Wanted Raccoon - Wanted Raccoon
In honor of the New Year we decided to make a Giveaway of Steam keys!✨

Read more in Wanted Raccoon Instagram: https://www.instagram.com/wantedraccoon/
take a part now so as not to lose your chance to win one of the Steam keys🤩



Dec 18, 2021
P.U.R.G.A.T.O.R.Y - Grix
Ho Ho Holidays!

Jingle bells, fat man smells. It's that time of year, cookies, milk and judgements. We have to do our part for the holidays, and what better way than allowing you to judge Santa Claus!?

  • Increased the databank of possibilities for Sins.
  • Increased the databank of possibilities for Deeds.
  • Increased the databank of possibilities for Notes.
  • Santa Claus added!
  • Santa Claus judgement achievement added.
Minor changes
  • TURD editor bug not entering into the correct name category has been fixed.
  • Overhauled how custom soul sprites are handled, detailed tutorial coming soon. Be sure to check the community forums, Discord or our Twitter for updates on this.
Have fun stuffing your faces death lords!

-GX
Dec 18, 2021
Glitcheon - riverforgegames
Hello all! It's been a while since we've been able to provide a nice progress report for Glitcheon development. River's Imaginary Fan has really been pushing us to spill the beans, so we subjected ourselves to an imaginary interview that we'll share with you now.

If any of you real people have questions for us that you're looking to have answered, feel free to drop them in the #questions channel in our Discord, or @ us on twitter (@GlitcheonGame).



Wow, you guys have been kinda quiet. What's been going on?

That's true… since we released the demo update for Newgrounds, I don't think we've shared too much about what's going on internally.

There are several reasons for that, and we've all had some personal things going on… for instance, River and his wife bought a house, Bonicle moved to another country, and Yän… well, Yän took multiple vacations and remixed a lot of Castlevania songs. Not quite the same, but that's likely why Yän is really pushing us to get the ball rolling quickly again.

Despite what we've had going on, we have been meeting routinely, doing lots of planning, and we are starting to make real tangible progress towards the full release.



Full release, yes! Tell us more about that.

We are actively working on the full release for Glitcheon!

If you've played it before, what you experienced was our demo, which is a reasonably large vertical slice of what we intend to offer in the game.

What some of you may not know is that so far, we've released everything we have done. In other words, when we built the demo and released it, that was the entire game so far.

Now with our demo available on a variety of platforms including https://river-forge-games.itch.io/glitcheon, Newgrounds, and Crazygames, we're finally looking ahead.

We can't answer questions like when the full release will be finished yet, as we are still working on answering a lot of questions internally that will heavily influence decisions like that.

We do have some pretty hefty goals for the full release though, including making the world much bigger, adding more characters, fully exploring the story/narrative that the demo hints at, designing more interesting level and enemy interactions, adding new abilities,... I could go on.

That sounds like a lot… what are you working on right now? (SPOILER ALERT)

Rather than talking a lot about what we can't talk about, we do want to share with you one of the things we have been working on since the demo that is coming along quite nicely: ability modifiers.

In the demo you will have become familiar with the Error Platform, Glitch Pulse, and Ad Unblocker abilities. These abilities are introduced by interacting with terminals found throughout the along the path of the main story.

In the full release, we are also planning to have terminals or similar features that grant the player the ability to toggle on/off modifiers for their abilities. These could give some significant advantages (and disadvantages).



For one example, there is currently planned to be a modifier that allows you to use two error platforms before touching the ground. However, being that this is producing more errors/glitches simultaneously, the behavior is also more glitchy as a result… so in addition to being able to have two of them, they are also less stable and start falling in the level shortly after appearing.



We are currently planning three unlockable modifiers (each with a positive and negative effect) per ability, which would result in there being 15 unlockable modifiers for the three abilities from the demo. More abilities that we'll add later should then also get such modifiers.

That sounds pretty interesting… when can we see those in action or try them out ourselves?

As far as seeing them, Yän is planning to do more live streams on his Youtube channel starting most likely in January where he'll be able to share more details (spoilers) and hopefully collect your feedback.

Trying them out yourselves… we're not sure. We are definitely going to want playtesting and beta builds going on for the full release, but it may be in a different format than we did for the demo. That's something we'll have to talk about more as we get further along.

