True to its name, the incredible store has incredible items in it!
Head on over to the Incredible Store Page and check out the various Packages we have!
Event Period:
2022/01/19 00:00 ~ 02/02 23:59 (PST)
Purchase Rubies and use it to Draw from the Incredible Store! You can choose to purchase Rubies by itself or by the amazing packages that we have prepared! Check it out!
- UI works to True Count Trend Line Chart (and other chart surrounds). - Introduced Achievement: 'Beat The Dealer' -Take all 100k to be rewarded!. - Optimized Code slightly for the table Chips.
- UI works to True Count Trend Line Chart (and other chart surrounds). - Introduced Achievement: 'Beat The Dealer' -Take all 100k to be rewarded!. - Optimized Code slightly for the table Chips.
Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET.
The patch notes are as follows:
Gameplay
Added Final Stage - The Core
Added many new Modules, we now have reached our target of 200 Modules!
Reworked and rebalanced several existing Modules
Rebalanced some of the weapons/subweapons
Added new Enemies and Bosses
Reworked and adjusted several enemy behaviour and patterns
Added new Stage variations
Added new Stage Modifiers and Events
Added new Challenges
Added new Secrets
Reworked Magnet research node, the Player now has a weak Magnet effect as a baseline and the Magnet research will improve its effective range.
Art/UI
Added portraits to NPCs.
Added several new background pieces and objects.
Reworked many store and title assets.
Sound
Added new theme tracks
Added many new SFX
System
Added new Achievements
Many background optimizations and system reworks.
Bug Fixes
Fixed an issue where specific weapon/pattern combinations would cause an exception.
Once again thank you everyone for your continued support, we hope you'll enjoy the update!
Gamepad Puppeteering Support: Wave your hands using the gamepad analog sticks puppeteering. You can use this to do all sorts of things that will spice up your stream: from triggering special actions, emotes and poses, to positioning and moving the avatar in the scene Read more about it in our dedicated article here.
Keyboard Prop for Mouse & Keyboard retargeting: This can be customized by changing the size of the keyboard/mousepad prop changing offset changing the distance from hands to the keyboard. Learn how to use this prop in our dedicated article here.
We have also included the following bug fixes and improvements:
Tweaked Dynamic Lights light sources positioning
Optimized audio latency for Audio-based Lipsync trackers
Fixed save/revert issue with High-intensity smoothing option for Body and Head sections from Advanced Tracking Configurations
Fixed save/load issue with props which made it so the position be changed after loading
Here are some new UI tweaks as well:
Moved <<Stream Actions>> to the left bar menu
Centering issue with recording and broadcast bar has been fixed
The <<Calibration screen>> has been updated
Updates on the wording in various sections of the app
We are working on the following known issues:
On Personas customization if you only retexture without any other customizations, the save button doesn’t work.
On Personas Hoodie pattern doesn’t always save.
Personas avatars have a glitchy interaction when using Mouse & Keyboard retargeting (with the prop) and special actions.
As always, we love hearing what you think about the new content and Animaze! Tell us what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!
Today we're pushing a minor update live to address the issues listed below. Special thanks to the community for contributions to bug reporting and evidence gathering.
Bug Fixes
Parts:
Fixed an issue which caused the be quiet! Dark Base 900 case's Side Panels to only be selectable by their screws during first removal.
Team Group CARDEA ZERO Z340 M.2 PCIe SSDs will no longer appear stretched when installed in the MSI B450I GAMING PLUS AC motherboard
Adjusted collision on the NZXT Kraken Z73 AIO to allow installation in significantly more cases.
Adjusted collision on the GamerStorm Captain 360 EX WHITE RGB AIO to allow installation in significantly more cases.
RAIJINTEK ELEOS RBW's bracket clips will now obey the laws of physics, preventing them from clipping through GPUs/heatsinks.
Fixed an issue which prevented the MSI MPG Z590 Carbon EK X from connecting to custom water cooling in the InWin 925 case.
M.2 drives can no longer be interacted with while the drive bay is closed on the ASRock Z390 Taichi motherboard.
Improved the colour accuracy of the ZOTAC RTX 3070 Ti AMP Holo, 3080 Ti AMP Holo and 3090 AMP Core Holo GPU's.
Corrected benchmark data for the Colorful iGame GeForce RTX 30-series bilibili GPUs.
Reduced the number of clipping issues between cables and power supplies in the InWin A1 case.
All liquid coolers in the ENKI series now flow in the same direction.
Cooler Master MasterLiquid ML240 Illusion logo is now visible from more angles.
Corrected the alignment of the Cooler Master MasterLiquid ML240 Illusion logo.
Fixed an issue which led to the Cooler Master MasterBox NR200P case clipping with SSD cables.
AIO screws will now properly align when installed inside the Lian Li LANCOOL ONE Digital case.
Fixed an issue which caused AIO cables to clip through the ASUS ROG ZENITH EXTREME motherboard when installed inside the Lian Li O11D XL-X case.
Air coolers will now correctly return to starting positions before installation if partially rotated during the mounting process.
Changed cable pathing in the SilverStone P14 to prevent cables clipping through the case in the first career mode job of the game.
Esports DLC:
The ADATA Spectrix D60G RGB will no longer clip through objects and tables whilst in tournament areas.
Adjusted the 'Disaster job' given by Frink@dragons.com to fix an issue which prevented it from being completed.
IT Expansion:
Corrected viewport boundaries of the Raijintek METIS case to prevent the camera clipping through workbenches in the first IT Expansion workshop.
Monitors will no longer clip with certain cases whilst in assembly mode.
Stay up to date!
Do you believe the only good bug is a fixed bug? Would you like to know more? Do your part and join us on all our official platforms today: Discord / Twitter / Facebook / Instagram / Reddit / YouTube
this patch fixes some issues that I've encountered and players reported. I've managed to smoth out camera borders a bit, which will not make it look janky that much. I'll be working on rotation update for the camera later as it requires more testing, mainly due to the fact, that the camera will only be working up to some angle. I don't want 360 degree camera, since this game wasn't built that way and would bring more trouble than gain.
Keep it coming and thanks for your patience!
Changes:
- Skip night will now be auto-enabled and the first night will also be automatically skipped to avoid waiting time between other features
But report:
- 'Hoe' agricultural item will now be displayed in Inventory - Overview with correct naming and icon - Camera movement and horizontal boundaries were redefined and smoothed out - marketplace selling values will not contain double decimal points for all materials - fame will be properly updated in the top menu UI - added a reverse check to remove abundant wooden shield recipe in case player got 2 - finishing Prologue:Good will now properly grant Pole Flags for build menu - quest 'The Bet' decline option has been removed, as the quest is part of gameplay feature and shouldn't have option to do that - bear pelt will no longer cause Smelters or some random things to disappear in some cases - arena enter button will be visible in case user missed the sign-up and few weeks passed since it's scheduled date - Firing Overseer while Auto Production is ON will now turn it OFF - loading tip will not be shown when user press 'Exit to Main Menu' button - fixed a potential lock-up situations if pause hotkeys were used during loading screens or camera transition situations