Equin 2: The Warren Peace - Del_Duio
Most likely the last update of the year, Happy Holidays and everybody try not to go broke this go 'round!

Additions
  • There are now four unique food items in the game. They are all plastic and inedible. Simply hold onto them in your pack (i.e. like a charm in Diablo 2) you will gain some pretty great effects. The tradeoff is less inventory space so it'll help introduce some more strategy to boot. You can rarely win them as rewards for clearing an area, as drops off certain enemies, or even possibly find them in crates. In the rare chance you happen to get more than one of the same type the effects do not stack, so feel free to scrap it for some extra cash.
  • New icicles in the prison area. They're there for.. ambiance, I suppose!
  • Prison cells can have hay piles in them, they can be searched and occasionally reward a small amount of money. I'll probably do more with these later down the road.
  • Added "oh noes!" faces to the 'delete old game?' screen
  • Added another 12 slots / 1 row to the item log screen for future expansion. Oooooo!

Changes
  • Four potions have been reworked so that they're easier to make: Blue, Orange, Purple, & Crimson. Ingredients were either taken away or changed to something more commonly found (or found earlier in the game). This should be a big help for you aspiring brewers out there. The potion brewing lists have been updated with this new information.
  • Item change: The XGA Shield will now damage enemies upon block. This damage does not take the attacker's defense into account, so this is a great way to damage very high DEF enemies like Wisps. Upgrading the shield increases the damage dealt.
  • XGA Shield's combat action was changed from Bash to Block (which also helps with the above mechanic)
  • Studded Leather+3 now gains an extra point of Block (+2% at max, was +1% flat throughout)
  • Hero Costume got a big buff- Increased Critical damage of +75% / +25% per upgrade (was +40% / +15% per upgrade prior)
  • The Pulverizer 2-handed unique club now has a base crit chance of 5% (was 2%)

Fixes
  • None tthis time. SUCH PERFECTION

--

And that's all for this time, have a good one!

-Dave / Del_Duio
Dec 21, 2021
Rakion Chaos Force - 박경수













Dec 21, 2021
The Dark: Survival RPG - entropicjoey
*v9.8.5 Beta
* (Multiplayer, wip) Set up multiplayer
* (Gamepad) Fixed occurence of second cursor on start up
* (Quests) Fixed null reference when completing quests
* (Plants) Fixed onion providing tomato seeds
* (Plants) Fixed pots and some seeds colliders
* (Character) Increased walk speed
* (Character, Creation) Fixed reset button
* (Character, Death) Fixed breath being set to 50% on resurrection
* (Spells) Fixed null reference when casting some spells
* (Spells) Fixed spells colliding with quest interaction zones
* (Spells) Some spells now cause repeated damage (in addition to debuffs)
* (Spells) Adjusted reagents
* (Spells) Fixed null reference when dragging skill from skillbar to inventory
* (Spells) Fixed self buff skill effect not appearing after loading a save game
* (Combat) Fixed bug that stopped player from being able to attack after switching weapons
* (Combat) Changed how damageTypes are handled, added more damage types/resistances
* (Combat) Changed how debuffs are handled
* (Combat) Removed ability to attack while sheathing/unsheathing
* (Combat) buffs and debuffs are shown on healthbar for other players/monsters
* (Combat) Better hit detection
* (Combat) Added more animations
* (Items, Combat) Added 2 handed Axes
* (Items, Combat) Added 2 handed Swords
* (Items, Combat) Added 2 handed Hammers
* (Items, Dragging) Dragging item from inventory/equipment creates world item preview
* (Items, Dragging) When dragging items into world, scroll to adjust rotation
* (Items, Dragging) Dragging item onto bag in inventory, will place item into bag
* (Items) Rename items with max stack of 1 by right clicking
* (Items) Get vials of blood or acid by filling them near corpses
* (Items) Changed some recipes
* (Items) Added Amethyst gems
* (Items) Added item weight
* (Items) Durability fixed
* (Items) Added durability icon colors
* (Items) Fixed runes, so they can be used on ground again
* (Items) Fixed pants drop object, being old model
* (Items) Storages work differently now, drag and drop to ground to place
* (Storage) Added containers that can hold items in inventory
* (Storage) Containers tooltips show weight of all contents
* (Storage) Containers are unified with storages, so can drop any container to ground and access like storage
* (Storage) Spells can pull reagents from containers
* (Storage) Buying items from npcs can pull gold from containers
* (Storage) Can cast spells on items in containers, same as inventory
* (Storage) Can use items while in containers, same as inventory
* (Crafting, Storage) Can use craft ingredients from inside containers, or that are close by
* (Crafting) Added selection arrows for crafting, to weave through multiple version of the same thing (ex. chairs)
* (Building) All building props are removed and now dragged into home from inventory instead of using building system
* (Tooltip) Can drag around tooltip
* (Tooltip) Fixed tooltips on skillbar
* (Map) Added coordinates
* (Monsters) Monsters cannot walk into water anymore
* (Destruction) Rewrote the destruction system
* (Destruction) Debris can no longer push player through ground
* (Audio) Fixed sort button sounds for inventory
* (Mounts) Fixed loading a pet item that was summoned when saved

