This version is nearly identical to the Steam version and it is cross-play with the Steam version so grab your friends with Oculus Quests and let's get the shooting started in the arena!
We wish you a peaceful December and Happy Holidays!
We are happy to launch a minor Winds & Leaves update today! We are mainly addressing some issues that were reported. See the changelog below:
• Fixed some missing texts in the traditional and simplified Chinese versions. • Fixed a bug where the looming cataclysm was not appearing accordingly with the player’s progression. • We now display the build number in the main menu to be able to provide better support. • We changed the support of Oculus headsets in the backend directly through SteamVR. (It should fix the fact that managing the audio output on some headsets (notably Quest via Air Link) was a bit cumbersome for the players) • You can now interact with the in-game menus with either the Grip or the Trigger. • Fixed an issue where some trees in the landmarks were misplaced and clipped. • Other minor fixes.
We’re hoping you will enjoy your journey in the Steppe in the upcoming Holidays!
Lots of improvements have been done while working on next major patch World Extensions. These are the latest changes before we release World Extensions.
Crafting - Interface for crafting more than 1 at a time to speed things up Character Panel - Added Filters and Heal/Repair buttons to speed things up Army Transfer - Added several buttons for faster transfer in Bulk Graphics Options - Added a button to run Hardware Test and let system set optimal settings
Fixed Formation and Filtering while adding Followers and Polearm as new Categories
Fixed Formation Hold/Follow/Charge with Filtering
Fixed Item Tooltip to show correct coloring of prices
Fixed several Sounds for Trolls and Bears
Fixed cleaning Season Effects that could have been Saved on Player
Building Extensions now give +5 Reputation with the Settlement
Battle Characters should now turn smoothly using Focus Targets
Weekly Army cost is now split to be Daily Cost and about 18% cheaper over a Season
Added Nuts and Oil Production
Added Chicken Coops Extensions that produce Eggs
Settlement Events should now correctly be Saved and Loaded
Hunting Extension now correctly produce Meat
Settlements item Need should now fluctuate less and different min/max depending on Item Type
Most Active Settlements have a Leave option now not forcing Player into fights
New Settlement Mission Heretic
New Settlement Mission Infamous Thief
New Settlement Mission Murdering Marauder
New Settlement Mission Mummies in the Oasis
New Settlement Event Ghoulish Business
New Settlement Event Animal Market
Farmers Market does no longer sell endless Food while being active
Lots of Missions had their Description updated/added
"Listen to the cacophony of war!" – Marius Vairosean
The whole Galaxy changed during the Horus Heresy, but none more so than the Traitor Legions of Space Marines. Their servitude to Chaos bestowed them with unimaginable powers and a connection to what lies beyond the material space. Recently, three traitor Legions received reinforcements as part of the second wave of the Galaxy in Flames expansion.
Check out the latest blog post to learn the history of how those Legions were affected by their fall to Chaos and its influence on the new mechanics and units that bolstered their collections in the last batch of content.
If you haven’t yet had the chance to test out the new units and warlords, try out the event and lead your chosen Legion to glory!
A quick update to inform on the progress of data transfers for casual PvP play:
After much trial and tribulation working in the confines of UE4 and Steam networking, transferring datasets directly for play has been completed! This is HUGE good news, as due to the amazing and vast LACK of any useful documentation on how this is achieved, I have reverse engineered enough to do what needs to be done.
In the following several weeks, I anticipate that the same will be completed for the coupe de grace of the League/Franchise play: Online, real-time, team/player drafting within the league.
I anticipate developing this will be even more trying that the simple data transfer, but real-time drafting will be a big part of the GotG experience and thus, needs to be given the same level of persistence and wall banging as ever before.
I am up to the challenge and look forward to delivering the next update, which hopefully will include a completion notice of this module.
And the best part is, after the PvP draft work is completed, I will be able to dedicate myself full-time to bug-hunting and polishing and improvements, which we have a lot of ideas for, well before release.
Thanks for your continued patience and support and see you in the next update!
First of all, many thanks to everyone who bought the game or added it to their wish-list. I never expected that there would be so much interest in it.
As you can see in the start menu, we are currently at version 0.0.9.5 That means as much as we have reached the end of the alpha phase and that marks the start of the game here on Steam.
Much in this version is more there to show, to get a feel for what is planned. Since I am creating the game on my own, I need a little more time for new updates in addition to feedback.
The good thing is, the new version has been in development for a while.
Therefore I would like to set up the roadmap to what the next version will contain.
