Hello -This patch fixed all quests with killing monsters (does not fix quests that is already in progress by player) -Every well will give now 3 bottles instead 1 -added dlc support.
I have a dedicated slot on Saturday 22th at 8:00 PM GMT (or 12:00 PM PDT) for the Big Adventure Event. For one hour you'll get the opportunity to ask me anything about the game or its development!
However I'll be streaming for the whole duration of the event, so feel free to join in at any moment :)
I've added a whole bunch of features in the last two weeks or so. You can find the summary below.
Main gameplay changes:
New building construction animation effects
You can now control ships directly
Black holes added to the maps
Unit and weapon changes:
Increased Offender price from 600/800 to 800/1000
Increased Relentless HP from 2400 to 3000 and reduced speed from 60 to 40
Duo Cannon now has proper weapon description (from heavy to medium)
Fixed "Lancer flavor text calls it slow despite a base speed of 104 for a medium."
Added the Photon Devastator
Added the Magma Devastator
Added Anomaly Extractor that can be placed near wormholes for a big energy and metal bonus
Black hole minimap indicator visual added
Gui changes:
Unit thumbnail health values now update 1x per second
You no longer have a few seconds delay when making your first unit
Selected unit thumbnails are no longer being shown in direct control mode
Updated ship editor visuals
Fixed "Start game menu from the fleet editor does not have base assault option."
Tweaked lighting in multiplayer menu
Updated Anomaly Extractor thumbnail (with black hole)
Updated Anomaly Extractor again (without black hole)
Other gameplay changes:
Ships now take damage when too close to black holes
Units under Direct Control now have only half cooldown
Made shields less bright in direct control mode
Default shields are now less bright @Rysten (will be in next patch)
Fixed the 'ship under attack' and 'building under attack' notification being played incorrectly
Uploaded the latest changes to the playtest build on steam
Tweaked missile launch sounds
Anomaly Extractor 'in use' visual is now disabled while being created. It is shown while placing however as to indicate it is in range of the anomaly
Reworked sound limiting. There is now a maximum of 10 sounds being played every second with a minimum of 0.2 seconds in between sounds. This is to prevent audio distortion in large scale battles.
Increased purple planet brightness
Skybox tweaks
Updated black hole visuals
Updated thumbnail weapon indicators
Added black hole indicators to the minimap
Buildings do not take damage while near black holes
Map Void now has 1 black hole in the centre
Map Nebulea now has 1 black hole to the side
Map Deep Space now has 2 black holes to both sides
Updated black hole positoning
Fixed a bug where the 'is active' effect from the Anomaly Extractor was invisible after placement despite being in range of an anomaly
Increased the damage dealt to units near black holes
Big bugfix round for the new functionalities:
fixed new build effect for sp
fixed new build effect for mp
disabled bomber launch while still building
disabled metal storage while still building
disabled power storage while still building
disabled popularion increase while still building
disabled fighter launch while still building
disabled weapons while still building
fixed 1 extra building being spawned per building placed in multiplayer
fixed new building effect original building not being sent over network
fixed new building effect dummy building not being sent over network
fixed isDummy bool not set for the new building in multiplayer
fixed new building dissolve effect nog working properly for pre-placed buildings in campaign (caused huge fps drop, fixed now)
fixed engless error bug upon structure completion in mp
fixed reference of original multiplayer object not setting the dummy reference correctly
fixed defensive structures colors being incorrect while building because it would try to base the entire texture set on a weapon texture instead of the building model texture
fixed an issue with the GUI staying visible even when it should be disabled
fixed an issue with GUI visibility not reverting to the previous status when exiting bridge cam
Thats it for this update. Make sure to check out the TenseGames Youtube channel if you want more visual updates. Or join the Discord if you want to do some pvp or coop!
We've been working hard since the Kickstarter in March 2021. The original release date that was set on Steam was a preliminary deadline just so we could get the build uploaded for alpha testing.
The official release date of Tor Eternum has been set on July 1st 2022. We'd love to get the game in your hands sooner, but the reality is that it's just not done yet.
If you like what you saw in the demo, kickstarter, and youtube, there will be more content, more story, better functionality, a new playable character, and more fun.
Thanks for supporting Tor Eternum. We hope to see you in there.
We continue working on the development of World Titans War
We have listened to the suggestions of the players, now you can make an improvised spawn so that your live in the world of World Titans War can be easier, a small spawn that will only ask you 10 rags to make it to help you get started. This spawn will be deleted after a server restart and will not allow you to save anything on it, but you will really appreciate being able to have it.
Loot in the new area of B4, you must explore it to know what it can offer you, but be careful with strangers, because we have received news that a dangerous group is in the area and some survivors have been already suffering.
We have improved the design and textures for the M50 weapon, as well as the number of bullets in the magazine has been adjusted.
The Mauser has been added to the merchants.
Fixed the problem that did not allow looting in the area outside the castle of C2.
Fixed the problem that randomly deleted the character.
Fixed the bug that caused not to obtain reputation in the army when a flag is conquered.
Resolved the bug that caused not to get reputation in the army when building a communications center.
Resolved visual bugs of the minimap
Resolved the failure that did not allow to repair civil constructions.
Correction of different visual errors reported by users.
Solved the error of the Mauser when reloading.
Setting the weapons in the character's hands.
Correction of the collision to the trees.
Correction of the error that caused that when dying the weapons would remain floating.
Food loot probability adjusted.
Adjustment of the loot given by civilian NPC when dying.