLC Story.

Violation: Before the Storm is now Available!




Until next Time!

~ FiveDead Interactive
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