The Elder Scrolls® Online - ZOS_SamL
Explore the regions of Vvardenfell, Clockwork City, and Summerset during the Daedric War Celebration in-game event and you’ll earn bonus rewards and Event Tickets.

Worlds of Wonder
The Daedric War Celebration in-game event begins next Thursday, January 20 at 10AM EST, and runs until Tuesday, February 1 at 10AM EST. To participate, you need access to the Morrowind Chapter/DLC, Clockwork City DLC, or Summerset Chapter/DLC, available right now via ESO Plus™ membership or available for purchase from the in-game Crown Store. Once you have access, you can get started by picking up the introductory quest “Guidance for Guides,” available free from the in-game Crown Store or from the event NPC Calonir, found near any Impresario tent.

During the celebration period, as you explore, quest, and adventure, you have a chance to receive an event-specific Daedric War Spoils reward box when you complete the following activities:

  • Finishing the event introductory quest
  • Slaying Delve and World Bosses
  • Slaying monsters
  • Opening Treasure Chests, Safeboxes, lootable objects, Psijic Portals, Thieves Troves, and harvest nodes
  • Closing Abyssal Geysers
  • Slaying bosses within the Halls of Fabrication, Asylum Sanctorum, and Cloudrest Trials

When you earn and open a Daedric War Spoils reward box, you’ll have a chance to receive the following items:

  1. NEW Evergloam Champion weapon style pages
  2. NEW Gloam Gryphon Fledgling pet runebox
  3. Crafting materials
  4. Style items for styles found in the Vvardenfell, Clockwork City, and Summerset zones
  5. Overland set items
  6. Valuables you can sell for gold
  7. Treasure maps for Vvardenfell, Clockwork City, and Summerset zones
  8. Transmutation Crystals
  9. Motif chapters for styles found in the Vvardenfell, Clockwork City, and Summerset zones
  10. Snowhawk Mage armor style pages
  11. Slag Town Diver Skin runebox
  12. Thetys Ramarrys’s Bait Kit runebox
  13. Microtized Verminous Fabricant pet fragment


The Gloam Gryphon Fledgling pet

Even better, each day when you complete your first daily quest in Vvardenfell, Clockwork City, or Summerset, or the weekly Asylum Sanctorum or Cloudrest quest, you’ll receive a Glorious Daedric War Spoils reward box instead. These magnificent reward boxes have a much greater chance to contain rarer event rewards (such as the unique styles or pets), so be sure to complete your dailies!

Finally, throughout the event period, you also receive the following bonus rewards when completing various in-zone activities:

  1. Double (non-event) reward boxes for zone daily quests and Trial weekly quests
  2. Increased rewards from harvest nodes
  3. Not including fishing holes or heavy sacks
  4. World, Delve, and Trial bosses drop additional loot when defeated
  5. Vvardenfell and Clockwork City public dungeons and world bosses have a chance to drop a tradeable style page for the Doctrine Ordinator outfit style
  6. The final boss in both the Asylum Sanctorum and Halls of Fabrication have a guaranteed chance to drop a tradeable style page for the Doctrine Ordinator outfit style

Event Tickets & Rewards
During the Daedric War Celebration, you can earn up to two Event Tickets each day by completing the following activities:

  1. One ticket from turning in your first Vvardenfell or Clockwork City daily quest
  2. One ticket from turning in your first Summerset daily quest
This means you can earn up to 26 Event Tickets total during this event. Note that you need access to the respective zones to complete their daily quests. To unlock Morrowind’s Ashlander dailies, you need to first complete the Ancestral Ties questline in Ald’ruhn. In addition, you need to complete the Clockwork City’s zone story quest “Lost in the Gloam” to unlock the Blackfeather Court dailies and the zone’s two delve quests “The Halls of Regulation” and “The Shadow Cleft” to unlock their delve dailies.

Throughout the event, the Impresario vendor stocks the following items:

  1. All three Soulfire Dragon Illusion pet fragments
  2. Including the Hallowed Hourglass Basin, Illuminated Dragon Scroll, and Kvatchian Incense
  3. The first fragment for the Scales of Akatosh skin, the Aureate Anointing Oils
  4. Evergloam Champion weapon style pages
  5. Gloam Gryphon Fledgling pet
  6. Group Repair Kits



This event is your first opportunity to begin collecting a brand-new morphing collectable, the Soulfire Dragon Illusion and the first fragments for this year’s first morphable event reward! Keep an eye out on future event articles for information on the other fragments you’ll need to morph your Soulfire Dragon Illusion pet into the Scales of Akatosh skin.



