Dec 17, 2021
Townscaper - Gemma
'Twas the week before Christmas, when posted on Steam,
A Townscaper Showcase displaying builds supreme...


Today marks our last Townscaper Showcase of 2021. Where did the time go? Thank you for your time spent supporting Townscaper both in and out of game, and for those that take the time to look at other builds and support the community; thank you. Truly.


TWITTER
1. Garden of Pathways by @miniver
Take in the serene sights of this town shared by miniver on Twitter and imagine the peace that would come from a stroll through one of the elaborate pathways carving out the greenery




2. Big Town’s Harbour by @Acanthisittidae
With the addition of a carefully constructed harbour, Acanthisttidae diversifies an already complex, packed town. We love seeing your more realistic builds.




STEAM
There seems to be a shape theme on Steam this week!

1. Circle City by Sotya
How many times do you think Sotya clicked to make this happen? A symmetrical build like this must have taken real patience to make.



2. Dress by Bios
Move over Italy, there’s a new land-that-looks-like-a-garment in town! This adorable town’s unique dress shape is a fun concept.




TIKTOK
Before looking at our TikTok showcase builds, we wish to address some of your thoughts on the TikTok towns we share. The Townscaper Showcase is here to display all kinds of builds, not just the larger and more ambitious ones often found on Twitter and Steam. On TikTok, smaller builds and challenges reign supreme, and that’s something we want to highlight just the same. We would appreciate your continued respect, understanding and support for our wonderful community and their builds.
1. Follower’s Home by la_ciudad_facherita
What does your house or apartment look like? Inspired by this TikTok, we would encourage you to try building your own home in Townscaper! Want to go a step further? Why not build your town, too!



2. Tiered Town by vuldoc
This town reminded us of a 3-tiered wedding cake.

Mmm. Cake.




Thanks as always for your participation and kindness. It’s a pleasure to see what you do with Townscaper. Please continue share your builds cross-platform for us to enjoy!

Happy Holidays, all. We’ll see you next year!
Dec 17, 2021
Starry Knight - peaceblvdgames
Vampire achievement now changed to "In hard mode, steal 40% health"
Originally this achievement need to deal almost all damage to a boss with life steal effect active, this can be done in easy mode on some bosses. But only hard mode will display the life steal amount after defeat boss, which is confusing to player.
Adjusted hard mode difficulty, "Piece of Cake" achievement requirement for last 2 bosses can take up to 60 damage
"Piece of Cake" achievement is the most difficult one to achieve. It is designed to require player not only be familiar to all bosses and be quick in reflect, but also be very patient on their moves (do not take any unnecessary damage). Especially the last 2 bosses, in additional of all those, player also need some luck to be able to achieve. I understand the frustration when you did perfectly only failed due to not lucky enough (over and over again). Therefore I made these adjustment.


Almighty: Kill Your Gods - VS_Dave
Hey, Alphas!

We’re back with our last game update for 2021, and we’re pretty excited for you to check it out. Over the past couple of months, we’ve talked about our continued optimization efforts and planned new features. This new update contains much of that work!

Let’s look at some of the highlights from this update:

The Hollows

With great risk comes great reward, and the Hollows are full of sweet loot just ripe for the taking. Well, ripe for the fiercest of Alphas, anyway. We’ve now added Hollows to Anu, Cavall, and Asena for you to explore. Good luck!



Home Island

The Brewery, Boatyard, and Academy can now all be upgraded by completing Work Orders. There are ten to complete at each building, and doing so also earns you a healthy dose of XP.



As you complete Work Orders at the Brewery, Libations will be unlocked that provide useful benefits out on the battlefield, such as temporary increases to your Health and Magic power!

Season’s Greetings

Even the almightiest Alphas can take a break from tearing limbs off Elder Gods to enjoy the holidays! Have a look around, and you may notice that even the Kindred are getting into the holiday spirit.



