Experience hunting action with all barriers removed in seamless, open locales! Traverse each map like never before with new tools for mobility and exploration. Brand-new monsters bring fresh thrills and excitement! Get ready for a hunting experience unlike anything before with Monster Hunter Rise!
On top of the unique hunting experience with unmatched freedom of movement, the full version also includes new graphics options (such as filters), keyboard & mouse support, and various customization options tailored for PC.
For more information, check out the official website for the Steam version of Monster Hunter Rise:
*These item packs can only be claimed once, by going to the Courier in the game and selecting "add-on content."
Free support gear for beginning players to help out during early quests!
We are providing the Guild Cross armor set and a Legacy Talisman for free so that beginning players can prepare themselves for the massive expansion "Monster Hunter Rise: Sunbreak" coming in Summer of 2022. You can also claim the layered armor for this set, which only changes your appearance.
Product Info for Monster Hunter games available on Steam
Play Monster Hunter Stories 2: Wings of Ruin to earn Rider layered armor for your hunter!
The first version of Splat Chat is almost done and I'll have it in your hands in just 2 days! Based on some early feedback I think you and your stream are really going to like it. And if you haven't caught previous updates, the best way I can describe is - it's my 100-player take on Mario Party's It's the Pits (see video below), but instead, heavy objects fall from the sky and splat you. It's simple and super fun.
This week I was also able to make some improvements to the other games as well. The biggest was that I've finally re-implemented screenshake and it feels really good. It's presence was noticeably felt, so I'm glad I could get that worked out quickly.
One last major note: I will be doubling the price of the party pack soon! If you got in early, you're lucky you did because I'm going to keep add more and more unique games that can only experienced with a big audience. It's going to be a fun journey and thanks for being an early supporter!
Fixes and additions in version 0.53 are
Screenshake is back in all the games!
Fixed a few messages in Minesweeper Extreme: 100 that were using the old coordinate system instead of the new Battleship system.
Added a few blocks of text for other languages than English
Looooots of code cleanup so future games can be built faster
Even UI cleanup. I can't believe how far we've come here.
Tons more work on Splat Chat before release
Fixed some bugs with the permanent crown system for viewers in the chat, assuming they win a game of Happy Tanksgiving
I'm going to stream some game design work over at my Twitch channel before I release. If you'd like to check in and ask some questions (or tell me what you'd like to see), subscribe to get a notification when I go live, and stop in to say hello!
Again, to all of you that have invited me into your streams to check out the games and provide feedback, thank you so much. You have really helped me make these games better and I'm excited to make a unique experience for you and your channel. Keep the feedback coming!
OddFauna : Secret of the Terrabeast - MagicianJohnson
Hi Friends!
Hope you’re all having a great start to the New Year! Emma and I managed to have a nice break from development and enjoyed some family time. Not only was the break relaxing, it also helped us gain some focus.
I’ve been back in the studio this past week (and sneaking in some work the week before that). The Alpha build is really coming along. We now have proper graphic settings that will help the game run on as many people’s computers as possible. This optimization was one of my main concerns with releasing the Alpha. I’ve also optimized a number of materials and more in order to boost performance, but there’s still lots to do!
Additionally, we’ve been prototyping some new OddFauna to be added to the game. You’ll be able to befriend them and unlock their gameplay abilities to aid in your quest.
Here are some of the new OddFauna that we’ve been working on (although they’re not all properly named yet):
Fire Toad: A friendly toad that breathes fire. Useful for when you need a light.
Waterling: An outgoing and helpful beach creature that can suck up massive amounts of water.
Terrawurm: A silly and warm friend that allows you to terraform the ground.
Bees (pink): Handy companions that will help you grow plants.
Terrabeetle: (not pictured) A huge beetle-like creature that you can ride and allows you to excavate precious rocks and other mining resources.
And we’ve got a couple more new additions to introduce, but I’ll save them for later!
I’ve got new gameplay videos coming soon, but for now: back to work! Have a great week, everyone. Thanks for following along.
Happy new year and welcome to the first major update, #287. With the huge new wave of captains (:wave:) joining us in the void over the winter holiday, we've focused this update on one of the major areas tripping those captains up -- with #287, we have a major upgrade for the ship comparison data in ship encounters as well as a few other minor display tweaks to help that screen flow better. We've also made another big step improving repair times and costs, added new effects to all Shielded Barracks and resolved a display bug with Engine fuel / AU shown in game.
Speaking of new, shiny, blaze -- if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2022 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. We've just launched the private alpha to over 1,000 players and the wishlist button is calling your name, Knight. https://store.steampowered.com/app/1021210?snr=1_2108_9__2107
Relative Ship Comparisons
Update #287 has simplified the encounter text the top of the screen so it is more easily readable quickly and added the level next to the profession so you don't have to go digging for it, such as Smuggler (Lvl 6). In addition, we've included a note to players to check the ship report if they are considering a fight.
