Sounds: -Added realistic sounding weapon effect to sounds when firing with automatic riffles. Weapon sounds now feel more lifelike. Gun sounds are subject to change.
Weapon: -Reduce mag size of all full auto riffles
AK47: -Changed fire sound unsuppressed
M4: -Changed fire sound unsuppressed
SND: -Reduce time in between rounds from 20 seconds to 10 seconds
[Disclosure of development progress in January] After two months, many pictures of early warning! It took so long to do hundred million little demand!
Did not expect ah did not expect, fixed a hundred million little Bug, add a hundred million little demand, closed eyes November passed, open eyes December also passed. (Yes, a zillion excuses for not updating the dev log these two months lol) In these two months, led by Gaga, the standalone version of the five heroes actually stole how much laziness, and poke what new mistakes, let me tearfully open the steamed stuffed bun!
1. [New exploration gameplay for the Big Map] -- It took a lot of work to build it (Gaga said) In the last disclosure, I mentioned the "jianghu map of the new exploration of the gameplay", at that time, the content is in the start-up production, now, finally can come up with some of the development of the screen to share with you.
Hey, this is what it looks like when entering the citadel from the big map. Quite a sense of disobedience! It doesn't matter. Trust me, you'll get used to it. I've cried and watched it hundreds of times.
This is the performance of the changes of various weather factors when exploring in the big map. We retain the weather system that randomly appears in each city base according to the time changes of rivers and lakes, such as the probability of snow near xueshan Mountain, and perennial strong wind near Mingsha Mountain......
Of course, the big map is not just a new form! Relying on the new big map mechanism, the evolution system of rivers and lakes can also be enriched.
In the big Map, we also added various exploration events: -- Independent Clan Gate: As the evolution progresses, the NPCS of the clan will build their own clan gate in the big map, and will also carry a certain number of remnants and secrets. Players can get these items by destroying these small clan gates. Of course, as the evolution progresses, these clan gates may decay and disappear or be destroyed by other NPCS!
-- Bandits stronghold: Highwayman will appear on the map. After defeating the highwayman, you can go to the government to exchange rewards with the highwayman bandanna that the highwayman dropped! Of course, do not think that robbers are good bullying, you do not play, they may be other NPC play...... (Promise me you won't be a robber again.)
-- Yuanri bazaar: everyone in the Yuwen Village secret treasure fair to participate in all kinds of gatherings, just a small miniature in the bazaar, more small gameplay will appear in the form of bazaar in the big map, waiting for you to unlock!
There's a lot more gaga is adding, or let us know if you have any great ideas! We spent a lot of time working on this mechanic, and hopefully we'll fill it with more fun stuff in the future! (Oh, no, there will be a new interface in the next dev Diary update!)
By the way, we've spent a lot of time adding their own vows for the heroes of all corners of the country, so they should find a romantic place and treat them gently. (Crazy eyes)
Again going to old, short, big new maps, is wants to let the warrior can have one more immersed jianghu exploration experience, river's lake road far, may not have the version before a key to each city settlement quickly, but the journey wonderful, believe then you can find all kinds of different fun play on the road!
We are constantly improving the performance of the big map, and when we meet next time, we will gently spray, gently spray.
2, [Martial arts challenge and test script] the script "Breaking the Life", direct point, verify martial arts optimization effect of the way simple point!
We have added a script for testing and exploring martial arts routines -- The Story of Breaking
In the script, the heroes are free to test various martial arts and can use the matching martial arts to climb the tower.
Warriors can exchange all the secrets, equipment, food and medicine in the version from various secret merchants. After improving the lineup collocation, you can challenge gradually stronger enemies in the secret environment to verify the gameplay and intensity of martial arts routines.
We will open this script to you in the next test, and hope you can experience it more, and give us feedback on the content related to martial arts! At that time, we will also like before, for participating in the martial arts test players to provide a little bit of welfare, to thank you for your help! Ah, this one, it seems to say something, it seems to say nothing. Most of them are the optimization and update that we have agreed to before, and of course they have added hundreds of millions of demands. I do not know whether these efforts will satisfy you when the time comes. I have no confidence, these two months also do not dare to make public in the discussion group (with the beginning of my arrogance is really very different from wang ah! . However, now that winter has arrived, we should not be far away from our next test meeting. I hope you can still intermittent, continuous attention to our standalone version of the development! The next time we meet, I believe it will not be far ~ And a cheeky request, remember to add a follow wish list on Steam, this is very important to us, is also our encouragement, here is a fist to thank the heroes!
==Bug Fixes=== - Fixed Divine Equality not working properly in the atlas - Fixed skill upgrades displaying 0 as differences - Fixed various texts/copies