And speaking of the Kindred, why not pop into the Brewery and enjoy the sweet sounds of the local Kindred band while you consume a pint or two?



Full Patch Notes - Version 0.1.71

• Added Anu Hollows.
• Added Cavall Hollows.
• Added Asena Hollows.
• Added Brewery Work Orders.
• Added music to Kindred Brewery band.
• Added Boatyard work orders.
• Added Academy work orders.
• Fixed multiplayer token expiry causing pack disconnection.
• Added Festive hats to Kindred.
• Added festive trimmings to Brewery tree.
• Added camera shake to Hollows vents.
• Force shield on Hollows energy door now destroyable.
• Removed Tornado attack from Highlord in Hollows.
• Added Libations that are unlocked when Brewery work orders are completed.
• Added Libation tiers that increase Health and Magic power for periods of time.
• Added new God Chest to Hollows.
• Added Economy menu at Island Overview stall.
• Added collection of bonus items from economy from coffers.
• Fixed IK player hit reaction.
• Guard posts are now active as default in the Hollows.
• Added new explosive barrels to Hollows.
• Various visual fixes to Islands and Hollows.
• Updated maps with spawn point markers.
• Added Player tankard prop.
• Added drinking at bar area with animations.
• Added Kindred meditate animations.
• Memory optimizations continued.
• Added support for translated EULAS.

That’s a wrap for 2021, but we’ll be back for more in 2022! We’d like to give our sincerest thanks to all who have supported us this year by playing the game and sharing your feedback. We appreciate you more than you could possibly know. On behalf of everyone here at RUNWILD and Versus Evil, we wish you the happiest of holiday seasons.
Secret Neighbor: Hello Neighbor Multiplayer - tiny_fox
Hello and Happy Holidays to you!

Tis the season for giving, and Secret Neighbor is getting into the Holiday spirit with 24 Days of Guestmas! 🎄

Check out our latest episode of Secret Neighborhood News for all the details!

We’ve got a few gifts to sneak under the tree, and you can start opening them right now! Log in each day between Dec 17th - Jan 9th (on all platforms) for a special gift, goodie, or new offering in the shop! So let’s go over what you can expect to see under the tree this holiday season:

🎁 Each day during the event, players can grab one cosmetic item, from the RETRO set, for free!

🎁 During the same timeframe, players may also snag one item from the DENIM set at a discount!

🎁 Keep an extra sharp eye on the shop Dec 23 - 25 and you may even catch The Neighbor breaking out his holiday finest!



There will only be one chance to grab each limited-time shop offering during the event, so be sure to pop in!

But wait! We’ve still got some stocking stuffers to hang by the fire.

🎟️Earn 2x daily quest tickets with a limited-time coupon multiplier Dec 23rd - January 1st! 🎟️

And catch the previous year’s festive fits making an appearance in the shop as well!



Level editor map contest winners!

As 2021 nears its end, it also brings the closure of the highly anticipated Secret Neighbor Level editor Halloween contest! First, we’d a like to give a huge shoutout to all 198 community members who entered the competition, the team thoroughly enjoyed playing through all of your submissions!

And now for the big announcement:
The Grand Prize winners for the Secret Neighbor Halloween Map Contest are:
*drumroll sound effect*
Our two grand prize winners will receive 1500 coupons, the Neighbor’s Construction Helmet hat, and their map will be considered for the Secret Neighbor official map rotation!

Our additional winners and runner ups are as follows:
All ten runner up winners will receive by 500 coupons and the Neighbor’s Construction Helmet hat!

Who Stole The Snow???
You may have noticed things look a little different around Raven Brooks this year. Is it just an unseasonably warm winter, that happens from time to time right? No! It appears there may be a nefarious plot at work here and the snow has gone missing. Not missing, stolen!

The only clue is a cryptic note with a strange symbol on the back. What could it mean? The sooner we track this person down, the sooner the snow will hopefully return to Raven Brooks in the New Year.



