Greetings Commanders, and welcome to a modern RTS which focuses on tactical actions during furious battles that are spread across a shattered version of the near future. RTS warfare is entering a new frontier!
Who we are?
Before setting out to conquer battlefields anew, we must learn from where we came. Crossfire: Legion is being developed by RTS legends Blackbird Interactive (Homeworld: Deserts of Kharak and Homeworld 3) and published by Prime Matter (Iron Harvest) with Smilegate Entertainment (Crossfire). We’re all excited to be expanding and energizing the Crossfire Universe, one of the most played games ever (look it up here). We hope you’ll join us.
What to expect?
In Crossfire: Legion, you’ll raise and customize your army as you prove your command abilities during intense multi-player combat, A.I. skirmishes and our globally-scoped single-player campaign. Whatever your preferred playstyle, Crossfire: Legion will have something for you as you take on this ultimate fast-paced real time strategy game.
Prove your abilities in a variety of online multi-player game modes as you manage resources, consolidate a base and send your army to annihilate your enemies. Crossfire: Legion will test the full range of your abilities and drive you to learn new ones. All armies are led by a Commander; choose wisely because they each bring special commander abilities to the battlefield which just may turn the tide of battle.
Prepare yourself and ascend the multi-player leader boards. Improve your tactics by reviewing your last battles using the built-in replay system. Your input will drive multiplayer as we hone the game with you by responding to your feedback and incorporating your balance suggestions.
In the near future of the Crossfire universe, society is crumbling. You’ll fight atop skyscrapers, dig into a bayou and infiltrate heavily defended military bases as you get to know the main characters and goals of all three rival factions. The world is yours to conquer in this narrative-driven campaign.
Team-up with friends to vanquish the A.I. in Operations. Work together to ready your assault on enemy positions or defend your own. You’ll be in full control over the composition of your army. Choose between the three factions and customize your unit roster so that you can guarantee victory.
Create and share your own maps and modes using the level editor tool, or expand your RTS experience by browsing the Steam Workshop to find unique community-made challenges. You will be heavily involved in shaping the future of Crossfire: Legion and we cannot wait to see what strategies you’ll devise and maps you’ll create.
This will be added during Early-Access campaign later this year.
Intense Game Play:
The core gameplay elements of Crossfire: Legion are army composition, strategy, teamplay and control. Master these and you will dominate.
Army Composition: Firstly, decide which faction you will choose, then what units you will bring into the match. Which commander will you play as and then consider how all these work together to suit the play style you prefer.
Strategy: Your army composition and Commander will inform what strategies you can execute due to their specialties and the unique abilities of your Commander. Timing and judgement will be your key skills here.
Teamplay: How will you then coordinate your strategy with your team? You’ll need to think carefully about how your units will interact with other units from other factions in order to overcome your common foe.
Control: Efficiency is key, players must control their individual unit on a micro level to get the best out of them. Engaging enemy units by utilizing the most effective manoeuvre and smart decision making is paramount.
Where’s the fight?
Crossfire Legion will be available on PC- Steam Store and starts with our technical test. To gain access:
Click the request access button on our store page here.
Once a day we will approve players.
Keep checking your games library, it will appear there once access is given.
The game is nearing completion, but to polish it’s development we need you! Got an idea for a new unit? Tell us! Thought about map tweaks and your own designs? Awesome, share them. Think balancing could be improved or the commanders enhanced? We’re all eyes and ears! You’ll find us here:
Keep coming back to these regular DevBlogs for the latest details on how Crossfire: Legion is evolving. Knowledge is power and so ask questions and share feedback. Your input here will help mould the game. We’ll be sharing with you all the highlights of battle, tips, tricks, behind the scenes info and whatever awesomeness the Crossfire: Legion community comes up with.
When will the battle unfold?
As we head towards Early Access in the Spring of 2022, we’ll be showing you more and more of the game. Throughout the summer, we’ll be updating with more units, maps and game modes for you to test and hone your skills with.
Here’s how early 2022 is shaping up. Of course, game development is never easy and plans may well change, but we will be open with you every step of the way.
Regular DevBlogs will focus on a core aspect of Crossfire: Legion, starting this Thursday (the 20th) with our first faction Global Risk.
That’s all for now, but stay tuned to our social spaces, get to know the community and prepare yourself and your friends for the battles of tomorrow. Remember hesitation is your first enemy and your choices will decide the outcome before the 1st shot is even fired.
See you on the battlefield, - The Crossfire: Legion Team
Join Kuba on Tuesday, 18 January, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see him work on Project Warlock II and share his design approach when it comes to retro shooters.
The live stream will be available on Twitch, YouTube, and our Steam card.
Six 2021 Ranked medalists. Two survivors from last week's qualifier. Double elimination. Tournament XXI started off the new year with everything we could hope for. Classic matchups revisited and new rivalries formed. Strategic innovation and miraculous comebacks. Doorsnipes, massive explosions, sudden collapses, and above all outstanding play from all parties.
Congratulations to EtaN the first Forts Champion of 2022! The road to victory for the number one seed weaved like a smoking warhead. The first scare came in the second round against perennial nemesis Matteo. Then a loss in the semifinals against Noha who put on a clinic of efficient Architect defense. For the first time EtaN found himself in the position of underdog, needing to battle back from the lower bracket.
