We’ve published an update to the Test Build where optimization is improved a lot, and fixed the issue of not being able to start the game. But this build might have other bugs, because in order to achieve this optimization we had to modify some core architecture of the game. Once this build is tested well, we will update the main build.
We're one day away from Catalyst Wake's release!! Just in case you didn't know this already, the game will be coming to Steam on February 10th next year, but is releasing on itch.io tomorrow. This is because the end of the year is a bad time to release games on Steam.
The past week has been a lot of work. It took me about three full days to compose the music, two full days to do all the sound effects... and I'm still working on putting in the voices. Hoping to finish that up tomorrow morning at the latest.
But yes, things are getting very tight as I reach the end here.
I will go into more detail about what I'm going to patch in after release — it's nothing monumental, but you know me, I like to have tons of behind the scenes and other extra content.
Well, I've got to get back to work now... you'll hear from me again tomorrow!
Until next time!
— LockedOn.
You can visit http://www.lockedongames.com to see a backlog of progress updates. Support me on Patreon to unlock exclusive images from the upcoming chapters of Catalyst Wake. I post something there every week.
We just want to say thank you to all the reviewers, let's players and new players for giving feedback on amazin' George. We've fixed most, if not all, day one release issues and bugs and the game is now purrrfect for players.
We will also be updating the manual and survival guide, along with more content coming soon.
Specific fixes- -Title Animation has been fixed -AMD graphics would sometimes garble the intro, this has been fixed. -The spacefarer logo aspect ratio has been fixed to 16:10 from 4:3 to match the rest of the game size.
Pathing
Improve pathing around locked doors
Visitors who are blocked by locked doors will now break them down to leave
Fires
Fix Crash with Fires
Fix Fire Fighting Zone placement lag
Don't expand home area to include fire fighting zones