The ship comparison report has been improved to use relative comparisons to give the captain better data about what their ac scanners can pick up about the enemy ship. The comparison report warns about razor-thin margins in dice pools and reminds that a single buff can tip a pool upwards of 25% so even that kind of margin must be considered risky.
Once in combat, the hover over the enemy ship continues to update each turn and considers all buffs, ship damage and crew losses so you can get a continued feel for how things are going and know whether or not it's time to close or retreat and where your buffs or debuffs may be best applied.
Better Repair Cost/Time
Update #287 completes a project started on Update #285. This greatly reduces the cost and time to repair for some of the most expensive components in the game. Their high install cost was previously granting them a very painful repair duration and price.
For the modders, these fields (repair time and cost) from install cost, time and salvage value allowing easier control over these important aspects ship components.
Event Log Abbreviations
We also tweaked the event logs display of dates so that we could always keep all of the relevant data displayed. 3 yrs, 2 wks, 5 days would be "3 Years, 2 Weeks and 5 Days". Before #287, it would have simply dropped the days from the count which was causing confusion.
Improved Shielded Barracks
Shielded Barracks 3, 4, 5 and 6 have all received new bonuses that help protect the ship from Void and Radiation Damage, and some of them have had a small Shield bonus increase. This helps them find a better position within the meta compared to Reinforced Barracks.
Engine Fuel / AU
We have made a display change (with no gameplay impact whatsoever) to Void Engine's display of their Fuel / AU statistic. This has long bothered some captains who are closely watching their Water-Fuel that in real travel conditions, the Fuel / AU is always higher than was being posted. This change makes the Fuel / AU calculation correct and closer to real travel conditions. In most cases, it results in an additional +1 Fuel for the engine. However, there was no gameplay change, only the text in the display.
v3.2.25 - 1/12/2022
- Enemy captain level now visible from the main screen of ship encounter - Improved ship comparison report (ship encounter, combat hover) to include relative comparison data (toss up, risky, dominant, etc) - Reduced & Adjusted repair time and cost for many expensive components (high-end bridges, engines, launch bays) - Corrected Fuel / AU rates for all engines to better match real world travel conditions (display only, no gameplay change) - Improved Shielded Barracks 3, 4, 5 and 6 - Fixed display bug where reduction of repair time was not properly displayed (but correctly used, per event log)
m.OS loading m.OS system check..... OK All done >>
Hackers!
We're back with even more exciting news. Earlier this week we mentioned a bunch of cool things like awards and Humble Choice, and the ride doesn't stop there. We're very excited to announce that Midnight Protocol's Campaign Editor is now available in beta!
First: yes, you saw that correctly. The modding tool allows you to use your mouse. The keyboard purists among you may consider it heresy, but trust us when we say it's much easier to create your own campaigns this way!
As the name implies, the Campaign Editor allows you to create your own campaign from scratch.
Write e-mails from strangers.
Then write the player's potential responses.
Create a mission very easily with your handy dandy cursor!
Change the parameters of nodes.
And give your creation a try.
It's not just standalone missions. Through the logic tab you can tie everything together into a beautiful campaign of your own!
When you're done creating your campaign, upload it to the Steam Workshop so others can play through it!
It has also confirmed that more than half of the users reach irrecoverable bankruptcy within an hour of game play. As a solution to this, a patch of new areas, new hunting grounds, and balance control will be made in the beginning.
In this last week many last minute updates were made because when a problem was fixed, another one appeared that needed to be fixed and this was demanding more and more updates and I already apologize to all the players who lost their saves due to these updates.
I mean that today will be the last of them, of course there may be updates that fix a texture here, a line of text there or even the power of some weapons because this can all be changed in the game's own scripts manually and that kind of update doesn't corrupt save games or anything like that.
Big updates happen when you need to render the game in FPS Creator to change some detail in the scenario, remove or add something or even change the game's narrative line, change a loading screen, the end screen of the game and etc.
This update today is about that, two launchers were established for the game in the last update so that Steam counts the hours of gameplay while showing the intro of the game and Athsilus Games logo, the end of the game has been changed, being added a new character in phase 4 that tells the protagonist what was going on. The credits screen has also been changed with some special thanks in addition to new artwork on the credits screen and in the first launcher respectively.
All bugs have been fixed and the game seems to be stable through the changes, any opinions or reports about the game that you want to comment, do not hesitate to do so!
Thank you all for your patience and understanding.
Yes, the time has come for you to vote on which Phone Fling girl should be transformed into a fully-dateable character next. Simply cast your vote using the "Vote" button at the bottom of your favorite Phone Fling conversation, and voila! At the end of the voting period, the girl with the most votes wins. As usual, your first vote is free, but you also have the option of purchasing up to 4 more. Perfect for those of you who struggle to choose - or, for those of you who want to give a boost to someone special!
Go forth and have your say! Voting runs from January 12 - 25, 2022. We can’t wait to see who you choose!