■ Effects : Players will not be able to join the game
■ Maintenance Details : 1. Quality of life improvements 1) Adjustments to inventory scroll speed - Settings - Gameplay - Inventory to change the scroll speed.
2. Balance - Increased material spawn rate on certain play zones. - Airdrop will appear less during the late game phases.
3. Functionality Improvements - UI/UX have been optimized for improved gameplay.
4. Bug Fixes - Fixed an issue in the armory where the addition and removal of digital scope would not display correctly. - Fixed an issue where FPP mode will make your face appeared awkwardly after falling from a high place. - Fixed an issue where the UI will overlap when opening the inventory inside a vehicle while the guide was open. - Fixed an issue where the character view would spin upon toggling the view character in the inventory and clicking on a specific area. - Fixed an issue where the ESC key would not input while the settings texts is active and the tab is moved. - Fixed an issue where damage would not be applied intermittently when the nitro vehicle exploded with a C4 bomb in mid-air. - Fixed an issue where a body would move or stay mid-air if a disconnected player is killed. - Some intermittent crash issues have been fixed.
■ Effects : Players will not be able to join the game
■ Maintenance Details : 1. Quality of life improvements 1) Adjustments to inventory scroll speed - Settings - Gameplay - Inventory to change the scroll speed.
2. Balance - Increased material spawn rate on certain play zones. - Airdrop will appear less during the late game phases.
3. Functionality Improvements - UI/UX have been optimized for improved gameplay.
4. Bug Fixes - Fixed an issue in the armory where the addition and removal of digital scope would not display correctly. - Fixed an issue where FPP mode will make your face appeared awkwardly after falling from a high place. - Fixed an issue where the UI will overlap when opening the inventory inside a vehicle while the guide was open. - Fixed an issue where the character view would spin upon toggling the view character in the inventory and clicking on a specific area. - Fixed an issue where the ESC key would not input while the settings texts is active and the tab is moved. - Fixed an issue where damage would not be applied intermittently when the nitro vehicle exploded with a C4 bomb in mid-air. - Fixed an issue where a body would move or stay mid-air if a disconnected player is killed. - Some intermittent crash issues have been fixed.
Please note that with this week’s update, the game will be down for a bit longer than usual – approximately 30 minutes – to allow the engine team to carry out some necessary work.
Nex: Changes & Tweaks
We’re blown away by how much you lot are enjoying Nex. It warms our heart to see so many people breaking into the Ancient Prison and beating up the beasties within.
However, as with any new bit of content, we’ve had to make a few small quality-of-life adjustments. The following will go live with this week’s update:
New Changes
Nex's Soul Split healing has been combined into one hitsplat in her final stand.
If there are less than 20 people in an encounter all loot will drop underneath Nex. Any encounter with 20 people or above, loot will drop under the player.
The final phase of Nex has been updated to be a little more consistent with targeting and melee attacks.
The wander range on Ashuelot Reis has been reduced.
Nex's Loot Table has been slightly altered.
Nexling now appears on the 'All Pets' page of the Collection Log.
Nex can now be selected as an activity when setting up Clan events.
The Zaryte Crossbow’s effect has been added to the Worn Equipment Set Bonus interface.
The value of Ecumenical Key Shards has increased to prevent them from being deleted when too many items are dropped nearby.
Ancient Spiritual Mages can now drop Dragon Boots.
Spiritual creatures within the Ancient Prison no longer drop Bones (because they don’t have any!).
The alchemy value of Blood Essence has been reduced.
Active Blood Essence is no longer alchable.
Fixed an issue where players would not receive loot if they joined an instance at the same moment the boss fight began.
Particularly sharp players will also have spotted a few hotfixes introduced between updates to ensure everything was running smoothly. For your convenience, here’s a big ol’ list of those:
Previous Changes
Players who have completed the Hard and above Combat Achievements can now have friends join their privately rented Nex instance.
