and we are exciting to announce that Moon Farming Prologue version is LIVE NOW!!! Yes, you can download and play our game right now! Also, don't forget to share your feedbacks at our steam forum section. Meanwhile, we are wishing you nice landing on the Moon!
There is more information in the form too. You and your teammate will be contacted a few days after signing up.
The event will be streamed too, stay tuned for updates about that. Join our discord for even more updates! You can also find others to play Fishards with there.
Hope to see you the 30th of January in the tournament!
Calling all able Masters to man their stations, an invasion is slowly hurling towards the Arenas!
We’re thrilled to announce Minion Master’s newest expansion….
Minion Masters Invasion!
With this expansion, we’ll be releasing 2 new cards and moar balance changes have been added…Cough Hypno changes? Cough
We’ve also made matchmaking a bit stricter thus reducing the frequency of skill discrepancies.
Introducing 2 new cards
Balance Changes
Buffs
King Puff Dev Comments: King puff is still underperforming a little bit, here’s a small buff to bring him to that sweet spot.
Birthday Cooldown 45 > 43
Call to Arms Dev Comments: Call to Arms has been in a weird spot for a while. With the gradual balance we gave it based on the health of the buildings, we feel more comfortable letting the buildings remain despite getting Call to Arms value.
Doesn't transform buildings
Copies 3 > 1
Warriors summoned 1 > 0
Only target own buildings
Caeleth & Brothers of Light Dev Comments: Two cards that can use a small buff, and this puts them in line with Brother of the burning first.
Caeleth: Health 550 > 600
Brothers Of Light: Health 550 > 600
Kurrrnath Dev Comments: Kurrrnath has been underperforming since his release, and this will hopefully make him a bit stronger, without allowing him to get sneak hits to the base by lucky spawn timings as someone else uses a spell.
Make the ability damage any target instead of only minions
The ability is not active during summoning sickness
Lycanthropy Dev Comments: Lycanthropy has been in a good spot lately but with once bitten it has been too easy value by playing it on an already damaged unit. With this change we hope to make that play more skillful, and less reliable, while still allowing you to get value with Once Bitten (and this should not affect the other lycanthropy in any meaningful way).
Activates on 50% of (max health -> health when gained lycanthropy)
Flightless Dragon Whelps Dev Comments: Flightless dragons has been not up to par ever since we nerfed it, but it was too good at 4 mana, so by making it less reliable at 4 mana we hope to get it to a well-balanced spot.
Voidborne Wound: Reduce cost by 1
Stun Blast Dev Comments: Adding some outlander flavor to an underused card.
Also Inflicts Marked
Stormy Dev Comments: This should make stormy, and stormy’s spawn effect faster and more reliable.
Attack Delay 2 -> 1.5
Scrat Spawner, Crossbow guild & Swarmer totem Dev Comments: All these spawners are underperforming, and this should get them a bit more value.
Scrat Spawner Every 5 > 4 seconds
Crossbow guild every 4 -> 3.7 seconds
Swarmer totem every 5.7 -> 5.0 seconds
Sapphire Pebble Dev Comments: Similar to Kurrrnath, we’re still not happy with the Sapphire Pebbles current state and it’s in a dire need of a buff.
Impatient Statue Dev Comments: Impatient statue has been underperforming, this should make it slightly stronger.
Call Slitherbound 1 > 2
Ghost Dev Comments: A long overdue QoL change to Ghost so that it feels better to ghost a Mythic unit.
Give Mythic units Curse
Scrapyard Dev Comments: Small QoL change mainly for Apep.
Removed from random pool
Poison Strike Dev Comments: Poison strike is a bit weak, and with this change, we’re adding another use for sacrifices.
2 sacrifices -> +4 seconds poison
Nerfed
Grenadier Dev Comments: We are getting close to a good spot for grenadier, but he still survives a bit too many fights, so a small hp nerf to get him right.
Health 60 -> 50
Hypnotize Dev Comments: Hypno has been THE spell of the game for a while now and needs a nerf, this should allow more units to survive hypnotizes.[/i]
Duration 5 -> 4 seconds
Pincer Of Dread Dev Comments: Similar to Hypnotize, pincer has been one of the main spells, killing and damaging just a little bit too much for its cost.
Damage 130->100
Brother Of The Burning Fist Dev Comments: Brother of the Burning fist has been a bit too strong, and this puts his armor in line with the armor of light.
Armor of Holy Fire Cooldown 12 > 14
Scrat Pack Dev Comments: Scrat pack has been performing too well for a long time, so a small value reduction while still letting it shine in most of its strong points.
Count 5 > 4
Scrat horde Dev Comments: Similar to Scrat pack, Scrat horde is too strong, so a similar nerf.
count 10 -> 8
Warrior Dev Comments: Small warrior nerf as she is still a bit too strong compared to other similar cards
AS 2 > 2.1
Stun Lancers Dev Comments: Stun lancers have been a mainstay in 2v2 for a long time, and have become more popular in 1v1 as well. Nerfing the stun duration hopefully makes them less strong defensively, while still being a good addition to a push.
Stun duration 5 > 4 sec
Musketeer Dev Comments: Musketeer has been performing extremely well, regardless of the decks he was played with, so a hp nerf to make him a bit more vulnerable to hits.
Health 230 > 200
Slither Summons Dev Comments: Slithering Summons has dominated the meta, and with this, nerf and some of the nerfs above it should be nerfed to a point where we are sure the meta changes away from it, and we can then look for the right spot.
This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build. Greetings, Exiles of the Testlive lands!
We’re kicking off 2022 with an early version of our upcoming new update! 2.8 is bringing two oft-requested features: server queues and emotes for followers!
