We are excited to announce that the Xmas Event has just begun and will last till January 10th. During this period you may collect candies to obtain tons of free coins and powerful rewards.
You may find the Xmas quests in the achievement screen: Candies for gold - collect 500 candies to get 1000 coins; Xmas Gift - collect 3000 candies to obtain the "Santa's Golden Bracelet"; The Coins Multiplier - Transform into snowmen and kill 100 players to collect triple coins for 24hrs; Candies for Snowballs - Collect 25 candies to get a Snowball Launcher; Tasty Snowmen - Eat 10 snowmen to get a powerful Freeze Device; Daily Xmas Chest - Collect 30 candies to get a Sapphire Chest.
XMAS LIMITED EQUIPS: For the entire duration of the event, at random time some special equipment will be added. They can be purchased for 24 hours only, then they will disappear forever: they will never become available again.
New season is set to begin on January 10th.
Thank you for playing Mitos.is and Merry Christmas and Happy New Year!
Happy Holidays! Sharecare YOU VR is excited to unveil an incredible new content module: the Muscular System!
Explore your 500+ muscles like never before! Explore many different views and groupings, isolate the ones you want to see, and zoom in for a closer look!
Also, this release includes localization support our first additional language: Russian! Ура! … Веселых праздников!
Happy Holidays! Sharecare YOU is excited to unveil an incredible new content module: the Muscular System!
Explore your 500+ muscles like never before! Explore many different views and groupings, isolate the ones you want to see, and zoom in for a closer look!
Also, this release includes localization support our first additional language: Russian! Ура! … Веселых праздников!
First of all, thank you for the support! All of your positive responses are appreciated!
This hotfix is for a few minor bugs including: -Fixed an issue with spikes not dealing any damage -Disabled the terminal window from showing when the game is launched -Fixed wrong order of textures in level 9
We'll be back soon with a more major update, so stay tuned!
After a few months, Abomi Nation is back with its biggest update yet! 15 new Abomis along with new forms, attacks, items, performance upgrades, and other changes bring us into version 1.1.0!
I'll detail the patch notes first in case anyone doesn't want to be spoiled on the new Abomis: •Performance has been improved across the board (more upgrades still to come in future patches) •15 new Abomis have been added •5 new Abomi variants have been added (2 different lines) •5 new attacks have been added •7 new items have been added •Areas can now appear in any order during a run •The option to stabilize the battle camera has been added to the Options menu for motion-sick players •Tortazy's evolution level has been reverted to 36 •Puppermint's evolution criteria has changed from needing to KO 5 Lambus to 1 •Moile has received a buff to its Base Stat Total •Lambus has had its level-up learnset reworked •Tricken can now only appear at Level 25 instead of Level 19 •Ostriseis can now only appear at Level 25 instead of Level 20 •Swat has been nerfed from 10 to 8 Base Power •Leaping Chomp has been nerfed from 10 to 9 Base Power •Lightning Wheel has been buffed from 15 to 17 Base Power and is now considered a Slashing attack •The optional Temporal Boss will no longer desync seeded runs for players with different unlocks •Fixed a softlock that sometimes occurred when Abomis died to status/recoil damage •Fixed a bug regarding Abomis with variant forms changing back to their original forms after consuming a Palette Orb
And with that, let's talk about some of the new faces! I won't go over all 15 here, but I'll give a quick run down on a few. You'll have to discover the rest in-game!
I'll begin with the two in our lovely new promo art: Aardbark and Bibittle! Aardbark is a wooden anteater Abomi that resides in forests and jungles. Its rival, Bibittle, loves to use its buzzsaw-like pincers to cut through poor Aardbark's wooden armour. These Fire-type ants have an easy time terrorizing the Plant-type Aardbark. Run, Aardbark, run!
Next up are two very special Abomis: Monkisi and Monkidu! These impressionable Abomis have a signature move called Monkey See that allows them to become the primary type of their opponent! Both Monkisi and Monkidu have eight forms each -- one for each type in the game.
They have another signature move called Monkey Do which deals damage based on which type your monkey is. You can constantly change types mid-battle to get yourself out of a tight situation, or you could stick with one type your whole run! It's up to you how you want to build your Monkisi.
This single-stage Abomi is called Rayviate. Its key-shaped tail draws in Lightning-type attacks... but why would a Water/Air-type Abomi want to be hit by a type it's 4x weak to?
If Rayviate survives a Lightning-type attack, it changes into a supercharged Lightning/Air form that receives a huge stat buff! Specifically, its Special Attack and Speed both raise by 50 points each. In this form, Rayviate has the highest Base Stat Total out of any Abomi (besides certain spirits!).
We also have Moile's new pre-evolution, Smoile! Smoile love burrowing underground. When their star-shaped faces emerge, they look like blooming pink flowers. To compensate for no longer being a single-stage Abomi, Moile received a slight stat buff to align it with other two-stage lines. More changes to evolution lines like this may be on the horizon in the future!
