📢 Hey Legend Bowlers! We've added some cool stuff in this update we think you'll enjoy. Watch our video highlighting the major features and be sure to check out the notes below for all the details.
We'll be listening to feedback on how you like this update and we hope the challenge is more improved now. Enjoy!
New menu item under Team menu called "Fantasy Draft" which allows you to shuffle ever player around in the league in one batch process.
New menu item under Team menu called "Rebuild Roster" which creates a brand new roster from scratch.
Fixed field goal stat message issue where attempts and completions were flipped.
Coach editor color choices move faster when moving from left to right now.
Noble Barns Bookshops advertisement banner added to game.
Fixed issue where field stats popup would show blank player and -1 text.
Offsides penalty no longer stops clock when clock was previously running.
Top left scoreboard no longer hides blue player hint window.
Player Overall now added to Roster screen grids where you can sort by overall now.
Defenders no longer dive to make play on ball when alone on island.
Defensive lineman swat rate decreased.
When exiting Season menu, ball menu no longer has issue where it disappears.
Winning AI team allows clock to run out when winning game instead of running a play before the game expires.
If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.
As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!
welcome to the "Monster-Update. I have fixed a lot of bugs and issues. For the ultimate "The World Of Others-Experience", i have changed and improved a large part of the game.
The list of fixes and changes you can find below. If you find more bugs, please let me know it at the Steamcommunity. Thanks for playing...
version 1.05 Monster-Update
---------------------------------------------------------------------------------------------------------------- -Engine-version updated to 4.24 -Skies replaced on each map -Terrain material and foliage replaced on each map -Trees and bushes replaced -New items -Symbols for the items developed -Level 1 modified -Level 2 rebuilt -Level 3 modified -Level 4 modified -Level 5 rebuilt -Level 6 rebuilt -Level 7 rebuilt -Level 8 rebuilt -Level 9 rebuilt -Playercamera-shake (issue) fixed -New carmodels -New drivable cars -New sounds -New enemysmodels -Ai Improved -Main-menu rebuilt -New loadingscreen -Partable -Procedural dynamic-object-spawning -New quests -New cutcenes -Plasmagun (projectile-issue) fixed
* Encyclopedia - Added entry for the "Luxury Resources" game concept.
* Factions - Fixed issue with polity names in custom games if they hadn't acquired a government type upgrade yet (e.g. East Anglia would be called " of East Anglia"). - Merged the Bavarian, Bernice, Burgundian, Cantware, Danish, Dere, Frankish, Frisian, Geat, Gute, Jutish, Lombard, Mierce, Norwegian, Ostrogothic, Saxon, Swedish, Thuringian, Vandal and Visigothic Tribe factions into their polity counterparts (i.e. Bavaria, Denmark, etc.), and made the latter no longer require Writing. - Added the Anglia, Avionia, Bastarnia, Batavia, Herulia, Lugia, Marcomannia, Rugia, Semnonia and Teutonia polity factions, replacing their tribal counterparts. - The Holy Roman Empire now requires Monarchy, and cannot switch to being a Republic. - The list of foundable factions is now dynamically-generated according to certain rules, instead of being predefined for each faction. - Added the North Sea Empire faction for the Norse civilization (+1 speed for Longships).
* Maps - Building Sites are now generated for the On the Vanaquisl and Westward Migration scenario maps. - Buildings are now always placed entirely within a settlement's territory on start.
* Pathfinding - Fixed depot-finding issue for workers which could happen under specific circumstances.
* Units - Fixed issue with a unit's experience value potentially becoming incorrect if there were other friendly units capable of gaining experience around it. - Fixed issue which caused tree stumps to only be harvestable by one worker at a time. - Fixed issue with door death animations which were causing doors to not be destroyed, but to remain in their death animation indefinitely.
* Upgrades - Added Chevauchée upgrade for the English civilization (researchable at the Barracks). This upgrade makes cavalry units acquire resources when they damage enemy buildings. - Added Skynborg Yale upgrade for the Dwarven civilization (researchable at the Yale Pen). This upgrade increases cavalry HP. - Added the Tribe government type upgrade (-10% infantry cost). Tribal factions are locked to this government type, while polities can switch from it to Monarchy or Republic. Players with the Tribe government type will have a name like e.g. "Gute Tribe", even if they are polities.
* User Interface - Reworked the top bar of the in-game interface. - A large "Paused" text label is now shown over the map when the game is paused.
Happy New Year everyone! I hope you enjoyed your holidays!
This should be a Xmas present, but due to my lack of time I could only provide it now. This update brings all the 70 levels of the game!
But the game is not complete yet. After this update you can still wait changes in the board, mechanics, background artworks, dialogs, and finally an intro and ending animation :).
welcome to the "Monster-Update. I have fixed a lot of bugs and issues. For the ultimate "The World Of Others-Experience", i have changed and improved a large part of the game.
The list of fixes and changes you can find below. If you find more bugs, please let me know it at the Steamcommunity. Thanks for playing...
version 1.05 Monster-Update
---------------------------------------------------------------------------------------------------------------- -Engine-version updated to 4.24 -Skies replaced on each map -Terrain material and foliage replaced on each map -Trees and bushes replaced -New items -Symbols for the items developed -Level 1 modified -Level 2 rebuilt -Level 3 modified -Level 4 modified -Level 5 rebuilt -Level 6 rebuilt -Level 7 rebuilt -Level 8 rebuilt -Level 9 rebuilt -Playercamera-shake (issue) fixed -New carmodels -New drivable cars -New sounds -New enemysmodels -Ai Improved -Main-menu rebuilt -New loadingscreen -Partable -Procedural dynamic-object-spawning -New quests -New cutcenes -Plasmagun (projectile-issue) fixed
Hello, one last hotfix for the day, important mostly for new players so if you are already playing, don't feel the need to update! - Fixed an issue where destroying and rebuilding a rocket will keep the blocks on the rocket causing block duplicates and other rocket bugs. - Fixed an issue where the rocket will take you straight into the Rock Titan and you will keep dying and respawning with no way out.
Update v120: * Fixed crash when selecting Gas Turbine in chained configuration with some paused turbines * Fixed warehouse blueprints setting storages to accept refund resources ~ Buffed Excavator to only need 1 dynamite ~ Buffed gunpowder recipe to produce 6 instead of 3 - Desktop Mod Support thanks to cirne - Check details on the official discord: https://discord.gg/PeVPUpfeES
Happy New Year! New year means new stews! To celebrate, Momoko has a special brew just for you!
“The secret of my success! The secret of my success!!”
When you purchase a Premium Decal at the Mushroom Club, you’ll have a chance of obtaining one of twenty possible Premium Decals! Please check the lineup at the Mushroom Club to see which Premium Decals are featured.
NOTE:
Momoko’s MushFest only applies to Stews purchased using Death Metals
For more details, please view the lineup at the Mushroom Club during the event period
Event duration and content may be subject to change due to unforeseen circumstances