Aimlabs - Romy
Train Now, Help Others

As a way to give back this year, each task you play will contribute to Aim Lab's donation to Gamers Outreach with the top donation being $100,000 for 30 Million plays. Keep track of the total plays directly inside the lobby of Aim Lab!


Donation Goals:

  • 5M Tasks Played $10,000 Donated

  • 10M Tasks Played $20,000 Donated

  • 15M Tasks Played $40,000 Donated

  • 20M Tasks Played $60,000 Donated

  • 30M Tasks Played $100,000 Donated
Dec 17, 2021
Community Announcements - Dobermann
- Bugfixes and other improvements
Behind the Frame: The Finest Scenery - [AG] Buddy
Hey, painters!

Introducing the Painter's Pet Plush!



We're doing a limited crowdfunded campaign with our friends at Makeship! Here's how it works:

1) The campaign runs for three weeks!
2) Once we get 200 orders, the plushes get made!
3) Orders are only open during the campaign and can't be placed once it completes, so get them now!

So, if you want some angy orange boy in your life, I'd recommend {LINK REMOVED} and placing your order today!
Breakwaters: Crystal Tides - Soaring Pixels Games
Hello, Breakwaters community!

We have a few post-launch updates to highlight, details on what we’re working on, and a reveal of the upcoming Serpent Titan.

First, we want to say THANK YOU for joining us and playing the game! We appreciate all of the support and feedback you have given us so far. We have worked hard over the launch week to respond to your Early Access experiences with regular build updates, and are excited to share what we have in the works.

Since launch, we’ve released eight updates adding more than 40 improvements to Breakwaters. We’ve focused our time on addressing many of the key issues we’ve seen players comment on most, including the option to remap keys, improved camera movement, and optimization for slower internet connections.

Game branch changes
In an effort to be more efficient in tackling improvements to the core gameplay, we have decided to split the build into two branches: the "online beta" branch and the "general game" branch. This allows us to prioritize our small team’s efforts on updates that improve across the core experience of both single and multiplayer more easily. All players are still able to access multiplayer (in the online beta build) and can continue to play online with friends by downloading the online beta branch from your Steam library, we hope the switch over to a beta tag will make it more clear that this feature is still in development and issues may be expected.

To access the beta branch to continue playing online, right-click on Breakwaters in your Steam library, then go to Properties > Betas > Select “Online Beta Branch” from the drop-down. That’s it!

RECENT UPDATES
Here is a list of updates that have been made over the last 7 days, by order of appearance:
  • Fixed mission complete issues in online games
  • Fixed region-specific lobby connection issue
  • Fixed region-specific "date-time" issue where it can’t format the computer's date time as expected due to its local region style
  • Fixed known validated single-player and network bugs
  • Exposed Vertical and Horizontal camera settings
  • Improved camera "no blend" mode to not interpolate at lower mouse speeds
  • Fixed berries mission not being able to complete over the network
  • Fix for maps when they didn’t find the world because they didn’t report an "empty" guide
  • Performance improvements
  • Improved map logic to fix stuck maps and prevent future maps from getting stuck
  • Put a message in the lobby to help people gather before launching the game
  • Resolution changes check against the active game window resolution in an attempt to unblock setting some resolutions instead of against the saved game resolution
  • Fixed null ref possibility in HandleDynamics objects
  • Improved camera movement logic and changed camera blending to a slider so players can better choose how little or much they want
  • Increased range of values on camera settings to allow more options
  • Added a pouch asset which the player is given after the first mission to teach bags exist in the game and provide a minor amount more early game item storage
  • Changed equipment tab icon on builder’s bench to be a bag instead of a shirt
  • Improved text in mission flow to better explain different parts of the game
  • Fixed networked experience when killing creatures so the experience points go to the proper person who killed the creature
  • Updated text in second island hermit (Pine Island) to tell details about how to kill a Green Jellie creature.
  • Various minor perf improvements
  • Setup HUD feedback on the hydration meter to show when you are sprinting to help communicate that you are burning through hydration faster
  • Fixed region-specific connection bugs
  • Fixed additional general lobby connection bug
  • Cooking and Water station bug fixes
  • General object spawning and deleting systems bug fixes
  • Setup detection for bad network data. If it happens before the game starts, the player will be removed from the lobby, if it happens after it will try to recover and keep playing
  • Sailboat single-player and online bug fix
  • NPC characters single-player and online bug fix
  • Fixed selection issue in screen resolution option for 720p
  • Added Glowing berries which can be harvested from bushes at night to give early game health regen
  • Changed flare to crystal shards instead of crystals
  • Changed Dead Titan crystals to give more resource before being destroyed and less resource when completely destroyed so the player gets more along the way instead of at the end
  • Reduced plank sell value from 4 to 3
  • Changed default starting resolution to 720p and reflections setting to off
  • Improved Spanish translation
  • Increased bag sizes slightly and unlocked backpack option
  • Increased crate sizes slightly
  • Fixed crate wood and crate steel not breaking down into the correct build resources
  • Increased hunger points given by cooked meat, berries, and mushroom coral
  • Improved networking for slower internet connections by optimizing data volume between 10% to 30%
  • Fixed player "falling" bug while they are on fire and standing on benches or some rock types
  • Fixed "Sword Pirate" on the first island
  • Fixed issue where player’s online games would not load correctly after learning the flare
  • Fixed Roasting Pit so it floats on socks correctly
  • Set up German translation
  • Key Remapping has been set up in the settings menu
  • Fixed cannon types so they can be destroyed when built on land

