Hello boys and girls! If you play EFT then this information will be useful for you.
We've received reports of overlays disappearing after a few minutes of mission gameplay. They disappeared only in PvP mode and not in PvE. A lot of tests and experiments haven't shown anything useful :( Everything should work without any problems, but it doesn't work...
We tried to ask the developers about this issue and they claimed that they do not block our software. EFT uses BattlEye anti-cheat and our FPS Monitor is in its white list.
Hopeless situation...
We have tried the last idea and it worked! FPS Monitor injects its own DLL into a game process for interception of GPU rendering and adding its own overlays (as all overlays software do). Our DLLs are named fpsmon32.dll (for 32-bits games) and fpsmon64.dll (for 64-bits games as EFT). We've prepared a new build with renamed DLLs and tested this new build with EFT. And this trick works like a charm! You can test this build by yourself and tell us your opinion. Of course this build works with other games too :)
To install this build you need to switch to the beta branch. In the Steam client, open Properties for FPS Monitor, click to the "Betas" tab and select "beta - beta" branch. Then redownload the program.
A bit of conspiracy :) Do you know what that means? Something interferes with fpsmon64.dll but it doesn't this with fps-mon64.dll (as in this test build). That is, something checks the names of all DLLs loaded in the game process and does its bad job depending on the name. Something only in EFT ;)
p. s. people say that Discord has the same problem with EFT. Why??! :) Discord and FPS Monitor...
Complete all the levels and acquire this season's exclusive
Cosmetic Items as well as other goodies!
Sale Period:
2021/12/29 00:00 - 2021/02/01 23:59 (PST)
Event Details:
The Mega Pass rewards players handsomely to those who are able to level it up completely.
Play games and finish up challenges to collect stars to level up your Mega Pass.
When reaching certain levels, the Mega Pass will reward the hard work of the player.
Players can buy the Premium Mega Pass for 590 GKash which will give them access to additional quests and more rewards.
Revamped Mega Pass:
Now, users can start earning more rewards upon heading to the next step of Mega Pass rewards!
- Max Tier > Level 40 (Able to proceed to the next Step)
- Purchase Premium to be eligible in getting Premium Rewards
- Premium Quests: Moved to Daily and Weekly Quests
Note: Users will not be able to gain more stars on the last week of the Mega Pass.
The Mega Pass contains Tiers for levels.
Every tier there will be a reward for both regular and Premium Mega Pass.
How do I Level Up my Mega Pass?
You can level up your Mega Pass tiers by collecting stars.
Stars can be acquired by completing daily and weekly quests, and by completing the Pass Grade Missions.
Once you have completed the quest, you can click on the quest and a receive button will appear.
Stars will only be received when you do this, and the Quests will reset daily and weekly so be sure to collect your stars as soon as you finish your quests!
Note: Please be reminded that at the last week of the event - levels will no longer be added in any way, this is the time allotted to players in order to receive their rewards before the event ends.
One more news update for 2021. It’s been a long year with a lot of updates and changes throughout, but we’ll get into that later. There isn’t a ton to talk about for this month. December tends to be slow with the holidays taking over the latter half of the month. Still, I have been getting things done, just nothing spectacular, I guess.
Combat is still coming along. Monsters are mostly all squared away in terms of what they do. Bosses have also been setup in most ways, I think I’m missing an idea for 1 or 2 at this point. There’s also just been some general refinement of the systems relating to combat. The longer I work on combat the more I seem to simplify it. I don’t want to make it too straightforward obviously but some parts of the system in terms of progression, balance, and player stats were more obtuse than anything so they’ve been modified or done away with for what I think will make a smoother experience. This is a farming sim after all, not a super complex JRPG.
Aside from slogging through combat creation I’ve been working on some other things as well. There are several bugs that are being addressed. Outside of that I’ve got a few visual updates to the game that should add some nice touches. In the future I’d like to look into more things like this its just a matter of finding the time as usually there are more important issues to address.
Aside from the visuals, I’ve got some new NPCs in the works. Currently, there are two that will be added next patch but there may be more depending on how things go. Both should also have a few quests accompanying them as well as two interiors because they can’t live/work in a black void, although it would admittedly be way easier for me.
