Erannorth Chronicles - [ER] Raven
Hi folks,

This minor hotfix fixes the following issues:

  • Ember Hunter Elite Perk wasn't giving the damage bonus correctly.
  • Gain Ally type was triggering before the Drain effect, causing cards like Rowan not to work properly.
  • Fixed a formatting issue in the allies with no abilities (ie. clockwork prototype, brother in arms etc), that could cause them to display a totally blank description.

Time Master - Morphy
The time has come for the official release of Time Master! We’re grateful for all of the support we’ve received so far and can’t wait to welcome more time masters to the community. To celebrate the game’s launch, we’re currently offering 40% off the base game and 42% off the game and soundtrack bundle.

In case you need some help along the way in solving the trials for Zeno, we’ve put together a spoiler-free strategy guide that you can find here: https://store.steampowered.com/news/app/1486080/view/3149705520822228660
We would love your thoughts on what comes next for Time Master. We have ideas for a new game mode that gives Zeno new abilities enabling him to solve the trials in entirely new ways, having Sophia as playable character with her own abilities as well as adding a level editor. If you have suggestions we’d love for you to share your thoughts in our Discord.
Depth - JoeodNZ
Hello everyone and welcome to 2022! We hope you enjoyed your holiday celebrations. You may be wondering what is planned for Depth this year. On that note, we are announcing that the Retro-Future Christmas event was the last major content update for Depth. We understand that for some of you this won’t be a huge surprise, but we know this will be very disappointing for others and there will be anxiety that Depth will no longer be playable. This means there will be continuing events and that Depth will be supported, but there will not be further substantial new content updates, balance changes or similar in future for the game.



Depth has had an excellent run for 7+ years from its initial launch on the 3rd of November 2014 and we thank you all sincerely for the support! Following will be a FAQ to hopefully answer concerns and let you know what the future for the foreseeable future will look like.

FAQ
Q: Why was this decision made?
A: Depth is a successful game and we’ve supported it for years, but we have new and exciting projects that we have decided to focus on for the future.

Q: What will happen with events?
A: Starting in February, there will be repeating events that will mix content from previous events. This means if there was a skin that you missed out on, you may get an opportunity to get it!

Q: Will there be a battlepass/supporter bundle with these repeating events?
A: No, there won’t be a battlepass or supporter bundle. Existing supporter bundle content will not be reused in the repeating events.

Q: Is there any potential for future new paid DLC?
A: Very unlikely.

Q: Is the consumables update going to still happen?
A: This planned change to consumables will not be implemented. There isn’t the development bandwidth to properly QA test it and then add it to the game.

Q: Will there still be a community bundle #3?
A: Like a few things, this was delayed due to limited development time and QA. We will approach some of the authors and ask them about their interest in potentially adding these skins to the game soon.

Q: Why not go free to play?
A: Free to play is often proposed as a solution for low-population multiplayer games, but this is without considering the issues that going free to play brings. For one thing, running a multiplayer game is not free as you need to pay for server costs. It also comes with an increased amount of time required for support and dealing with griefing/cheating plus other issues. Currently, Depth maintains itself through sales of the base game and not through aggressive microtransaction systems, which free to play would require substantial changes to work.

Q: So, what about making a Depth 2?
A: We have no plans to create Depth 2 and we feel we’ve explored everything we wanted to do with Depth as an IP for now.

Q: Can we still play Depth if servers are shut off in future?
A: If servers are shut off, you are still able to play Depth with bots or in private lobbies. Dedicated server software is also available to assist with creation of private servers as well.

Q: Will you allow mods or other user created content to be added to the game?
A: User made content may potentially be added to the game in future on a case by case basis.

If you have any further questions, please feel free to comment and we’ll do our best to answer them! Thank you for swimming alongside us for seven wonderful years. We are eternally grateful and hope to share exciting new things with you again.
Mira's Brush - Angel Star Studios
12-4pm EST - January 21st

Featuring Brownie:
https://www.twitch.tv/emotionalsupportotter
Wargs - mogadishu
Mostly added a couple of new bots for testing purposes.
Trust Me, Not Her - NerdyBird Studios
You can now support me on Patreon

Hello all, I am very excited to present to you, the first-ever Merch items of 'Trust Me, Not Her'.

They are available as rewards on my newly launched PATREON, along with several other awesome benefits.

If you're eager for the release of this Visual Novel, then check out these marvelous merchandise previews:

Trust Me, Not Her T-Shirt




Xyla and Willow Character Mugs



Adorable Chibi Mini Prints



Trust Me, Not Her Poster



I thank everyone who considers becoming a Patron tremendously.
Trust Me, Not Her™, and my previous game, Potion Commotion, are both Free-To-Play, so the generous support I receive from the community is extraordinarily valuable, allowing me to keep creating the best content I can.

