Vampire Survivors - Virgil Infernas
Patch 0.2.4
This patch is available now and contains some new content and several tweaks requested by players:

- Content: added Bloody Tear, evolution for the Whip
- Content: added Heaven Sword, evolution for the Cross
- Graphics: added idle animations for bats
- Tweak: added a brief moment of invulnerability after picking up a treasure
- Tweak: difficulty spikes adjustments
- Tweak: added feedback on getting hit by enemies
- Tweak: reduced Lightning Ring cooldown
- Tweak: Spacebar can be used just like Enter to interact with the UI
- Tweak: Pause menu can be opened by pressing Esc
- Bugfix: Lightning Ring achievement now properly checks for a total of 5000 enemies killed rather than 5000 per run

Bloody Tear


Heaven Sword



What's next
Patch 0.2.5 is already in the works and it will contain some framework changes, so that levels could be a bit more complex. Here's a glimpse of the next stage!
TaleSpire - SpeakingBeast


Seasons greetings! This holiday we took a small break from our work on upcoming assets and created a cozy Holiday pack for you all. In this pack, you’ll find the following:


  • A bunch of new Icicle Props
  • Tomte/Redcap Mini
  • Elk mini
  • Pine Cone Decor props
  • Icy Snowflake prop

Unrelated to this, there were also a few new pieces added to the marble palace and some additional tweaks here and there.

We'd also like to mention that we have a couple of packs in the works: Hell Planes and Alien Aberrations, so keep an eye out for those!

And as the year comes to an end, our little team has been amazed by the creative ways you all have engaged with TaleSpire. From the incredible maps you’ve built to the memorable moments we’ve witnessed on live streams - you’ve all given TaleSpire a life we couldn’t have imagined - and for that, we want to give a very heartfelt THANK YOU to our incredible community! We're excited to see what next year brings and will be working as hard as Santa's elves to make TaleSpire the best it can be.

Happy Holidays from the TaleSpire team!

BUILD-ID: 7938806 - Download Size 125.8 MB
InfraSpace - Dionic Software
Hello everyone and Happy Holidays!

And to everyone who got InfraSpace for Christmas: Welcome, we hope you've been enjoying it so far!

We've been posting weekly news about our progress for most of InfraSpace's development time and during the holidays, we're taking it a little slower. My 2 colleagues are out on holiday and I am stopping by the forums, Steamcommunity, Discord, and the subreddit from time to time to see if anyone has any game breaking issues that need to be fixed.

Otherwise, I'm doing some long term planning for InfraSpace's development in 2022 and I'm also working on some of the fun tasks for me, like performance improvement.
Earlier this week I had a test setup to optimize factory simulation using a more data oriented design and managed to get an almost exactly 10x performance improvement! It's a nice achievement and the extra performance will be helpful, but before you get too hyped, remember that other parts of the game can't be optimized as much and this concerns just CPU performance, not graphics performance - that's a topic for another day :)
I also haven't released it yet as my holiday programming is more about experiments and tests for now.

I wish everyone Merry Christmas, Happy Holidays, or just a good time for the end of the year.
And, as always, happy playing!

---


With my performance test setup I can quickly generate test cities of any size - cool stuff!
Dec 24, 2021
Rum & Gun - Borington
Ahoy, mateys!

Patch 1.5.0c is out, with the following changes:
- New GUI for experience bar


- 4 new perks
- Elementals, snakes and maggots now shoot straight-moving and slower projectiles
- Minor encounter changes on some maps
- Significantly buffed Preparations perk
- Minor bug fixes

I really hope it won't break anything. Anyways, I don't know if cursed pirates celebrate Christmas, but I wish everyone a happy Winter Solstice!

Borington
Dec 24, 2021
Claws & Feathers 3 - Alexander Buka
Harmful cats are once again trying to disturb the poor birds! Help the brave birds find their new home in the cute puzzle game CLAWS & FEATHERS 3. In honor of the winter sale, the game is 70% off:

https://store.steampowered.com/app/715240/Claws__Feathers_3/
Dec 24, 2021
Long Live The Queen - Hanako Games
Happy Christmas to all who celebrate!

It's been another rough year for a lot of people, so here's hoping that the new year brings some better luck. (And also some exciting news for the future of LLTQ! Things are in motion, but nothing I can talk about right now.)



Long Live The Queen and all other Hanako Games titles are now on discount for the Steam Winter Sale. Enjoy!
Black Skylands - Vallter
Greetings, Captains!

On December 23rd, we released a small patch for Black Skylands.

- BALANCE -
- Boss on Moth Island is now more fireproof.

- UI -
- You now can see quantity of Data- and Energycrystalls above the crates.

- LEVEL DESIGN -
- Visuals for West Aspya islands were improved.

- BUGS -
- Eve's Power Shileld no longer blocks lasersight beam;
- Fixed random islands in South Aspya;
- Fixed bug in Moth Nest causing the "Training Cargo" item remain after completing the "Training Luma" quest;
- Volcano-islands now dissapear correctly;
- Pausing the game during the fight with Kraken no longer results in no loot dropped after defeating the monster;
- Krakengeist was nerfed: Kraken no longer controls the weather after his death, so it should return to normal now after you finish the battle;
- No more boosts for your ship in case she is pulled by the Kraken;
- Power Shield no longer outshines Eve: the glow was tuned down.


