- Fixed ramp falling angle into Polaris track 4 - Fixed vehicles exploding into track 1 on Polaris - Fixed AI failure when trying to jump on-ramp on track 9 on Volcano level - Fixed ramp jumping failure on Volcano track 12 and 14 - Adjusts on light and shadows into Technora - Adjust Shockwave weapon volume - Fixed Split Screen HUD to work properly - Adjust boss description into the lobby to keep text into square bounds - Make the transition between Isometric and Chase camera faster
As we reach the end of 2021, we have some important (and exciting) news to share! First, we'll let the Spokesman ... Well, speak. It's his job, after all. Then we'll dive into some frequently-asked questions.
Yep, you heard it right. The Unfortunate Spacemen community is now under the guardianship of Zag's new studio, Deep Field Games.
You've got questions! We've got answers.
Q: Are you guys abandoning USM?
A: Nope! We are the exact same team that have been developing Unfortunate Spacemen since 2016 (that's 5 years!) We've offered loads of support to the game over the years, through Early Access, full free to play release, and several major content updates beyond that.
And while we are ready to move on to developing MORE games for you, Deep Field Games will continue supporting Unfortunate Spacemen and its community, patching bugs and tracking issues. We are however not currently planning any major content updates for it at this time, beyond 1.6.
Q: Did you and New Blood have a falling out?
A: Nah, we’re still good friends with everyone at New Blood and we love those guys! Zag still watches Dave's dog sometimes! They were amazing to work with and we are super grateful for all their hard work. Now it’s simply time for us to head off on our own adventure.
Q: Same exact team? So you didn't manage to get rid of Zag?
A: hey... :(
Q: New Blood does a lot of the QA testing, right?
A: Oh Jub we didn't consider that WAIT NEW BLOOD COME BAC--
Q: Will this change affect my ability to play right now?
A: Nope! Aside from moving our dedicated server hosting over to Deep Field (from New Blood) in the near future, the game is and will remain as playable as it's always been. (Please, no jokes.)
Q: gimme 1.6
A: Not a question, but it's on the way! 1.6 is currently undergoing QA testing. It's quite a large update and we've put a big focus on smoothing out some issues, and squashing a few major bugs. We'll let you know when it's close. Our new Discord server will be the best place to be for information on that.
Q: Who owns the Spacemen IP?
A: We do! Deep Field Games.
Q: Will the New Blood crossover items and stuff stay in the game?
A: You bet. No content is being removed from the game. And who knows? Maybe we'll do some future crossovers with New Blood as well!
Q: You mentioned new games, will the next game be in the USM universe?
A: Including some teases that may have been apparent in the video you just watched, we have a lot of stories we want to tell, in and out of the Unfortunate Spacemen universe. The Spacemen universe is something we’d love to keep expanding on with future titles. Time will tell!
You'll find all the stuff you're used to, Looking-For-Group channels and all that jazz - and more!
And lastly, we want to thank some people. Thank you, Dave Oshry and the entire New Blood team (especially the QA team!) for all the hard work and good friendship over the years.
And thank you, reader, for all your support these past few years, and we look forward to seeing you in Unfortunate Spacemen, and on our next adventures to come.
With that, we leave you with this excellent Traitor artwork by community member, Markotoff.
You now have to be dressed before making gender tweaks while getting changed.
Fixed Ann not moving from Palisade accommodations to The Warren if you make that move. Fixed an option showing up for sexless mutants when it shouldn't. Fixed "Do yourself up" on Eastside stacks reflecting your sex instead of current presentation.
Charles has created a Mysterious Snow Cloud and he needs your help in promoting it! Create promotional items around Erinn to help people learn about the Snow Cloud, and earn some snowtastic rewards! Check out the details below.
Event Dates: Thursday, December 23rd, After Maintenance - Thursday, January 13th, Before Maintenance
Event Details
During the event, you will receive the guide quest, [Guide] Do You Know About the Snow Cloud?
Talk to Charles in Dunbarton, next to the Healer's House and register a main character.
You will receive the following rewards after completing [Guide] Do You Know About the Snow Cloud?:
20,000 EXP
Mysterious Snowball x1
Every 15 minutes, real-time, the Mysterious Snow Cloud will form a Mysterious Snowball.