Version 0.1
Graphics & Assets:
- Village map is completely revised (new houses, more vegetation, etc.) - more decoration in the apartment, generally more objects - The outer area of the city is being redesigned - Characters for Adam and Kara
AI:
- the Revenger is looking for Adam - Adam can actively hide
Mystery:
- all puzzles will be revised and reworked - a kind of quest log appears in the pause menu
How to play:
- Adam not only gets a body, but can now also crouch - Messages can be answered - Die decisions in the next level game will move to the next level - you can replenish your psyche with special items
There will be checkpoints and an English text output
These are the planned and partially implemented innovations in the game. Of course, I'll read reviews too, and if I find something cool, I'll be happy to include it.
As a release I plan the spring of 2022 =)
Thank you for your curiosity and already Merry Christmas & Happy 2022 stay healthy
ATTENTION MARINES! Get ready for a debriefing! We are not on shore leave yet! Get them armored backsides out of those armchairs, turn off Mars Extreme Makeover and line up! We are dropping a rebalancing patch so we need all Marines on the front line, as all of the details from the latest patch note are listed below.
Rebalance Patch Notes (2021 December 16)
NOTABLE
• Skirmish missions can be chosen now • Daily challenge can have any available map in skirmish
GENERAL
• Optimized the game and the network slightly • Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen • Improved vehicles splines • Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game • Added ARC shuttle to launchpad prefab • Fix for emergency extraction terminal not working
UI
• Remade match summary • Overwatch range display fix for component • In-game weapon tooltip will display final spread instead of current spread • Improved kinetic spear tooltip • Enemy vehicles now show on map as red • Unranked games will correctly display non limits now • Added storm tooltip in region compact and region list
MISC
• Improved tentacle generation for biomass • Localization fixes • Demolition explosives will be protected by random cars now and destructibles
ITEMS
• Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100 • Leaper mine can taunt very high threats now (Fluffies) • Satchels will always break walls • incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds • Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5
MONSTERS
• Zombie types will have roughly 50 suppressions • Overall improvements and bugfixes to Ripjaw
SKILLS
• Cryo pulse mine now shreds 1-2 armor • Shockwave no longer triggers gas pipes to prevent accidental teamkills • User of team thrusters will also get Death From Above buff • GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo • Plasma Discharge now consumes stacks on clicking the skill • Improvements to fortify and rebuild so it works better with people who hotjoin • Reduced efficiency of equalizer and consumption by 33% • Fixed for Repeller not applying resistance debuff Full list of class skill changes listed here
MISSIONS
• Crimson Storm will have better biomass spawns at final stand • Gather Test subjects will not expire anymore • Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs • Fix for world map state when quitting For Humanity mission • Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location. • Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box. • Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays. • Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end. • Added ambush of low tier monsters to disruptors to make it more engaging. • Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged. • Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope. • Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground • Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better. • Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline
FOLLOWERS
• Buildable items can be completed via followers now (turrets etc.)
NOW GET BACK TO THE HEADQUARTERS! Stay alert and stay tuned for more updates coming in the future. Marines, dismiss!
Welcome to the Matchyverse Russian speakers. Our super star Mesosoi has translated the entire MatchyGotchyZ game into Russian. You should see the store description as well as the in game text completely and magically changed to your native language! And in order to get the word out we are doing an 80% off sale. We need your support to keep making great stuff like MatchyGotchy Z, have fun!
Русскоязычные пользователи, добро пожаловать в Matchyverse. Наша очень скромная суперзвезда Mesosoi представила перевод Matchy Gotchy Z. Как по волшебству, описание и интерфейс стали доступны на вашем родном языке! Чтобы вам стало удобнее начать играть, мы объявляем распродажу – действует скидка 80%. Нам нужна ваша поддержка для таких проектов, как Matchy Gotchy Z. Дерзайте!
Promotion: THE MORE THE MERRIER - Over 100 limited-time Monsters available
Such a joyous time of year attracts Monsters of all shapes and sizes... and Rares and Epics are no exception! Buy or breed OVER 100 limited-time Monsters on their respective islands for the remainder of the Festival of Yay! Happy Monstering!
Promotion: A JOLLY PAIR - Rare & Epic Yool available
Epic Yool has finally taken a break from overseeing things and joined the Festival of Yay on Cold Island and Seasonal Shanty... and Rare Yool is back for an encore! Buy or breed these Special Seasonal Monsters and complete your collections!
Special Offer: Up to 100% MORE in ALL Currency packs
Good tidings we bring, to you and your Monsters! Prosperity and goodwill are key pillars of the Festival of Yay: to celebrate, get up to 100% MORE in ALL packs of Diamonds, Coins, Treats and Keys!