Added two new airplanes during the past updates. Added bikes and horses. Improved performance all over. Improved VR support. Added a few new missions. The weather can now change from sunny to rainy and snowy.
This update adds a number of small tweaks and fixes as I get ready to send the beta out to the main release...
1. Adjusted the angular drag of all large ships so they turn a little easier and react to waves and sea conditions more realistically. 2. Fixed the default seating position in the T800 so you can now see over the dash. 3. Removed a set of floating stairs at Maupiti harbour. 4. Added RADAR reflectors to the wind turbines near Aldernay so they can now be seen on the RADAR 5. Added ability to change the RADAR range between 1km, 2km & 4km ranges. When changing distance it will be applied on the next RADAR sweep. 6. Fixed the T800 engine positions so it no longer always turns to the left. 7. Set the default boat recovery position to Maupiti harbour. This will now be the standard starting point when starting a new game.
Heya! Mattias here, Game Director for Passpartout 2🍷🥖
I hope you had an amazing Winter Holiday and a great New Year! It’s been time consuming but we’re finally ready to share some of the tools we’ve got cooking!
Drawing is obviously important in Passpartout so I’m happy we’ve been able to take a ton of time to make them feel great. When designing the tools we wanted something that felt playful, was easy to use and that inspired you to create. The results? Well, you can check out the tools in action below!
Each tool has its own texture and feel and by combining them you can create some really cool stuff! The painting experience is kept in the spirit of Passpartout by keeping it easy to use. You're able to change among the many tools and change size or color. We leave layers, filters and other advanced stuff to the painting softwares out there to keep the game lighthearted and fun!
Let us know what you think in the Discord! Are there any tools you want to see in the game?
- the crash fix done in the SubBuild 2022.1.5 was incomplete : it was leading to a crash later on (likely at the start of the following year) ; this should be now fixed for good (hopefully :fear: )
Heya! Mattias here, Game Director for Passpartout 2🍷🥖
I hope you had an amazing Winter Holiday and a great New Year! It’s been time consuming but we’re finally ready to share some of the tools we’ve got cooking! 🍳
🖌 Drawing is obviously important in Passpartout so I’m happy we’ve been able to take a ton of time to make them feel great. When designing the tools we wanted something that felt playful, was easy to use and that inspired you to create. The results? Well, you can check out the tools in action below!
🎨 Each tool has its own texture and feel and by combining them you can create some really cool stuff! The painting experience is kept in the spirit of Passpartout by keeping it easy to use. You're able to change among the many tools and change size or color. We leave layers, filters and other advanced stuff to the painting softwares out there to keep the game lighthearted and fun!
Let us know what you think in the Discord! Are there any tools you want to see in the game 👀?
After the Christmas holidays, the moment to see what happened in the WTC semi-final has arrived. The plan was for there to be two very intense and interesting challenges:
Right-hand semi-final
Furor Gallico vs Hell on the wheels, France vs USA.
The Gallic warriors against the Americans, this match seemed to be very balanced and oriented towards being a tough battle to the last man. However, the blues with an extraordinary performance carried out a brilliant 3 to 1 victory! Their motto represents exactly the spirit of the french team, "Impossible, not for (the) french"!
The after action report written by the captain of the blues, random27 (Arab) who was playing against Kharvon (Navarrese), went as follows: “His sportsmanship is significant". “At the beginning of the day, the Arabs couldn't see all the Navareese army. A big hill overhung the middle of the battlefield. The Arabs sat on it and the irregular Navarrese awaited them in a big forest on the left and in hills on the right.” “In front of the forest, a big force of light troops scared the Arabs and stopped their advance. Once again the dailami wanted to fight and decided to attack troops in the forest in a maybe-too-optimistic charge. They saw that they were outnumbered too late and were taken from the flanks. Despite that, they managed to continue fighting for more than ten turns.
The second part of the Navareese army, consisting of unmounted horse lancers , launched their attack and tried to outflank the Arab army. They were repulsed and since the Arabs were too numerous on this side, Dailami knew then that they would die. Their sacrifice gave the victory to Gallico. Thanks for the great game, the win could have gone to either side".
Left-hand Semi final
Armchair Heroes vs Qin, UK vs China.
This battle was a dramatic and epic clash of arms. The result of the challenge was a perfect draw, with 2 victories for each side. This means the final result was decided by the percentage difference, which was just 6% in favour of the British team.
In this battle the hero was Ericdoman1, with a crushing victory (10% - 43%). This created a big gap that was impossible to fill. The second victory was won by Captainwaltersavage, here is the after action report written by the British player:
"A very strange battle. It was like fighting in a mirror. We brought very similar armies, though I brought more lights and cavalry and the other side brought more dismounted knights. The main feature of the battle was a deep stream that was dividing the battlefield. The most significant other terrain was a large tract of rough ground on my right on the other side of the river. I went right, as there was a slight bend in the river that gave me a chance to sneak into the rough ground. I felt I was going to get destroyed in the open and felt the battle came down to how well I could hide and battle in the rough ground whilst avoiding the mounted and dismounted knights.
The Chinese Germans came on in a very efficient formation that drove my left and centre back. My right had all the success and their greatest triumph was when 4 units surrounded a unit of dismounted knights and eventually dragged it down like a pack of hunting dogs on a lion. It was all down to the timing, and the battle ended just at the point that the heavy units of the Enemy were about to crush my centre." Regarding Qin, there is no doubt that the level and skills of the team and the talent of the Chinese players, was worthy of the finals with the british. There is a stone in the Egyptian desert and some very apt words were chiseled into the stone by 7th Bersaglieri Rgt, that represents very well the spirit of the Qin team: "Mancò la fortuna, non il valore" "it lacked luck, not valor".
Hello everyone, happy New Year! Let's get with the development update.
There were a lot of comments that the updates have stopped well that's not the case.
We have returned to the office after the holidays and the winter break, so there were no posts. But rest assured we are now back and in full swing with the work on the game and will have more news for you next week.
All artwork and features for this game have been implemented and a beta build has been sent out to backers for testing. We hope to have more information about release dates in the near future.