Explore (or rediscover) the Vvardenfell, Clockwork City, and Summerset zones, and you’ll earn a host of bonus event-specific rewards (including brand-new collectibles) and Event Tickets. Grand tales of a conflict as old as the gods await those delving into the worlds of the Dark Elves, High Elves, and Sotha Sil. Are you excited to dive into some of ESO’s earlier DLC and Chapter content? Let us know via Twitter, Instagram, or Facebook, and we’ll see you there!

The Daedric War Celebration in-game event begins next Thursday, January 20 at 10AM EST, and runs until Tuesday, February 1 at 10AM EST.
RPG Maker MZ - Nick_Komodo
For our second release day of the year, we have some new tunes with retro sound, and a new collection of ready to go bosses for your game.

https://store.steampowered.com/app/1869750/RPG_Maker_MZ__Last_Boss_Pack_Vol3/

Bring even more flames and fangs to your battles with the Last Boss Pack Vol3! Gee Kun Soft’s latest battler pack focuses on a favorite enemy type for fantasy games: dragons! Add in new fights against two-headed terrors, armored behemoths, and lithe serpents with this pack.

With 10 unique enemies to choose from, you can find a suitable dragon for any location. Battle a green-scaled dragon to save a princess from a tower, or fight an aquatic serpent to keep it from capsizing your ship! Be careful when exploring mines since your heroes may stumble across a dragon with crystal claws and tail and a nasty attitude. Even the sky isn’t safe, with lightning-summoning dragons coiling and dancing through the clouds!

And if that wasn’t enough, the dragons also each come in a special variant: undead! Surprise your heroes with another fight against the same dragon they’ve already defeated, but this time it’s fresh from the grave with empty eye sockets and tattered flesh. Maybe the true villain has been bringing these dragons back to life, or cursed them to rage forever until they’re defeated. Each enemy also comes in a high-res size, so your heroes can face off against a huge dragon during the final fight!

This pack also includes sprites for each battler, so your players can see just what they’ll be facing next! Have a large dragon stand in front of its gold hoard as a deterrent, or let an undead drake stalk your heroes as they explore an ancient ruin!

As a bonus this pack also includes images of the dragons attacking, perfect for putting some fear into your players before the battle starts! If you’ve been hoping to add some more dragons to your game, then make sure to pick up Last Boss Pack Vol3!

https://store.steampowered.com/app/1869740/RPG_Maker_MZ__Retro_Future_Music_Pack/

Grab your hoverbikes and get ready to explore an incredible world with the Retro Future Music Pack! Joel Steudler’s latest music pack brings old-school sci-fi to life with 20 rocking synth tracks that cover exploration, dramatic cutscenes, and even combat! With a focus on instruments that bring a nostalgic synth feeling to each song, this pack is ready to bring any 90s cyberpunk or sci-fi style game to life.

Explore marketplaces lit with neon and full of all sorts of robotic customers while ‘Midnight Market’s drums and electric beats play in the background, and give your players a warning about possible dangers lurking in the alleys by switching to the less cheerful ‘Street Brawl’. Battle against cyborgs and hoverbike gangsters to the fast-paced beats of ‘Pedal to the Metal’ or roaring electric guitars of ‘Rocket Racer’. Have your heroes hunt down a contact who is hiding life-or-death info in an underground nightclub to the toe-tapping rhythms of ‘Techno Trouble’ and then travel through high-tech teleportation stations with the chipper beeps in ‘Route 88’.

Even if your story isn’t focused on sci-fi, these songs could find a home in your game. Maybe your modern arcade could use some synth tunes to match the flashing lights and general cheer of the place, or your villain has the power to throw your heroes into a pocket dimension where fantasy and sci-fi meet! Give your game the perfect vibes with the Retro Future Music Pack!

FES Resource Pack Update

There has been an update to the FES Resource Pack to remove duplicate files of "fes_Package_143.png" and "fes_Package_144.png". The files and file names have all been fixed.

For Degica Shop purchases, please redownload from your purchase email. For Steam users, the files in your DLC download folder will be updated automatically.

In both cases, for any projects where you were using the pack, you will need to replace the files in your project with the updated files.
rooMaze - pinkerator
rooMaze goes free on STEAM from February 7, 2022. This decision was made by a development team who does not have the opportunity to support rooMaze and want more players to be able to try it. GG!