Don't forget that this update comes with two new variant lines to unlock in the Temporal Store! Hope you've been saving your Temporal Pebbles. Pictured above is the new Sea Slogg! This turns Slogg into a pure Water-type, although the choice between Sea Tortobello or Sea Pounsloth might be harder to make than usual!
This is hardly the last update for Abomi Nation. I'll be hard at work making more Abomis over the next few months, as well as pushing the performance upgrades even further so that everyone will be able to enjoy Abomi Nation. As we round out 2021, I want to thank everyone for making this year a great one for my little Abomis! I love the community that's formed and hope to welcome many more of you to it.
Arid, the new map from Renaxon, danaby2, and Dug, features a complete overhaul of the game's style and gameplay.
Featuring multiple tiers of deadzones and over 800 new items, with unique bartering, looting, and crafting systems that will make you rethink the way you play Unturned.
A gasmask isn't the only key to progression on this map, you will require numerous keys hidden around as well as a full biohazard suit and NVGs to unlock the full potential of the deadzones. (Powerful firearms, tough armor, hardened base materials) NPC quests will allow you to unlock blueprints for unique items and open the door to a wide range of new shops and barters. Barters are also a new way to get good items, allowing you to exchange junk in exchange for something more exciting.
Zombies won't be the only threat to your existence, watch out for military grade explosives left over by armed forces (and brick-wielding nakeds).
The map's layout is barren and fierce but worry not, the Bus Driver can take you anywhere out of the kindness of his own heart! Don't forget to thank him though.
Weapons and protective equipment will have important information within their descriptions, so make sure to pay attention to those! Especially to the ammunition and sights which specific types of guns accept.
To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat.
This project was created by Renaxon, danaby2, and Dug. If you enjoy the map and would like to support them, consider checking out the Arid Mystery Box or Arid Bundle on the Stockpile:
It's that time of year when the stars align just right in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, Insomnia, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes.
Happy holidays, and have a fragging New Year!
Season 13 Battle Pass
This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items!
New Vanity - ICE BEAM Lightning Gun
Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass!
New Map - Insomnia
I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea...
Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!
Audio Settings
Added Ambient Volume slider
Added Announcer Volume slider
Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts)
Map Updates
Deep Embrace
Updated collision at the top of the stairs near the Rocket Launcher
Fixed a major collision issue at the Light Armor "death window"
Exile
Fixed a hole in the geometry near the Mega Health
Updated Collision throughout the map
Champion Updates
BJ's Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd
DOOM Slayer - Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s
Scalebearer - Forward acceleration 0.85 → 0.75
Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m:
Anarki 0.9 → 0.8
BJ Blazkowicz 1.0 → 0.9
Death Knight 1.0 → 0.9
Doom Slayer 0.8 → 0.9
Eisen 0.85 → 0.9
Ranger 0.95 → 0.9
Strogg 0.8 → 0.9
Visor 1.0 → 0.9
Clutch 1.2 → 1.0 (knockback only)
Keel 0.9 → 1.0
Sorlag 1.2 → 1.0 (knockback only)
Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed
Weapon Updates
Shotgun:
Reduced pellet count and increased damage per pellet (same max damage)
Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120
New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120
Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)
Nailguns:
The Nailgun splash radius now matches the Super Nailgun splash radius of 20u
Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups
Gameplay Fixes
Fixed the Respawn button not working during warmup
The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round
Fixed Marauder Shotgun shells not vanishing in Ghostwalk
Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk
Fixed Terminator Shotgun beam not vanishing in Ghostwalk
Sound Updates
Fixed 5.1 and 7.1 Surround Sound options
Fixed a large number of sounds cutting out
Fixes sounds cutting out during/after Dual Wield
Fixes a lot of cases for weapon shots cutting out
Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc)
Fixed explosions cutting out
Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5)
Fixed The Lurching King / Exile map loading loading music
Normalized footstep volumes (some were too loud, some were too quiet; now they should be just right)
Made pain sounds for teammates quieter
Slighty increased the pitch of footsteps and jump sounds above you, and decreased the pitch of those below you
Slight reduced the volume of occluded footsteps and jump sounds (helps with sounds through walls sounding like they are right next to you)
Sound Mix - Slight decreased in third person champion voice, pain sounds, and death sounds volume
Bot Updates
Slight nerf for Lightning Gun & Super Nailgun aiming
UI Updates
Ranked UI skip fix
Fixed typos in Nyx and Doom Slayer game tips
Fixed inconsistent choices between UK/US English spelling
Fixed typo in the Marauder Shotgun description
Fixed typo in QuakeCon 2021 Gauntlet description
Fixed watermark code that was trying to drop the "-master-https" string
Watermark now hidden if there is an active match
Cleaned up watermark formatting, shortened unconnected state text