*v9.8.6 Beta
* (Inventory) Fixed shift+click bugs

*v9.8.7 Beta
* (Weight) Weight in Inventory ui now shows equipment weight aswell
* (Weight) Moved weight UI display for readability
* (Weight) Player can no longer run when over max carryable weight
* (Weight) Max carryable weight increases with strength
* (Equipment) Fixed some armors not showing in paperdoll

*v9.8.8 Beta
* (UI) All panel positions now save
* (UI) Can lock panels so they cant be moved
* (Crafting, Containers) Fixed bug that would require
opening nearby containers after loading into game, before being able to craft from them
* (Merry christmas! 2021) Added santa hat
Super Robot Wars 30 - Will
Thank you for playing SUPER ROBOT WARS 30!

We have released an update to the game.
The details of the update are as follows:

■Update ver.1.2.0.2
- Added a recruitment mission for Didarion: "Dimension Diver".
- Added a special mission to celebrate 19 million units shipped across the Super Robot Wars franchise: "Congratulations on 19 Million!"
- Added DLC 2 Area Mission 1: "Unknown Battlefield".
Note 1: This area mission is included in DLC 2.
Note 2: This mission is playable without needing to purchase DLC 2.
Note 3: If you have not purchased DLC 2, "Unknown Battlefield" is the only stage from it you will be able to play. The other area missions of the DLC will be unavailable to you.
Note 4: Clearing DLC 2 area mission 1, "Unknown Battlefield", will NOT give you access to any new units or pilots.
Note 5: When you clear DLC 2 area mission 1, "Unknown Battlefield", new pilots featured in the mission will be added to the Library, but their robots will not be added.
- Added new difficulty: Super Expert Mode.
- Raised several upgrade caps.
 • Raised max pilot level from 99 to 200.
 • Raised pilot stats caps from 400 to 999.
 • Added EX skills to pilot skills.
 • Added a new tier of ace pilot: Super Ace.
 • Added 5 upgrade slots to the total upgrade slots for units and weapons.
- Fixed the following bugs:
1) When Red 5 gains an extra power part slot from AOS Update, it loses 1 slot, and the item assigned to that slot cannot be reassigned.
2) On the power parts screen unit list, Izuru's level and SP are displayed as -1.
3) Red 5 sometimes isn't shown in the list of available launch units in missions.
- Minor text fixes.
- Minor graphical data fixes.
- Additional stability improvements.

We hope you continue to enjoy SUPER ROBOT WARS 30!
Dec 21, 2021
TUNGUSKA: A Call in the Woods - Dividebyzer0_team
Magnetic compasses have been helping mankind to travel since ancient times. In TUNGUSKA: A Call in the Woods this little fellow will be a prime tool in navigation and surviving the Tunguska Nature Reserve.



The main purpose of the compass, of course, is to point out where north is, and thus, determine the cardinal directions. The key points and the north end are covered with self-luminous material so the compass is readable even at night.