I think that’s mostly it as far as things worth mentioning specifically. While I can’t make a guarantee I’m hoping there will be a patch in January. Its somewhat dependent on a few art assets being made, but I’d guess that won’t be a huge issue.
That marks the end of the new stuff. This next part was something I found interesting from a developer perspective. Given that it’s the end of the year I figured it might be a good time to look back. I keep daily backups of Verdant Village. So, I went back to what Verdant Village was at the start of the year to see the differences. I also looked back at the earliest build of the game ever which is a hilarious white screen with some moving blocks on it.
In any case I don’t pay a ton of attention to changes made over long periods of time. Once a feature is in the game, I eventually forget that it wasn’t there at some point. Looking back at the old build and the patch notes over the year I found it interesting to see what was actually changed. Below is a list of the bigger items that have been added to the game over the year. I apologize if this seems self-indulgent, I don’t mean to inflate my ego or anything I just found it interesting and thought others might as well.
Anyway, over the course of 2021 Verdant Village has seen the following changes.
3 Zones (which I won’t name for spoiler reasons)
4 New Archeology Artifacts
3 NPCs (Petra, Isabel, and Graham)
2 Shops
10 Quests
The Fermentation System
The Buffs System
Fisheries
Fish Traps
Hunting Refinement (smoking, drying, and marinading meat)
33 Perks
Minor Archeology Artifacts
The Windmill System
A Variety Of New Furniture
A Set Of Fish For The Mines
Cocoa Trees
Barley And Rye
The Mines Overhaul
Fishing System Overhaul
UI Upgrades
Alchemy System Rework
Buildable Silo
Truffle System Overhaul
Forage And Surface Ore Changes
A Slew Of QoL
An Even Larger Slew Of Bug Fixes
Listing things out like that makes it seem sort of small actually. I think condensing down “Bug Fixes” and “QoL” into two lines is the cause of that. Looking back at the patch notes bug fixes alone were pretty much always multi page lists. It’s also occurred to me while making this just how many things were reworked in large ways, which I can’t say I planned to do from the outset.
Looking back at this is a bit telling, I think. A lot of my time was spent fixing bugs or reworking systems. I don’t want to set myself up here, but I think 2022 will be far more focused on additions rather than fixes or changes. Of course, I’ll fix whatever crops up but I think things are reasonably stable, bar a couple of outstanding issues.
At this point most of the major systems are in place. Major systems are something I define as a system that will take me multiple weeks to code and setup. There were several of these in the past year, the mines rework, fermentation, hunting refinement, alchemy rework, etc. At the moment I can foresee a few more large systems, such as combat, the topic and general conversation/cutscene/romance system, one that I won’t mention because I haven’t talked about it yet, and the compendium, which won’t be hard so much as just a lot of stuff.
Keep in mind these are the large systems, it doesn’t constitute other smaller things such as animal breeding, secrets, tailoring, holidays, or other things. So, there is still a lot to do but the point is a lot of this year’s work was squashing bugs, but another huge part was just setting up or reworking very large systems. Since there aren’t as many large systems to work on going forward, I’ll have time to fill out the game in smaller ways, more NPCs, zones, and things to populate the areas. Essential a lot of what’s been done I would call framework. Once the frame work is in place its very easy to create things within it. So with any luck that means more content faster.
All that said I’m excited to get started on 2022. I think a lot of cool things are going to be added to Verdant Village this year. With any luck you all will have the same opinion. As always, thanks for sticking with me through the bugs and development process. I appreciate all the feedback, reviews, reports, and everything else. This game is something I’ve wanted to make since I was like 11 so I’m happy I finally get to do that and share it with people. I hope you all had a good 2021 (or as good as it could be with Covid), and I wish you all a happy new year as well.
This is just a small patch which adds a new feature and fixes some bugs introduced in the latest update.
Before we begin with the patch notes, i would like to ask you to join our Discord Server to take active part in our game development! Every suggestion and feedback is appreciated!
