The Arena LXV Anniversary Season has begun! Get ready for a great fight!
Take part in a new bloody battle for a 50% increase in the number of Imperials of Greatness, which will be received only by the most courageous as a reward for prizes.
And how could we go without traditional bonuses in modes with a daily reward!
December 31 - January 7 - the number of Imperials of Greatness in daily rewards in "Arena 5x5" mode is doubled.
January 7 - January 14 - the number of Imperials of Greatness in daily rewards in Crucible 3x3 mode has been doubled.
And in addition to mountains of the most valuable currency, fearless warriors will be able to win the right to wear a unique themed costume “Silent Zealot”, which can be received as a reward only during the holiday of the World Creation.
But these are not all surprises! In addition, new themed seasonal maps in 5x5 and Crucible 3x3 modes in the style of the Winter Holiday will give you the New Year's mood!
Also note that the conditions for completing the Hero of the Crucible Legendary achievement have been changed. Now, to complete it, you need to obtain 3000 victories in the corresponding mode during one season.
New Year's Eve is closing in fast, so before we get to popping the champagne and brainstorming our resolutions for 2022, we would like to congratulate and thank you for all of your hard-fought battles in the outgoing year. In honor of your past glories and in the hopes of many more to come, we're holding a special event!
How to Enter:
Leave a comment under this news. A New Year's Greeting, perhaps? :)
Play the game within the specified time period – from December 31st 0:01 (UTC) to January 2nd 23:59 (UTC)
Prizes:
Guaranteed prize: An additional 22% of all the Free XP you earned during the event, plus 200 Community Tokens.
Rules:
Any comments that break the discussion rules may be deleted or excluded.
Prizes will be awarded within a week.
We wish you good luck and following seas! See you in the year 2022!
This iteration tooks a bit longer than usual, but its a very big think added, causing a lot in the game and tests to change. Hope you enjoy it and tell us if you like it :) I was also able to fix a unity bug, causing the simulation not run with burst (so x20 slower), but a sad news for MAC users: For Mac i couldn't fix it. I hope unity will fix this issue soon.
Interior placement
The player can now customize the interior of a building and setup the work. It will now effect the efficiency and speed of a building and the maximum number of workers or users.
Templates
Some of the buildings were migrated to templates for the basic buildings, so when placing a construction room, there are some default buildings. Later the player can also create custom templates.
Game Sceen Ui Overlay
To show the details of the placed interior, the ui panels can now stick to the gamescene camera. This is also used for seal icons of the doors, and maybe later also for more details of the buildings or storages.
Partial Resources
To make the interior also cost some reasonable amount of resources, its now possible to have partial building resources. The boxes are automaticly split to the correct size and transfered. Merge two boxes will come in the next iteration.
New Planning Shader
To make the planning look more clean and nicer, i polished my old shader from the start of the game development two years ago. Its just rendering the model as a wire frame. The rendering logic is also changed, so there are no more overlapping renderings so it looks way nicer.
Other smaller changes
A lot of UI Fixes (thanks to Ichao)
Fixed wrong display of building mass
Fixed Selection in high zoom levels have a small offset
Moved the walking area to height 0 (from 1m)
Fix update of customer slots in UI
Improved FastForward and Assign Buttons in Person (thanks to Gideon_Medic)
Better visual separation of Building Parts (Thanks to Gideon_Medic)
Prevent Walkway to be rotated wrong with r key
Added Rotation with Middle MouseKey to Building Planning
Enabled Burst mode for Simulation again (was broken after a unity update)
Fixed section-details-headline was not shown after loading
Fixed problem with search field getting back the focus
Inflatable Walls have no longer unrealistic openings
Fixed some dynamic B9 events not playing when they should
Added beta for new "Painting Mode" to platform editor
Users can no longer select custom level images larger than 1MB for custom level icons
New graphics for checkpoints and level clears
Resolved issue that arises when multiple controllers are plugged in at the same time
Improved some level editor UI elements
Something else I'm doing before the 1.0 release is revisiting old levels to give them some extra punch in terms of camera-work and level-art. I'll be marking those updates in the patch notes as I go through them.
Any save currently in Level 1 will be incompatible. this is a minor update that fixes a softlock in level 1 and also adds 2 new secret hats. (due to the nature of one of the secret hats, i needed to push out this update before new years.)
New Features: -Added 2 new secret hats.
Fixes/Changes: -You can no longer softlock yourself by preemptively activating the elevator in level 1 before it's unlocked. -Secret hats will now load in the hat menu AFTER all normal hats have loaded. Fixes an issue if multiple "BOXHAT" files are loaded. -Tweaked some code in the hat menu.
some random dates that im putting here for no particular reason: -Jan. 1st -Nov. 3rd -Dec. 25th
With great pride, I'm happy to announce that Para Bellum - Hold the Line will exit Early Access and enter Full Release, effective immediately! I want to offer my most sincere Thank You to all of you who were part of the game's Early Access period, provided feedback and bug reports, left a review of the game or showed it to someone else interested. The game wouldn't be here without you.
The Release Update 1.0.0 itself is very minor. I will have changelog below.
With all that said, I want to wish you all a happy new year and great fun times with Para Bellum - Hold the Line!
Release 1.0,0 Changelog
CHANGES
- Added some new loading screen tips
FIXES
- Fixed few overlapping sidewalk parts in Downtown map