It's important to notice, that real-life orienteering with magnetic compasses often requires calculating magnetic declination (especially at larger scales) - an angle between magnetic north and geographical north. This phenomenon isn't covered in our game. However, the in-game compass can be affected by ferromagnetic alloys in soils which are rather common for this region. Players need to be extra careful near them to prevent false bearing - there are no happy rescue endings in deep taiga woods.



Second important role for the compass is measuring distance. Players can turn on Planning Mode*, in which the compass lies on top of the map. You can pan and rotate the compass, using its side ruler for measuring distance. Be advised that different maps use different scales.
*The feature is subject to change



Last but not least, the compass can warn you about danger. Some anomalies can be detected by a shaking compass in the hand. Coming too deep in these zones probably will have a lethal outcome, so watch your step.

In the next DevLog we’ll be covering a Map and all features alongside it.

Thanks for reading!
Don’t get lost!

Dec 21, 2021
Chastity Catastrophe - ralivdev
  • Health now saves properly
  • Win screen now allows exit
  • Kobold tail no longer gets stuck penetrating the player
  • Minor fixes to level geometry

Although this fix does not break old saves, you will need to restart if you wish to collect all the health pickups.
Dota 2 - krAnk0r


Thanks to the high-quality submissions tendered to the Dota 2 Workshop, there's a breadth of offerings ready to celebrate Aghanim's return with an all-new Collector's Cache. Though Aghanim himself preferred presenting his own results as a fait accompli, the rest of us convinced his magnificence to invite all Battle Pass owners to weigh in on the proceedings and help make the final selection.

From now until Tuesday, January 4, the final candidates for the Collector’s Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache.

We would like to thank all of the workshop artists who have submitted items, and we look forward to revealing the collection that best represents Aghanim's the community's favor.
Dota 2 - Greg
General
  • Ascension Scaling: creature bonus hp per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
  • Ascension Scaling: creature bonus damage per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
  • All melee heroes' base armor increased by 1
  • Fixed several exploits used to skip trap rooms
  • Fixed certain creatures not reacting when damaged from far away
  • Fixed Ash's Pulse triggering while silenced or muted
  • Panda Potion Pub and Arcane Archives events can now appear at depth 1


HEROES

Bane
  • Dark Symbiosis: When an ally is Enfeebled, it now lasts 2x the duration
  • Dark Tendrils: Fiend's Grip Percent increased from 35% to 50%
  • Dark Tendrils: Latch Range increased from 90 to 100
  • Dark Tendrils: Creation interval improved from 2.5 to 2.0
  • Cloud of Frailty: Now also grants 2 charges of Brain Sap
  • Black Ichor: Channeling no longer ends if the primary target dies after taking Black Ichor
  • Driven to Delirium: Now also grants 200 Fiend's Grip cast range
  • Mind Fracture: Radius increased from 250 to 275
  • Mind Fracture: Heal Percent increased from 25% to 35%
  • Mind Fracture: Movement Slow increased from 40% to 50%
  • Shared Torment: Spill Width increased from 175 to 200
  • Shared Torment: Non-captains targeted with Enfeeble after taking Shared Torment are 20% larger
  • (Minor Shard) Brain Sap Cast Range increased from 150 to 175
  • (Minor Shard) Nightmare Invulnerability Duration increased from 0.4 to 0.5
  • (Minor Shard) Nightmare Tick Damage increased from 15 to 20

Clinkz
  • Strafe: percent of Skeleton Walk movespeed used for attack speed buff increased from 300% to 400%
  • Strafe: duration increased from 6s to 7s
  • Burning Barrage: fixed arrow damage display value appearing as 40% instead of 65%
  • Burning Barrage: fixed damage percent minor upgrades not working
  • Splitshot: now also increases Burning Barrage's arrow damage by 10%

Dawnbreaker
  • Hammer Time: Celestial Hammer charges increased from 2 to 3
  • Sunforge: Celestial Hammer bonus time in world increased from 2 to 3
  • (Minor Shard) Celestial Hammer Damage and Burn Damage are now combined in the same upgrade
  • (Minor Shard) Celestial Hammer Range increased from 200 to 250
  • (Minor Shard) Celestial Hammer Fire Trail Duration increased from 0.8 to 1.0