Jan 13, 2022
Asterism: Apex of War - HorseFeathers
--Changed reload mechanism to allow reloading during a clip.
--Added a brightness setting.
--Turned ammo drops into generic ammo that any gun can pick up.
--Replaced jump animations with more fluid ones.
--Adjusted third person view shooting to be more accurate.
--Fixed a glitch where when you died in third person view you could see through the ground.
--Got rid of some enemy rubble blocking projectiles.
--Tutorial text made easier to read.
--Remade first person view to be more immersive and got rid of camera clipping.
--Changed clipping planes.
--Added new boss to Pythrium.
--Made some buildings brighter on the inside.
--Fixed a bug with some turret damage.
--In mission logs fixed a bug where multiple text typing sounds would occur.
--Added mission bounds on tutorial.
--Fixed a bug with interactions.
--Gun reload volume lowered.
--Post process transitions used to help bloom be more fluid.
Shadow Man Remastered - Daniel NDS
Hello everyone!

We have a huge patch availabe now for Shadow Man Remastered that adds a new language, restores content, and addresses many problems reported to us over the last few months. Patch notes are included with the game files. Here's a peek at what's been updated:


V1.4 - 2022-01-13
================
  • Brazilian Portuguese language has been added.
  • Added HD Textures for FX.
  • The bonus .pdf files from the original Shadow Man PC release is now included.
  • Splash intro is now a cutscene and will play correctly for each language and includes subtitles.
  • Fixes to cutscenes for non english languages.
  • Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages.
  • Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands.
  • When the Hold To Skip bar and text are shown they are visible for a minimum amount of time.
  • Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off.
  • Asylum - The Cageways: Fixed lighting difference between first and second sectors.
  • Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better.
  • Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog.
  • Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance.
  • Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it.
  • Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in.
  • Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first.
  • Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore.
  • London Underground: In a certain area, made sure you can't fall through pipes and get stuck.
  • Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall.
  • Geometry fixes to several levels.
  • A level 10 Coffin Gate has appeared somewhere.
  • Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums.
  • The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit.
  • Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500.
  • Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy.
  • A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu.
  • Moved Brightness/Gamma settings to Display menu.
  • When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot.
  • You can now use your controller sticks to navigate the inventory menu.
  • Button images are now displayed in the Title Screen, and Input Bindings menu.
  • Update to the FBI pages for Milton and Marco.
  • When picking up quest items they will be selected in your inventory.
  • When opening the Teddy Bear Warp menu your current location is selected.
  • Made AI loaf around when fetching target to shadow man but they shouldn't attack.
  • AI in their finished state are slightly higher priority targets.
  • Brutal baddies can shoot higher and lower.
  • Lowered Copter damage from 2 to 1.
  • Restored Zombie baddies original max attack range.
  • Lifeforce drops down only from flying enemies.
  • Fixes to Marco and Avery AI when Enseigne is used.
  • Marco remains longer during his second encounter.
  • Added new music track, Yort's Battle End, which plays after defeating Yort.
  • Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels.
  • Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times.
  • Prevented Shadow Man from climbing things that don't have the Climb attribute.
  • Coffin Gates immediately update their mesh at the start of the level.
  • Fixes to auto saves that could cause certain save flags to not be saved.
  • Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game.
  • The sky planes are no longer drawn when in wireframe mode.
  • Moved Beta Man's mask farther from his face.
  • Shadow Mans second death sfx is now used.
  • Added uncensored deadwing texture.
  • Updated Kex to version 4.0
  • Performance optimizations
  • Other minor fixes

We hope you enjoy the update. Please let us know what you think on the forums and on social media!

UPDATE: For people not ready to jump into 1.4 quite yet, I have re-enabled 1.31 on a Beta Branch on Steam. In your Steam Library, go into the game's properties, and in the Betas section, choose 'version 1.31' from the list.

Daniel G,
Producer, Nightdive Studios.
Jan 13, 2022
I'm a cowboy: Western Shooter - Kristofer H9IIIKA ^_^
Small bug fixed
SpellMaster: The Saga - Jesse Kellor
Hello, dear players!

We are super excited to let you know Spellmaster: The Saga will be included in The Big Adventure Event!
The Big Adventure Event is a digital celebration and showcase of independently developed adventure games!
Join us there to chat with devs, sneak previews and general funtivity goodness.

Q: When is the event?
A: January 20-24, 2022

Well, see ya, friends!