Only 8 Mysterious Snowballs will form each day from the Mysterious Snow Cloud.
The Event Clock will not be visible once 8 Mysterious Snowballs have formed.
The Event Clock timer will continue counting down when you change channels.
If you log off during the countdown, the timer will reset to 15 minutes when log back in.
You can obtain a Mysterious Snowball every day when you log in for the first time.
Use the Mysterious Snowball to help promote Charles' Snow Cloud and you will receive one Charles' Reward Box for each one you use.
The event resets dailyat 7 AM PST.
Mysterious Snowballs will melt at 7 AM the next day if they are not used.
Daily Quest Details
You will receive the daily quest, [Event] Snow Cloud For Sale!
Make the promotional materials 3 times with the Mysterious Snowball, and then talk to Charles.
You will receive the following reward after completing the daily quest:
Mysterious Snowball x2
Achievement Quest Details
You will receive the achievement quest, [Event] Steady Snow Cloud Promotion.
To complete this quest and receive rewards, you need to complete the following objectives:
Complete Snow Cloud for Sale! 3 times: Homestead Snow Cat
We're excited to get one last update out to all of you ahead of the end of year festivities. We've been hard at work putting together a huge collection of changes and fixes based on your feedback. We want to thank our community both for the incredible support you've shown us and the game this whole year as well as for the fantastic feedback and bug reports you've been sending our way.
We're also excited to announce that patch 1.01 has been approved for PlayStation 4 and 5 and will be rolled out shortly! Most notably, this includes the fix for missing save data. Please don't hesitate to send us reports if you update the game and have any issues with your save data going forward. We appreciate your patience as we navigate the extra complexities of patching console versions. The Xbox Series patch has not yet been approved, but we aim to get it out as soon as we can.
You can find patch notes for 1.02 below, followed by the patch notes for the console 1.01 patches.
We can't thank you all enough for what a tremendous year this has been for us and we're excited about what 2022 has in store for us.
Thank you!
-----
Patch 1.02 Notes (Steam):
Notes: - Due to time constraints, temporary localization has been used for the new HOLD/TOGGLE options for some actions. We apologise for this, and it will be rectified in a future patch.
Additions: - Keyboard & Mouse: Aiming can now be set to HOLD or TOGGLE via the Keyboard settings menu. - Keyboard & Mouse: Sprint can now be set to HOLD or TOGGLE via the Keyboard settings menu. - Controllers: Focus can now be set to HOLD or TOGGLE via the Controller settings menu. - Controllers: Sprint can now be set to HOLD or TOGGLE via the Controller settings menu.
Changes: - General: The game now runs in the background during loading screens by default, to ensure loading completes even if the game window is not focused. The game can be forced to always run in the background by launching with the -runInBackground command line argument. - Gameplay: Crouching/stealthing too close to Infected will be much more likely to trigger their aggressive state - Gameplay: You can now tap the vault/climb action whenever the prompt is visible to vault over an obstacle, even if standing still. - Gameplay: You can no longer interact with objects and reload your weapon at the same time. - Gameplay: Improvements to Infected spawn position selection to avoid overlaps/intersections with the environment and each other. - Gameplay: The Charger Infected's stomp attack will no longer hit the player through walls and other large obstacles. - Gameplay: Interacting with closed doors now has a higher priority than looting Infected corpses, making corpse interactions much less likely to block access to doors. - Gameplay: "Burning" status effect now applies 100% more damage. Small spot fires in Hell apply a lower burning status effect that does less damage. - Gameplay: M82A1 damage increased by 100%: 500, up from 250. - Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot. - Gameplay: Reduced cost of purchasing loadouts through Supply Depot. - Gameplay: Increased weight of Gear Axe. - Gameplay: More traps will react to external explosives / damage. - Optimization: Reduced number of particles in fires in Hell sector. - Optimisation: Weapon bullet shell ejection visuals are now more efficient overall. - UI: The Map screen now displays partial routes in yellow to reinforce travel ability. Partial routes occur when you have at least one unit of fuel, but less than the required to reach a selected location. - UI: The power generator minigame UI will only fill the bar to the top on the final successful input. - UI: The power generator minigame UI now displays an Exit prompt.
