The fourth Beta for Release Version IV of Enter The Backrooms is pretty big, adding three new negative levels to explore, four new structures to come across while wandering around, improving collisions, and fixing bugs! Here is a list of the major changes in this Beta:
- Added Level -3: A glitchy expanse with colorful blocks. - Added Level -4: Two forests of static on top of one another. - Added Level -5: A snowy field with strange pillars made of stone. - Added Outposts: Rooms with tables and boxes scattered throughout levels. - Added Vaults: Metal chambers filled with boxes. - Added Archives: Rooms with filing cabinets, tables, and note pages. - Added Dens: Small rooms with tables, paintings, boxes, notes, and chairs. - Added Level Events for the new levels. - Improved the Collisions in the game: you shouldn't get caught on walls anymore. - Plenty of other bug fixes and small changes.
This Beta was fun to make and adds a lot to the experience of the game in my opinion. While the previous four Betas have all focused on generation, I plan on adding entities in the next Beta, so look out for that. See you next time!
Updates most linked libraries to the latest (NDI, Spout, etc) with some new features and changes from user feedback:
Audio Device selection added to init screen (you can now select the device or start without audio features)
Oscillator maximum frequencies increased to 25Hz (especially for noise oscillator)
MIDI devices are now activated by selecting them (the app won't hijack all available MIDI devices automatically anymore, but only those selected from the device list)
Parameter value tooltip now draws differently and less glitchy on some systems.
New render mode (Rough Pixels vs Smooth Pixels)
Also added new build branch "older" which is now the ancient 2.4 version, while "previous" branch is now 2.6 version, in case of some random issues 2.7 manifest.
Another update is here! Introducing day and night cycle, difficulty setting, Urlid geyser eruption event, new perks, important changes and some fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
ADDED - day/night cycle, day lasting 1 hour (daylight = 66%, darkness = 33%) - once every five days one of the Urlid geysers will explode and release random amount of Urdust, the geyser will be making a specific sound heard all around the map (so you may approach and block it with the house tenting) - new gameplay setting "Difficulty" (affecting Urge, loot, enemies, Urge Rush, starting supplies, etc.) - new perk "Vehicles" (faster carBoost, slower fuel reduction, dirt speedUp, steerAngle, lowers sound of the vehicle) - new perk "Perception" (chance to find loot, randomSpawns (saltpeter, etc.), chance of itemSpawningBreakables, meele range, ammo amount) - Urlid storage build, that you can get by breaking the random spawn U. storage (because you can't stack plastic bottles anymore) - new lootable/openable cabinets - gun kickback (affected by power of the weapon) - if you start a new game and you have a save file on a disk, than you may wake up in a different house, after the car crash - new props/objects placed around the map - new Urlid-high (junkie) enemy sounds/screams - you can now also make campfire from plywood - sound effect after placing build - "Difficulty" setting hint after death
CHANGED - the motorway bridge is now partly collapsed, so it's impossible to traverse it with a car as is - flying/water enemies are now more aggressive - items now have different stack limits (items like weapons, bottles, etc. are now one per slot) - items/breakables that spawn item (saltpeter, etc.) now spawn after a delay, so you can't loot cycle by saving and loading - toilets now have random amount of Urlid in them after new game start (can be cleaned with acid) - ammoBoxes now have random amount in them - breathing in Urdust particles now also adds stamina (same way as Urlid springs/geysers already do) - high yellow fog (Urge Rush) slows down stamina reduction when sprinting - enemies now can't see in the dark, but they are faster (they still react to Urdust release or sounds though) - starting supplies (pipe, herbal liquid, cooked meat) won't spawn if the difficulty is set to "Hard" or "Horror" - Urdust puffing ballsack enemy now has much bigger range of Urge bar rise speed up - randomized enemy spawn time - lowered first level requirement of every perk - "Guns" perk now also lowers the sound and reduces kickback - p. bottle isn't thrown out after filling it, because they don't stack anymore
FIXED - Urge dust particle release huge optimizations - enemy optimizations - leaves were falling off of bushes instead of trees - toilets now load without the acid fizz and have correct amount of Urlid (visually) - on screen filters optimizations - when enemies were fleeing they kept hitting the air - rough fog/darkness transition - when collecting berries from a bush the button hint would sometimes freeze with no berries to collect
Just a quick announcement for anyone interested in joining our Beta testing team for Cubey's Adventure, I have good news. The first beta testing period will begin on January 31st 2022 and will last a few weeks (depending on how much content is ready).
Anybody interested can either comment on this post or PM me @VenatusDev on Steam for details on how to join. See you soon!
- Added cat food to the market. - You can buy food from the market and feed the cat. - Take cat food and put it in the cat bowl at home, and the cat will eat when it is hungry. - Fixed some issues.
We're going to be moving RC Rush out of Steam Early Access very soon, so now's the time: if you've found any issues, please report them to us via the Steam discussions boards, so we can address them before launch.
It's been an awesome journey and the game has changed a lot since we started early access. Thank you for all your bug reports, all your testing help and for your patience when things went a bit funny here and there! We're super grateful that you gave our zero budget game a chance and that you helped sculpt it into the RC awesome fest it is today.
Once we set a final date for full launch, we'll be posting more information here to keep you informed. Meanwhile, don't be afraid to let us know through the discussions board about any last minute issues we should be looking at!
The game has implemented a hint system for the player! Now, if the player cannot find the item within 1 minute, then he will be asked to use a hint (at the player's request)
Today I released a new update. This update revamped all the classes to fix their bugs and boost their damage and roles in the game. And we added a new dungeon and increased the max level cap of monsters and classes.
Classes: Right now, you can reach LVl999. All classes got the skill to revamp, base status increased, and most bugs were removed from all the classes.
Monsters: The monster cap is now Lvl 999. And you can now follow the monster journal through the discord channel.
There is a special event for the coming week, and I will put ten keys to give away for the DLC package. The only thing you need to do is follow our discord server and send the game master a message about what you think about the game up until now. https://discord.gg/mva9w7yQAc