WHATS BEING WORKED ON NEXT:
  • Various bug fixes, including:
  • Building related bugs
  • Duplicate mission bugs and wrong map location bugs
  • Save/load bugs
  • Fixing a screen resolution setting bug where the setting is wrong or gets stuck
  • Improving boat interactions
  • Improving UI default selection and menu close logic to better enter back into the game
  • GPU and CPU performance improvements
  • Setting up Russian and French localization
  • Adding Pirate towers in the ocean
  • Working on Serpent Titan, additional Conch types and the Glider boat
  • Planning out Creative Mode updates
  • Improving Crystal Trees to have an enemy type related to the crystal infestation in them
  • Weapon crystal slotting and related combat elements
  • Improved combat feedback visual effects

Serpent Titan!
Last but not least, here’s a “first look” screenshot of the Serpent Titan we will be adding to Breakwaters in the future!


"I think we are gonna need a bigger boat"
Breakwaters: Crystal Tides - Soaring Pixels Games
v0.2.24
-Setup online in the "beta" branch on steam and disabled the button with a msg on "default" branch in steam while we iron out bugs. To play online, grab the "beta" branch.
-Fixed objects on fire not being turned off when returned to the pooling system and being reused on another island but still on fire. This should also fix fire not going out on players when running into the water.
-Turned lod distance back on for health bar UI feedback so it doesnt display in online when someone damages an object on an other island
-Update to icons to improve readability of different items, for example arrows, so you can see the tips in the ammo counter HUD
-Update to build names in Steam to better describe which build is online and which is single player
Aimlabs - AimLabDev
We’ve got a couple of really special things to top this year off with! First, we’ve launched our very first Year in Review letting you check out how you’ve done through this year, and you can help us donate $100,000 to Gamers Outreach charity by just playing tasks in Aim Lab!

Let’s find out more:

GET YOUR AIM LAB YEAR IN REVIEW



Many targets have been destroyed, hours played and tasks completed this year - but how did you do? Find out by logging into Aim Lab to get your Year in Review now! You’ll also be able to get a shareable player card with your stats inside of Aim Lab.

To check even more stats, we’ve got a web version that includes even more stats for you to check out. Just log into your profile on www.aimlab.gg head to your profile and access it on the left side of the navigation.

Got more in you? Keep improving your player card all the way until 12/31.

PLAY TASKS, EARN MONEY FOR CHARITY!



As a way to give back this year, each task you play will contribute to Aim Lab's donation to Gamers Outreach with the top donation being $100,000 for 30 Million plays. Keep track of the plays directly inside the lobby of Aim Lab! The first milestone is 5 million plays with a cool $10,000 donation and increases with more plays all the way to $100,000. Go play now!

AIM LAB X CHAMPION MERCH



Our first drop of Aim Lab x Champion apparel delivers high-quality apparel for both indoor gaming sessions and outdoor dominance on the field. Train like a Champion, buy now before stock runs out! Buy now here aimlab.pro/merch

If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on Discord or check out the subreddit to let us know of any feature requests you have or to just come and hang out with the community & our devs!
Days Gone - Bend Studio
We are honored that Days Gone is nominated for Outstanding Story-Rich game at the 2021 Steam Awards! Thank you for all your support!

Voting begins December 22nd at 10AM PST and ends January 3rd at 9AM PST.

KartRider: Drift - ColonelPanic
Hey there, Racers!

On behalf of the entire Nexon team, we would like to thank all the Racers who participated in Closed Beta 3. It was a fast week, and the support and passionate racing you showed us these past 7 days were precious and gratifying moments to behold as KartRider: Drift developers.

Now the heated racing that we enjoyed together has ended. We appreciate all of the stories and records that you created during these past 7 days, as this information will be critical for us to use in completing KartRider: Drift. The Dev Team will be going through and analyzing all of this data and using it to improve KartRider: Drift as we get ready for our official launch next year.

We will continue to share developmental updates and changes through our Dev Blogs, so please keep an eye on this page!

It was an honor for us to race on the tracks with all of you Racers from around the world! We’ll continue to put in our best efforts on KartRider: Drift, and we look forward to seeing you back on the tracks.

Thank you,

-JL & the KartRider: Drift Team-
Dec 17, 2021
Elfin Clay - unCompany games
  • Fix bugs
Dec 17, 2021
Entodrive - daydreamergamesofficial
What I've Been Working On :

+New Level Alder Shore

+New Music for Aldore Shore

+5 new crew battles
+Implemented trading and bartering
5 Mushroom Trade for 1 Cookie in Python Port

1 Floral Stone for 1 Dread Stone in Spark Harbor

1 AquaStone for 10 Hyperstim in Cobol Village

5 Frostshrooms for 1 Pizza Star Summit

+Updated Input Menu UI

What's Coming Next :
Continuing to build more parts of the eastern shore
Time of Crisis Tie-in Event
More Items
Updated Guides
Updated Report Stations
...