This update almost nearly finishes off the major content that was planned for Cavity Busters. Besides polish, bugs and whatever else I might decide to add (I added a whole new NPC yesterday because...) the game is almost complete! Now is a good to pick up the game if you've been holding off. And because after this update, the price for Cavity Busters will be increasing slightly. I'm thinking the final price will be 14.99 USD but still not sure. Anyways, on to what's in this beast!
Shmupdate So probably the obvious thing, there's a new shmup mode/segment! I can share how you access that but steer clear if you want to figure it out on your own. It's nothing crazy. Fill Gobs mouth with teeth and play as normal. I hope to flesh out the shmup mode a little more. It's some good ol' fashion shmup action though.
A new Gummy Yeah! Now there's a total of 8 playable Gummys. The newest gummy lets you BE THE TOOTH. You'll have to unlock it or you can access it through the accessibility menu. If you play with a controller, turning the auto aim (click the right stick) is suggested.
Besides loads of changes and balances AND 17 new upgrades, those are the big two. You can catch a full change log below. If you're enjoying your time with Cavity Busters, please consider leaving a review so we can get to a 'very positive' steam rating! :) As always, thanks for your patience, your time and suggestions, and most of all, for playing Cavity Busters!
See ya!
What's New
17 new ugprades
a new shoot em up segment
3 new boss fights
new sounds for newer gummys
new sounds for some random stuff here and there
added more lore to bestiary
2 new npc
1 new playable character
added a tool tip toggle button to options
1 new synergy
new 'mash button' segment for waking bosses and getting Gob upgrade
new save profile card and icons
1 new achievement
a mechanic where you can lower enemy stats
new UI indicator to show the effect of your next shot
Bug Fixes
fixed bugs that stem from the tutorial, causing bugs in regular runs
fixed more tutorial bugs
fixed a bug where shorter rounds would be ignored when looping
fixed a bug where only 1 type of gob upgrade would be granted
fixed a bug where you could roll infinitely until you ran into a wall
fix controller vibrating bug
fix being able to jump out of room when jumping to rooms
fix fast swapping ammo
fixed bug where wall hugger enemies that move keep moving when the game is paused
fixed controller text being off
Changes
General
added indicators to certain npcs to show where/how to interact
lowered the distance you have to be to talk to some npcs
smoothed out the Harvest Tuum a little bit
changed the layout of a tutorial room
changed room mod "insta kill" to "takes away max hp on hit"
updated credit screen
looping now spawns limited upgrades to keep things from getting too crazy
you can now never die by giving away crowned teeth (i.e if you give away a crowned tooth when at 1 hp)
Upgrades
made skin tags a bit safer
hypothermia II is less slippery when landing on the ground from a jump
upgrade eggs is now locked by default
entamaphobia fires off lasers a bit more often
used siphon now gives less hp to enemies and does so a max of 3 times
changed name and how laser vial works.
adjusted some upgrade descriptions
metal wire upgrade now does extra damage and cause enemies to spew more bullets when affected
magnet upgrade now pulls enemies towards your tooth
items that you haven't picked up before now have an 'unknown' tag
Bosses
nerfed a few Boss Seers attacks
mini boss Um has a slight delay between attacks now
boss Jam only drops one pick up now
when Hatchling boss splits, his splits have less hp
Jam boss attacks were nerfed a little
boss spiborg second phase now has a few hit boxes on the body
Get ready to sink your teeth into the Predator Equipment Pack on January 20th! Equip yourself with outstanding boat wraps, new clothing, lures, and unique Mastery challenges to complete. This gripping equipment pack is for players who are looking to dominate the competition and conquer the lake.
4 New Stunning Boat Wraps
The Predator Equipment Pack comes charged with 4 new stunning boat wraps that will turn you into the talk of the lake . The brand-new Predator wrap leads your boat with the aggressive jaws of a predator fish. If you’d rather, you can hide in plain sight with the brand-new Camo wrap available. For those that like things hot, we’ve got you covered with the standout Inferno boat wrap and clothing that you can unlock through 2 Tiers of Mastery Challenges!
Kit yourself out with new clothing
It's all very well beating the competition, but, of course, you want to do it in style! The Predator Equipment Pack comes with a variety of clothing options to match the exciting new boat wraps. A personal favourite of ours it the Predator Snood and cap.
Equip the best loadout
The final piece to becoming the predator is to fish like one! Not only do we have some great new lures from new in-game brands such as Bagley, but we also have a host of other items for you to use on the lake. Try out new lures from 13 Fishing and equipment sets from Favorite such as the Fire Stick Casting and Jack Hammer Spinning set.
All-new Mastery Challenges
If you’re a player who is looking for a bit more of a challenge, this pack comes stacked with 4 unique Mastery Challenges. Take on Bass Rush where you need to use the new Rush Spinning Rod to catch some huge bass or Fire Away where you must land 10 fish using the Fire Stick set. Complete these to unlock the fiery Inferno Cosmetics!
Exciting new boat wraps, clothing, lures, rods, reels, and new Mastery Challenges make the Predator Pack a must have! The Predator Equipment Pack is available on all platforms for £5.99/ €6.99/ $7.99 on January the 20th.
Today we would like to share with You our brand new machine: Excavator.