Disruptor
  • Glimpse bonus damage upgrade increased from 30 to 40
  • Loaded weapon Thunder Strike chance increased from 50% to 60%

Drow
  • Crosswind: magic damage increased from 500% to 600% of Frost Arrows Bonus Damage
  • Shifting Shots: movespeed reduction reduced from 20% to 10%
  • Marked Reflexes: time required to fire reduced from 7 seconds to 5 seconds

Kunkka
  • Tidebringer damage changed from 20/30/40/50 to 15/30/45/60
  • Dread Pirate: Now also triggers a Tidebringer attack on X gained and lost on the enemy
  • No Quarter: Now also grants Tidebringer 2 charges

Lich
  • Death Dealer's Discount: Cooldown reduction increased from 75% to 100%
  • Death Dealer's Discount: Now also increases area and primary target damage to the initial target by 50%
  • Sinister Spire: Move slow increased from 30% to 50%
  • Sinister Spire: Duration increased from 15 to 18 seconds.
  • Life Leech: Mana stolen as life increased from 100% to 150%
  • Skeletal Summoning: Skeleton Duration increased from 7 to 10 seconds
  • (Minor Shard) Frost Nova damage increased from 70 to 80
  • (Minor Shard) Frost Shield damage increased from 15 to 20
  • (Minor Shard) Sinister Gaze mana steal percent increased from 5 to 7%
  • (Minor Shard) Added Chain Frost Jumps 2(4)

Luna
  • Over the Moon: Damage multiplier increased from 2 to 3
  • Over the Moon: Leap range reduced from 1000 to 750

Magnus
  • Over-Empower: Allies also receive Magnus's self damage and cleave multiplier

Phoenix
  • Blast Wave: impact damage from Icarus Burn dps increased from 300% to 400%
  • Flame Revenant: percent of Fire Spirits' damage as flame revenant damage reduced from 100% to 75%
  • Focus Point: the tip of Sun Ray's beam now also heals 150% more
  • Savior: multiplier of Sun Ray's base heal as heal increased from 8x to 10x
  • Spirit Balm: now also increases Fire Spirits' travel speed by 450
  • fixed Supernova DPS talent not updating tooltip

Queen of Pain
  • Discordant Force duration increased from 7s to 15s
  • Fervent Assault duration increased from 2s to 4s

Slark
  • Leash duration upgrade increased from 0.5s to 1s
  • Death Pact with Brackish Bath upgrade now deals 150% damage
  • Fish Food attack bonus increased from 50 to 60

Tusk
  • Local Cooling cooldown reduction increased from 0.5s to 1s

Undying
  • Flesh Golem base damage amplification reduced from 25/30/35% to 15/20/25%
  • Rotting Mitts: Chance to trigger decay increased from 20% to 22%
  • (Minor Shard) Soul Rip max units increased from 2 to 3
  • (Minor Shard) Tombstone zombie base damage increased from 4 to 5
  • (Minor Shard) Flesh Golem duration reduced from 8 seconds to 5 seconds
  • (Minor Shard) Flesh Golem Bonus Strength reduced from 5% to 4%

Ursa
  • Relentless: Overpower stack generation increased from 2 to 3
  • Relentless: Now causes Earthshock to slow for an additional 2 seconds
  • (Minor Shard) Earthshock damage increased from 75 to 90
  • (Minor Shard) Earthshock radius / distance increased from 50 to 75
  • (Minor Shard) Earthshock movement slow increased from 12% to 16%

Void Spirit
  • Resonant Pulse: base shield absorb increased from 60/120/180/240 to 80/140/200/260
  • Translocate: Dissimilate damage per translocated ally increased from 50% to 75%
  • Expanse: now also reduces Dissimilate cooldown by 2s
  • Inverted Force: Aether Remnant damage dealt to collided enemies increased from 150% to 200%
  • Inverted Force: push distance increased from 500 to 550
  • Triad Echo: now also increases Aether Remnant pull duration by 0.7s