We hope you enjoy the 24 days of Guestmas! We’ve got a lot more coming your way in 2022, including our parity of content update and our Winter update pt.2 in the New Year!

Happy Decimbir, and Merry Guestmas!
tinyFox, tinyBuild, Hologryph & Eerie Guest

Follow us on social media:

https://store.steampowered.com/app/859570/Secret_Neighbor_Hello_Neighbor_Multiplayer/
Dec 17, 2021
Black Forest - Tom
  • fixed a number of small bugs
  • improved peasant animation and behaviour slightly
Psycho Bathroom - lumlum
Hey everyone,

Time to update you guys on what we have done this month before the holiday begins!

New bosses! 2 easier bosses and 1 harder boss:




Sound menu! Now you can tune down or even mute the SFX or music independently:


Currently, we are re-writing the cutscene dialogue, adding characters backstories and information on toilet plumes.

To-do list:
Replace the dialogue system with the new one we made in Bizarre Childhood Stories
5 more bosses
in-game Pause
Hide cursor when not in use
Save keyboard/controller preference
More secret companions
More nice effects to improve game feel
Replace the sound manager
turn down the music when health is low
Controller vibration (for PC version on Steam only)
Achievements (for PC version on Steam only)

Might-do list:
Redo the art (?!)

That's all for now. We will be back again for another update probably in late Jan next year.
Happy holiday everyone!

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The Colorful Creature - Infiland


Where were we...

Around 3 months ago, I've released TCC Beta 1.7 on Steam, which was a great update which added steam related stuff like workshop support, steam achievements and other features like new skins, fourth and fifth boss, graphical improvements to menus, backgrounds and particles and so on.

After the amazing update, I've took my time to also work on patching the game with bugfixes, as well as adding new skins, challenges and the wheel.

This is all great and all but there is a huge problem, and that is replayability of the game.
It's not like the game does not have replayability value, you have skins, the credits machine in the main game, hardmode, challenges, hat merchant, achievements, workshop etc. But there do exist people who don't care about getting all medals from challenges, who don't care about hardmode, or are not interested in getting achievements, skins and hats. They may only care about beating levels. So how can we make a system that rewards players for only playing levels but also making it as encouraging?

Well here is my plan that I had in mind for MONTHS now that I am hoping for it to work, and I had it all prepared up:

INTRODUCING THE CALENDAR!



The calendar is the next huge feature that will change TCC replayability value forever in the game and hopefully get players to more frequently play and enjoy the game.

How does it work?

Upon loading the game, you can find the calendar in fun mode, when entering the calendar, you will see a menu that has months from January to December. When you click one of the months, this is where the fun begins...



Each MONTH has 4 WEEKS and a WEEK has 7 levels. Upon completing a WEEK, you will unlock a reward that is displayed at the right side of the screen. Each actual day that passes in realtime, a new level gets unlocked and the levels are chosen from the steam workshop of the game and then also used in Endless Run later. The rewards that you can get from weeks are skins, hats, credits and items (I'll talk about items later).

If you do the math, each month has 28 levels, meaning an entire calendar has a whopping:
334 NEW LEVELS!

And that is all in just one update! Not only that, since there is 48 weeks in the calendar, then there is 48 rewards. So if you finish the entire calendar you can get 12 skins, 12 hats, 12 items and a huge amount of credits.



Well if that doesn't excite you I don't know what will....

Now before I move on, I do want to warn that the calendar has a paywall of 1000 credits. Again, I want to repeat that the game doesn't and will not have microtransactions at all, so everyone gets the same amount of credits when playing the game. This paywall is added to, again, encourage replay value, while also having their credits spent on something and keep the newer players away from harder levels.

Don't worry! If 1000 credits sounds like a lot (which it is). I added a dynamic system which decreases the price of the paywall overtime. So by the end of 2022, the cost will be down dynamically by 500 credits, and by the end of 2023, 250 credits.

