A patch has just been released to address some more issues with courses not loading, as well as some problems with the course selection menus.
Changelog - 2021.4.2
Bug Fixes
Fixed hole IDs always being regenerated when saving. This could cause courses to not load correctly if the course was saved after it was published, because the local copy of the course and the workshop version of the course would have different hole IDs.
Courses are now always loaded from the correct source (i.e. Local or Workshop) based on how the host selects the course.
Fixed course banners not loading correctly in the course selection menu.
Fixed refresh button not working in the course selection menu.
https://steamcommunity.com/sharedfiles/filedetails/?id=2720149227 English #########System############### [Steam Workshop]Unified the mod data loading order, the mods loaded later will always overwrite the content of the previous ones. And the additional Mod path written by a player shall always overwrite the one generated when automatically sync with Steam. [Steam Workshop]Mods can now make their own database maps, NPC registry code, drop list code, and item generate code or overwrite existing ones. (Not fully tested. But, they are old SAPC++ DLC system codes that existed for more than a decade. Thus, they are likely robust. The problem may still exist with file searching and steam interactive.) [Steam Workshop]New mod: Urban Legend. (The first mod that can have its own additional content to test the above functions.) [Steam Workshop]For now, the mod may sometimes spawn a special slime mini-boss known as "Clinical Waste" in the hospital of Liu. It has its own item drop list. And the drop list is also from the data in the Mod. 简体中文 #########System############### 【创意工坊】统一了MOD载入顺序,后载入的MOD将会始终覆盖之前的MOD的内容。用户自行输入的MOD总会覆盖STEAM工坊默认生成的顺序。 【创意工坊】Mod现在可以有自己的数据地图、NPC注册代码、物品掉落代码和物品生成代码,并且也能覆盖已有的代码。(尚未完全测试。但是,这些都是SAPC++的DLC系统的代码,存在超过了10年。因此,健壮性方面应该没太大问题。问题可能会出现在文件检索以及和STEAM的交互上。) 【创意工坊】新MOD:都市传说。(首个拥有自身新增内容的MOD,用于测试上述的MOD接口。) 【创意工坊】目前,该MOD有时会在疁城医院中生成一个名叫“医用废品”的特殊史莱姆迷你BOSS。它有自己的物品掉落列表。该列表同样是由MOD加入的。
1. We changed the way we got the hidden achievement, not using magic, because it was too hard to guess how to get it. Now it's enough to pass the level without using an S-grade ability. 2. Also, achivment for completing the chapter was not given immediately, but with a delay, we also fixed.
1. The bug with the "Tree" achievement is fixed 2. Mouse inversion option is added
3. An inscription about the required level of the dragon for pumping the skill is added 4. The place for describing skills is expanded
5. Fixed a bug with the Destroyed Arial 6. Fixed a bug with the Osiris Temple 7. Fixed a bug with a message about finding Greygon 8. The soldiers in the Greygon mission are speeded up
then up on the peak once your behind it you will see a white scary looking bean. go up to it and touch it (you have to go to the peak above it and fall down on top of it) THATS HOW YOU DO IT!!!
Bug fixes: - Improved the interaction of the "Oracle" with cards that can temporarily absorb the dice (missions or cards like "Madness") - Improved the surrender of threats that deal damage when losing a hull or shields - Available action tips no longer count the repair drone on Dronate as a free die - Available action tips now take into account the influence of "Subordination" - Available action tips are no longer shown if there are no cards left on the table and in the threat deck and in fact the player has already won - Dee-6 no longer offers to use the store after the boss spawns - The "Protection for beginners" icon did not disappear during the departure of the ship upon victory - Button to return dice from missions no longer works during threat attack phase - Fixed a bug due to which it was possible to temporarily "lose" 1 die if you quickly change the game speed at the beginning of the battle Balance changes: - One die re-roll from the store can no longer roll observers Other changes: - Reduced battle history saving frequency to improve performance in long battles - Clarified the description of the "Caravel" threat (2 damage, +1 damage per pirate)