Thanks for playing!
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Game changes
Adjustable camera zoom
The camera can now be zoomed in and out in-game using the mouse wheel.
Bug fixes
Fixed a bug that caused the game to crash when selecting Arcade Mode multiple times
As we promised, here we are with your Christmas present — our new and considerably improved demo-version of Ash Of Gods: The Way.
We’ve done a great deal of work during these two months to carry out the changes we were talking about in the posts DEMO FEEDBACK and NEW CINEMATICS. Regretfully, cinematics won’t be in the new demo, but you’ll be able to assess the rest — fixed balance in the qualification rounds, completely redesigned challenger battles, amended UI and many other functions. And we really want to listen to your opinion.
We’re really happy to have such a great and caring community, and we want to sincerely thank you for cool feedback, comments and likes — all these things motivate us a lot and help us make our game better.
Pay attention! The demo is available on the page of the game:
We hope you’ll enjoy our new demo, and we want to know what you liked and what you didn’t like. So share your experience in Steam discussions, join our Discord channel and be sure to add our game to the wishlist.
We wish you good holidays and to have as many reasons to be happy and as many good games as possible in the new year.
As we promised, here we are with your Christmas present — our new and considerably improved demo-version of Ash Of Gods: The Way.
We’ve done a great deal of work during these two months to carry out the changes we were talking about in the posts DEMO FEEDBACK and NEW CINEMATICS. Regretfully, cinematics won’t be in the new demo, but you’ll be able to assess the rest — fixed balance in the qualification rounds, completely redesigned challenger battles, amended UI and many other functions. And we really want to listen to your opinion.
We’re really happy to have such a great and caring community, and we want to sincerely thank you for cool feedback, comments and likes — all these things motivate us a lot and help us make our game better.
Pay attention! The demo is available on the page of the game:
We hope you’ll enjoy our new demo, and we want to know what you liked and what you didn’t like. So share your experience in Steam discussions, join our Discord channel and be sure to add our game to the wishlist:
Maintenance Notes Patch Version 0.9.63, Client Version: 10.4.2.28 Server Maintenance 2021-12-29, 13:00 Server Time
Happy New Year 2022! Santa NPC has some new year items for you to exchange: A Phoenix Mount, Lucky Pig Mount (both with event stats), Fireworks to celebrate the new year and a the Fortune Cookie Gasha Box with random items which are giving some small buffs for one hour. Be careful: There are also items with negative buffs in it.
Evolution Accessory Event Monsters inside Expert Modes, Dungeons and Mission Maps starting with Mirinae Sanctuary are dropping Double Helix (they don't drop at Temple of Water). You can collect them and trade them at the Vending Machine for a part of the Evolution Accessory Set. The event runs until January 12, 13:00 Server Time.
Year End Item Mall Sale Several items are on sale until January 5, 13:00 Server Time. Grab them while you can the amount is limited!
Price List:
Insurance Scroll (10) 45 IM (max. 40 per Account) Advanced Insurance Scroll (10) 60 IM (max. 40 per Account) Reinf. Insurance Scroll (10) 55 IM (max. 40 per Account) Adv. Reinf. Insurance Scroll (10) 70 IM (max. 40 per Account) Soul Craft Randomizer (10) 170 IM (max. 40 per Account) Adv. Soul Craft Randomizer (10) 220 IM (max. 40 per Account) Soul Craft Extractor (10) 220 IM (max. 20 per Account) Card Insurance Scroll (5) 110 IM (max. 40 per Account) Ring Coin (10) 210 IM (max. 30 per Account) Pet Option Randomizer 220 IM (max. 20 per Account) Adv. Pet Option Randomizer 300 IM (max. 30 per Account) W-Coin (10) 600 IM (max. 40 per Account)
Item Mall Removals: Mini Wing Box Fire Guardian Weapon Box Water Guardian Weapon Box Nature Guardian Weapon Box Dark Guardian Weapon Box Gaia Guardian Weapon Box Glacial Guardian Weapon Box Yule Weapon Box Little Helper Balloon Box Steampunk Glasses Box