Winter Wyvern
  • Diamondize: Units can no longer attack and cast spells while embraced
  • Diamondize: movement speed while embraced increased from 150 to 225

Witch Doctor
  • Strange Boon Heal percentage increased from 50% to 60%


ENCOUNTERS

Magma Mines
  • Magma Golem Projectile: impact damage reduced from 300 to 250
  • Magma Golem Projectile: slowed cast point from 0.25s to 0.3s

Chippy Conifers Reconvene
  • Pinecone Sniper: Acorn Shot: projectile speed reduced from 1400 to 1100

Gelatinous Bastille
  • Acid Blob Jump: land damage reduced from 350 to 300
  • Acid Blob Jump: stun duration reduced from 1.25s to 1.1s

Multiplicity
  • Phantom Lancer Illusion: health reduced from 1200 to 1000

Mole Cave
  • Eimermole Burrow: aura dps reduced from 75 to 40
  • Eimermole Emerge: stun duration reduced from 1s to 0.9s

Eldwurm Aerie
  • Shatter Blast (Ground): reduced projectile start radius from 150 to 120 and end radius from 200 to 180
  • Shatter Blast (Ground): reduced shatter damage from 350/425/500/575/650 to 300/370/440/510/580

Ridges of Nishai
  • Elder Tremor Smash: cast point rescaled from 1.212 to 1.299/1.237/1.178/1.122/1.011
  • Elder Tremor Smash: radius reduced from 265/275/285/295/305 to 265/270/275/280/285
  • Elder Tremor Fissure: cooldown increased from 8/7.6/7.2/6.8/6.4 to 8.3/8/7.7/7.4/7.1/6.8

Rizzrick the Razorsaw
  • increased armor from 12 to 15

Gate of the Dead
  • Crypt Gate: max skeletons reduced from 45 to 40

Round-Up Canyon
  • Batrider: health reduced from 4000 to 3000, magic resistance reduced from 33 to 15

Wriggling Wreef
  • Giant Amoeboid Jump: stun duration reduced from 3 to 2.5
  • Large Amoeboid Jump: stun duration reduced from 2.5 to 2.1
  • Medium Amoeboid Jump: stun duration reduced from 2 to 1.7
  • Small Amoeboid Jump: stun duration reduced from 1.5 to 1.3
  • Large Amoeboid: health reduced from 10800 to 9500
  • Medium Amoeboid: health reduced from 6480 to 5700
  • Small Amoeboid: health reduced from 3888 to 3420
  • Large, Medium, and Small Amoeboids: armor reduced by 3

Keen Commander
  • Tinkwerk Polymorph: projectile speed reduced from 820/840/860/880/900 to 820/830/840/850/860
  • Tinkwerk Polymorph: transform duration reduced from 3.5/3.8/4.1/4.4/4.7 to 3.5/3.7/3.9/4.1/4.3
  • Tinkwerk March: machine movement speed reduced from 400/415/430/445/460 to 400/410/420/430/440
  • Fixed Keen Minions being spawned after Tinkwerk was dead, and all existing Keen Minions are removed when Tinkwerk dies

Nemestice Crater
  • Wraith Warden: health increased from 55,000 to 60,000

Storegga the Ample Claps Back
  • Storegga: increased hp from 50,000 to 60,000
  • Storegga: increased armor from 32 to 37

Thunder Mountain
  • Thunder Squire smash damage increased from 1750 to 2000
  • Thunder Knight smash damage increased from 3500 to 4000
  • Zoos lightning bolt damage increased from 1400 to 1750

Demonic Woods
  • Camp Bully (small Nightstalker) HP reduced from 9000 to 7500
  • Camp Assistant (Bane) HP reduced from 15000 to 12000

The Bomb Squad Goes Boom
  • Walrus Pudge: armor increased from 0 to 10
  • Land Mine Detonate: damage increased from 1200 to 1400

