I solved the infinite loop when battling ungulates;
Some Portuguese localization fixes;
I'm streaming full walkthrough gameplay with secrets and cheats on Bone Collectors YouTube channel. Every night starting from 7:30 pm until December 23rd.
If you are enjoying the experience so far, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
Regarding the Open-World
I am still working on the rest of the complexes on the island. I added 'electronic locks' at the buildings that are not ready yet. The idea is to open a new complex every month. Stay alert.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
After a number of delays, due to complexity and sheer scale of our big engine rewrite, we are finally in the final stages and expect this massive 62nd update to be available in the steams beta testing mode this spring, with a dedicated beta server available for our players to help fine tune this big update before we finally push it live this summer.
Also please accept our sincere apologies for the delay. Due to complexities of upgrading to a newer game engine, and countless changes to how the game`s database works it did put us behind schedule, we also got carried away with all the new features and improvements that upgrading to the newest Unity engine allowed us. Unfortunately as we work on this massive update we can`t update the main game client as everything else was changed as we migrated to the new game version. But once this large update goes live, we`ll return to releasing bi-weekly updates all the way until the game is ready for release next year.
Now lets take a look at some of the upcoming changes, as they are quite monumental. Lets start from the main menu and walk through the players experience step by step
Update 62 - Main Features Walk-through
As you log into the game - be in any game mode - singleplayer or onilne, you`ll notice that loading times and wait times have been drastically reduced. Things run as much as 10 times faster in some cases
First thing you`ll notice are the changes to the main menu, allowing to have the game playable both with steam online or offline. You`ll notice various new welcome and help screens and tooltips as well
From here on you can choose to play game completely offline, locally with no need to even have steam online or internet connection. Players have long been asking us for this feature, and it`s finally here.
Previously Stars End used very aged Unity 2018 game engine, with this update, we finally completely finally switched everything over to the latest Unity engine! You`ll notice some difference compared to the old engine, though we are just getting started using the new capabilities like improved visuals. The main changes for now is how much faster everything works, and how a lot of bugs we previously had are now resolved by the new Unity engine
There`s also now linux powered CMD like hosting that makes hosting dedicated servers very easy, with all the powerful tools available to the hosts. And hosting is now lighting fast and you don`t have to wait forever for the game to initialize
If you are playing the singleplayer you will notice that a lot of game rules and features have changed, as we worked to tailor singleplayer experience to make it stand our from online mode. We streamlined all the online oriented features that didn`t make sense in the singleplayer game
On top of this you will notice a lot of gameplay changes in all game modes from stats to interface and so much more. It`s a very long list to share now, and we`ll save this until update is finally ready for you to play soon.
We`ll keep you posted on our progress and let you know as soon as it`s ready to try in the steams beta testing mode. Meanwhile wishing everyone all the very best this Holiday season. Stay merry and safe.
Weapon equipment can no longer be generated with the Thorns item enchantment.
Soldier’s Charge now has a minimum range of 2 and a max range of 5.
Generated item rewards are now capped at the Company size (I.e., Solo max is Tier I, while a Triad max is Tier III). Merchant inventories are exempt from this rule (for now).
Consumed are now slightly faster.
Feral grieflings are now slightly slower.
Concubini now slightly faster, leading the pack, rather than following.
Conviction damage from Morale tests has been reduced to 5 (from 10).
Medical Packs now require the Combat Dressing talent.
Scouts now receive Combat Dressing as a class Perk.
Polish
A number of developer/debug messages that were being visually logged have been redirected to the developer console.
Removed mouse-drag inputs from tactics map during an active Move context.
Camera controls are now fully and completely locked out during action shots or the enemy turn and all motion inputs during that time will be lost until the control is returned to the player.
A number of audio clips and the primary mixers have been given some first-iteration polish treatment – this effort is far from complete and will continue in the future.
Crafting Resource Storage will now properly update with refreshed item counts after crafting any item.
Crashes and Bugs
Fixed an issue that could cause a crash when receiving a pop-up notification for newly discovered dynamic adventures.
Fixed an issue that prevented the Unit Inspector from being invoked during an active Ability context.
Fixed a crash that occurred when hovering a recipe in the crafting lab.
Fixed a crash that could sometimes occur during a battle when attempting to cancel a movement command in progress by right clicking off of the hex grid.
Fixed an issue that caused Thorns to reflect far more damage than intended.
Fixed an issue that caused The Seneschal to become stuck deciding where he should teleport to when casting Purge Life.
Fixed an issue that prevented the proper lookup for the Wilting Aura icon.
Fixed an issue that prevented the proper lookup for the Bounty Hand icon.
Keyscrolls unlocked by the Encounter Dialog will now properly raise notification events for the pop-up notification manager to handle.
Fixed a crash that occurred when an elite unit died with an active aura.
Fixed an issue that prevented crafted items from being delivered to the company inventory if it is full. Zone inventory will be used as overflow in this case.
Fixed a crash that occurred when targeting or chaining a Feedback projectile to any Concubinus.
Lock 'n Load Tactical Digital: Core Game - Metcalf
- fixed VP for captured Support Weapons not being properly counted if the weapons were carried - fixed a bug with LOS double-counting Degrading hexes when going up or downhill in some situations - fixed a bug with LOS going from (example) Hill 3 to Hill 1 while crossing a Hill 2 then not having the proper Hill 2 shadow - Bridge Over Trouble Waters: fixed the counting of # of buildings for the victory conditions (was broken by the Friday change to that vic condition)
-Change: The generic loop soundtracks will cycle through each before repeating. -New: 2 more generic Loop sound tracks. -New: New alternate battle theme track. -Did a little code cleanup.