Server queues will let you join a server that’s full without the need of smashing that join button for minutes! Now instead you will be automatically be sent to a queue with other fellow Exiles trying to access the same server and you’ll join once a spot in the server is cleared! This is also customizable via server settings in case you want this feature disabled or tweaked in your private server.
Another big feature incoming in 2.8 is the ability to assign emotes to your followers! Whether you want them to look more alive, or stage the new and hottest choreography this side of the Exiled Lands, this feature will bring new life to your army! Along with it, we have worked on a bevy of new emotes you can learn by interacting with new locations on both game maps. Groovy!
Remember! This is a work in progress, early build of the upcoming 2.8 update and as such, some features may not be working as intended yet. If you give this build a try, please make sure to send us your feedback so we can tweak and improve it for the final release!
Thanks once again for your continued feedback and support and stay safe. After all, 2022 will be a very exciting year for Conan Exiles! IMPORTANT NOTE REGARDING MODS Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.
Server Queues!
Join your favorite server in style. While you can still frantically smash that join button, we offer a less barbaric solution by just letting you wait politely in a queue. Keep that frantic energy to see your enemies driven before you and hear the lamentation of the other Exiles in the queue.
Follower Emotes!
Tired of your followers staring into the void while at your base? Give them some workout to do with our new feature! Assign emotes to them, both previous and new, and inject new life into your fief!
Server queues!
Follower emotes!
… new emotes!
Tons of QoL and bugfixes!
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants to install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Fixed a number of crashing issues which should result in better game stability.
Fixed an issue that could cause the game to crash after starting a coop game.
Fixed a number of exploits regarding stamina consumption and undermeshing.
It should no longer be possible to place fence foundations too close to each other by exploiting building mechanics.
Added new queuing system when joining a server. When attempting to join a server that is currently full, you will automatically be queued. - New UI elements now show your queued status, as well as your position in the queue.
It is now possible to assign emotes to followers! - Humanoid NPCs can now play any of the player-learned emotes. - Scattered across the Exiled Lands and Isle of Siptah, you can now find new interactables that will unlock new emotes you can assign to your followers!
The Nemedian Frame will now leave a ghost item when the last in the stack is used up.
Stage floors should now be possible to place next to door frames and fence foundations.
Raised the Large Campfire and all Tanneries up slightly to make them flush with the ground when placed.
Fixed a number of issues that caused some feats to be missing after learning them under specific circumstances.
Fixed an issue where left-hand sided attacks from a mounted rhino would not cause damage.
Fixed a rare issue where thralls would remain in a state where they could not attack nor get attacked under specific circumstances.
Mammoths now rotate in a less janky way.
Shaggai Horror pets now have a projectile for their ranged attack.
Rhinos should no longer moonwalk out of combat, probably making this the most sad and disappointing patchnote line since the potion of endowment nerf.
NPCs should no longer move when attacking.
The Undead nations of the Sanctuary of the Serpent signed a treaty and thus, Undead Archers and Undead Hyenas should no longer attack each other. For now.
Fixed additional issues where thralls and NPCs would spawn with XX_Unarmed in their inventory.
Kraxus will now spawn where he’s supposed to at the rate he’s supposed to, the Bastard.
Thralls should no longer randomly fall through Nemedian Hatch Doors.
Thralls that have been knocked down should no longer forget their guarding location.
Thralls should now be able to engage with giant enemies correctly, instead of getting confused at the complex concept of a straight line.
Fixed an issue where the Purge would spawn inside Treehouse bases.
Gold nodes should now require a minimum of 2 chops instead of 1, to avoid Exiled Crytobros make this the new gold-seeking fad.
Replacing a building piece will now give you back the piece if it is at full health, or the equivalent dismantle materials if the piece is damaged.
Swapped the input mapping when using bows with a controller to be more intuitive. You now aim with the left trigger, and shoot with the right trigger. A new setting lets you use the old system (“Invert Bow Controls”).
Khitai Scout Saddle should now show the correct colors.
Fixed an issue that would prevent an NPC to show up if a mod saved data onto it and such mod was removed from the game by the player.
Fixed an issue that would cause the camera to stop controlling movement while hanging/climbing under specific circumstances.
Unlocked fast travel locations should no longer be lost when transferring servers.
War Sickles should sheath correctly now.
The Sandstorm should no longer kill players in the Broken Highway if they have not crossed it yet, or if they load in that area while a Sandstorm is ongoing.
Some hair colors showed incorrectly. This has now been fixed. #abouttime
Fixed a number of visual imperfections across Siptah locations.
The Scorpion Den will now evict players that log out to the start of the dungeon, and will respawn dead players there as well.
(Work in progress) NPCs should now play certain threaten emotes when engaging or about to engage a target.
Pieces that are picked up and returned to the inventory at full health should no longer show dismantling animations/debris.
Bravely pausing their hourly wheel of pain sessions, our #spellchekker team fixed another round of typos and grammar errors. Since there will probably be more typos out there that they missed, they’ve gone back to their mandatory exercises until further notice. #stillhiring
Stamina should no longer show less than 0 on the GUI.
Stormglass gate frame can no longer be climbed and mantled.
Health of a building that is being repaired should now update immediately.
New icons have been added for the new follower emotes.
Added new UI icon for thrall inventories.
Full servers now show their queue size on the server browser.
Airport Stuttgart XP brings the international airport of the state capital of Baden-Wuerttemberg as a native add-on to the flight simulator X-Plane 11.
This add-on represents the airport in the latest status of development of the real airport. All airport buildings, the layout of the runway and taxiways, as well as the lighting systems and all navaids have been implemented in detail and with PBR textures (Physically Based Rendering).