After processing raw coal with coal washers You will have to transport it for sale. Coal washers will create pile of processed coal on the ground so you will need a very flexible machine.
As you can see in the video thanks to advanced rig we achieved the ability to move three arms in all three axis.
To dig up hole we need to modify terrain, and apply new texture to it. We used shape keys to fill the excavator bucket. This technology is also used to fill the semi truck. A lot of particle systems needed to be created for best visual experience.
In the final release you will also have the ability to choose different companies to sell your coal to. Different companies will have different profits and various consequences, so remember to choose wisely. This machine is still a work in progress so we are open for all your suggestions about the improvements, if you have any. So be sure to leave us comments below, saying what you think about our excavator.
New year, new opportunities, new steps and most important- new stuff to show you and info <3
Most important- PLAYTESTS ARE OFICIALLY OPENING 3.02
Are you excited? Because we for sure are!
Let’s have a look at some development progress in our game in our brand new and beautiful screenshots. Important notice-this will not be shown in upcoming playtests, but we want to share with you what awaits you in the future!
Placing turf was never that easy!
We've focused and the texture and smoothnes of the view as much as possible.
Look at this shading and colors!
Can't forget about trimming the bush eh? Now with more precission surroundings of your stadium can look even cleaner!
As you can see, our progress camo forward a lot- especially that the playtests are soon ahead of us. We're still working and polishing our build, but we just couldn't wait to show you the final results!
Hopefully this great news will bring true happiness and satisfaction to all of our players - we wanted to thank you for the support and patience! Don't forget to share this information with your friends and on your own social media! Thank you so much!
A little mischief and mayhem never hurt anyone...except the bad guys! Today we're introducing our new Beastmoon Monster Mayhem event.
How Does it Work?
Upon entering a match, creatures are spawned across the map to fight. Defeat all those monsters to spawn a powerful boss in the middle of the map. During the boss fight, Artemis will place some additional monsters outside the Spiral battle which unlock buffs for the players in the boss battle when defeated! If you succeed in defeating the first boss in the time allotted, you’ll move onto the second wave. If you can quickly make your way through three waves of monsters and bosses, you’ll win the whole event!
Be wary – this is very challenging and only the most skilled, coordinated, and luckiest Wizards will make their way through the whole event!
The Beastmoon Monster Mayhem Event has unique repeatable objectives to challenge your skills! See Meleager while the event is active for more information!
Beastmoon Monster Mayhem Vs. Beastmoon Hunt
Unlike the Beastmoon Hunt, Beastmoon Monster Mayhem is a PvE event – meaning that you won’t be playing against other players. Instead, your enemy is the clock and waves and waves of monsters! Available beastforms in both events are the same. If you have unlocked or tiered up a Beastform in one event, it will be unlocked and/or tiered up in the other event as well.
To unlock Beast Forms, Gold Beastmoon Idols are needed. Only one Gold Beastmoon Idol is required per Beast Form and is permanent for that character.
Beastmoon Monster Mayhem Rewards
Mayhem will be rewarded! You’ll be able to work towards some great rewards including:
Lunari
Beastmoon Seeds
Reagents to craft a special school-specific Beastmoon gear
And more!
Participate in matches and fill up your personal progress bar to receive them!
There’s a lot to discover about the Beastmoon Monster Mayhem Event! To learn more, speak to Artemis in the arena while the event is live.
More good news! Earning points in the Beastmoon Monster Mayhem Event will also earn you points towards your Scroll of Fortune progress for even more rewards.
This time we want to bring you closer to one of really popular monument- St. Nicholas' Church. Hamburg, as many German cities, was ravaged by World War II. You can see sometimes structures that pre-date the war and, then, lots of newer construction post-war. And there are structures that perhaps were not totally lost but repaired/re-constructed. But there are rarely any that remain as they were right when the war came to an end. Plain and simple record of how the city looked. St. Nicholas Church in the heart of Hamburg is one of those places that silently stand as a testimonial to the destruction of war, almost completely as it stood at the end of the war (minor repairs to the belltower). Our model is based on the moment before it was destroyed by the bombs. You see, what we can see here are actually remains of rebuilded in 1870 church that went almost down in the fire in 1840. Fun fact is that at the moment of rebuilding it, the tower was the highest known edifice.
Check out those marvelous landscapes of our model:
- fixed chat colors being the wrong way around - changed cop chat color to light blue, robber chat color to orange - fixed casino round table at the entrance having weird collision - reduced custom map loading times by 98% - fixed floor removers not updating correctly when being moved or scaled - fixed floor removers not being able to remove some meshes like the cube blocking the subway entrance, and multiple vehicles - fixed multiple floor remover bugs related to them not working correctly when playtesting - potential fix for players being killed when joining a server mid-round even if they didn't die in the current round already and reconnected - multiple fixes related to some UI elements not being destroyed correctly when the server changed the map after a map vote - fixed round not getting restarted correctly after a map change - added new road, sidewalk and road + sidewalk connection/corner pieces to the level editor - added new grass, beach/sand, rock and fence parts to the level editor
- Gameplay improvement: Ability to merge items using drag and drop. - Gameplay improvement: The possibility to mix items with different THC values. - Bugfix: Empty THC values using the crafting system. - Bugfix: Misleading "Crossing" display. - Bugfix: Carpet collider. - Bugfix: THC calculation. - Fixed minor bugs.