Jan 13, 2022
The Expanse - QuiteTooEasy
Menu fixed
sound fixed
spacestation texture update
Jan 13, 2022
Anomalous - ByronAnomalous
- fixed ammo carry over issue where it would not carry over across levels
-jump rebinding now works correctly
-crouch rebind now works correctly
Jan 13, 2022
Bandit the game - ☜ LEGION ☞
Hello
-This patch fixed all quests with killing monsters (does not fix quests that is already in progress by player)
-Every well will give now 3 bottles instead 1
-added dlc support.
BROK the InvestiGator - COWCAT
Hey Brok fans!

I have a dedicated slot on Saturday 22th at 8:00 PM GMT (or 12:00 PM PDT) for the Big Adventure Event.
For one hour you'll get the opportunity to ask me anything about the game or its development!

However I'll be streaming for the whole duration of the event, so feel free to join in at any moment :)

See you soon!
Shiba Army - GabiVlg
Hi, we are currently working on an update!
I can't tell you the exact date, all I can tell you is what will be added.

  • Shop
  • New maps
  • New sound for character
  • Main Menu Improvement

Dreadnought - manuel.delgado
Greetings, Captains.

Can you please help us learn about you by answering a few questions? Completing the Survey should take 5 to 10 minutes.

To thank you for your time, we'll give away Ten Packs of 1000 GPs among those of you who complete the Survey.

To answer the Survey, please visit the link below:

START SURVEY

To participate in the contest you need to complete the survey by Monday, January 31, 2022.

Thank you in advance for your help!

The team at Sinley Bay

PS. Visit this link for the official rules .
Stellar Warfare - eLIET (Stellar Warfare dev)
I've added a whole bunch of features in the last two weeks or so. You can find the summary below.

Main gameplay changes:
  • New building construction animation effects
  • You can now control ships directly
  • Black holes added to the maps



Unit and weapon changes:
  • Increased Offender price from 600/800 to 800/1000
  • Increased Relentless HP from 2400 to 3000 and reduced speed from 60 to 40
  • Duo Cannon now has proper weapon description (from heavy to medium)
  • Fixed "Lancer flavor text calls it slow despite a base speed of 104 for a medium."
  • Added the Photon Devastator
  • Added the Magma Devastator
  • Added Anomaly Extractor that can be placed near wormholes for a big energy and metal bonus
  • Black hole minimap indicator visual added


Gui changes:
  • Unit thumbnail health values now update 1x per second
  • You no longer have a few seconds delay when making your first unit
  • Selected unit thumbnails are no longer being shown in direct control mode
  • Updated ship editor visuals
  • Fixed "Start game menu from the fleet editor does not have base assault option."
  • Tweaked lighting in multiplayer menu
  • Updated Anomaly Extractor thumbnail (with black hole)
  • Updated Anomaly Extractor again (without black hole)


Other gameplay changes:
  • Ships now take damage when too close to black holes
  • Units under Direct Control now have only half cooldown
  • Made shields less bright in direct control mode
  • Default shields are now less bright @Rysten (will be in next patch)
  • Fixed the 'ship under attack' and 'building under attack' notification being played incorrectly
  • Uploaded the latest changes to the playtest build on steam
  • Tweaked missile launch sounds
  • Anomaly Extractor 'in use' visual is now disabled while being created. It is shown while placing however as to indicate it is in range of the anomaly
  • Reworked sound limiting. There is now a maximum of 10 sounds being played every second with a minimum of 0.2 seconds in between sounds. This is to prevent audio distortion in large scale battles.
  • Increased purple planet brightness
  • Skybox tweaks
  • Updated black hole visuals
  • Updated thumbnail weapon indicators
  • Added black hole indicators to the minimap
  • Buildings do not take damage while near black holes
  • Map Void now has 1 black hole in the centre
  • Map Nebulea now has 1 black hole to the side
  • Map Deep Space now has 2 black holes to both sides
  • Updated black hole positoning
  • Fixed a bug where the 'is active' effect from the Anomaly Extractor was invisible after placement despite being in range of an anomaly
  • Increased the damage dealt to units near black holes


Big bugfix round for the new functionalities:
  • fixed new build effect for sp
  • fixed new build effect for mp
  • disabled bomber launch while still building
  • disabled metal storage while still building
  • disabled power storage while still building
  • disabled popularion increase while still building
  • disabled fighter launch while still building
  • disabled weapons while still building
  • fixed 1 extra building being spawned per building placed in multiplayer
  • fixed new building effect original building not being sent over network
  • fixed new building effect dummy building not being sent over network
  • fixed isDummy bool not set for the new building in multiplayer
  • fixed new building dissolve effect nog working properly for pre-placed buildings in campaign (caused huge fps drop, fixed now)
  • fixed engless error bug upon structure completion in mp
  • fixed reference of original multiplayer object not setting the dummy reference correctly
  • fixed defensive structures colors being incorrect while building because it would try to base the entire texture set on a weapon texture instead of the building model texture
  • fixed an issue with the GUI staying visible even when it should be disabled
  • fixed an issue with GUI visibility not reverting to the previous status when exiting bridge cam

Thats it for this update. Make sure to check out the TenseGames Youtube channel if you want more visual updates. Or join the Discord if you want to do some pvp or coop!
Tor Eternum - Jhnih
We've been working hard since the Kickstarter in March 2021. The original release date that was set on Steam was a preliminary deadline just so we could get the build uploaded for alpha testing.

The official release date of Tor Eternum has been set on July 1st 2022. We'd love to get the game in your hands sooner, but the reality is that it's just not done yet.

If you like what you saw in the demo, kickstarter, and youtube, there will be more content, more story, better functionality, a new playable character, and more fun.

Thanks for supporting Tor Eternum. We hope to see you in there.
World Titans War - info
We continue working on the development of World Titans War







We have listened to the suggestions of the players, now you can make an improvised spawn so that your live in the world of World Titans War can be easier, a small spawn that will only ask you 10 rags to make it to help you get started. This spawn will be deleted after a server restart and will not allow you to save anything on it, but you will really appreciate being able to have it.







Loot in the new area of ​​B4, you must explore it to know what it can offer you, but be careful with strangers, because we have received news that a dangerous group is in the area and some survivors have been already suffering.






We have improved the design and textures for the M50 weapon, as well as the number of bullets in the magazine has been adjusted.






  • The Mauser has been added to the merchants.
  • Fixed the problem that did not allow looting in the area outside the castle of C2.
  • Fixed the problem that randomly deleted the character.
  • Fixed the bug that caused not to obtain reputation in the army when a flag is conquered.
  • Resolved the bug that caused not to get reputation in the army when building a communications center.
  • Resolved visual bugs of the minimap
  • Resolved the failure that did not allow to repair civil constructions.
  • Correction of different visual errors reported by users.
  • Solved the error of the Mauser when reloading.
  • Setting the weapons in the character's hands.
  • Correction of the collision to the trees.
  • Correction of the error that caused that when dying the weapons would remain floating.



  • Food loot probability adjusted.
  • Adjustment of the loot given by civilian NPC when dying.
  • Weapon loot probability adjustment.
  • Added mines and dynamites for armies.
  • Door loot adjustment.
  • Engineering skill point earning adjustment.
Jan 13, 2022
Arcane Waters - burlin_gauna
fixed bug for farming trigger causing arrow indicators to display even if spot is occupied with crop

...