To do so, you and your friend will both need to be added and showing as ‘online’ in the Friends’ List, and you must both be on the same world.
Only the player creating the instance will need to have completed the relevant Combat Achievements.
These privately rented instances are capped at a maximum of 20 players and you are still required to gain Ancient Essence before being able to enter the boss room.
The maximum number of players able to take on Nex at any one time has been reduced from 80 to 60. In addition:
Nex's attacks will now hit more players.
Nex will no longer preserve the order of special attacks between phases.
Nex's 1-attack delay has been removed on Soul Split and now activates immediately during her final phase.
Nex will now ‘flip’ even if she's in the centre of the room.
The base value of Blood Essence has been decreased while the value of all Torva pieces, the Nihil Horn, completed Zaryte Crossbow) and Zaryte Vambraces has been increased.
The Supply Drop quantity has been decreased in higher-scaled Nex encounters.
Players can now wear either a Gas Mask, Facemask or Slayer Helm to slightly reduce the duration of the *cough* effect as part of Nex’s smoke mechanic.
The door of the Ancient Prison will now warn players if they have items remaining to be collected from the Chest.
Other Changes
The south-west corner of the Duel Arena area is now a safe zone on PvP worlds.
After tagging an impling successfully with a Binding spell, you now have a few seconds of grace during which other players cannot attempt to catch 'your' impling.
Added an Account Deletion button on iOS, which can be found in the Useful Links section of the Account Management tab. This button links to the Personal Data Rights page where you can request the permanent removal of your personal data and choose to disable your account.
This will not appear for Game Center-created accounts that have not linked to a RuneScape account.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
In the past, when the frost and snow fell and the moon disappeared from the sky, the Frostmoon Demon Beast Thysdyr would awaken from his sleep and cause destruction everywhere. At the time, the people had no way to stop him, so they could only flee. They would wait for Thysdyr to leave, then return to rebuild their homes. The villagers lived through this nightmare year after year, until one year at this time, a strangely-dressed traveller came to visit even though he knew the terrible beast would attack.
That night, as Thysdyr's angry roar drew nearer and nearer, the traveller sat in the empty city, quietly waiting...
The next day, the villagers returned to find their village untouched. Surprised, they asked the traveller what had happened. It turns out that Thysdyr was afraid of rune-catalyzed flame. This exciting news spread quickly to all the nearby villages. After that, every time the Frostmoon Beast awoke, he could only continue to hide in the darkness.
Many years have passed, and Thysdyr hasn't been seen for a long time. But every year when the snowy season arrives, people build a giant pyre and dance around it, throwing in rune catalysts. They celebrate day and night and call the celebration the Festival of Fire.
Festival Overview
Festival Activities conducted in Silverspring, Dust Devil Canyon and Thunderhoof Hills.
Festival NPCs will be located at: Varanas, Silverspring, Dust Devil Canyon, Dalanis City.
14 Festival Events
Mysterious Ancient Giant Beast
Location: Tomara, Thunderhoof Hills
NPC: Giant Beast Archaeologist
Event Target: Help Giant Beast Archaeologist find more Special Stone Tablets for the clues about Mysterious Ancient Giant Beast.
Lair
Location: Tomara, Thunderhoof Hills
NPC: Giant Beast Archaeologist
Event Target: Help Giant Beast Archaeologist in locating the lair of Mysterious Ancient Giant Beast.
Stolen Scale
Location: Tomara, Thunderhoof Hills
NPC: Giant Beast Archaeologist
Event Target: Help Giant Beast Archaeologist retrieve the precious Scales of the Mysterious Ancient Giant Beast from Avano bandits!
Ignite the fire
Location: Thunderhoof Hills, outside Dalanis City
NPC: Lujken Lajet
Event Target: Help Lujken Lajet ignite the fire while watching out for unexpected visitors by finishing 3 tasks: A Real Firestarter, Secret Admirer and Finding the Lost Child.