The prospect of sudden death did nothing to encourage a more conservative approach. But who anticipated an all-in portal mortar rush? The high risk, high reward strategy paid off and earned him a spot in the finals and a rematch against Noha. Mortars again carried the day as he took the next two matches with a series of pixel perfect shots.
Congratulations also to Noha and Firework, our runner-up and 3rd place finishers. While Noha's colorful journey onto the competitive scene has had its ups and downs his stellar performance here solidifies his position as a top player and title contender. Firework's consistent results have made him a permanent fixture within the top 10, reaching a high of 2nd last Season.
bl00dparasite is another competitor to watch moving forward. Advancing through qualifying with unique builds and playing seldom picked commanders they've demonstrated unconventional tactics can compete at the highest levels. Will this inspire the next wave of players?
The matches from Tournament XXI and the qualifying event are now available to download through the Featured tab of the Forts Replays menu. You absolutely need to see Matteo's spectacular comeback showing how the loss of your heavy weapons can be countered with map control.
As always, thank you to Ximsa, creator of Observer Tools. Thank you to our competitors for investing their time and effort into mastering the game, the mapmaking competition winners who provided two of the current battlegrounds, Bobereto host of the qualifiers.
And thank you Special commentator Noze and our tournament host, Project Incursus. The full cast of the live tournament is available now on his channel.
Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.
The Big Adventure Event is coming back very soon, January 20th to be exact. So make sure you've set a reminder in this event.
The BAE is a 4 day Steam event with over 100 games, exclusive developer interviews, Q&A's, and community events.
There are a TON of community events planned this year. Here's what we know so far:
Join their Discord in order to participate in a Mystery Adventure Game, Giveaways, and much more! You can find out all the information in their Discord below :)
Here is a little patch to keep you going through January. Stay warm everyone!
- Invisible Walls
Reworked the Keycard Triangulator: The display now changes color to the closest key card and it no longer forces the player to walk while using it. Hopefully, it will feel like a better item to pick.
Added 2 more hair options - light blue and pink.
Removed all Christmas Decorations in preparation for the next event coming up very soon.
Added translations to the language restricted party messaging.
Scaled some input boxes to better ensure a fit for all languages.
Adjusted the LOD on the bottles on the bar in the main menu.
Adjusted the maps in the map voting menu so all maps appear more equally (everything has the same percentage chance).
Change to the equipped equipment so it is visible in your hand for the other players (except the overdose syringes, which is still not visible to other players).
Adjusted the colliders on the Ski Resort buildings so it is harder to walk around and glitch them.
Fixed a glitch that allowed players to skip skill checks all together.
Fixed the backdoor in the toilet on the restaurant not being able to be opened from the inside.
Fixed it so the Escape Pod no longer teleports the player and appears buggy.
Fixed an issue where if the player emoted in the elevator they were not able to vote for a map.
Fixed an issue where snowballs would hot the equipment a player was wearing and would not ragdoll them.
Fixed an issue where icicles dropping killed players on top of the bridge that was not in harm's way. Removed a white cube in the Gardens museum.
Fixed the Vruumba in the main menu having 2 fans in it.
Fixed some spawn locations in the starting area where bottles would clip through the refrigerator.
Fixed an issue where jumping and grabbing a player would cause the player to move around in a “grapped” state.
Fixed that when you sabotage a door the override button on the inside is disabled until the door is closed to prevent people accidentally locking themselves in.
Fixed the death collider behind C.A.I.N. in the server room so you no longer can survive being pushed to your death.
Fixed some localization issues on the keybindings.
Fixed some localization issues on the quit to menu button.
Fixed some localization issues on the user ranking and total ranking tabs..
Fixed some localization issues on the filter options for the friends list.
Fixed that you could fall through the floor on the Resort.
I am greatly honored to have received 2nd place on this year's IndieDB Game of the Year awards, according to the player's choice! Thanks a ton for voting, I was really not expecting for Hedon to get such an overwhelming amount of love from you! I still can't believe this started as an obscure Doom mod and ended up growing so much along the years!
It's been a great year for indie retro FPS games in general, and I teamed up with 1C Entertainment to bring you the other titles from this year's top ten, containing Dread Templar and Forgive Me Father along with Hedon! You can get a 15% off on them, check the bundle below:
Yes, I am still working on getting Hedon's OST published, that is my top priority, but aside from that, I have a couple more updates planned for the upcoming months. Until then, feel free to join the Hedon gang on Guilded and Discord and stay in touch!
1. [Multiplayer Room] Fix the problem that the room owner will be forced to quit if he drops out under special circumstances 2. [Multiplayer Room] Fix the problem of repeatedly joining the same room due to unstable Steam network 3. [Creative Workshop] Fix the problem that only 10 items can be displayed 4. [Creative Workshop] Fix the problem of script details showing the same picture 5. [Creative Workshop] Fix the problem that some authors' names are displayed incorrectly (there are others to be fixed afterwards) 4. [Creative Workshop] Change the scheduling of workshop item names
We received a lot of users need tutorials, the demand is being developed.
- Jump bugs squashed: Should no longer get stuck. - Constructor Phase 2 music should properly play - Final Doors should open properly after defeating the level - Fixed issue that allowed Dawksin to fly. - Overall tweaks to damage values for balancing (ongoing process). - Updated Dawksin ability sounds - Map: Fixed some Ai Pathing Issues - Added missing sounds - Ability Icons updated - Heavy Archer spawn effect updated