I'ts been a while! First, da notes: -Rocker Vest now REALLY gives extra pockets for ammo, as intended -Slippers now gives less kick damage. 40% les. -Boss 2 now shoots flameballs again -Boss 1 Minigun damage increased, Grenade Launching improved. -Minigun now shoots 3 grenades for every ammo count. Damage of grenades sigthly increased.(Side note - Minigun model needs waaay more improvement, WIP!) -Ammo gain sightly lowered on Normal difficulty -Changed "Dungeon" level here and there -Changed Lab level a lot. It's not finished, but on-the-way -The ending changed but - it's not complete. Next part will need waaay more work -Changed lightning of other levels, WIP -Changed house a little Actually, there's lot's of other things I totally forgot to take note. Next - I will be working on end-game content and... things that also happen after it. Also, during this time, I will also try to change other maps to add more paths, better spaces for navigation, and general improvements. If there's anything you would like to see changed, please send a hello on the forums or on our dicord server at: https://discord.gg/v7GjmtQTw6
■ Added object "dumpster" to each claim (if you want to delete items, just drop it inside)
Multiplayer
■ Fixed error with interaction
■ Synced doors for vehicles ■ Synced object "dumpster"
Activated
■ Activated claim 09 ■ Activated level system ■ Activated 5 more inventory slots
■ Activated item "lid01"
■ Activated item "hammer01" (destroy items, if item make problems or unusable)
Reworked
■ Reworked player hud ■ Reworked vehicle hud ■ Reworked help info hud ■ Reworked help popup hud ■ Reworked help keys hud
■ Reworked inventory slots
■ Reworked vehicle system part 1 ■ Reworked vehicle "miniexcavator01" part 1
■ Reworked texture for vehicle "trailer01"
Functionality
■ Added more variables to bugreportsystem (ingame time, trace source, camera 1st or 3rd)
■ Added functions for item "hammer01" (destroy items, if item make problems or unusable)
■ Added function for object "dumpster" to delete all items inside
■ Added function to attach/detach item "lid01" for item "bucket01" ■ Added function to stack item "bucket01" into item "bucket01"
■ Added function to load dirt with vehicle "miniexcavator01" inside vehicle "minidumptruck01"
■ Added function for vehicle "trailer01" to move ramps ■ Added function for vehicle "trailer01" to load up the vehicle "miniexcavator01"
Changed
■ Changed default start money
■ Changed timer for hold interact
■ Changed reset location for claim 03 ■ Changed reset location for claim 08 ■ Changed reset location for claim 09
■ Changed static mesh "washingplantportable01" in store
■ Changed interaction with vehicles, must be open door before can enter vehicle ■ Changed interaction with vehicles, must be focus the seat to drive the vehicle
Troubleshooting
■ Fixed error with claim access to dig some dirt
■ Fixed error with loading time after load a savegame (if you had the problem, first time need longer but after save and load works fine again) ■ Fixed error with pickup item "goldnugget"
■ Fixed error with screen resolution for player hud ■ Fixed error with different screen resolution ■ Fixed error with mesh issues for vehicle "buggy02" ■ Fixed error with material for item "floodlight01" ■ Fixed error with material for item "floodlight02"
■ Fixed error with location for attached helmet at character
■ Fixed error with wrong button order for huds ■ Fixed error with show long text version of bugreport details in tablet ■ Fixed error with opening christmas calendar
Improvements
■ Added master material "M_MasterOpaque" to improve performance ■ Added master material "M_MasterMasked" to improve performance
■ Improvements performance for foliage on landscape ■ Improvements performance for meshes on landscape ■ Improvements performance for items ■ Improvements performance for vehicles ■ Improvements performance for objects ■ Improvements performance for buildings ■ Improvements performance for christmas decoration
Savegame
■ Added item "lid01" to savegame
■ Added more variables for item "bucket01" to savegame ■ Added variables "doors" for vehicle system to savegame
Removed
■ Removed wheel prints for vehicles (performance issues)
Dear TWG Player(s), thank you for your patience (if you have indeed, been waiting for an update)- unfortunately, the Developer's PC received something of a similar treatment the actual character in TWG received, so the updates had to be put on a pause.
Either way, the 0.82 Update has finally (about time!) arrived. Let's dive into it, shall we?
Since the new "level 3" system has been introduced to a whooping One upgrade, we saw no complaints about it- and have safely assumed, that it would be better to introduce the same level 3 bonus to other upgrades too. So, there we go:
From now, starting at level 3 of Velocity, when you hold down Shift- smacking into walls grants the character additional physical suffering points. Ouchie.
From now, starting at level 3 of Bombs, they basically automatically seek out the Body of the Character (why not Head? Because our dev-character simply did not implement headshots in their game, but I regret nothing. Additionally, he hardly used that organ anyways).