Fixes: - Achievement: "A Bridge Over Troubled Waters": This achievement now triggers when activating the bridge lowering switch. For those who missed this achievement due to dying before leaving the area, it will trigger the next time you enter Hell. - Achievement: "This is The End": This achievement now triggers only when completing the correct number of runs on a single save slot, rather than an aggregate of all save slots. - Gamepads: Fixed an issue where the vibration enabled setting was not saved between sessions. - Gamepads: Fixed controllers sometimes continuing to vibrate when the inventory or pause menu is opened. - Gameplay: Destroyed doors will no longer continue to block Infected navigation paths. - Gameplay: Fixed an issue where purchasing a new permanent Armory item would replenish all permanent Armory items instead of only the purchased item. - Gameplay: Fixed a rare crash that could occur in while an Infected horde is in progress. - Gameplay: Fixed a rare issue on the travel map that would not allow you to visit a location that was clearly on a valid travel route. - Gameplay: Fixed heal-over-time effects from consumables not restoring the expected amount of health. - Gameplay: Melee executions should be much less likely to pull the player into out-of-bounds areas. - Gameplay: Fixed an issue where some hardships would not be applied when reloading a previously saved game. - Gameplay: Hardships will now correctly reset to rank zero when "Reset" is pressed. - Gameplay: Flaming skeletal Infected are now lootable after exploding and will no longer block doorways. - Gameplay: Fixed an issue where some player animations would not play when triggered while crouched/stealthed. - Gameplay: Fix for code lockers sometimes not dropping items. - Gameplay: Fix for terrain in Camp in Sunken City sector. - Gameplay: Lab doors have a much larger interaction point to avoid bodies getting in the way. - Gameplay: HERC medical safehouse boxes always drop items now. - Gameplay: Sunken City locations should have less areas you can get stuck in water / from drop offs. - Gameplay: Infection Bursters now show the infection icon, rather than purple poison icon. - Gameplay: Motel bathrooms are no longer prone to getting stuck. - Gameplay: Removed collider from HERC code lockers to stop blocking players. - Gameplay: Fixed HERC tarp fences being too thin. - Gameplay: Fix for town hall not having external wall colliders. - Gameplay: Fix for out of bounds areas in Mountains Gas Station. - Gameplay: Fix for observation area where you could fall out of bounds in Hell. - Gameplay: Box Mines no longer explode on contact, have a timer and light indicator to show when armed. - Gameplay: Added additional colliders to end location to help with clipping. - Gameplay: Fixed G17 drop description in Supply Depot. - Gameplay: Made small bunkers render outlines. - Gameplay: Fixed basements that couldn't be exited. - Gameplay: Fixes for loot being out of bounds on multiple maps. - Gameplay: Fix for temp metal barriers not checking valid vault positions. - Gameplay: Fix for non colliding wall in store. - Gameplay: Fix for zombies spawning on compound roofs. - Gameplay: Fix some jumpable sections in Hell end maps that could cause collision issues. - Gameplay: Various object placement adjustments and fixes based on player submitted bug reports. - Graphics: Carried weapons and supply bags will now render outlines when occluded by the environment. - Quest: "The Warehouse": Fixed an issue where it was not possible to complete the "Find the explosives" objective if you placed some explosives before collecting all the explosives. - Tutorial: You can no longer vault or jump over the sandbag barricade to escape the horde! - Tutorial: It is now easier to shoot over the first sandbag barricade and hit zombies that are reaching over it. - UI: Fixed an issue in the Supply Store that could cause no items to be displayed. - UI: Fixed an issue where equipped weapon attachments would not be marked as equipped in the inventory when first opening the inventory in a new location. - UI: Fixed various issues with the equipped status displayed on weapon attachments in the inventory. - UI: Fix supply store items sometimes getting stuck with a white overlay. - UI: Fixed RPG showing incorrect ammo icons. - Volunteers: The "Scientist" loadout now has three starting items as intended, like all other loadouts. -----
Patch 1.01 Notes (Console):