So again, if you're interested in supporting my work, then please follow the LINK.

And that's all for now, thanks for your time, and feel free to join the Official NerdyBird Studios Discord Server if you haven't already HERE.

Kind regards,
Luke of NerdyBird Studios.
The RPG Engine - The Architect
New Features:
- Added changeable 2D custom tokens
- Adjustable Map loading speed slider

Improvements:
- Network stability improvements on player joining and leaving.
- Smarter play menu (Only shows when you have a target selected).
- Added tool tips to random rotations.
- All Template maps have been rebuilt to load faster.
- Open console keybind changed from ` to F1.

Fixes:
- Players can no longer open the build menu.
- Disabled hotkeys to incomplete features.
- Typing no longer causes Build Menu To flicker.
- players can cast ranged FX again.
Mining Cats - minicactusgames
After rotating the camera with the right mouse button, it stays in the same position on the next levels.
Imperiums: Greek Wars - Kube Games
Hello everyone.

Let’s make your day brighter with some great news :)

The Age of Alexander DLC had a great reception, this was just the boost we needed and now we would like to announce a new DLC in the making.



As with the previous DLC, we want to follow the historical chronology. This time we jump several decades further on to the year 301 BCE.

This is one of the most interesting periods of our history. Carthage rules most of the Mediterranean, the generals of Alexander the Great and his heirs fight with one another over his legacy, the Italian peninsula is on fire as the Etruscans and Samnites try to hold back the expansive Romans and at the fringes of civilization migrating nomadic tribes bring further chaos to already troubled times.

The map setup will be grand, 25 playable factions on 5000 tiles, ranging from the Iberian Peninsula in the west to the peaks of Caucasus in the east and from the Teutoburg Forest in north to the Nile Delta in the south.



As well as the new campaign map we will introduce a number of new mechanics. Starting with migrating tribes, historical events, multi-turn events and mandatory objectives.

Check out the Steam page for more details and don't forget to wishlist the game! Again we will run a short release discount, be sure not to miss it by wishlisting the DLC.

To whet your appetite further we will elaborate on the map setup and new mechanics in upcoming spotlights and faction highlights :)

We wanted this DLC to be more than just a new campaign map and we have put a lot of thought into the new mechanics. In our opinion, the game is quite complex as it is, more new rules could make it too complicated and less fun to play. So, the new mechanics will extend existing features of the game to provide a greater immersion and period authenticity without the need to learn new rules. More interesting and fun to play!



Migrating tribes will provide a new challenge to players at the borders of the known world. They are independent, they will defend their own cities and they will intentionally seek out hospitable regions for settlement. Essentially, they want to establish their own kingdoms and become a real political player in the region.

With historical events we are aiming to bring a more historical flavor to the game. Scripted events will be triggered when certain conditions are met and these should mirror to a certain extent, real historical events.

Multi-turn events should make plagues, revolts and other similar incidents much more realistic. Players can react to these events as they see fit and the events themselves will unfold for better or worse as a consequence of your actions.



Mandatory objectives will force you to choose one objective at a time, one that you promise to complete, this is your word to your people! Objectives will play a much bigger role in the game providing more immersion and requiring more strategic thinking.

One important thing to note is that this DLC is an extension of the recently released Age of Alexander expansion pack, which means that all of the mechanics introduced there (military reserves, economic specialization etc.) will be also included.

We truly aspire to make this the very best campaign of the Imperiums series. The setup itself should be interesting enough but with the new mechanics, the whole game will be brought to a new level.

Please consider wishlisting the DLC and help us spread the word.

https://store.steampowered.com/app/1839160/Imperiums_Rome_vs_Carthage/
Yours,
Kube Games team.
MechDefender - Tower Defense - Cristian - game dev
ConflictCraft 2 is the sequel to the original game which became surprisingly popular and beloved by nearly 200K players on Steam! For this reason alone we've decided to release a brand new title that's far more compelling and in-depth from a tactical point of view.

We come with 53 new levels much more complicated than levels from first ConflictCraft. It took a lot of work to bring to life this new version. We didn't raise the prices at all, they will be the same with the original game.

Helping you annihilate your foes, you'll have a full arsenal consisting of tanks, helicopters, F-15 Eagle jet fighters and even rocket launchers similar to North Korean designs! After each level you can upgrade your forces as you see fit.

The game will be released next month. Go follow & wishlist the game to be up to date and to support us :)

https://store.steampowered.com/app/1877370/ConflictCraft_2/
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