What are you going to be working on next?

There's so many directions we can go in, and at the same time there's some things we probably want to remain hush hush about.

However, it's definitely clear that we need to spend more time soon on narration for the story and world building.

Another area we are working on is fleshing out our level design tools so that we can build bigger, better levels that feel more seamless without Bonicle losing all of his hair in the process.



Do you have anything else you want to share?

Expect to hear more from us, and more often. This format is something we're going to try out and assuming it goes well, we'll try to do a dev log of some sort at least once a month.

Thanks again to River's imaginary friend for all those interesting questions. Now go and write some of your own so we have some from real people for next time!
Artificial Life 2061: Cybersys - Diva Of The VRworld, Babel Project: "Kodota Komori 1416" [Made by: Joseph Sanz] - IA 2061
Empires and Tribes - White Vertex Studios
With this patch a new road type is added on which the market cart drivers can move with 1.5 times the speed. The old dirt roads can now be expanded directly via the construction menu. Alternatively, the stone roads can of course be placed completely new. The construction costs of roads and walls are displayed in real time under the resource menu. We have also added the combat units to the inhabitants menu. Here they can also be disbanded directly with a click, provided that the dwelling in which the inhabitants lived before still exists.

Your Empires and Tribes Team

Engine

Added:

- Start menu revised
- Added stone roads
- Added possibility to upgrade field roads to stone roads
- Added variable movement speed for market carts depending on road type
- Added tool to upgrade walls, gates and towers from the building menu
- Soldiers are now also displayed in the residents menu and can be disbanded from there as well
- Soldiers can now also be marked on the map from the resident menu

Fixed:
- The construction site of the big stone tower can now be demolished
- Functionality of the tool for deleting roads and walls and for upgrading walls improved
- Fixed a bug in the resident menu that caused incorrect sorting when a resident died

UI

Added:

- The costs when building roads are now displayed below the resource panel when placing the roads
- The costs when upgrading walls are now displayed when placing them below the resource panel

Fixed:

- Fixed a bug that caused the selection frame to be displayed incorrectly (for example, when selecting units or buildings)
Dec 18, 2021
SURV1V3 - Curs0
Just a hotfix, addressing some crashes!
Thanks for reporting them! 👍
重装燎原 - plusBrackets
1. 更新瓶盖掉落(任何BOSS被消灭掉落100%瓶盖)
2. BOSS武器技能科技(BOSS现在可以装载各种技能和独有的效果)
3. BOSS放置武器 (BOSS可以放置自爆攻击武器科技)
4. 任务挑战优化 (现在被吐槽最多的多任务组合被放到最后最终挑战)
5. 任务难度优化 (任务将按照难度时间曲线优化单个和多个)
6. BOSS的难度优化 (BOSS将按照关卡难度任务 从单个递增到多个)
7. 敌人武器警戒红线提示(高阶的BOSS 和 重型敌人机甲 在使用技能的时候 都会出现 警戒线提示)
Knell of St. Godhrkar - Birctreel
修复了赞启厄词条文字错误、一些英文本地化翻译缺失和其他我也不记得是什么问题的BUG……(擦汗)
如果还有问题欢迎随时反馈哈谢谢大家
Dec 18, 2021
超将棋 - fortgs2018
フレンド対戦とワールド対戦のロビーを分けました。
回転を矢印キーでできるようになりました。
ひとことを追加しました。
黒側が必ず先手になる問題を修正しました。
v1.53b同士でのみマッチングします。
Dec 18, 2021
Mini Healer - Sad Doge
Patch 0.81j has been pushed, patch notes below

**===Bosses====**

**===Artifacts/Crafting===**

**==Skills/Talents===**

**==QoL===**

**==Bug Fixes===**
- Fixed a bug where gold counter won’t be updating when upgrading items
- Fixed various texts/copies

**==Miscellaneous=**

**===🗼 Airene Tower Related 🗼===**

**===Bosses====**

**===Scrolls/Blessings/Artifacts/Crafting===**

**===Talents/Skills===**

**==QoL===**

**==Bug Fixes===**
- Fixed Raise Moral not properly giving bonus when having exactly 6 scrolls

**==Miscellaneous=**
...