Smashy and Bashy
  • Smashy Slithereen Crush Cast point reduced from 1.6 to 1.5
  • Smashy Slithereen Crush damage increased from 6000 to 7500
  • Smashy armor increased from 15 to 25
  • Smashy movement speed increased from 375 to 400
  • Smashy HP increased from 40000 to 50000
  • Bashy damage increased from 225 to 275
  • Bashy attack point improved from 0.55 to 0.5
  • Bashy HP increased from 30000 to 35000
  • Crabby damage increased from 550 to 775
  • Crabby HP increased from 1800 to 2500
  • Crabby movement speed increased from 350 to 375
  • Crabbies now spawn on a cycle related to the health of Smashy and Bashy
OverShoot Battle Race - OnlineObject
- Fixed ramp falling angle into Polaris track 4
- Fixed vehicles exploding into track 1 on Polaris
- Fixed AI failure when trying to jump on-ramp on track 9 on Volcano level
- Fixed ramp jumping failure on Volcano track 12 and 14
- Adjusts on light and shadows into Technora
- Adjust Shockwave weapon volume
- Fixed Split Screen HUD to work properly
- Adjust boss description into the lobby to keep text into square bounds
- Make the transition between Isometric and Chase camera faster
Unfortunate Spacemen - Zag
Greetings Spacefolk!

As we reach the end of 2021, we have some important (and exciting) news to share! First, we'll let the Spokesman ... Well, speak. It's his job, after all. Then we'll dive into some frequently-asked questions.


Yep, you heard it right. The Unfortunate Spacemen community is now under the guardianship of Zag's new studio, Deep Field Games.

You've got questions! We've got answers.

Q: Are you guys abandoning USM?

A: Nope! We are the exact same team that have been developing Unfortunate Spacemen since 2016 (that's 5 years!) We've offered loads of support to the game over the years, through Early Access, full free to play release, and several major content updates beyond that.



And while we are ready to move on to developing MORE games for you, Deep Field Games will continue supporting Unfortunate Spacemen and its community, patching bugs and tracking issues. We are however not currently planning any major content updates for it at this time, beyond 1.6.


Q: Did you and New Blood have a falling out?

A: Nah, we’re still good friends with everyone at New Blood and we love those guys! Zag still watches Dave's dog sometimes! They were amazing to work with and we are super grateful for all their hard work. Now it’s simply time for us to head off on our own adventure.

Q: Same exact team? So you didn't manage to get rid of Zag?

A: hey... :(

Q: New Blood does a lot of the QA testing, right?

A: Oh Jub we didn't consider that WAIT NEW BLOOD COME BAC--

Q: Will this change affect my ability to play right now?

A: Nope! Aside from moving our dedicated server hosting over to Deep Field (from New Blood) in the near future, the game is and will remain as playable as it's always been. (Please, no jokes.)

Q: gimme 1.6

A: Not a question, but it's on the way! 1.6 is currently undergoing QA testing. It's quite a large update and we've put a big focus on smoothing out some issues, and squashing a few major bugs. We'll let you know when it's close. Our new Discord server will be the best place to be for information on that.

Q: Who owns the Spacemen IP?

A: We do! Deep Field Games.

Q: Will the New Blood crossover items and stuff stay in the game?

A: You bet. No content is being removed from the game. And who knows? Maybe we'll do some future crossovers with New Blood as well!

Q: You mentioned new games, will the next game be in the USM universe?

A: Including some teases that may have been apparent in the video you just watched, we have a lot of stories we want to tell, in and out of the Unfortunate Spacemen universe. The Spacemen universe is something we’d love to keep expanding on with future titles. Time will tell!

Q: Where do I go now?

We’d love for you to join us over on our new discord server; http://discord.gg/deepfield

You'll find all the stuff you're used to, Looking-For-Group channels and all that jazz - and more!

And lastly, we want to thank some people. Thank you, Dave Oshry and the entire New Blood team (especially the QA team!) for all the hard work and good friendship over the years.



And thank you, reader, for all your support these past few years, and we look forward to seeing you in Unfortunate Spacemen, and on our next adventures to come.

With that, we leave you with this excellent Traitor artwork by community member, Markotoff.



See you in space, and stay focused on the stars.

Sincerely,
Zag and the team at Deep Field Games
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