BIG LEVELS IN LEVEL EDITOR



This was a highly, very highly requested feature, and I am happy to report that yes, you can indeed now make big levels in The Colorful Creature Beta 1.8. This is opening so much level combinations, its probably now in billions.

Regardless, I've limited the levels to how much big they can actually scale to (for performance, level length and level quality reasons), and its from 32x22 blocks (default value) to 100x100 blocks, it might not sound like much but remember that you can fit over 9 default sized levels within 100x100 block space.

Also, this was HIGHLY REQUESTED.
I am adding a item menu so you don't have to constantly scroll and keep finding what you need.

NEW WAY TO CUSTOMIZE!

Since I am adding the calendar, there needed to be something special in the calendar. Yes sure, you had rewards like credits, skins, hats, but what else could be added?

Introducing items!


Items are a third way to customize your player. Reddie will swing the item when he is moving. They only exist in the calendar for now, but may appear elsewhere in the future!

Oh yea, you can use those in local multiplayer

THE USUAL

Of course as usual, we will be also adding:
- More skins
- More hats
- Bugfixes
- New challenges
- Secrets :)
- Settings
- General Game Improvements
- And more!

THE GOAL OF BETA 1.8

I am hoping, really hoping to get more people into the game with this update and finally get to play it. The version is around 30% complete.

So when is it coming out you might be asking? Well... in 2 weeks.
You might think that this is a really bad idea. Considering Beta 1.7 was out for 3 months and only getting 30% done, and getting to 100% done is impossible by 2 weeks.

This is all true. But in truth....
I am making useful sacrifices for the version to come out early.

For example: The Calendar doesn't really have 334 levels, I only made around 35 so far. The Calendar doesn't have 48 rewards, it only has 4. And the reason why that is the case is because other months are not unlocked so therefore you can't play the rest of 304 levels or get the other 44 rewards on the first day. We all know that its an impossible task for me to finish all of the levels and rewards in 2 weeks and what I did is I've made an unlocking system which hopefully saves me time and hassle.

The Level Editor in it's current state is not fully ready yet, as there are bugs and issues with saving/loading big levels. But of course by the time the game is near deadline, these issues will be fixed.

Currently, my solution to make things work is to prioritize the most important things before an update comes. And then once fixed, you won't even notice the behind the scenes work.

And finally, behind the scenes, I actually started working on Beta 1.8 around when Beta 1.7.3 came out, so it not like I worked barely on it

It is very bad to have crunch time and work on a lot useless featues for a short period of time, so everything has to be prioritized and planned how it should.

But anyway, I hope you are excited as I am. And I think we will be all getting more frequent, meaningful updates. There's still time to get everything done, I'll try making a worthwhile update.
House of Detention - dungeon.master.studio
Hey friends, the game from our friends - Innocent Girl has been released and awaits you!

https://store.steampowered.com/app/1349030/Innocent_Girl/

Play the game and get a bonus - free key (detailed info will appear on the start of the game)!


Dec 17, 2021
Louder Than Words ~The Story of a Field Trip~ - ✪♕「𝖘𝖚𝖗𝖔𝖝」| Twitter : @SuroxTw
Hello Everyone!

An update has been rolled out, addressing a number of script errors found while gathering feedback and viewing content made by the community!

A big thank you to everyone involved, and especially Youtube Let's Player "Luis-san" for his thorough play-through which helped expose some of these issues!

His play-through can be found here : https://www.youtube.com/watch?v=5SlJlrqFBLA&list=PLachUiHg1hacJvEPT1i4eQRsUV0DfFyGf

Furry Love - Red Six Development
Hey friends, the game from our friends - Innocent Girl has been released and awaits you!

https://store.steampowered.com/app/1349030/Innocent_Girl/

Play the game and get a bonus - free key (detailed info will appear on the start of the game)!


Furry Love 2 will be released - 24 December, 2021, get ready! :)
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