On behalf of the entire Nexon team, we would like to thank all the Racers who participated in Closed Beta 3. It was a fast week, and the support and passionate racing you showed us these past 7 days were precious and gratifying moments to behold as KartRider: Drift developers.
Now the heated racing that we enjoyed together has ended. We appreciate all of the stories and records that you created during these past 7 days, as this information will be critical for us to use in completing KartRider: Drift. The Dev Team will be going through and analyzing all of this data and using it to improve KartRider: Drift as we get ready for our official launch next year.
We will continue to share developmental updates and changes through our Dev Blogs, so please keep an eye on this page!
It was an honor for us to race on the tracks with all of you Racers from around the world! We’ll continue to put in our best efforts on KartRider: Drift, and we look forward to seeing you back on the tracks.
+New Level Alder Shore +New Music for Aldore Shore +5 new crew battles +Implemented trading and bartering 5 Mushroom Trade for 1 Cookie in Python Port 1 Floral Stone for 1 Dread Stone in Spark Harbor 1 AquaStone for 10 Hyperstim in Cobol Village 5 Frostshrooms for 1 Pizza Star Summit +Updated Input Menu UI
What's Coming Next :
Continuing to build more parts of the eastern shore Time of Crisis Tie-in Event More Items Updated Guides Updated Report Stations
added Steam Workshop support (lets you install mods and upload your own)
added Korean language support
added back "short numbers" option for non-english languages (uses english terms for the time being)
added tooltips on achievement notifications
added Discord rich presence support
Christmas content update coming soon!
This should be the last "technical" update focused on Steam-specific features. Future updates will revolve around new content and new gameplay features.
We're excited to see what you folks come up with using the Workshop. Later on, we may refine the modding tools further as the community's needs become clearer.
Thank you so much for playing Cookie Clicker! -Orteil
- Fixed Lobby menu not working under certain conditions - Fixed required score not appearing into the planet on the lobby - Fixed some Portuguese translations
We've got a HUGE festive update for you, here. Lots of fixes and improvements as well as new tracks and trucks to keep you busy. There are now no less than 10 grand prix cups for you to try out in grand prix mode, which means 10 trucks to unlock outside of the campaign events. Speaking of campaign events, we've jiggled them around a bit to help the difficulty flow go smoother and to incorporate some of the new tracks.
We sincerely hope you have a wonderful holiday and we hope this latest build of RC Rush brings you enough fun to keep you smiling to the New Year and beyond!
All our very best wishes, Jeff and Sylvain (Tea Monster Games and 4 Fun Studio)
Full patch notes: Some optimizations to particle effects (torches etc.) and fixes to shader so that they render properly in both eyes in VR mode Added dust particle effect to wild west 1 and 2 (just blowing dust for now) Adding controller pictures to 'how to play' Added controller instructions to first run pop ups Added introductory difficulty and menu instructions on first run Controller and keyboard (ESC) back button for menus New truck prefab 33 New truck and new grand prix event (Tombnament) Added teleportation to VR Force feedback for game controllers (xbox/playstation etc) Added toggle for ffb in system options Moved steering sensitivity slider to system options menu Added music volume slider to system options (rather than toggle) Added Steam cloud save support Stopped escape in the skateparks Fixed fire audio on volcano levels not going through correct audio mixer Added music volume to save profile Tidied up system options menu Music volume in music player is now set from save profile levels Fixed teleport height Reduced 'go back' amount on respawns, so they're a bit kinder when you mess up! Added type of trigger to respawn back further (for holes in winter bridges etc) Added Wild West cup Added Skatepark cup Added Winter cup Stopped duplicate trucks appearing in the game at the same time Improved 'trucks we let the AI choose' system so we can pick and choose rather than hard code Added music player override on a per-level basis, so we can specify tracks per level Switched cemetery levels over to new music override system Overriden speech or music only plays in cup events now (no spooky racing in career any more!) Revised campaign events for better difficulty flow and variation Switched the Pinkster out for a new truck, Viper Head Fixed reverse gear infinite speed bug (!) Removed (too many!) some boosts from wrecking yard 8 Updated/fixed lighting in cave A track Fixed missing collider from a cake in table top B Updated credits to include latest contributors / asset creators
There has been a fix made to adjust the FPS maximum of around 44 or 45 fps to 60 fps now. This is actually a Windows update problem that makes Windows put 2D games like this game as such a low priority that the game doesn't run as fast as it should. This fix works around that Windows update so that this game will run at it's intended and correct 60 fps.
I hope you enjoy playing this game as it was coded and originally intended! ..Damn the Windows updates! lol.