Changes • Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment. • M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation) • Reduced volume of crickets during the night • Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations • Reduced intensity of lightning effects. It should also be slightly more efficient to render. • Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc. • Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)
Fixes • Fix for savefile issue that prevents users loading a save where they have used the 'Gear Insurance' mechanic • Fix to ensure loadscreens persist until the next area has loaded instead of fading out early • Fix for failed serialization of a specific surviver model's cosmetics • Fixed non-functional vibration setting on PS5/PS4 • Various fixes for missing localization • Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150% • Many prop and set piece positions fixed to avoid blocking navigation • Fixed explosions sometimes not registering damage to targets within their area-of-effect • Reputation multiplier is now correctly applied at the end of a run • Leaper infected attack should no longer clip the player into the ground • Improved aim-assist to help with targeting enemies that are above or below you • Barricades no longer block bullets or melee attacks • Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player • Fixed some zombies not display blood splatter visual effects when shot • Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game • Fixed an issue where some text characters were not visible if the system language was set to Turkish
The new Core Supporter Packs are now available! Press M in game to purchase yours. These five Supporter Packs contain a lot of exclusive cosmetic microtransactions as well as tons of points to spend. In addition, the higher-tier ones include physical items, such as a choice of t-shirts, hoodies and a pack of signed Path of Exile-themed Tarot cards!
600 Points
Armour Pack
Wings
Apparition Portal Effect
Weapon Effect
Supporter Forum Title
Portrait Frame
Extended Digital Soundtrack
1000 Points
Two Armour Packs
Two Pairs of Wings
Two Apparition Portal Effects
Two Weapon Effects
Two Supporter Forum Titles
Two Portrait Frames
Extended Digital Soundtrack
1600 Points
Three Armour Packs
Three Pairs of Wings
Three Apparition Portal Effects
Three Weapon Effects
Weapon Skin
Alternate Gloves
Helmet Attachment
Three Supporter Forum Titles
Three Portrait Frames
Extended Digital Soundtrack
(Optional) Zana, Path of Exile Logo or Exalted Orb T-Shirt
2400 Points
Four Armour Packs
Four Pairs of Wings
Four Apparition Portal Effects
Four Weapon Effects
Two Weapon Skins
Alternate Gloves
Helmet Attachment
Four Supporter Forum Titles
Four Portrait Frames
Extended Digital Soundtrack
(Optional) Zana, Path of Exile Logo or Exalted Orb T-Shirt
(Optional) Zana, Path of Exile Logo or Exalted Orb Hoodie
4800 Points
Five Armour Packs
Five Pairs of Wings
Five Apparition Portal Effects
Five Weapon Effects
Three Weapon Skins
Alternate Gloves
Two Helmet Attachments
Five Supporter Forum Titles
Five Portrait Frames
Extended Digital Soundtrack
(Optional) Zana, Path of Exile Logo or Exalted Orb T-Shirt
(Optional) Zana, Path of Exile Logo or Exalted Orb Hoodie
(Optional) A pack of Path of Exile-themed Tarot cards (plus three additional random Tarot Cards signed by developers). Thank you to community creator Thiago Lehmann for designing these cards.
You can upgrade from one of these Supporter Packs to another in the same series by clicking "Upgrade" on the desired pack. The process will include any pure points packs purchased since 1pm December 20th PDT. The maximum amount that upgrades can contribute is 80% of the value of a pack.
Upgrades can be done automatically via the store by pressing M in game. If you run into any issues, please don't hesitate to contact us at support@grindinggear.com and we'll be happy to help.
We hope you really enjoy these Supporter Packs! Thank you so much for your generous support!
Added Partial Controller support for Xbox controllers. Xbox controller can now be used to navigate most pre-game menus and some in-game UI menus. XBox controller works for all in-game movement, shooting, radial menus, etc. We will continue to view feedback and make improvements to the UI navigation and in-game controls for the XBox controller.
Made the score multiplier more visually interesting.
Fixed bug where players would take damage from poison spit when having poison heal perk
Changed how kill streak and multiplier kills look
Brighter weapon special bar color
Can join Damnation public game after match has already been started