Party Pest Control
NPC: Ajis
Event type: find and defeat
Start location: Varanas Central Plaza
Event location: Varanas Gates
Event Target: Find mice and drive them away with the use of the Flame Altar
Light the Pyre!
NPC: Lujken Lajet
Event type: Help NPC/Control Fire
Start location: Thunderhoof Hills, outside Dalanis City
Event location: Thunderhoof Hills, outside Dalanis City
Event Target: Control the fire with water and cataylised runes as the NPC wants it
Drive Beast
NPC: Aishas Gracia Event type: Help NPC, defeat monster
Start location: Varanas Bridge
Event location: Dust Devil Canyon
Event Target: (Group Quest) Defeat the Ice or Fire monster by either assisting NPC or assisting your group.
Event Target: Cure the sick monsters with Flame Powder.
Iron Chef
NPC: Drake Gates
Event type: Collect Items & Cook
Start location: Varanas Gates
Event location: Silverspring - Oblivion Shrine
Event Target: Collect food in Silverspring and cook it at Varanas Central Plaza
Flame Fortune
NPC: Giselle Fred
Event type: Help NPC/Collecting Points
Event location: Taborea
Event Target: Collect Runes in the Magic Circle and throw them at the Altar.
Event Sequence: Event commences daily at 12:30am, 4:30am, 8:30am, 12:30pm, 4:30pm, 8:30pm, registration begins 10 minutes before the event commences. Register, hop into one chariot and drive along the line of altars that need to get ignited
Ignite the Holy Fire Altar
NPC: Dorimy Laso
Event type: mini-game
Start location: Next to bridge in front of Varanas
Rune Chessboard
Event type: mini-game
Start location: Next to bridge in front of Varanas
Event Target: Align one or more lines of crystals of the same color to obtain points
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Light infantry and heavy infantry for Luxembourg. I didn’t touch any of the maps though, but now they have the possibility to make those 2 units.
New setting, OFF by default, plane can move one tile after they attacked. This will allow for more than 1 attack per plane per tile.
New setting, units that can still move will now blink when the camera is far enough from the map.
You can now order units by their health status in the OOB. Units with the lowest health will be on top.
Tile’s production value is now shown in the tile’s info panel in the top left.
Mountaineer option damage is now shown in the damage breakdown.
Changes
All campaigns scenarios now are available to play in quick games.
You can now deploy planes all around carriers, not just the tile above it.
Sending money directly to a player using the diplomacy panel will now see a penalty of 15%. Meaning : Sending 1000 to a player, this player will receive only 850. Why ? To make it more interesting to use convoys :)
Infantry and other non ranged units cannot attack landing crafts anymore. Only artillery, ships or planes can damage troops in landing crafts.
When setting up a quick game you will now see a flag instead of the country’s text, more user friendly.
Gunboats now get double damage from sub (just like landing crafts).
Removed camera max height limit in the map editor for mobile.
During winter, if you have some winter damage ON in the settings and > 0, they will now be multiplied by 2 when there is bad weather.
Removed some placeholders units for Turkey.
Units in trenches now start asleep.
Optimized the camera script.
Fixes
Qattara depression was shown as “mountain”.
Some campaigns scenarios in the Pacific were missing naval reinforcement tiles for the Japs.
Autosaves were made too early (before the income was added), so if you loaded your autosave you would not get the income for your turn.
Droppable tanks (paratroopers, such as the Locust) didn’t have the right amount of fuel when in a plane.
Some screenshots from my new game, I already am preparing the Steam page! Release of the open beta is gonna be soon!
We are pleased to announce that we are releasing Intruder on the Bridge - Dahlia, the new free-to-play DLC that tells the story of Captain Roger Dyce before his arrival on the ventura. Add DLC to the wishlist here.
Just a small hotfix today while work continues apace on improvements and adding more content.
If you are getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).
A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for not receiving items from gifts in the mail