--------------------

MERRY CHRISTMAS!





Dec 24, 2021
CaptMeow - Chris_Costello
Fixes a bug that crashed the music in multiplayer game
Fight'N Rage - sebagamesdev
It has been more than 4 years since Fight'N Rage has been released, that September 19, 2017 ... being totally honest, I did not thought that I would continue updating the game after so long, but here I am ... there are some things that I just wanted to include, and here is the listing:
  • Statistics: As I always loved transparency, so, now it's possible to view game statistics (which were already being processed internally from the first version of the game!). So if you are interested in knowing how many times you have been destroyed, or how many times you have destroyed the game (among other things) ... you can now access that information! (To do so, you just have to enter to "Extras" section.)
  • Collection of Achievements: Now it is possible to see the achievements of the game in the game itself, without having to look at them via the Steam interface. It seemed to me that this would help to give a feeling of completeness, and could eventually motivate players more in order to achieve all the achievements. =)
  • Easy and better ways to apply mods: For those who enjoy making visual changes in the game (modifying character graphics and / or sounds), I adapted the game in such a way that could be much easier to apply new mods without altering the original files, and therefore ... avoid risks of corrupting the game by accident. Now the errors that it will throw when reading incorrect mods (in the new format) will be much more friendly and controlled, so that it is more understandable to work on them and test them without breaking things. At the end of this post, I will explain better how to add mods easily. I'm sure those who enjoy creating / applying their own mods will love it! =)
  • Minimal various performance improvements: That's something pretty unavoidable when you were continuing working on your own framework. =)
  • A new secret mo... ahem ... what am I saying ?: It would be very absurd that after having achieved an endgame and having bought characters 9, 16 and 17 you can access a new game mode, doing something as silly as stopping in the "Arcade Mode" option and hitting such a weird sequence as "back, back, forward, forward" twice, and then "back, forward" four times. I'm talking nonsense ... don't listen to me. =)
  • Finally, I added new costumes for enemies: For some reason, it would be sad if having a 3 player mode where you can also select enemies, there are enemies that only have 2 suits ... or that the more enjoyable enemies to play as Diane have few suits available. Don't you think?

Before I go on to explain how the easy way to apply mods works, I would like to dedicate some thoughts.
Generally, from time to time, I like to take the opportunity to thank each and every one of you for continue supporting this game. For those of you who don't know yet, I'll tell you that I'm currently developing another game, which, to be honest, I have no idea if it's going to be a success... but it doesn't take away my sleep either ... I've wanted to try something like what I'm doing for a long time. and I hope I can finish it within a reasonable amount of time. In parallel there are many other things that I am developing, such as several improvements to my framework and my own tools, and to be honest, I am working quite calmly. Lately I am enjoying my fatherhood a lot and now another son is on the way… and I will say that it is thanks to you that we have, (together with my partner,) made this decision. We have been through very difficult situations lately (like most of you probably, in such crazy changing times as the ones we are living in), but I must admit that I feel privileged in some way, and it is to a great extent, thanks to the support I have received from you. I always wanted to point that out, because I understand that buying software today is a matter of honor, especially when it is DRM free and relatively easy to get by other means. I see the honest willingness to support and recognize the work of another person in each of you, even though I do not know personally even 1% of you all, I am amazed to see that every time I meet one personally, they turn out to be such wonderful people. I am happy see that I am reaching an audience that recognizes the work and effort of others ... and that encourages me to continue updating the game, without ever breaking its original essence ... just additions, no more modifications. And to think that, at that time, it seemed absurd that such a game could achieve such popularity ... an old-school beat'em up, without character progression or RPG elements ... it seemed really unthinkable ... and more if it was a game that It could finish in less than an hour (unless you try to unlock everything). Anyway ... thank you very much for buying the game. I sincerely hope you enjoy this update. Especially the secret mode, in case you've read the add-on list carefully. =)

----

Now, regarding the creation of mods. (If you don't develop or apply mods, the following explanation may not be interesting to you.)

In order to apply mods, it will no longer need to modify the game information directly. You can simply put a folder named "mod/characters" in the root of the game, and put the new graphics files to be replaced, along with their respective xml, without the need to overwrite or compress anything.
The same way for sounds, which can be placed in the "mod/sound" folder and must be in wav format, and have a name that replicates the path of the original file. For example, Gal's voice when defeated is “assets/sound/voice/girl/female02_death.wav”… to replace it, simply put a file “mod/sound/voice/girl/female02_death.wav” and the game once it does the initial load, will try to load that sound instead of the other.

However, it is worth clarifying that for those who want to make more profound changes, such as changing animations or things that really affect the integrity and mechanics of the game, they will have to do their mods in the old way.
Dec 24, 2021
Sneaky Kitten - Cabamacadaf
Minor bug fixes.
...