Aaand, we finally managed to implement the Fullscreen (thanks to all the comments and suggestions in Steam forums and reviews- You can now press F8 to Enter/Exit fullscreen). Pst, by the way, you can actually now press F8 to Enter/Exit fullscreen. Oh also, did I tell you, that you can now press F8 to Enter/Exit fullscreen? OKK, Just thought I'd make it clear.
Apart from that, we removed the option to Maximize the Window, since it's become quite redundant due to update above.
P.s. by "we" the developer(s) mean(s) a whooping of 1 developer, who keeps working on the product. Yikes.
2021 started off with a bang, with the first LAN since the pandemic - the PGI.S, Two PUBG Continental Series, and the PUBG Global Championship 2021.
Overall, a total of 90 teams from all over the globe challenged for the road to the championship, and a total of $15,000,000 worth of prize money has been granted, including $7,000,000 dollars contributed by the fans via crowdfunding.
The crowned champion of PGC 2021 will be awarded not only with a total of $1.4 million prize money, honor of the world's best PUBG esports team, but also a special championship skin to commemorate the victory.
PUBG Esports will continue to develop in the upcoming 2022 with global teams and players in order to provide PUBG Esports' unique entertainment.
2022 PUBG ESPORTS
Building on 2021, PUBG Esports plans to host a total of four global tournaments in 2022.
PUBG Continental Series
PCS will be back again in 2022!
2022 will feature PCS6 in April and PCS7 in September. Just like in 2020 & 2021, each region will host their own online regional championship with PGC points on the line.
Return of PUBG Nations Cup
After a two year hiatus, players will be playing for national bragging rights as PUBG Nations Cup will make its return in June. This unique format has proven to be a favorite (both for fans and us!) and has created some of the most thrilling moments in PUBG Esports history. We’ll be back to you all soon with more details.
PGC and 2022 Champions!
We’ll cap off 2022 just like we did in 2021 - crowning the best PUBG team in the world at the PUBG Global Championship! Will this year's winner repeat as Champions or will a new team come out of the woodwork to take the title!
Regional Third Party
Regional teams will continue to develop their ecosystems with third party and grassroots events throughout the year.
Thank you!
As we approach another year of PUBG Esports, we need to say a special thank you to all our fans who have supported us throughout another tough year of the global pandemic.
Look out for information on the regional schedules and even more details on the global events early next year.
Surprise! Look who has come by for a visit. And he has a some special gifts for you too. So go find him and see what he has in store for you ːsteamhappyː
Other than Santa coming to town with his gifts there is actually not much else new in this update, other than a bug fix (see below), but I think it still deserves to be a major update as it is the last update from us in 2021. Wish you all great holidays.
Bug fixes:
Fixed - If mage enemy attacked while in slow motion, his projectile would remain in slow motion even afterwards.
Hello everyone! I am very glad to announce that our demo has already been updated with the latest version of Gamble Tower (3b0) containing the Xmas Event which was described on our previous post.
Our demo's Xmas Event will always be active from the beginning of December until the end of January, but you can force it to happen through our Seasonal Event selector as well.
I'll be posting the official patch notes soon, but for now here is a list with all of the most important elements of the update:
Choose Seasonal Events!
(Even outside the proper season, and you can mix them!)
Santa's Naughty List!
Difficulties that you can add to your run to get some Xmas Gifts!
Xmas Gifts!
That you can get from Santa and (VERY RARELY) from Stebax. Contains exclusive Xmas orbs!
Snowflakes and Snow Ambience
During Xmas time, there'll be snowflakes and a soft wind instead of rain.
Other Improvements and Xmas Stuff!
Why don't you download it and test it out? :)
Is this truly the last Demo update?
Content-wise, yes. We might update the demo again but only for bugfixes and very important UX/QOL stuff, besides that, our focus will be entirely on the Early Access release for 2022 for now.
I hope you enjoy this last treat (maybe you'll also be interested in retrying Pumpkin Lord's tricks with this new update? :P) and I hope to see all of you very soon.
Hey, so I meant to release a video alongside the wacky cheats update but then I didn't finish it in time, so then I decided not to do it, but then I decided to do it anyways, and now it exists.
Check out the main announcement post for the cheats update here.
This video also gives some final genuine thoughts on the game and some thoughts on maybe possibly doing a sequel in the future. The behind-the-scenes was just a meme, so I thought I'd actually talk about the game for real for a quick bit I guess.
Anyways, this will likely be the final post for this game, so thanks for playing! See you later, maybe.
(If you would like to follow my other projects, including an upcoming free "Chapter 1" demo of my main game project, check out my Youtube or my newly used Twitter account for updates, eventually)