Ask The Dev
You can ask anything about the game on our Discord server
Don't forget to add to your wishlist the game!
Infestation: Battle Royale - Chupacabra

Hello everyone,

We come to you today with the news of the Weekend Event rework.
Though it is a simple thing, it has become an issue and something unattractive to players, so we decided to rethink our approach to it.
With that in mind, we will not be bringing any Weekend Events this weekend!
But it is not going to be gone completely per se as we will be bringing other events, just not on fixed times on Weekends.

What is wrong with it now?
What we can currently do on Weekend Events are limited and therefore deemed boring by the community, in addition to making people miss out on them and pretty much limiting players to have to choose one event in one game mode. For example, if we have Super Airdrops enabled in Arcade and Sniper-Only Battle Royale matches, that would make players have to choose between participating in one or the other.
Plus, when we have especial events, such as the latest Christmas Events, they tend to repeat themselves and make them feel less special than they should.

What will replace it?
The new events will always happen on weekends, but not necessarily exclusively on the weekends or every weekend. Some may start on Wednesday and end on Sunday or Monday, or start on Tuesday and end the next Monday, etc...
That way we are able to make them a bit more complex, give more people a chance of participating in them, regardless of their personal schedules.
For example, we can run a simple GD Skinbox drop event in Survival from Thursday to Monday, then parallel to that, a Twitch Drops event with a new skinbox from Wednesday to Sunday and a Double Reward in Battle Royale from Monday to Saturday. All that in one week, overlapping (or not), making it better for people to also participate in events in different game modes, opposite to how it was before.

When are the new events going to start?
In the beginning, we will be testing the waters with traditional and popular events during these dates and we will start expanding them and trying to create more complex events for more fun in different game modes.

Thank you for your time!

If you have any questions or discussion points, you can join our Discord

If you'd like to share suggestions and ideas you have for the game please let us know at https://support.playnewz.com/suggestions

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: http://twitter.com/infestationnewz
Discord: https://discord.gg/thenewz
Youtube: https://www.youtube.com/c/InfestationTheNewZOfficial
Twitch: http://twitch.tv/infestationthenewz
Website: https://playnewz.com/

We wish everyone a great weekend!
Infestation: The New Beginning - Chupacabra

Hello everyone,

We come to you today with the news of the Weekend Event rework.
Though it is a simple thing, it has become an issue and something unattractive to players, so we decided to rethink our approach to it.
With that in mind, we will not be bringing any Weekend Events this weekend!
But it is not going to be gone completely per se as we will be bringing other events, just not on fixed times on Weekends.

What is wrong with it now?
What we can currently do on Weekend Events are limited and therefore deemed boring by the community, in addition to making people miss out on them and pretty much limiting players to have to choose one event in one game mode. For example, if we have Super Airdrops enabled in Arcade and Sniper-Only Battle Royale matches, that would make players have to choose between participating in one or the other.
Plus, when we have especial events, such as the latest Christmas Events, they tend to repeat themselves and make them feel less special than they should.

What will replace it?
The new events will always happen on weekends, but not necessarily exclusively on the weekends or every weekend. Some may start on Wednesday and end on Sunday or Monday, or start on Tuesday and end the next Monday, etc...
That way we are able to make them a bit more complex, give more people a chance of participating in them, regardless of their personal schedules.
For example, we can run a simple GD Skinbox drop event in Survival from Thursday to Monday, then parallel to that, a Twitch Drops event with a new skinbox from Wednesday to Sunday and a Double Reward in Battle Royale from Monday to Saturday. All that in one week, overlapping (or not), making it better for people to also participate in events in different game modes, opposite to how it was before.

When are the new events going to start?
In the beginning, we will be testing the waters with traditional and popular events during these dates and we will start expanding them and trying to create more complex events for more fun in different game modes.

Thank you for your time!

If you have any questions or discussion points, you can join our Discord

If you'd like to share suggestions and ideas you have for the game please let us know at https://support.playnewz.com/suggestions

To stay updated regarding the patch and server downtime please follow us on our social media:
Facebook: https://www.facebook.com/Infestation.NewZ/
Twitter: http://twitter.com/infestationnewz
Discord: https://discord.gg/thenewz
Youtube: https://www.youtube.com/c/InfestationTheNewZOfficial
Twitch: http://twitch.tv/infestationthenewz
Website: https://playnewz.com/

We wish everyone a great weekend!
Jan 13, 2022
尘埃见闻录 - DON'T PUSH ME
1.调整了部分BUG。
2.调整编辑界面操作方式。
...